Yep, this. I'm betting that many people who just go for the "Well it's their IP after all" wouldn't be OK with Nintendo banning used games sales.
If you try to make money off playing video games on the internet.
Frankly it's hilariously sad that people think they can make cash based off this sort of thing.
Yes, that's correct. I can't say that I have experience in making Let's Plays or podcasts, but based on the ones I've seen, I can't look at them and say that it takes more than 6 work hours for a one hour video. Just record footage with people you have a good group dynamic with, then make the cuts and mix and master the audio.
(Feel free to show me examples of high quality ones to prove me wrong, though. I am not really a LP watcher, so maybe I only saw low quality ones.)
GAF YOU AMAZE ME SOMETIMES! Seriously I would not have expected GAF to come out full-force against LPers. Yipes.
There is a big difference between saying "I don't think people should be able to use Nintendo IPs to make money on YouTube" and "I don't think people should make money from YouTube at all"
Giant Bomb is a journalist site they are performing criticism. Their "quick looks" are just a novel way of presenting it.
Uhhh we're agreeing here.
My statement is that you shouldn't really be expecting to make any money based off a recording of someone else's work. I have no problem with people making original videos and making money based off that.
Copyright isn't something you obtain, it's something that automatically attaches itself to your work, unless you assign it to someone else somehow.
So in other words, yes, if you use a backing track of a song, put your own lyrics on it, that work is yours. There's no "obtaining" or other process involved.
Yes, that work violates someone else's copyright, but you still have yours. You don't have copyright to their original work, just what you've added to it, more or less.
YouTube videos promote games resulting in more copies being sold. Games which spark a steady stream of videos gain a steady sales tail.
There's a direct correlation between how many unique and interesting user created videos a game can spark and how well it sells.
PsySal said:Read it just now, but I you misunderstand the case.
The originally copyright owner was not automatically entitled to profit from the derived work, they had to come to a settlement.
First sale doctrine.
Nintendo holds the right to distribute its own material, but after its sold...
But that just applies to the disc. You do not own the programming, characters, music, levels, or anything of the sort once you buy the disc. That stuff belongs to Nintendo. You are also not allowed to reproduce anything that is on that authorized copy (the disc).
It's not hard.uggh.. what you are getting into here is where the whole legal process makes the normal person's head spin.
The laws were different back then. You actually had to claim copyright at that time. That is no longer true.although technically you DO have to actually claim copyright. See Night of the Living Dead for a textbook case on oops when you don't.
GAF YOU AMAZE ME SOMETIMES! Seriously I would not have expected GAF to come out full-force against LPers. Yipes.
I hope people make a thread about the Tos, that will appear on ps4 that states that any and all video created, shared, edited, Or produced on ps4 are the sole property
of SCEA.
A general rule of thumb is that EVERYTHING is more work than it seems.
Yes, but that's where the slippery slope starts. A game is not a book.
Brian Provinciano, who made Retro City Rampage just tweeted about this.
Yes, but that's where the slippery slope starts. A game is not a book. Or a piece of music or a movie. A closer example would be, I dunno, 3DSMax. You don't see autodesk going around and try to prevent graphical artists to make money out of using their software. Or it'd be like Blizzard going after pro players making money by playing SCII.
Seriously, games are in some kind of grey area, there needs to be more precise laws for this, because it's a mess.
This is weird. How would Nintendo be losing money because of monetizing Let's Plays?
More exposure to indie games...helps sales of indie games? What a shocker.
Do you think a company like NINTENDO needs such exposure? Honest question. LP's really help exposure on titles that are underrated or independent, both of which would be hard to apply to something that has the Nintendo name to it.
It kind of bothers me that people are justifying doing a let's play as strictly a way to get money. That's kind of the natural progression of something once it gets popular enough but it's still disturbing all the same.
I am, as a game developer, kind of pissed off that someone out there can make more money by recording themselves playing my game than I actually get from making it in the first place. I know some popular youtube channel did a playthrough of Elevator: Source and generated roughly $500 in revenue from their video. I have gotten $0 from making the game. I don't care how much time, care, or effort you put into your videos, devs put in exponentially more generating it. I can count the number of years i've shortened my life doing inhumane shit to myself just so I can create some dumb little game and share it with everyone I know, and yet someone out there sees it as a means to get his bills paid because lp is a way to make a living now apparently.
I feel like doing a let's play is better served as a hobby that can sometimes lead to an unexpected amount of money. It should not be a way to make money.
That really depends on the content and the player, of course.Yes, that's correct. I can't say that I have experience in making Let's Plays or podcasts, but based on the ones I've seen, I can't look at them and say that it takes more than 6 work hours for a one hour video. Just record footage with people you have a good group dynamic with, then make the cuts and mix and master the audio.
(Feel free to show me examples of high quality ones to prove me wrong, though. I am not really a LP watcher, so maybe I only saw low quality ones.)
More exposure to indie games...helps sales of indie games? What a shocker.
Do you think a company like NINTENDO needs such exposure? Honest question. LP's really help exposure on titles that are underrated or independent, both of which would be hard to apply to something that has the Nintendo name to it.
Yes, that's correct. I can't say that I have experience in making Let's Plays or podcasts, but based on the ones I've seen, I can't look at them and say that it takes more than 6 work hours for a one hour video. Just record footage with people you have a good group dynamic with, then make the cuts and mix and master the audio.
