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Ninja Gaiden 4 Releases October 21, 2025

I disagree bender, the Nioh games are ARPGs with movement exclusively on the X axis (aka "cement feet®") with emphasis on builds and the character has almost zero mobility besides some weapon pre canned animations and as for MGS Rising...while I love the game it's still not exactly on the same character action game® level as DMC, NG and even Bayo (it sounds weird, I know).

As for Sekiro...the only thing in common with a NG game is the fact that you control a dude wielding a sword.

Dude's off his rocker basically 😁

I guess I'm speaking more generally with where my hopes for NG4 lie. Maybe Bayo 3 is the better example since Rising is further in the rear view, but NIOH 2 is pretty recent...and they are all much closer in that rear view mirror than NG2. That's a convoluted way of saying that I don't have a ton of faith in this project.
 
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I guess I'm speaking more generally with where my hopes for NG4 lie. Maybe Bayo 3 is the better example since Rising is further in the rear view, but NIOH 2 is pretty recent...and they are all much closer than NG2.
flat,750x,075,f-pad,750x1000,f8f8f8.u1.jpg
 
Name dropping Sekiro, MGS rising and especially Nioh 2, games that have absolutely fook and all to do with NG2 is just...wow
He has a point with Nioh since Nioh series is same universe as Ninja Gaiden. Yes it's a thing.

The only thing MGR has to do with NG4 is the Platinum Games influence. And you can see it in some places.

Looks like NG3 infused with Platinum Games action as far as I can tell.
 
Finally watched gamescom extended gameplay.



UGH:sick::pie_tired:

I just fuckin' hate lvl design in 4 with passion, the words can't even describe it. Like, ffs it's not even lvl design, it's just endless procedurally generated wide af crap for no reason whatsoever with long corridors, repeated patterns, gameplay sections like it's a fuckin MMO, except it's SP. There's also boring af and brain dead hi-tech shit which looks all the same, there's not even a sprinkle of originality + all gameplay exploration stuff they stole from Ghostrunner, but here it's in 3rd person so nothing original here too. Mirror's Edge also had very simplistic look with heavy emphasis on just like 4-5 colors, if we're talking about visuals alone, but DICE fuckin' understood how to make the look and lvl design as well timeless two times and the second time after a 8 (!!!) years!

What the fuck happened with hand crafted, very curated, decently sized and memorable levels from original 3D games? Why do they keep showing this boring shit if there's better lvl design in the game? What's there to even spoil if that's the reason why? I shit you not, ma dudes, I'm one of the biggest fans of this IP ever since NES Ninja Gaiden games, but this is the first time in all my 34 gaming years where lvl design and what you actually do outside of combat makes me want to not play the game at all even if combat is great, which is why I just went and bought Stellar Blade CE instead. Like, it hurts by just looking at what they did, I can't even imagine how monotonous and boring it'll be to actually playing through all these endless corridors and button mashing for hours on end. Fuck every person who made all this crap and killed perfectly paced, looking and designed lvls of the original games.

donald-duck-angry.gif


P.S. OT will be on time, no matter what I think about the game, its lvl design and how it looks.
 
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Finally watched gamescom extended gameplay.



UGH:sick::pie_tired:

I just fuckin' hate lvl design in 4 with passion, the words can't even describe it. Like, ffs it's not even lvl design, it's just endless procedurally generated wide af crap for no reason whatsoever with long corridors, repeated patterns, gameplay sections like it's a fuckin MMO, except it's SP. There's also boring af and brain dead hi-tech shit which looks all the same, there's not even a sprinkle of originality + all gameplay exploration stuff they stole from Ghostrunner, but here it's in 3rd person so nothing original here too. Mirror's Edge also had very simplistic look with heavy emphasis on just like 4-5 colors, if we're talking about visuals alone, but DICE fuckin' understood how to make the look and lvl design as well timeless two times and the second time after a 8 (!!!) years!

What the fuck happened with hand crafted, very curated, decently sized and memorable levels from original 3D games? Why do they keep showing this boring shit if there's better lvl design in the game? What's there to even spoil if that's the reason why? I shit you not, ma dudes, I'm one of the biggest fans of this IP ever since NES Ninja Gaiden games, but this is the first time in all my 34 gaming years where lvl design and what you actually do outside of combat makes me want to not play the game at all even if combat is great, which is why I just went and both Stellar Blade CE instead. Like, it hurts by just looking at what they did, I can't even imagine how monotonous and boring it'll be to actually playing through all these endless corridors and button mashing for hours on end. Fuck every person who made all this crap and killed perfectly paced, looking and designed lvls of the original games.

donald-duck-angry.gif


P.S. OT will be on time, no matter what I think about the game, its lvl design and how it looks.

