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Ninja Gaiden II... My hallmark example of unnecessary difficulty

iconoclast said:
I'm just tired of people crying about a game they don't know how to play. It's similar to people crying about throws in fighting games.
Can you beat the game using nothing but the Ksurai-Game? And I'm not talking about normal diffulculty I talking Warrior and above. I beat NG 2 on the way of the warrior it was stupid and unbalenced especially compared to the first on Xbox a game I beat like 4 times.
 
iconoclast said:
I'm just tired of people crying about a game they don't know how to play. It's similar to people crying about throws in fighting games.
Ninja Gaiden games are pretty fucking difficult though, even for consistent gamers. It's all well and good that you've got the chops to get through them on higher difficulty levels, but that doesn't make the average person wrong for finding them overwhelming.
 
GrotesqueBeauty said:
Ninja Gaiden games are pretty fucking difficult though, even for consistent gamers. It's all well and good that you've got the chops to get through them on higher difficulty levels, but that doesn't make the average person wrong for finding them overwhelming.

Hey, that's fine if people think it's overwhelming or difficult. I never said the games were easy or that they are not hard. My comments are mostly aimed at the people who say the game is broken, unbalanced and "cheap". You can certainly make an argument for it being unbalanced, which I might agree with. But the rest? No.

PusherT said:
Can you beat the game using nothing but the Ksurai-Game? And I'm not talking about normal diffulculty I talking Warrior and above. I beat NG 2 on the way of the warrior it was stupid and unbalenced especially compared to the first on Xbox a game I beat like 4 times.

I don't like using the KG, but it's a very solid weapon, and has one of the best counters and UTs in the game. So probably? Definitely could on Mentor at least. I avoid using the KG and Vigoorian Flails as much as possible to be honest.
 
K' Dash said:
?

ninja_gaiden_nes_screenshot.png
I was referring to Ninja Gaiden/Black on the Xbox.
 
God's Beard said:
I'm pretty sure there's no Master Ninja in the original.
You're probably right. Maybe it was Very Hard. Whatever the hardest difficulty was called.
 
PusherT said:
Can you beat the game using nothing but the Ksurai-Game? And I'm not talking about normal diffulculty I talking Warrior and above. I beat NG 2 on the way of the warrior it was stupid and unbalenced especially compared to the first on Xbox a game I beat like 4 times.
Warrior is normal. And yeah, you can. The Kusari Gama is my favorite weapon, I've done it.
 
My biggest problem with the series is the godawful camera. Nearly every time I felt the game was "cheap" was because of a camera issue.
 
I miss the days when I heard 'I couldn't finish it', not because it was boring but because gamers as a whole weren't up to the task.

This gen needs more games like NG2. If you don't like a game enough to get good at it to overcome a challenge then what's the point? Some of the all time great games (Super Ghouls N' Ghosts, Battletoads) are great because so many people couldn't get through them, so we endlessly try to learn and dissect each stage in order to 1-up each other in terms of our gaming abilities.

Oh, and the camera was fine. People complained about NG1's camera and I completely disagree with them as well.
 
permutated said:
Oh, and the camera was fine. People complained about NG1's camera and I completely disagree with them as well.
NG didn't bother me at when I could see what I was doing. It's getting hit by rockets and shit from off screen that is absolutely infuriating.
 
I found the difficulty complaints really bizarre. It has difficulty levels. It has an 'easy' difficulty that is perfect for a new, non NG veteran player. It has a challenging normal difficulty. It has ass hard Mentor and Master levels for those that love it.

Yes, the specifics of the difficulty on the higher levels can be annoying (though there are ways to work around them, or no one would beat it on those levels!), but what's the point of complaining about something you don't enjoy and have no interest in playing?

Dunno, just strikes me as odd. Most games that come out now hold your hand almost the whole way, and achieve their harder mode difficulty through the same 'cheap' methods that ng2 does (or worse). eg, FPS games with one shot deaths on 'hard'.
 
I haven't played any Ninja Gaidens, but God of War 2 is easy on god mode, until you get to boss fights. Holy shit it's impossible. On the first God of War, I was able to get to last boss, but I can't beat the last part of the boss, it's impossible. In God of War 2, I'm a couple hours in, and this douchebag shows up and is like "Yo your not getting past me", and I'm like "yes I am just watch bitch", but then he kills me I'm all wtf.
 
iconoclast said:
I'm just tired of people crying about a game they don't know how to play. It's similar to people crying about throws in fighting games.

