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Ninja Gaiden IV is coming.

Xbox One E3 2014 Conference

"So we hope you all enjoyed the show. Have a great E3 everyon-"
Suddenly a ninja rappels down onto stage. It is awkward and silent. Some audience members are laughing.
"Wait. We have one final thing to show you."
Fade to black screen. Team Ninja logo.
Woman walking on sidewalk with a baby carriage in what looks to be modern day Paris.
She stops suddenly as a red portal opens on the ground in front of her.
An evil looking demon ascends from the hellish depths, grabs her, and rips her to pieces.
The baby is knocked to the ground, crying.
The demon puts his foot down onto the miniscule skull, ready to smash it.
*splash* *splash* *splash*
The demon stops dead in his tracks as three shurikens pierce his upper torso.
Camera rotates behind one of the exit wounds. On the other side of the demon stands Ryu Haybusa, sword ready.
Ryu jumps and flying swallows towards the camera.
Cut to black.
Ninja Gaiden 4.
Audience cheering.
Ninja on stage pulls mask off to reveal he is Itagaki.
"The game is done and ships this Friday."

tears.jpg
 
If Hayashi is involved I couldn't give two shits. The man has shown time and time again he doesn't get Ninja Gaiden.

One of my favourite games in Black reduced to nothing.
 
While good, it's nothing like Ninja Gaiden. And honestly, it's more difficult than Ninja Gaiden. More closely aligned with Ghosts n Goblins honestly.

Eh, I wouldn't say it's nothing like it even if it is more like Ghosts N Goblins.

It's just that another 2D platform/action game would add much less to the current gaming landscape than a good 3rd person character action game.

The anti-hype in this thread is palpable.

Well, at least lowered expectations can set up a nice surprise if the game actually turns out good.
Of course all the negativity makes these threads kind of hard to read. Who knows, they might have learned from the last game. It's not like it's hard to find out nowadays if a game is good or not before getting it. Just wait for reviews/user impressions/a demo/watch a bunch of gameplay on youtube.
 
There shouldn't have even been a second game after Black. Quit while you're ahead.

Na, 2 is worth playing just for the extra upgrade to the Vigoorian Flails. My favourite action game weapon made even better.

It's too bad it's in a game with worse levels and pacing than the first, but at least it exists.
 
Well as long as they've learned their lesson (and razors edge at least made look like they wanted to attempt to win us back) I'd happily dive back in for a new installment.

I've broken down the big differences between NG1 and NG2 before but briefly the first title was Zelda with violence. It has 3 warm up stages then it throws you into a hub world that is meant to be similar in design to OOT on the N64, you complete dungeons, there's a shop and ultimately you get to run through a final dungeon to fight a few large bosses in a row.

Black was basically a tweaked version of the same game, fine tuning the pacing and adding extra items/weapons and difficulty both higher and lower for new players to try and old players to fight through. It was still pretty much the same game.

Sigma tried to squeeze out as much of the zelda style elements as possible, eliminating back tracking and adding in pointless extra bosses that throw off the pacing (having the odd slower moment isn't horrible hayashi). It also tossed in mandatory stages with Momiji that do nothing more then bog down the entire experience while forcing the player to learn a completely different character. This version was later sloppilly ported to the vita , so if you enjoy 30fps with slowdown instead of locked 60fps then go nuts.

Ninja Gaiden 2 decided on a rethink, the game was clearly more inspired by the NES trilogy. No longer is there a central hub , instead you play through a couple levels in each country much the same as NG1 and 2. Japan, America, Europe,Canada, South America and Hell with a break in the middle for an airship level. It almost feels like at some point in development they were going to let the player choose their stage but eventually they set it up for a more linear path. Combat design is similar to the original game but elements of the "cheapness" found within the NES trilogy have been peppered throughout, enemies that have ranged weaponry constantly pepper the player with damage to encourage the player to keep moving. Combat is much faster and fought against more enemies at a time , using magic isn't as much of a score penalty and is actually quite useful for crowd control. Each region offers up a new weapon for the player to find to add variety throughout the game and each stage also offers the chance to upgrade Ryu. It's as though rather then simply trying his own thing, Itagaki attempted to take the old games and mix them up with ideas from the previous NG as well as competing titles like Devil May Cry.