You better make your magnum opus OT for this.

I am eagerly awaiting to gaze upon its glory.
 
They're in Wanted: Dead. No, really.
I bought the game a few months ago and played it for a bit. I like it a lot and even more so when I finally reached the police station. You know, it's one of those game that so bad, that its good, not one the Deadly Premonition lvl, but actually above that.

Sadly, I never had the time to actually go back and finish it, but I will at some point cuz I also like the combat and shit you can do there and how difficult it is to stay alive, which pushing you to get better and in a good way.
 
I bought the game a few months ago and played it for a bit. I like it a lot and even more so when I finally reached the police station. You know, it's one of those game that so bad, that its good, not one the Deadly Premonition lvl, but actually above that.

Sadly, I never had the time to actually go back and finish it, but I will at some point cuz I also like the combat and shit you can do there and how difficult it is to stay alive, which pushing you to get better and in a good way.
You can probably wrap it up in 7-9 hours?

It's worth it.
 
I bought the game a few months ago and played it for a bit. I like it a lot and even more so when I finally reached the police station. You know, it's one of those game that so bad, that its good, not one the Deadly Premonition lvl, but actually above that.

Sadly, I never had the time to actually go back and finish it, but I will at some point cuz I also like the combat and shit you can do there and how difficult it is to stay alive, which pushing you to get better and in a good way.
Its the Ninja Gaiden 2 combat designer. Very similar style of level design too. Corridors, unusual shaped areas. Its janky but the more you play the better it gets. It is the successor to NG2.
 
Finally watched gamescom extended gameplay.



UGH:sick::pie_tired:

I just fuckin' hate lvl design in 4 with passion, the words can't even describe it. Like, ffs it's not even lvl design, it's just endless procedurally generated wide af crap for no reason whatsoever with long corridors, repeated patterns, gameplay sections like it's a fuckin MMO, except it's SP. There's also boring af and brain dead hi-tech shit which looks all the same, there's not even a sprinkle of originality + all gameplay exploration stuff they stole from Ghostrunner, but here it's in 3rd person so nothing original here too. Mirror's Edge also had very simplistic look with heavy emphasis on just like 4-5 colors, if we're talking about visuals alone, but DICE fuckin' understood how to make the look and lvl design as well timeless two times and the second time after a 8 (!!!) years!

What the fuck happened with hand crafted, very curated, decently sized and memorable levels from original 3D games? Why do they keep showing this boring shit if there's better lvl design in the game? What's there to even spoil if that's the reason why? I shit you not, ma dudes, I'm one of the biggest fans of this IP ever since NES Ninja Gaiden games, but this is the first time in all my 34 gaming years where lvl design and what you actually do outside of combat makes me want to not play the game at all even if combat is great, which is why I just went and bought Stellar Blade CE instead. Like, it hurts by just looking at what they did, I can't even imagine how monotonous and boring it'll be to actually playing through all these endless corridors and button mashing for hours on end. Fuck every person who made all this crap and killed perfectly paced, looking and designed lvls of the original games.

donald-duck-angry.gif


P.S. OT will be on time, no matter what I think about the game, its lvl design and how it looks.


Man...I can't even...what the FOOK is that level design ? I mean, It looked bad in trailers but this...this is literally empty arena boxes for you to fight enemies in.

Was about to preorder the deluxe edition for PS5 but after seeing this I just don't know now, it looks devoid of any character, art direction is lifted from anything/everything cyberpunk and the NG3 RE combat isn't instilling me with confidence - and the fact that this is a platinum games joint isn't what I'd call good/comforting exactly, I mean, most of their games are style over substance and it's been years since Bayo 1 and MGR Revengeance...

Frankly, I can't take another disappointment after the horrible NG2 Black, I think that it'll be better waiting for reviews this time.

PS: the comments in that video...man, either people are THAT hungry for a normal character action game or, they haven't seen/played NG before.
 
I'm damn near emotional about this release and I don't even have a console right now.

Ninja Gaiden for X-box was basically my dream game as a kid. I was hooked from the OXM game preview before release. Even before that I had grown up on the Gameboy edition of NG.