People who never "cried" about Ninja Gaiden Black are "crying" about Ninja Gaiden II. The game has balance issues, period. I beat Ninja Gaiden Black on Master Ninja and I loved it. I was incredibly frustrated at times, but I loved it. I never really felt that the game was cheap. Ninja Gaiden II is a completely different story. The game IS cheap. The enemies are not nearly as challenging as they were in Ninja Gaiden Black and the "difficulty" is created simply by having enemies toss a ridiculous amount of projectiles at you, or having enemies with instant kill attacks, or setting-up retarded encounters for the player to fight through.

Comparing the cheapness in NGII to throws in fighting games is wrong. In fighting games you can do something about throws; you can tech out of it, you can simply stay away from the other guy, or you can bait a throw and punish it. You have control over if you get thrown, and you can stop it. So it's not really cheap, the player just doesn't have the skill. In Ninja Gaiden, you can't do anything about its cheapness. You can't stop enemies from using instant-kills, you can't stop enemies from spamming explosives over and over, you can't stop the explosions that are going off by the second from blocking you vision, you can't stop the camera from hiding enemies from your view, you can't stop enemies from shooting projectiles at you from offscreen (btw Mages DO shoot you from offscreen; they didn't in NGB) etc you get the point.

Think about this; let's say you just fought you way through a wave of Gajas and you beat them with 95% of you health left. Then an enemy pops up behind you and hits you with an attack that does so much damage it takes away 95% of your health - essentially an instant kill. Isn't that cheap? NGII does this ALL THE TIME. Enemies purposefully spawn behind you. One instant I'm pretty sure everybody recalls is during the Siberia level, which is probably the worst level in the game, where you have to fight the multiple rocket ninjas. You go up and kill a bunch, and others spawn right behind you. This is purposefully done too, as the spawn point dynamically adjust to whatever direction you are facing.

Basically, although you can find ways to cope with the cheapness (using I frames, spamming UTs etc), and hence beat the game, the fact that you found ways to cope with the cheapness does not mean the game isn't cheap.
 
Like I keep saying. Ninja Gaiden II is far from a complete game. Team Ninja just slapped it together and Itagaki gave Tecmo the bird after it was released.
 
I'm one of those who love NG2 and prefer it by a wide margin over NGB, and had no real frustrations with the game on Warrior. But I'll admit that Mentor and projectile spam does feel cheap.
 
So basically, throws in fighting games are not cheap because there are ways around it, but enemies in NG2 are cheap even though there are ways around it. OK.

Projectiles are only an issue if you aren't playing right. Dodge the explosion and take no damage, or block the explosion and take a bit of chip damage. There's a ton of ways around it. I don't see a problem here (I did when NG2 first came out, but that is before I learned of ways to effectively counter it). Rockets are also a non issue if you can dodge properly.

The ONLY off screen enemies that give me any trouble are werewolves who will charge you for a grab or jump on top of you. Which is my fault for not killing them off first. If I get grabbed by a legless ninja who I didn't see laying on the floor and get suicide bombed for a trillion damage, again that is my fault for not being aware of my surroundings. Enemies do not just "pop up" behind you.

Again, mages DO NOT start an attack unless they are on the screen. If you don't believe me go try it yourself. Start up dragon sword survival, kill off the first wave and kill everyone in wave 2 aside from a single purple mage. Run up to the border of the level and aim the camera towards the wall. He will NEVER cast any attack at you, he will always teleport to you or run up to you.

The only time I will classify something as being "cheap" is when there is ABSOLUTELY no way around it. There is nothing like that in NG2. You have a lot of tools to get out of any situation, if you don't use them that is your problem.
 
Invulnerability frames are your best friends in Mentor and Master Ninja. And knowing when to OT is so very important when fighting IS ninjas.

For ninjas in general, a quick way to kill is to guillotine throw them into a wall which will usually delimb them. Then just OT.
 
Wait, so the enemy doesn't hit you if you don't start an attack? What good is that? What about the 8 or so that are in front of you and are trying to kill you? Of course things are going to work out nicely when you have 1 to 4 enemies on screen. When you have 8 to 10 IS ninjas throwing shit at you it doesn't work. If you try to dash during the explosion so you don't take damage (a tactic that worked wonders in NGB), you get stuck during the dash itself, which explodes during the short recovery frames of the dash and you take damage. If you block them, you take chip damage which is not bad, but you get stunned, which leaves you vulnerable and you have to either windpath or dash out of it. Then it's the same scenario over again as you get stuck during recovery frames. You even get stuck during UTs; it's just ridiculous.