NGSigma 2 took all of the above and rather then simply fixing the bugs and playtesting some of the bosses a bit more, they neutered Ryu Hayabusa . Seriously this game has no balls. Well, I guess it has bouncing balls held within the fabric of all the various side characters .... who are still jarring and forced pauses scattered throughout the experience. The combat pacing is no longer the high end violent speedy festival of awesome found within the standard game, instead it plays a bit closer to the original title but with all the weapons and perks found in 2. In effect it no longer feels cheap but it also doesn't feel as much fun either. Much like Sigma 1, team ninja made an awful port onto the vita that ... for some reason, tried to add in the NG2 style of combat with all of sigma 2's extras. All in all , it's a strange package that's both better AND worse then the standard game.

Which brings us to the previous installment ... NG3. Someone at Tecmo decided they needed to make a ninja gaiden game more appealing to people that don't play the series. This wasn't just a bad NG entry but it was just a bad game all around. Focusing on it's story and the pathos of being a murderous ninja instead of just making a fun game (and hilariously also still having a terrible plot) , NG3 just ends up being a sloppy mess.

NG3 RE though, fixes many aspects of the gameplay bringing them more in line with the itagaki helmed NG2. It's not perfect because even though the encounters are improved the basic core underneath it all is kind of a mess but it's actually very playable. I'd say it's just below each sigma game overall.


With all that out of the way , I would still like to see a new ninja gaiden game that just takes the elements out of the first 2 games that worked and removes the stuff that did not. If any combat tweaks were to be made I could actually go for something similar to ninja theory's dMc. What I'm referring to is the system of having range/light/normal/heavy weapons on hand at all times. Ryu's normal being the dragon sword , light being the vigoorian flail and heavy being something like diabilaro. Tonfas or sais , nunchakus , the lunar staff , eclipse scythe could all be alternatives in the same catagories. You equip 4 weapons on ryu at a time and can combo them into each other with linking attacks. Take the hub design from ninja gaiden 1 and perhaps offer players a couple of smaller hubs each with a handful of stages to complete within them , possibly with player choice deciding which order to play through the game.

Make levels 45 minutes to an hour with 4 to 6 checkpoints and at least a mid boss and a stage boss. Make sure these bosses are actually fun to fight and not broken. Offer up megaman X style features depending on how you go through levels, maybe killing one boss opens up a different path in another level or makes another boss somewhere else easier ?

Make sure the entire game isn't more then 12 hours in length. Instead the replayability would be more important, offering more variety in terms of play order , weapons used or even difficulty.

The story doesn't matter. Just make sure that there isn't a single moment of the game where you aren't playing as Ryu for any reason. If extra characters are utilized , make it optional DLC that exists outside the main game.
 
People love to exaggerate. Yeah, NG3 had a plethora of issues, but imo NG3:RE was actually a good game. Not the best in the series, but it still featured the excellent gameplay and fast paced action that the series is known for. NG3: RE still played better than most action games on the market imo. I'm looking forward to NG4 if it really does exist.
 
Four is the number of death in Japanese.


Let Ryu Hayabusa rest another 10 years and Itagaki's son will come along and reboot the series
 
People love to exaggerate. Yeah, NG3 had a plethora of issues, but imo NG3:RE was actually a good game. Not the best in the series, but it still featured the excellent gameplay and fast paced action that the series is known for. NG3: RE still played better than most action games on the market imo. I'm looking forward to NG4 if it really does exist.

NG3:RE was a good game. Just a shit Ninja Gaiden game.

Thanks man!

Curious to know, what was the highest on the leaderboard you went up on any mission?
 
I like Ryu but...I'd like an action game dedicated to the female characters (Kasumi, Ayane, etc) with their moves set and weapons flushed out, then make Ryu the side characters. Or better yet, let me kick Ryu Hayabusa's ass with the female ninjas
 
I hope to not see multi-player and co-op with trials being single player only. Also, get rid of the game breaking scythe move or make it easier for me to do. (lol)

I like Ryu but...I'd like an action game dedicated to the female characters (Kasumi, Ayane, etc) with their moves set and weapons flushed out, then make Ryu the side characters. Or better yet, let me kick Ryu Hayabusa's ass with the female ninjas

I'd pay for this.
 