Ninja Gaiden 2 was what pushed me to finally get my 360 and now reminds me of a pivotal nostalgic time.

(Ninja Gaiden 3 sort of came and went but I did enjoy the Razor's Edge version a decent amount)

Idk I guess it just has me feeling nostalgic because I love this series and it's been so long since it felt like a great entry was upon us. I hope this lives up but I really feel like none of the level design has been very good since the original Xbox game and that can make the game feel more arcade-like than immersive.
 
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NInja Gaiden II (360) is half price 5 more days

 
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the comments in that video...man, either people are THAT hungry for a normal character action game or, they haven't seen/played NG before.
For me Itagaki's Ninja Gaiden has the best controls in the genre. The blocking, the dodging, the jumping, the attacking, and the techniques are instantaneous and exact. Playing other action games my fingers even get tired of pressing buttons repeatedly but in Ninja Gaiden that somehow never happens. I like that the enemies are aggressive and do not wait for their turn. My only issues with the franchise are the homing projectile spam, some absurdly defensive enemies (that block until you commit to a move with recovery and perform an unblockable grab), and camera.

I was not hungry for NG3 because the pacing, railroading, and forced approaches to enemies made it a chore instead of a spontaneous adventure. I am hoping I feel differently about Ninja Gaiden 4 and knowing that 3's director (Hayashi) is not at the helm gives me hope.

DLC coming in early 2026 (included with the deluxe edition)


Just one new weapon each? Ryu better come with an arsenal. Only bladed gauntlets that play akin to DMC Vergil's Beowulf outside of the Dragon Sword would be a great disappointment. I hope they know people are buying it for Ryu Hayabusa and not the anime boy sidestory.
 
Yeah gonna wait for a deep sale on this one.
Same here. There's still time for them to turn things around, so I'll wait for reviews as well. But if all game's lvl design will be similar to this boring crap, obsession with gigantism for no reason whatsoever and zero originality... Nah, I'll take NG3RE any day of the week over all this, even if there's going to be a couple of well paced lvls. I mean, Nioh's lvl design is also crap, but it's at least somewhat similar to original 3D NG games and Platinum can do great lvl design cuz they fuckin' made Bayonetta series, MGR and exellent Vanquish so Idk what the fuck happened here, I guess a lot of great creative people responsible for lvl design and art direction simply left the studio.

Frankly, I can't take another disappointment after the horrible NG2 Black, I think that it'll be better waiting for reviews this time.
I mean, yeah, this version lacks optional content original had, but c'mon, man, it's way better than Sigma 2 and anything but horrible. Not sure why they didn't make both remakes and just went with only 2.

Performance is anything but acceptable. Look at what SHf team did, I'm playing @ 4K DLSS Quality and huge list of enabled Hardware Lumen features and performance is much better than in NG2 Black with it's base in-game settings. Cronos is also very stable in comparison to majority of UE5 releases. I guess you just can't expect much from people who don't have low lvl access and better understanding of how UE5 works.
 
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Man...I can't even...what the FOOK is that level design ? I mean, It looked bad in trailers but this...this is literally empty arena boxes for you to fight enemies in.
Looks like a high fidelity Arcade brawler at this point. Not even trying to hide it at this point.

Main character effectively replaced, bland level design, room to room enemy clearing, strategically placed checkpoint/upgrade system, has that artificial too clean art design, and the DLC seems like cut content that didn't make the release deadline.

All you have left is just the combat system.

I'd wait for a sale if you ask me.
 
I don't want to accuse the devs of not having any passion about this project and purposely making a bad looking game but to me it just looks like yet another modern IP cash grab aimed at exploiting now older fans who they know will drop money without even thinking. I think 10 years ago this kind of game would rightfully get called out for what it is, but the majority of people have now entered a weird consumer mindset where now anything new = good as long as the IP is recognisable and it was something I liked before.

It's like when a really good band get back to together but they just make trash but people cling on to the past endlessly hoping that the new album is like the past ones, while the band re-releases their old stuff in deluxe remastered limited editions for like $200 and people lap it up. We are in the Smashing Pumpkins equivalent era of gaming right now.

I will give them props for at least saying this is Ninja Gaiden 4 and putting the series on the line, unlike say Konami who will never make Metal Gear Solid 6 because they know they can still suck the remake well dry for at least another 10 to 15 years, but man does this IP exploitation have to end at some point.

You can feel the sad desperation from fans even in this thread. People just want to feel like the franchises they loved in the past still have something left in them but these fucking gaming publishers couldn't give a shit.