And I swear to you man that enemies DO pop up behind you. I'm telling you this because I just experienced the most retarded thing in Chapter 10 a few days ago. Like the example I gave, I had just killed a bunch of Gajas, right after you go down the stairs in the underground cave with all those fireball bird-things. You have to fight a bunch of Gajas after that. I was using the Dual Katanas and I killed all of them and even rotated the camera around to check that the environment was safe. As soon as I moved forward, I just heard the loud "snap" from a Gaja's overhead attack and I was dead even though I had over 90% of my health, then I saw the thing slide in from behind me. It pissed me off to no end. I can't even begin to count how many times I've been hit by offscreen attacks.


And yes, I'm still playing it. Fuck this game man.
 
iconoclast said:
You know there's little footprints in the snow you can follow for a safe path right?

Well yeah, that was easy enough to pick up on; the problem was trying to get past the field without getting knocked into one or more of mines courtesy of rocket spam.
 
DOO13ER said:
Well yeah, that was easy enough to pick up on; the problem was trying to get past the field without getting knocked into one or more of mines courtesy of rocket spam.

On the easier difficulties, you can take their arrows but on the harder ones, just run like hell to the building. They can't snipe you when you're underneath them. Just remember to block once you get there so the turrets don't blow you away.
 
What a ridiculous game. It made you fell like a badass in the beginning of the game. And then they flipped a switch where you felt like a complete pussy for the rest of the game.
 
Well I was talking about mages specifically, as an example that you can use the camera as a tool. Mages won't attack you unless they are visible on screen, which is useful when you are fighting Genshin in certain weapon survivals. Rocket ninjas also seem to fire less frequently if they're not visible, but I don't really know about that one.

For a giant group of IS ninja, you can always just wind ninpo them. NG2 was built to encourage ninpo use, and the end of chapter bonuses are laughably worthless so there's really no need to worry about that. There are obviously a ton of ways to deal with them without relying on ninpo though. Alternatively, you can just tonfa UT them to hell if you want to take them out quick while taking as little damage as possible.

That one area you're talking about with the Gajas, you probably were not completely finished with the fight and some more were spawning in behind you. That is my only guess, I don't know what to say about that. I always wait around for a few seconds after my kill score clears and never had anything like that happen.
 
iconoclast said:
So basically, throws in fighting games are not cheap because there are ways around it, but enemies in NG2 are cheap even though there are ways around it. OK.

Projectiles are only an issue if you aren't playing right. Dodge the explosion and take no damage, or block the explosion and take a bit of chip damage. There's a ton of ways around it. I don't see a problem here (I did when NG2 first came out, but that is before I learned of ways to effectively counter it). Rockets are also a non issue if you can dodge properly.

The ONLY off screen enemies that give me any trouble are werewolves who will charge you for a grab or jump on top of you. Which is my fault for not killing them off first. If I get grabbed by a legless ninja who I didn't see laying on the floor and get suicide bombed for a trillion damage, again that is my fault for not being aware of my surroundings. Enemies do not just "pop up" behind you.

Again, mages DO NOT start an attack unless they are on the screen. If you don't believe me go try it yourself. Start up dragon sword survival, kill off the first wave and kill everyone in wave 2 aside from a single purple mage. Run up to the border of the level and aim the camera towards the wall. He will NEVER cast any attack at you, he will always teleport to you or run up to you.

The only time I will classify something as being "cheap" is when there is ABSOLUTELY no way around it. There is nothing like that in NG2. You have a lot of tools to get out of any situation, if you don't use them that is your problem.

But you've got to admit that even though most of the game on MN is manageable, there some key points (especially bosses) where the game pretty much crosses the line to the cheap side. for example, how about the level 3 boss? the Alexei fight? especially once you reach 3/4 of his lifebar and starts doing tornado attacks one after another making it pretty much undodgeable, even if you use ninpo. How about the two armadillos with their super fast bites and their unblockable meteor projectiles which you can't predict where they're going to land, Zedonius who can spawn enemies at will and stay at long range shooting fireballs, and Vulf fights with lots and lots of centaurs on Ch 12? How about the fight against everyone + like 6 rasetsus on Ch 11? How about the last test of valor which had those acid worms and those red dragons who take forever to die?

