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Mario 3D. I already speculated on comments of past interviews and failures of past Mario games. Here are my theories in short.
-Multiplayer focused. Failure of many past mario games. ANd differing wills problem as well as power.
-Second screen is sued for multiplayer whole other uses Nunchuk/remote setup. Easy as people have plenty wiimotes
-Each have a different screen, dark worl/light world style. Ninty's usual design philosophy.
-REal time switching that invokes differenced in each world. Failure of development of SMG2. learned from Skyward Sword.
-In between Galaxy and SUper Mario 64 open world/linear.
Not sure about multiplayer focus for Mario 3D. Don´t think it would happen. Maybe a co-op mode, but single player will be the focus I think.
If the unique implementation is cool enough, I'm very willing to lose off-screen play. VERY
Agree with this.