Let's just hope this game isn't as bad as it looks but Koei-Tecmo, Team Ninja and Platinum seem a bit cooked right now.
 
I don't want to accuse the devs of not having any passion about this project and purposely making a bad looking game but to me it just looks like yet another modern IP cash grab aimed at exploiting now older fans who they know will drop money without even thinking. I think 10 years ago this kind of game would rightfully get called out for what it is, but the majority of people have now entered a weird consumer mindset where now anything new = good as long as the IP is recognisable and it was something I liked before.

It's like when a really good band get back to together but they just make trash but people cling on to the past endlessly hoping that the new album is like the past ones, while the band re-releases their old stuff in deluxe remastered limited editions for like $200 and people lap it up. We are in the Smashing Pumpkins equivalent era of gaming right now.

I will give them props for at least saying this is Ninja Gaiden 4 and putting the series on the line, unlike say Konami who will never make Metal Gear Solid 6 because they know they can still suck the remake well dry for at least another 10 to 15 years, but man does this IP exploitation have to end at some point.

You can feel the sad desperation from fans even in this thread. People just want to feel like the franchises they loved in the past still have something left in them but these fucking gaming publishers couldn't give a shit.

Let's just hope this game isn't as bad as it looks but Koei-Tecmo, Team Ninja and Platinum seem a bit cooked right now.

Brother, the fact that we're actually getting Ninja Gaiden 4 is a miracle on its own - I almost pissed myself from excitement during the announcement, I genuinely couldn't believe it.

But here's the thing: every trailer they've shown since has done absolutely nothing for me. It's like watching a corpse wearing Ninja Gaiden's skin, it looks vaguely familiar but there's no real "Ninja Gaiden" soul in there. Sure, there are ninjas, and it's bloody, but it's that kind of over-the-top, exaggerated gore that doesn't even fit with the rest of the visuals/new art direction.

The video Agent posted yesterday honestly shocked me. I'm seriously reconsidering preordering or even buying it at launch before seeing what actual players have to say. I've been burned hard before, first with Ninja Gaiden 3 and then with the stealth release of NG2 Black, which I bought without a second thought.

I just can't handle another disappointment, especially not when we're talking about a game that costs 70 to 90 euros.
 
I don't want to accuse the devs of not having any passion about this project and purposely making a bad looking game but to me it just looks like yet another modern IP cash grab aimed at exploiting now older fans who they know will drop money without even thinking. I think 10 years ago this kind of game would rightfully get called out for what it is, but the majority of people have now entered a weird consumer mindset where now anything new = good as long as the IP is recognisable and it was something I liked before.

It's like when a really good band get back to together but they just make trash but people cling on to the past endlessly hoping that the new album is like the past ones, while the band re-releases their old stuff in deluxe remastered limited editions for like $200 and people lap it up. We are in the Smashing Pumpkins equivalent era of gaming right now.

I will give them props for at least saying this is Ninja Gaiden 4 and putting the series on the line, unlike say Konami who will never make Metal Gear Solid 6 because they know they can still suck the remake well dry for at least another 10 to 15 years, but man does this IP exploitation have to end at some point.

You can feel the sad desperation from fans even in this thread. People just want to feel like the franchises they loved in the past still have something left in them but these fucking gaming publishers couldn't give a shit.

Let's just hope this game isn't as bad as it looks but Koei-Tecmo, Team Ninja and Platinum seem a bit cooked right now.
I also always liken stuff like this to when classic bands do the inevitable Back To The Roots album that has boring modern production, zero passion and digital-ass performances. These bands always have rabid fanbases that will immediately bash anyone pointing out the very obvious. Band continues to survive on nostalgia bucks.

Not saying people are doing that here but I reacted the same way. I went from holy shit wowowowow new Ninja Gaiden to...right, nobody that has a fucking clue what made NGB tick is still in the proverbial band.

I WANT to be excited but I just find myself making excuses for all the blatantly terrible looking shit every time I click a video. This is legit one of the most tasteless, garish and frankly stupid looking games level-wise I've seen since the bargain bin PS3 era. Everything down to the UI looks hideous. And NGB isn't only about the combat for me. DMC5 already proved to me that just jamming a good combat system into an otherwise dog shit game doesn't cut it.
 
Yeah its essentially nothing like NG. But with Platinum at the helm, who expected anything different? The level design and looks of MG Rising were bland too. NieR Automata's stages were nothing special on itself either.