Btw I'm one of those who actually enjoyed most of my run through PotMN, but the game has its faults difficulty wise
 
I loved Ninja Gaiden II..except for the final boss. I hated using the bow and the fact that you're basically forced to to use it to defeat on of his last forms..just sucks.
 
Ifrit said:
But you've got to admit that even though most of the game on MN is manageable, there some key points (especially bosses) where the game pretty much crosses the line to the cheap side. for example, how about the level 3 boss? the Alexei fight? especially once you reach 3/4 of his lifebar and starts doing tornado attacks one after another making it pretty much undodgeable, even if you use ninpo. How about the two armadillos with their super fast bites and their unblockable meteor projectiles which you can't predict where they're going to land, Zedonius who can spawn enemies at will and stay at long range shooting fireballs, and Vulf fights with lots and lots of centaurs on Ch 12? How about the fight against everyone + like 6 rasetsus on Ch 11? How about the last test of valor which had those acid worms and those red dragons who take forever to die?

Btw I'm one of those who actually enjoyed most of my run through PotMN, but the game has its faults difficulty wise

I'm too tired and lazy to format this reply quoting each line, so i'll just reply in order.

I never got the complaints for the chapter 3 boss. Shoot him in the face with the bow, when he sends the fish after you just hit Y a couple times with the lunar and that should take care of them. Alternatively you can just ninpo them, or if you've got balls of steel, try to line up the bow UT to take the entire group out. Never had much trouble with him. When he comes towards you run away obviously. You can even ET/UT him with the lunar if you want.

Alexei is one of the better bosses in the game IMO. All of his attacks are telegraphed pretty well and are pretty easy to dodge, until he starts his triple tornado. The triple tornado is a huge pain in the ass, and can be damn near impossible to dodge. The only way I can not get hit by it reliably is killing him before the second hit. If he gets a chance to start it up just throw a couple IS into him and hope that takes him out. This move can be kinda cheap though, unless there's a way to dodge it reliably that I've never heard of.

Two armadillos never gave me trouble, though I don't fight them "properly." I just stand back and throw a bunch of IS into their head until they're OT'able. Gets the job done and I take no damage.

Zedonius, the only problem I have with him is his jump in slam that sends out an AoE fire attack. It's dodgeable, but the timing on it is ridiculously tight. He summons a bunch of gajas, and while that is annoying, they are pretty damn easy to clear out with the lunar, so I don't have a problem with that.

For Volf I just take the centaurs out with the Scythe UT, or a UT windmill shuriken. They aren't really an issue.

The Ch. 11 fight, I always save at least 1 wind ninpo for the waves of IS ninja. Once they're gone the only thing that is left to deal with is the rasetsus, and you can chain lunar 360Y ET/UT's on them without too much trouble. It takes a while to take them out, but you can do this fight while taking very little damage.

Don't even get me started on that last test of valor. I did a single karma run on Master Ninja (got around 54 or 57 million? I left tons of points on the table though - karma runs in NG2 are abysmal beyond words) and this takes FOREVER. But, it's not terribly difficult. The red dragons you can take out with Scythe UT's, or if you're not desperate for karma you can just jump off their head and do an on landing Y with the DS repeatedly until they die. Or you can jump off their heads and hit them with XY with the scythe. The worms... well, I killed them individually (for a very long time) hitting them with the back end of the Scythe and bow UT's, so I don't know what to say about these guys. There's little hills in the ToV arena that you can stand behind that will block their acid balls, so it's not too bad.

I think everyone can agree that most of the bosses in NG2 are horribly designed. Genshin, Elizebet and Alexei (and Volf kinda) are the only ones I don't think are shit.

So in conclusion, the only thing I would consider being cheap is Alexei's triple tornado, unless I find a way to properly dodge it. There's gotta be, right?

Dagra Dai also has moments where I feel like something is completely undodgeable, but I'm not too sure about him. My memory is kinda hazy for him too, as I've exclusively played weapon survivals for a very long time now.
 
Alexei was always really inconsistent for me. Some times he would fight in a very methodical manner, other times he would just do "grab, throw, grab, throw, grab, throw". Although, he's still a significant step up from the likes of Ch 3 boss, Water Dragon boss, bone dragon, flying dragon, etc. Elizabet, Genshin, and to a lesser extent, the first battle with Zedonius were interesting bosses that really reward getting their pattern down and responding to it accordingly. Although, that could be more attributed to Genshin and Elizabet acting a lot like Murai and Alma, arguably NG1's famous bosses.

