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Ninja Theory teasing a reveal for tomorrow

well being this close to E3, it has to be something big right ?!

Cause sometime ago to quote myself
Okay, I just found something but I am not so sure of it.

Ninja Theory next game maybe an IOS and Android rather than a console game, according to Benoit Macon LinkedIn profile it is a Combat Game.


So I am actually wondering what it is.
 
Hell no. They're certainly not one of the top developers, but they are far from being the worst.

DmC was great, despite not living up to fans exceptions. I thought Enslaved was pretty good too.

Worst "AAA" dev then? I honestly can't think of a game I played this gen that was worse than Enslaved. I'm a fan of gameplay, so when none is provided I feel like my time has been wasted.
 
I can wrap my head around certain games or developers being hated, but Ninja Theory is not one of them. None of their games are terrible. They're average at worst. The irony about the whole DmC controversy was that Capcom goaded them into making a more radical departure from the source material.
 
Whatever it is, I hope it comes out on PC. A lot of the times I forget how shitty their games are on consoles, since I spent so much time playing DmC on PC, and just reminding myself how the PS3 demo ran I can understand a lot of the hate, even though I really liked it.

I think Rahni Tucker is one of the best western combat designers now (not that there are many good ones), and I'm excited to see how far she can get with what she learned during and post DmC.

tragic is still the chosen one, though.
 
You could do some amazing things with the Strider IP in this day and age... I Played the Genesis version, and it was such an amazingly polished side-scroller.. Very cinematic and with a setting that really grabbed me at the time, and the music was amazing. One of my favorite games from that era for sure.

I also remember being fond of the NES version, but it was more of an adventure game (not really a bad thing)
 
Worst "AAA" dev then? I honestly can't think of a game I played this gen that was worse than Enslaved. I'm a fan of gameplay, so when none is provided I feel like my time has been wasted.

It's funny. I thought Enslaved nailed the story, but did poorly on the gameplay. DmC ended up being the exact opposite. Lackluster story with an awesome combat system reminiscent of the past DMC games.

DmC showed me that they know how to develop good gameplay.
 
I actually think that was one of the cancelled projects. Hasn't been updated in the Steam registry in forever.

Dude, it's only been like two months since that was unearthed in the first place.

Plus, Nirolak is just trying to be positive. Because Strider is actually being made by Double Helix.
 
No. DmC showed you that they can follow instructions. They were a complete mess and Capcom had to handhold the gameplay portion of development for them.

What proof of this do you have? Did you sit in the office with them while development was carried out? It would be shocking if they DIDN'T have advisers from Capcom considering the source material is owned by them.
 
What proof of this do you have? Did you sit in the office with them while development was carried out? It would be shocking if they DIDN'T have advisers from Capcom considering the source material is owned by them.

"For example," said supervising producer Hideaki Itsuno, "let's say you're making a punch motion. If it's going at the same speed from the time you start swinging to the end of the follow-through, it's not going to feel all that forceful. There's a sort of charging-up period at the start, and then a snap or a whoosh as you quickly push forward on it; that's what makes it feel good. But at the start, it was all going at the same speed."

The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."

"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."

Yet another difference of opinion in game design lay in the creation of DmC's bosses. In Itsuno's eyes, the first boss designs were flat and uninteresting, basically just minion-level enemies blown up to huge size. "In samurai dramas," he said, "you have the idea of the bad guy getting slain in this incredibly flashy manner by the good guy. It's part of the role of a boss to make the player feel really good as they defeat it. Meanwhile, overseas the philosophy seems to be more like 'No boss is gonna move around so flashily and ask to get killed like that'. To get them to understand this, we explained everything out on whiteboards. It'd be like 'If the boss moves like this, then this is how the player feels, so let's have the boss go like this.' We'd trade drawings along those lines."
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No. DmC showed you that they can follow instructions. They were a complete mess and Capcom had to handhold the gameplay portion of development for them.

Sure, they took advice from Capcom on certain aspects of the gameplay, but they still were the ones who designed the entire game. It's not like Capcom's team made the whole combat system, while Ninja Theory made the rest. They simply took advice on certain areas that improved their game overall.

Let's hope they took some these lessons to heart.
 
The Capcom project leads also recalled Ninja Theory's initial penchant for concentrating on cool visuals first, then building the world image from there, regardless of whether the gameplay matched well with it or not. "I remember, during the first stages of development, one of the illustrations we got for a regular enemy had this huge blade on his right elbow," Itsuno said. "It was actually on pretty much all the enemies! Apparently the designer really liked putting blades on people's elbows."

"So we asked how the guy was gonna attack with this blade," Eshiro continued, "and the reply was 'Oh, he doesn't use it much'. So we said 'No, no, that's not going to work as a game' and had them rethink it a little bit."
God, this quote still amazes me.
 
That would be very disappointing.

Indeed.

Personally I am looking forward to Heavenly Swords 2 or Enslaved 2.

They are great when it comes to story telling of their own IPs, maybe make a totally new IP, but it seems unlikely.

They are good developers, yet they aren't able to make a huge success yet.
 
Ninja Theory teamed up with Andy Serkis' Imaginarium Studios would be one hell of a way to showcase the hardware.

Also, I loved Enslaved, despite its flaws, I'm all for a spiritual sequel to it.
 
I hope it is something original so I don't have to spend the next two years going to war with angry fans of whatever series.

...

Dammit, it's going to be Strider, huh?
 
Ah yes, its not a NT thread with out the vitriol.

I doubt this is DmC/DMC related, its probably a different project. Maybe the rumored Strider game. Now that would be hilarious. Good thing is that Strider fans aren't as hardcore as DMC fans so they probably won't go Terminator mode when their game is 30FPS or lower.
 
I'd rather Sony not throw them a bone but they can fuck up DMC all they want, failure of a franchise deserves failure of a developer.
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Interested to see how they're going to spin the spectacularly underwhelming sales of DmC. I hope they find a way to use the words "innovative," "bold," and "original."
 
Worst "AAA" dev then? I honestly can't think of a game I played this gen that was worse than Enslaved. I'm a fan of gameplay, so when none is provided I feel like my time has been wasted.

The beginning of Enslaved was pretty neat. I was like 'Oh man this is going to be great' then the rest of the game happened and ruined it. I don't think they're the worst "AAA" dev, but they haven't made a good game yet. DmC and their whole PR behind it was embarrassing.....
 
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