The NG series, and even 3, had weighty, grounded gameplay. They weren't about slow mo, long canned combos and even the aesthetics were sort of a mix between present day and victorian. Cities with skyscrapers, but also old churches, temples, villages etc. levels were rather enclosed and well designed. Outside of Sigma 2 nothing felt like filler in those games, you had battles in small huts and narrow corridors, forcing you to adapt or abuse walls, but also battles in open plazas. Wallruns required some skill too, as you would lose altitude an eventually fell down, you needed to time your distance before jumping. There was certain weight to everything.

The new game looks very futuristic, level design very uninspired, there is always enough space, lots of canned animations, enemies waiting to be killed (even though MN is apparently different, NG used to be challenging on default and even on easy already). All of it just looks very run of the mill. waypoint marker with autotarget which propels you forward. Probably waypoint markers to the objective too, because imagine you will get lost in this linear corridor.

In the end you could ask for which public this is. Zoomers won't buy an NG game, even if it has an autoplay easy mode. Veterans will dislike its changes. In the end its kind of for no one.

Ofcourse, the game might turn out to be good. I'll gladly eat crow. But on the surface I don't like what I see. Even though I am happy there is a new game coming in the first place.
 
I think they're just doing the best they can with what they have. But it's like putting Green Day members in a room and asking them to record a new Led Zeppelin album.

jump fail GIF
 
Sticks, at this point, I think it would be wiser to just wait.

I went from "OMG !11! I'M SO BUYING THISSSS" to "fuck me, what is this shite ?" after watching Agent's video.

It looks completely soulless

Canceled it. Gonna check out with GP first.
 


I haven't listened to this but I did watch a bit by panning through the video. They show other levels with more design to them than the white level.

If you actually watch all of their marketing videos since announcement 99% of them only show this white stage area, and the demo hands on has been this area.

They also mentioned a "training area" in the game you can access anytime, as well as ninja trials and some other modes in the base game.

I'll remain hopeful and play devils advocate that maybe they haven't shown us any of the actual levels really except tiny snippets, and maybe this white level is some kind of challenge tower?
 
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I'm all in. The day a mainline NG comes out and I dont give it the benefit of the doubt is the day I die.

Got the DLC. Will be playing on GP. Then buy it later.
 
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The only time I soured on the NG series was the Sigma variants and OG NG3 that was terrible. They later made it bearable with the latest release, but it's like a Benjamin Buttons situation where it has gotten worse since NG Black. NGB > NG > NG2B > NG3

I'm hoping this trend doesn't continue and we at least get it as good as NG2 if not better.
 
Sticks, at this point, I think it would be wiser to just wait.

I went from "OMG !11! I'M SO BUYING THISSSS" to "fuck me, what is this shite ?" after watching Agent's video.

It looks completely soulless
It's NG3 and Platinum games "game design". To me it's a $30-$40 game.

I'd rather spend $70 on Nioh 3. But I'll probably wait a bit because Nioh 2 will be tough to top.

And the whole NG4 $70-$90...weapons sold separately schtick is pretty insulting instead of being unlockable in-game like it should be. Just pure greed.
 
It's NG3 and Platinum games "game design". To me it's a $30-$40 game.

I'd rather spend $70 on Nioh 3. But I'll probably wait a bit because Nioh 2 will be tough to top.

And the whole NG4 $70-$90...weapons sold separately schtick is pretty insulting instead of being unlockable in-game like it should be. Just pure greed.
Nioh is too unfocused, excessively bloated with subpar content, and has weak combat design for me. I can blow through a Ninja Gaiden in a weekend, but a Nioh game could take me years as I get bored of doing the same thing and need a prolonged palate cleansing. I can replay Itagaki's Ninja Gaidens back to back without tiring.

Wo Long: Fallen Dynasty managed to bridge some of that gap past the Yellow Heaven intro fortunately.
 
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Nioh is too unfocused, excessively bloated with subpar content, and has weak combat design for me. I can blow through a Ninja Gaiden in a weekend, but a Nioh game could take me years as I get bored of doing the same thing and need a prolonged palate cleansing. I can replay Itagaki's Ninja Gaidens back to back without tiring

Wo Long: Fallen Dynasty managed to bridge some of that gap past the Yellow Heaven intro fortunately.
It's all about the gameplay loop you enjoy. For some it'll be Ninja Gaiden's Arcade brawler design for other's it will be grinding for gear and upgrading your character towards a specific build. Which in Nioh there will be many.