With most of the other bosses, I never really feel like I got their pattern down and owned them accordingly. Instead, it just seems like the bosses decided to lose half of their brain for the particular encounter. Or some bosses just aren't worth it. Why do all fancy moves with water running for the Water Dragon boss when you can just spam the lunar and beat him that way? The same with using the Kusari-Gama on the bone dragon boss (My favorite weapon in the game, but it's given a bad impression due to how you get it on the werewolf stage, and it sucks against werewolves). With the double Armadillo battle, doing things normally will probably just cause them both to go berserk and will blind any player.

And bosses like 2nd Volf, 2nd Zedonius, and Dagra Dai were just "... ugh." Especially Dagra Dai, where it seemed like half of his moves were just flat out unavoidable. With Volf, his centaurs are more trouble than he is, and 2nd Zedonius just likes to cheese his way through the battle.
 
The older I get, the less time I have for frustrating games, if I start getting pissed off I just stop playing. I could read a book or watch a show and actually enjoy myself. I just don't have the time for near controller tossing rage anymore.:lol

iconoclast said:
I'm just tired of people crying about a game they don't know how to play. It's similar to people crying about throws in fighting games.

And stfu, you look like a douche with remarks like this. These games are KNOWN to be hard. Congradufuckinglations on being a "leet" gamer.

I'm just tired of pricks acting like they are gaming gods.
 
GrotesqueBeauty said:
I love how Ninja Gaiden threads always have the inevitable too awesome for words gamer who with smug self assurance (and way too much detail) tells everyone how the games aren't actually that difficult. It never fails.

:lol

It really isn't that difficult if you play on Path of the Warrior/Acolyte. Anyone who isn't playing on Mentor/Master Ninja shouldn't be bitching about difficulty.

I will agree that Mentor/Master Ninja tread into cheap territory at certain times.

.....

I can't beat it on Mentor, so I stick to Warrior, and the game is nothing but fun. Why move up and ruin the experience when you can just replay the same difficulty and still get a challenge?
 
And stfu, you look like a douche with remarks like this. These games are KNOWN to be hard. Congradufuckinglations on being a "leet" gamer.

I beat Ninja Gaiden in two days. I blocked a lot; it was the obvious thing to do. I used a bunch of items; it was the obvious thing to do. The game generously let me reload pretty close to where I failed every time I made a mistake.

I still haven't beaten R-Type, or Gradius, or DoDonPachi, or Rastan, or TGM, or Ramais, or about a million other games that I've put more time into than Ninja Gaiden II.

A bunch of people on the internet saying the game is hard doesn't make me consider it so. I'm a gigantic douchebag or whatever.
 
I sure got told.

But seriously, complain about how hard or frustrating or whatever all you want. Like I said, I only take issue with "cheap" and "broken" remarks. In other words, people who blame the game and not themselves. That's not really limited to NG2 either, that goes for all games.
 
iconoclast said:
I'm too tired and lazy to format this reply quoting each line, so i'll just reply in order.

I never got the complaints for the chapter 3 boss. Shoot him in the face with the bow, when he sends the fish after you just hit Y a couple times with the lunar and that should take care of them. Alternatively you can just ninpo them, or if you've got balls of steel, try to line up the bow UT to take the entire group out. Never had much trouble with him. When he comes towards you run away obviously. You can even ET/UT him with the lunar if you want.

Alexei is one of the better bosses in the game IMO. All of his attacks are telegraphed pretty well and are pretty easy to dodge, until he starts his triple tornado. The triple tornado is a huge pain in the ass, and can be damn near impossible to dodge. The only way I can not get hit by it reliably is killing him before the second hit. If he gets a chance to start it up just throw a couple IS into him and hope that takes him out. This move can be kinda cheap though, unless there's a way to dodge it reliably that I've never heard of.

Two armadillos never gave me trouble, though I don't fight them "properly." I just stand back and throw a bunch of IS into their head until they're OT'able. Gets the job done and I take no damage.

Zedonius, the only problem I have with him is his jump in slam that sends out an AoE fire attack. It's dodgeable, but the timing on it is ridiculously tight. He summons a bunch of gajas, and while that is annoying, they are pretty damn easy to clear out with the lunar, so I don't have a problem with that.

