maxmars said:Isn't the WiFi chip on the same die? Or am I recalling the wrong pic in my mind?
the Wifi is separate, ill show you if someone posts a pic of the motherboard
maxmars said:Isn't the WiFi chip on the same die? Or am I recalling the wrong pic in my mind?
here it is for those who are interested.....gcfan2k5 said:the Wifi is separate, ill show you if someone posts a pic of the motherboard
Dolphin said:That's not the real motherboard; there aren't any Pikmin.
Actully in theory the GC had four times the texture space then Xbox.M3d10n said:Heh? I remember Carmak bitching about how it wouldn't fit on the RAM or something. I'm glad they didn't do it, the textures look too low-res already on the Xbox version, the GC version would probably end up looking like a bumpmapped N64 game.
rezuth said:Actully in theory the GC had four times the texture space then Xbox.
Wildstar75 said:Text to Speech is not speech recognition..
Speech to text is.
gcfan2k5 said:To put things into perspective for those who dont know what ive been saying about the HUGE increase in transistors for the wii GPU, im posting a pic of the flipper die, with the pink areas being all the area with more transistors
![]()
the pink areas will be the new transistors, and inside the die itself ive accounted for using 1t-sram Q rather than 1t-sram, it cuts the physical size in half![]()
OG_Original Gamer said:I don't think Julian Eggebreht comment about Wii having a "insane fillrate", suggest that the console fillrate is 900 mega pixels. Fill rate buring effects like fire is used to engulf an entire room in Red Steel almost making it nearly impossible to move around in the room.
When devs are saying Wii is a souped up Xbox, reading post by some guy suggesting that the PS2 can out perform the Wii ony proves he's basing his information on maxconsole specs that suggested that Hollywood is a OC'd Flipper.
It should be obvious that you can't get the same texture quality with 24MB, that you can with 88MB. Unless Genius Sorority found some hidden memory in the Cube.
Mithos Yggdrasill said:ARGH. Can you explain us something more about these parts ? No, I'm really interested, but I don't understand much in this schema.
gcfan2k5 said:Ok, the picture part of that is a picture of the flipper GPU that was in gamecube =) and the pink areas ive added, show the difference in the size of the gamecube chip, and the wii chip.
Mithos Yggdrasill said:No, I mean the names: SU, CP, DSP, NB, XF, .......
I wanna not abuse of your knowledge too much, but I'm curious.
Hatorade said:gcfan2k5 if they changed the EFB and ETM shouldn't games be showing it.
BTW here's the link for where he got the flipper picture.
Monk said:I really dont like that sega tech site. It really omitted real world results of the Flipper versus the Xbox GPU. Not saying that the flipper was better than the other, but the end results are closer than what that site tells us. It really only accounts for theoretical maximums.
gcfan2k5 said:Yes, segatech deals only with the theoretical maximums, the difference here being, flipper actually attained its theoretical max IN GAME, XGPU, only attained about 35 - 40% of what it could do in game, because its an inefficient pile of monkey ass.
OG_Original Gamer said:Its pretty obvious, Hollywood is a larger chip then Flipper. Which makes it even more obvious, that going from 180nm to 90nm shrinks the size of the chip. Overclocking a chip doesn't magically produce more transistors or size.
So one or two had to have occurred, Hollywood is a 8 pixel pipe part, with an additional TEV revamped for more programmability. Or the rest the of space is filled with air.
Hatorade said:gcfan2k5 if they changed the EFB and ETM shouldn't games be showing it.
BTW here's the link for where he got the flipper picture.
gcfan2k5 said::lol Seriously though, an "additional" TEV wouldnt work, theyed increase the size of the TEV. But, heres the interesting thing, things like the NB and the DSP, wouldnt need an increase. You could MORE than double up the TEV, because other parts dont need as large of an increase, and you could upgrade the XF (T&L) and still have room left to upgrade![]()
What we are looking at is roughly 2.5 - 3x as much logic in Hollywood. Coupled with a 50% clock increase we are looking at WAY more than 3x the power than gamecube had, probably closer to 5x REAL WORLD.
Monk said:I wouldnt go that far. 90% perhaps.
Hatorade said:gcfan2k5 if they changed the EFB and ETM shouldn't games be showing it.