I'd say if anyone likes Platinum Games combat then NG4 is probably worth it but if not do something else.

You'll get a base game, Ninja Trials and DLC with more challenge modes. Just depends on what you value more.
 
Some are cancelling their pre-orders after watching the extended Gamescom demo.

I cancelled my pre-order after I heard they were calling the easy mode "Hero mode"

We are not the same.
 
Some are cancelling their pre-orders after watching the extended Gamescom demo.

I cancelled my pre-order after I heard they were calling the easy mode "Hero mode"

We are not the same.
Sigma 2 started this trend but why does it matter when you can pick a higher difficulty from the get go? The Gamescom demo showcases satisfying mechanics building on those of the series so I do not get the negativity. I have yet to see anything as momentum breaking as NG3 kunai climbing and gliding.
 
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gonna get it with gamepass, liked what I tried at gamescom, even though it feels more like a metal gear rising sequel than a ninja gaiden, but with the difficulty and the precision of execution of the latter
 
No idea what you guys are smoking....or expecting.

Ninja Gaiden 1 had fairly good level design but Ninja Gaiden 2 was just kill roon after kill room. The Level design showcased in the gamescom demo was a good step up over 2. Platforming/Verticality intergated into the combat, a cool laser room and rachet and clank rail sliding all looked pretty neat

Some are cancelling their pre-orders after watching the extended Gamescom demo.

I cancelled my pre-order after I heard they were calling the easy mode "Hero mode"

We are not the same.

Why?
 
No idea what you guys are smoking....or expecting.

Ninja Gaiden 1 had fairly good level design but Ninja Gaiden 2 was just kill roon after kill room. The Level design showcased in the gamescom demo was a good step up over 2. Platforming/Verticality intergated into the combat, a cool laser room and rachet and clank rail sliding all looked pretty neat



Why?

OG NG2 exploration was nerfed compared to 1 but you still needed to do some things like find a keycard, destroy fans or shoot orbs to open a door. In NG2, the stages mostly didn't get into the way of the combat. I don't really need these sliding and stealth sections but YMMV.
 
Ninja Gaiden 1 had fairly good level design but Ninja Gaiden 2 was just kill roon after kill room.
I was amazed when I went through open levels like Manhattan and Aqua Capital. Ninja Gaiden Black did not have a scale that grandiose. Though I must admit that the lack of interconnectivity between levels was a downgrade.
 
OG NG2 exploration was nerfed compared to 1 but you still needed to do some things like find a keycard, destroy fans or shoot orbs to open a door. In NG2, the stages mostly didn't get into the way of the combat. I don't really need these sliding and stealth sections but YMMV.
NG2 has some awesome levels too, like the clock tower platforming or the Venice level with water exploration and platforming throughout a castle interior. Even the Hayabusa castle has you going inside and out of multiple buildings. They just have a really great sense of level design. They're never afraid to bring the action into very small and confined areas, even if the camera can't keep up flawlessly. You see very similar stuff in Wanted: Dead. Especially level 5 you're constantly fighting on the streets, then inside buildings and tight hallways, through broken parts of the floor, rooftops, fire escape stairways, etc. It's just cool.
 
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Why are people worried about the level design?

1. First of all that's not a strength of this series except maybe for part 1.
2. Marketing has focused on only the first 2 levels. (I'm pretty sure this has been confirmed)
3. fuck yall buy this shit
 
Nioh is too unfocused, excessively bloated with subpar content, and has weak combat design for me. I can blow through a Ninja Gaiden in a weekend, but a Nioh game could take me years as I get bored of doing the same thing and need a prolonged palate cleansing. I can replay Itagaki's Ninja Gaidens back to back without tiring.

Wo Long: Fallen Dynasty managed to bridge some of that gap past the Yellow Heaven intro fortunately.
Did you play Nioh 2 as well? It fixes the gravest sin from Nioh, which is the lack of enemy variety.

Otherwise, yeah, NG is a character action game, whereas Nioh is an action RPG.
 
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Did you play Nioh 2 as well? It fixes the gravest sin from Nioh, which is the lack of enemy variety.

Otherwise, yeah, NG is a character action game, whereas Nioh is an action RPG.
Nioh 2 is the only one I played much. I bounced off the original (when I borrowed it) after prison escape. I wanted to keep playing with superior European weaponry in castles but was forced to use oriental junk and traverse boring rural locales with dull enemies.
 
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