For Volf I just take the centaurs out with the Scythe UT, or a UT windmill shuriken. They aren't really an issue.

The Ch. 11 fight, I always save at least 1 wind ninpo for the waves of IS ninja. Once they're gone the only thing that is left to deal with is the rasetsus, and you can chain lunar 360Y ET/UT's on them without too much trouble. It takes a while to take them out, but you can do this fight while taking very little damage.

Don't even get me started on that last test of valor. I did a single karma run on Master Ninja (got around 54 or 57 million? I left tons of points on the table though - karma runs in NG2 are abysmal beyond words) and this takes FOREVER. But, it's not terribly difficult. The red dragons you can take out with Scythe UT's, or if you're not desperate for karma you can just jump off their head and do an on landing Y with the DS repeatedly until they die. Or you can jump off their heads and hit them with XY with the scythe. The worms... well, I killed them individually (for a very long time) hitting them with the back end of the Scythe and bow UT's, so I don't know what to say about these guys. There's little hills in the ToV arena that you can stand behind that will block their acid balls, so it's not too bad.

I think everyone can agree that most of the bosses in NG2 are horribly designed. Genshin, Elizebet and Alexei (and Volf kinda) are the only ones I don't think are shit.

So in conclusion, the only thing I would consider being cheap is Alexei's triple tornado, unless I find a way to properly dodge it. There's gotta be, right?

Dagra Dai also has moments where I feel like something is completely undodgeable, but I'm not too sure about him. My memory is kinda hazy for him too, as I've exclusively played weapon survivals for a very long time now.

The problem with the ch3 boss is that, for that particular fight, you're at a point in the game where you don't have enough essence to restock on items. You have low health and 3 (IIRC) ninpo slots, and just before that fight you have 3 (or more, don't remember) difficult regular fights, especially the one just before the boss, so people who get to that boss do it without many health restore items, or ninpo slots. Now the boss, I know you can use the lunar YYY attack to kill the ghostfish but sometimes it takes a while for the Y attack to come out, enough time for the fish to attack you. Now in order for this not to happen you have to be at a considerable distance from the boss, the problem is, since you can't predict if he's gonna attack you with lighting balls or with fish, if you stay to close to the boss to avoid a possible lightning ball attack and attacks with the fish, you're pretty much fucked unless you have ninpo. If you stay to far in order to have time for the YYY attack to come out to kill the fish, and he uses lightining balls. You're not entirely fucked, but those lightning balls can be hard to predict. Now that is what make this fight hard, but my complain about this boss is when he starts using diferent attacks at the same time, attacking with lighting followed by some fish is what I consider cheap, you can't avoid one without letting the other attack you, unless you have ninpo, but, like I said before, you barely have ninpo when you get this boss fight. This is more of a problem of the difficulty curve of the game, where the beggining is way harder than most of the game, people wouldn't complain if you've had more ninpo, health and items for this fight.

Glad to know we agree that the multiple tornado attacks by Alexei is a cheap move.

My complain with the armadillos is actually the attack when thay start rolling towards you while throwin unpredictable fireballs in every direction at the same time, it is not punishing of frequent enough for it to be that much of a problem

With Zedonius, something that happened a lot to me for some reason, was that, at the start of the fight, he would try to stomp me (hate that attack) and then he went out of reach summoning gajas while throwing fireballs at me, and yes, the fireballs hit me just as I landed lunar Izuna drops, so I had pretty much no way to avoid getting hit. And when I finished off the gajas, he just respawn some more and went out of reach. Like 4+ times, I had no way to damage him or completely avoid his attacks, being surrounded by lava and have such a small area to maneuver didn't help. that's why I think he's cheap, because you have to rely on things to happen (like him fighting on the ground instead of him respawning enemies and going out o reach repeteadly) in order to be able to kill him, I don't think I've seen anyone beating him if he behaves that way (flying out of reach repeteadly, etc)

So you're telling me the centaurs gave you enough time to charge a lv 2 UT Scythe every time? and yes, you can absorb essence from the ones you killed but IIRC they take two fully charged UT to die, so unless you get awesome luck to kill at least one of them everytime you fully UT your Scythe, you have to get enough time to charge it without essence, and again, having rely on the centaurs to give you enough time to do that and not going after your ass everytime not giving you time to breath just to be able to beat them is what I consider cheap.