BTW here's the link for where he got the flipper picture.
gcfan2k5 said::lol Seriously though, an "additional" TEV wouldnt work, theyed increase the size of the TEV. But, heres the interesting thing, things like the NB and the DSP, wouldnt need an increase. You could MORE than double up the TEV, because other parts dont need as large of an increase, and you could upgrade the XF (T&L) and still have room left to upgrade![]()
What we are looking at is roughly 2.5 - 3x as much logic in Hollywood. Coupled with a 50% clock increase we are looking at WAY more than 3x the power than gamecube had, probably closer to 5x REAL WORLD.
gcfan2k5 said::lol Seriously though, an "additional" TEV wouldnt work, theyed increase the size of the TEV. But, heres the interesting thing, things like the NB and the DSP, wouldnt need an increase. You could MORE than double up the TEV, because other parts dont need as large of an increase, and you could upgrade the XF (T&L) and still have room left to upgrade![]()
What we are looking at is roughly 2.5 - 3x as much logic in Hollywood. Coupled with a 50% clock increase we are looking at WAY more than 3x the power than gamecube had, probably closer to 5x REAL WORLD.
Eteric Rice said:Damn... That sounds good.
gcfan2k5 said::lol Seriously though, an "additional" TEV wouldnt work, theyed increase the size of the TEV. But, heres the interesting thing, things like the NB and the DSP, wouldnt need an increase. You could MORE than double up the TEV, because other parts dont need as large of an increase, and you could upgrade the XF (T&L) and still have room left to upgrade![]()
What we are looking at is roughly 2.5 - 3x as much logic in Hollywood. Coupled with a 50% clock increase we are looking at WAY more than 3x the power than gamecube had, probably closer to 5x REAL WORLD.
Mithos Yggdrasill said:I hope that we'll see more facts then merely words....
capslock said:Obviously, look at the games, they look five times as good!
gcfan2k5 said:Mario Galaxy is all the fact you need, Bumpmapping, Per Pixel Lighting, Normal Mapping (yep, thats there too!) VERY high quality environment mapping, fairly high polygon counts, clean, crisp textures, very large draw distances, phong shading....... specular highlighting, bloom lighting.... rim lighting....... the list can go on all day folks![]()
Mithos Yggdrasill said:I hope that we'll see more facts then merely words....
gcfan2k5 said::lol Seriously though, an "additional" TEV wouldnt work, theyed increase the size of the TEV. But, heres the interesting thing, things like the NB and the DSP, wouldnt need an increase. You could MORE than double up the TEV, because other parts dont need as large of an increase, and you could upgrade the XF (T&L) and still have room left to upgrade![]()
What we are looking at is roughly 2.5 - 3x as much logic in Hollywood. Coupled with a 50% clock increase we are looking at WAY more than 3x the power than gamecube had, probably closer to 5x REAL WORLD.
gcfan2k5 said:LOL, having the power and using it are two different things, most devs arent doing 5x what xbox1 could do on the 360, if thats any indication. As for mario galaxy, its quite a bit beyond anything gamecube could do.
thefro said:Well, in the case of the 360, you're burning through a lot of the power to support the higher resolutions.
Loonz said:I have a question for gcfan2k5. How can Wii deal with some sort of antialiasing?. I ask this 'cause Wii games would be very favoured by using 2x or 4x FSAA, if you are playing in a HDTV. Do you think we'll see more use of FSAA in future titles of Wii?.
Anyway, thanks for all your explanations, very instructive![]()
gcfan2k5 said:the Wifi is separate, ill show you if someone posts a pic of the motherboard
maxmars said:This is the pic I remembered:
![]()
But I don't know what BroadOn is. I remembered a different logo e.g. BroadBand (evidently it isn't).
maxmars said:This is the pic I remembered:
![]()
But I don't know what BroadOn is. I remembered a different logo e.g. BroadBand (evidently it isn't).
studio810 said:I can't believe I'm actually learning some things from GAF today.
Good info.
QFT.radioheadrule83 said:Every graphical method employed in SMG should be added into NintendoWare.
Mithos Yggdrasill said:All these numbers/words have some meaning perhaps ?
gcfan2k5 said:BroadON deal with the DRM on the Virtual Console, id suspect that the ULTRA TINY chip under that heat spreader (less than 1mm on either side) contains mask rom, and the broadon DRM stuff.