Is the performance on the ps3 version of NG3RE any better than the Wii U version? The Wii U version was atrocious.

I like Ryu but...I'd like an action game dedicated to the female characters (Kasumi, Ayane, etc) with their moves set and weapons flushed out, then make Ryu the side characters. Or better yet, let me kick Ryu Hayabusa's ass with the female ninjas

After playing Kasumi and Ayane in NG3RE, I would support this day 1. That game lets you play any level with any character. Kasumi in particular is very, very well done.
 

Nice write up.

How is ng sigma? Im feeling tempted to buy black on xbla and sigma on ps3. I miss ninja gaiden so much..

As someone who played many, many, many hours in the early 2007 days of PS3 when I had few other options, go with Black if you can choose from both. Sigma isn't bad at all and is well worth a purchase if it's your only option, but it's not that great of an improvement over Black in terms of graphics and has some weird design decisions.
 
I am not excited, but I am interested because of the excellent Ninja Gaiden Black made by part of the remaining Team Ninja.

I hope all playable characters except Ryu Hayabusa are excluded for the main story. I play Ninja Gaiden because of that character, but not a bunch of other warriors. NG is just not as fun playing as Rachel or the other characters. They are actually collectively a deal breaker for me. Hopefully, the core gameplay will change from that which is in Ninja Gaiden 3 back to the first game in the modern home console series and remain that way.
 
That's a lot of tears.
He should get his glands checked.

Fun fact: Different glands why females generally cry easier, and more often. It's not really because males are less emotional, which is a common misconception (I mean, males might actually be less emotional, but it's not something you would prove or illustrate because of crying tendencies)
 
People forget Black was mainly Hayashi's work. He's actually quite good when he's reigned in at times.
Razor's edge shows he's learning. But still Koei should reign him in a bit.
 
People forget Black was mainly Hayashi's work. He's actually quite good when he's reigned in at times.
Razor's edge shows he's learning. But still Koei should reign him in a bit.
What people forget is there is more than just one man behind games and the talent left with Itagaki and all the programmers and designers which formed Valhalla. That is very clear after the sigmas and ng 3.
 
Sigmas were quite good in my view. And when will we see Valhalla's work?
How is sigma 2 any good? You're running the most time trough empty areas. Enemies got beefed up HP which clearly doesn't fit the core mechanics. OT was designed around a lot enemies on screen. While sigma 2 tries to emulate ngb with the wrong mechanics around it.
 
NG3:RE was a good game. Just a shit Ninja Gaiden game.



Curious to know, what was the highest on the leaderboard you went up on any mission?

I was number 2 for a while on the master ninja mode of sigma 1 with a bit over 20 million, had a no hurt of sigma 2 with no skipping fights on master ninja and for a brief while was number 1 on RE for WiiU on ultimate ninja but that has been long eclipsed haha. I didn't really do a real score run, skipped some of the TOVs and everything. I prefer to no hurt bosses and do strategy stuff instead of hunt for karma though I do think RE's karma system is pretty decent to be honest.
 
I was number 2 for a while on the master ninja mode of sigma 1 with a bit over 20 million, had a no hurt of sigma 2 with no skipping fights on master ninja and for a brief while was number 1 on RE for WiiU on ultimate ninja but that has been long eclipsed haha. I didn't really do a real score run, skipped some of the TOVs and everything. I prefer to no hurt bosses and do strategy stuff instead of hunt for karma though I do think RE's karma system is pretty decent to be honest.

I remember on one of the X360 version of Ninja Gaiden 2, the DLC mission (mission 24?) with Lunar Staff, I got on second while I was basically playing it for fun. Checked leaderboard and I had 7-8 million while first had 14mil haha. I wasn't even trying. I couldn't stand Ninja Gaiden 3 or RE even though I got the Plat for Vanilla, I just gave up on RE. Horrible game.
 
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