Here's something that happened on the rasestsu fight on ch. 11, I had 2 or 3 rasestsus 2 (or one, don't remember) of them starts doing wind blades attack so I dodge them, while dodging, after a dashed and jumped the last rasestsu homming jumped at me killing me. Kind of like this video, (just replace rockets with wind blades and robot spiders with jumping rasetsus) http://www.youtube.com/watch?v=J48aWrpw9P0&feature=channel_page and come on, don't tell that what happens in that video is not cheap

About the last test of valor, let's just agree that it can be frustrating as hell, a waste of time at that point in the game and that we are glad that is optional

:lol Why is it that dagra dai is such a forgetable boss? I consider him a hard boss, and probably cheap with some undodgeable attacks, but I can't seem to remember any of them to prove it.

Oh and sorry if I didn't explained myself very well, english is not my first language
 
iconoclast said:
I sure got told.

But seriously, complain about how hard or frustrating or whatever all you want. Like I said, I only take issue with "cheap" and "broken" remarks. In other words, people who blame the game and not themselves. That's not really limited to NG2 either, that goes for all games.

I don't really see your point, either. Things like the fact that the mages won't attack you unless they're on screen is hardly intuitive -- seems like very few people here every realized it. And upon knowing it, I don't think, "Oh hey, that's cool, strong design decision" but instead, "Hmmm, that's actually really stupid, but I guess they had to do it because of the camera problems that are so much worse in NGII."

So they pretty much don't exist if you can't see them? Maybe they should have just patched a move into Ryo's abilities that lets him put a hand over his eyes... "You guys can't attack me because I can't see you!"

To me, the need for that fix is the definition of "broken" game design.

And let's not pretend that unintuitive combat is NGII's only flaw -- the mostly linear level design, compared to the original, is uninspired and dull at best. The game feels like you move from kill-area to kill-area much more transparently than games with what I'd consider strong level design (NG:Black and GoW2 to name two). The game plays like it had great potential but needed another 6-12 months in development to come out right.
 
Ifrit said:
:lol Why is it that dagra dai is such a forgetable boss? I consider him a hard boss, and probably cheap with some undodgeable attacks, but I can't seem to remember any of them to prove it.

Oh and sorry if I didn't explained myself very well, english is not my first language

The one where he just holds up his sword and shoots lightning at you is practically undodgable (there's no timing aspect to it since you can't look at him with the camera nor does he really have anything that signifies 'do reverse wind now') I've gotten to him like 4 times on the master mission mode chapter that takes place where you fight the first form archfiend and twice he just decided to spam that move until i wasted all my health and died, and the other two times I got him to like 1/6 th of his health before he decided to spam that move and I died. Extremely frustrating.
 
Normal is easy as fuck and the enemies eat many combos, as do the bosses.

Mentor + MN = exploding shuriken invincible frame spamfest with no more than a second to prepare your next move in between exploding spam. Fucking boring and aggravating. No sense of progression at all. And it stays that way from the beginning of the game through the end, so there's no variety. The bosses suck too.


Damn, the guy made the game on his way out and clearly didn't tune it...how can anyone defend this shit in comparison the original NG Xbox suite?
 
I was ok with NG2 difficulty for the most part. Some sections were cheap though. The projectile spam was ridiculous in some places. I finished it several times on all difficulties, but at times it seemed it was more about luck than skill. One of the reasons I love the game is its tough difficulty levels, but it should be hard, not cheap.
 
Man, I thought this thread was about the NES Ninja Gaiden games. I don't know why the fuck I liked them as a kid because they are full of all the signs of a typical shitty NES game: terrible bugs and poor hit detection, a nearly useless attack, tons of nearly unavoidable instant death ambushes, and trial and error powerup placement that can completely fuck you over.
 
Lord Phol said:
Me neither I guess :(, picked up Sigma a few days ago, got to chapter 3 and I just keep getting more and more frustrated. Especially when they keep grabbing you even though you have no similar ability yourself (at least not this far into the game).
The first level was fun though, and second one was okey.
Are you serious? Sigma is so stupidly easy with how they rebalanced weapon placements, and how early you get Flying Swallow :/

The enemies in the blimp grab you a lot, which forces you to change how you fight, instead of turtling all of the time (which, in turn, is something you learn to do in the previous 2 chapters). The beauty of the original game was how well balanced it was in the way that the game forced you to not stay in just one fighting style.
 
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