Finally watched gamescom extended gameplay.
UGH

I just fuckin' hate lvl design in 4 with passion, the words can't even describe it. Like, ffs it's not even lvl design, it's just endless procedurally generated wide af crap for no reason whatsoever with long corridors, repeated patterns, gameplay sections like it's a fuckin MMO, except it's SP. There's also boring af and brain dead hi-tech shit which looks all the same, there's not even a sprinkle of originality + all gameplay exploration stuff they stole from Ghostrunner, but here it's in 3rd person so nothing original here too. Mirror's Edge also had very simplistic look with heavy emphasis on just like 4-5 colors, if we're talking about visuals alone, but DICE fuckin' understood how to make the look and lvl design as well timeless two times and the second time after a 8 (!!!) years!
What the fuck happened with hand crafted, very curated, decently sized and memorable levels from original 3D games? Why do they keep showing this boring shit if there's better lvl design in the game? What's there to even spoil if that's the reason why? I shit you not, ma dudes, I'm one of the biggest fans of this IP ever since NES Ninja Gaiden games, but this is the first time in all my 34 gaming years where lvl design and what you actually do outside of combat makes me want to not play the game at all even if combat is great, which is why I just went and both Stellar Blade CE instead. Like, it hurts by just looking at what they did, I can't even imagine how monotonous and boring it'll be to actually playing through all these endless corridors and button mashing for hours on end. Fuck every person who made all this crap and killed perfectly paced, looking and designed lvls of the original games.
P.S. OT will be on time, no matter what I think about the game, its lvl design and how it looks.