agrajag said:joke post, right? The very thing that gyros keep track of is the position of the remote.
A gyroscope measures tilt, right? So with the MotionPlus, they can stop using the accelerometers to measure tilt, which is crappy and unreliable and can't use the Z axis. Instead, the gyroscope will measure tilt, and then they can use the accelerometers to tell it which direction to move, and have it offset gravity based on which direction the gyroscope says is down.TwinIonEngines said:No, gryroscopes do not track position. A gyroscope and accelerometer used in tandem can be used to track motion relative to a starting position with a relatively low degree of accuracy - that is, the recorded position will drift further and further from the actual until the start position is reset.
The IR is the Wii Remote's method of initializing and recalibrating the start position. All three major input components - IR, accelerometers, and gyroscope - are integral to this motion tracking method.
KevinCow said:A gyroscope measures tilt, right? So with the MotionPlus, they can stop using the accelerometers to measure tilt, which is crappy and unreliable and can't use the Z axis. Instead, the gyroscope will measure tilt, and then they can use the accelerometers to tell it which direction to move, and have it offset gravity based on which direction the gyroscope says is down.
Though to be honest, I'm not entirely certain of how gyros work and what they measure, so correct me if I'm wrong.
KevinCow said:Anyway, from what I've seen, it may not be perfect, but it should work, definitely better than the Wiimote does. Especially if they have the option to recalibrate in the menu, or do it while playing the game. Like when you save your game, say, "Saving completed. Click OK to continue," and recalibrate when the player clicks OK.
No, nintendo said them selves that they have been working on this sence Wii's release.Evilink said:The tech was there all along, they just failed to underestimate the possible need for 1:1...and now we're gonna pay for it....hopefully with a smile on our face...
I always imagined the Nintendo entity we all know (and love???) to be a lot like Tony Montana...
"Hey mang, joo wanna get fucked? Wii make fucking you in the ass our business mang!
...and we keep bending over...
Black-Wind said:No, nintendo said them selves that they have been working on this sence Wii's release.
And the tech WAS there. . .BUT it would kill your power after 8-9 hours, was much buffer/ larger and, oh yea, it was fucking costly to make and sell before now.
And this is old news. . . the tech used in M+ can be used for things other than gaming seeing as the tech is used for other things right now. This is a big deal IMO. . . it's a cheap and easy to make version of whats in GPS things and such.
Sony and Msoft don't have to be the "other companies" seeing as I can see lots of other companies wanting his for their services.
Wollan said:Sony may have the GamesIndustry rumored break-a-part controller in the works.
Wollan said:Sony may have the GamesIndustry rumored break-a-part controller in the works.
Shaheed79 said:plus the pointer. The pointer allows the device to determine a general starting position. You have to point to the screen and hit A before every match with the swords demo in Wii Sports Resort. To get any closer to "true 1:1" you would have spend far more money.
TwinIonEngine said:Recalibration can happen at any time the remote can see the sensor bar, and will need to happen fairly frequently in order to keep the tracked position in correspondence with the actual.
Yea, if I remember correctly they stated that the port can allow for add ons later when they revealed it.Evilink said:Of course they're going to say that, standard PR damage control BS. Why admit a flaw in their much coveted remote, that's not good business, at least they had their wits about them to leave a port in the remote....
Who give a fuck about that?Incidentally, Perrin Kaplan was first quoted(before launch) as saying "Wii is about 2X more powerful than GC." Nintendo later retracted this statement claiming it as false but we all know it was the frigg'n TRUTH all along.
Again, damage control.
No, we are saying different things. IM saying that the TECH was there, that the crap that makes this thing go was there. But what m+ is, today, wasn't. The model wasn't what it is today. The parts used to make this cheaper wasn't there at release. They would have built this into the WiiMote had the tech been what it is today back than.No shit...that's what I'm saying, It WAS there. Reading comprehension?
Well too bad. If you and a few others wanted a $60-$80 Wiimote and $20 N-C that lasted 8-9 hours long (just for Nintendo to back peddle some more down the Line to release a cheaper/ smaller WiiMote with much less power suckage) than I can see why you would be mad that this wasn't in back than.Costly, sure, but I'm not the only one who thinks they should have launched with a controller that supported the hype proceeding it.
No prob.And yeah, this is old news, it's also a big deal in that the app isn't limited to gaming, I agree. Problem?
btkadams said:can't we just put the wii behind us?
Did Nintendo release prices and battery drain statistics for the Motion+ addon yet?Black-Wind said:Well too bad. If you and a few others wanted a $60-$80 Wiimote and $20 N-C that lasted 8-9 hours long (just for Nintendo to back peddle some more down the Line to release a cheaper/ smaller WiiMote with much less power suckage) than I can see why you would be mad that this wasn't in back than.
SapientWolf said:Did Nintendo release prices and battery drain statistics for the Motion+ addon yet?
Raide said:Just a question in regards to Motion+, does the M+ need the normal Wii remote to function correctly or could it physically do the 1:1 motion on its own?
I know it physically has to be connected to a Wii remote, but looking at it from a technical point of view, could the M+ do the same job but attached to another device? (Socket on the 360 or PS3 pad for instance)
@Mods, please don't ban me for asking about the technical possibilities of Motion+ on another device.
Black-Wind said:Who give a fuck about that?
No, we are saying different things. IM saying that the TECH was there, that the crap that makes this thing go was there. But what m+ is, today, wasn't. The model wasn't what it is today. The parts used to make this cheaper wasn't there at release. They would have built this into the WiiMote had the tech been what it is today back than.
In other words, gyroscope tech was there back than. . . but it couldn't be a reasonable part of the WiiMote until recently now that they have a parner that can make this a true produce thats affordable, small and less power draining.
(and yes, gyroscope tech is costly even today. Nintendo must have fond a good parner in InvenSense.
http://www.videogamer.com/wii/tiger_woods_09/preview-1120.html
"I think it could revolutionise video games in general. Im surprised that Nintendo is able to make it affordable. A gyroscope is an expensive piece of equipment, so they must have a good partner working with them. We were discussing what it would take to get a really real swing, and they were like, well youd need a gyroscope. I did some research on my own, and gyroscopes are pricey. EA isnt in the business of creating peripherals, but its something we toyed with a little bit. I say leave it to the people like Nintendo. They know what theyre doing." )
Well too bad. If you and a few others wanted a $60-$80 Wiimote and $20 N-C that lasted 8-9 hours long (just for Nintendo to back peddle some more down the Line to release a cheaper/ smaller WiiMote with much less power suckage) than I can see why you would be mad that this wasn't in back than.
Making the WiiMote a power sucking (8-9 hours. . .), costly/ bucky produce just for the shack of 1:1 at release would have hurt Nintendo's chances of success with the Wii. I would NOT want that WiiMote at release and no one would have wanted to buy all of those WiiMotes for their friends and family.