(Feel free to show me examples of high quality ones to prove me wrong, though. I am not really a LP watcher, so maybe I only saw low quality ones.)
This pretty much it. Leting "law" aside (law not justice) even if violates "copyright". Nintendo should be the wiser to let this one slip.Let's Plays are free advertising for the game. Monetizing a Let's Play is an incentive -- and regularly the only reason -- to invest the time it takes to produce and release free advertising for the game. Nintendo is clamping down on free advertising for their own games.
This is one of those rare instance where "stupid" is exactly the right word to use.
You ignored the first part when i say is not a 1:1 situation, it was just a comparison to stablish a point. The spirit of my post was, "how much money does one "let's player" make? Is it worth it to pursue them when there are bigger issues cutting in to your profits laying around? How about the important marketing work some of this guys do for them?This is a joke right.
Here's a tip: Selling your game doesn't violate copyright. You're not making a new copy (that's why it's called copyright. It gives you the rights to make copies). All selling something you bought does is sell that single copy to another. Nintendo already made their money off selling that copy.
The bold is what i mean. Also please if you can, post examples related to videogames not other media.Owning a copy and owning the copyright are two different things. Used game sales and public performance are two entirely different things.
Like, I don't understand... where people are coming from.
I see if you think Nintendo should just let this sort of thing slide. Sure. That's an opinion. I think it would be better in a lot of cases.
But I don't get how people are not understanding basic shit like the difference between personal, physical property and intellectual property, and not knowing that renting out a book from a library doesn't mean you can copy it and sell it to folks, or the difference between infrastructure and services and the air you breathe and a product that people came together to make.
I feel like my mind is dying.
Ok, so if the inputs and commentary belong to you, why can Nintendo make money off it?If you didn't create it, it's not yours. Simple.
If you had a little dongle that went between your controller and the console/PC while you were playing the game, and it recorded your inputs, that input string would belong to you. If you made commentary over a game video, the commentary would belong to you.
I see, how did rental services manage
Or, maybe he could be more schrewd in a business sense and not do something for free if he's going to be sore about it later.
If you didn't create it, it's not yours. Simple.
If you had a little dongle that went between your controller and the console/PC while you were playing the game, and it recorded your inputs, that input string would belong to you. If you made commentary over a game video, the commentary would belong to you.
Or, maybe he could be more schrewd in a business sense and not do something for free if he's going to be sore about it later.
They may have all the rights to do this but, there will be a backlash specially when big channels in youtube speaks up and the combined millions of fans rallying to their cause. And With their current poor sales of Wii U, this was a bad timing.
Okay, so using that logic, why is it okay for Nintendo to profit from Let's Plays that feature someone's commentary?
Or maybe not everything is about making money.
what we were talking about was something they DID create, and during the process used something else that someone else created. The Verve absolutely held copyright on Bittersweet Symphony.. but that doesn't mean that they didn't infringe on another copyright in the process.It's not hard.
Did you create it? If the answer is yes, it's yours. If the answer is no, then you don't own the copyright.
Simple.
Yes, it is still true. Not only do you have to still claim copyright, but you have to claim copyright on revisions as well. I mean don't get me wrong.. It's as simple as Copyright 2013. but yes, you do still have to claim it. Why do you think there are so many different licenses out there in the public domain world (GCC, Creative Commons, etc)? I mean you sure as hell better claim some sort of ownership right to it... or you are guaranteed to get screwed. Unless of course you are creating it already under another license.The laws were different back then. You actually had to claim copyright at that time. That is no longer true.
Okay, so using that logic, why is it okay for Nintendo to profit from Let's Plays that feature someone's commentary?
good point
You're right, it's not. But this guy is obviously sore about not making anything from his work, so maybe he should think about it next time.
This is why people should really be mad. Not just because Nintendo is taking away the ability for people to make money, but in the sense that Nintendo is doing the exact same thing they say YouTube people can't do. Nintendo is simply reversing the process; the root activity is still there. If a YouTuber truly owns the commentary and whatever else they had to a gameplay, Nintendo should not be able to profit off that.
This is why people should really be mad. Not just because Nintendo is taking away the ability for people to make money, but in the sense that Nintendo is doing the exact same thing they say YouTube people can't do. Nintendo is simply reversing the process; the root activity is still there. If a YouTuber truly owns the commentary and whatever else they add to a gameplay, Nintendo should not be able to profit off that.
You're right, he should sell his work and then issue copyright claims on anyone not shrewd enough to realize that building a career in such a way is fraught with risk.
This is why people should really be mad. Not just because Nintendo is taking away the ability for people to make money, but in the sense that Nintendo is doing the exact same thing they say YouTube people can't do. Nintendo is simply reversing the process; the root activity is still there. If a YouTuber truly owns the commentary and whatever else they had to a gameplay, Nintendo should not be able to profit off that.
Good thing Nintendo's only demanding money from videos of their games!
Stop acting like they're barging into LPers homes and taking all their money.
Well said. There is some awesome 'new frontier' entertainment media stuff going on in front of our very eyes. When I'm at home, I more frequently check YouTube for something to watch than cable TV. YouTubers are creating content I find more relevant to my interests, in a much more convenient format that television.I think it's hilariously sad how ignorant you are.
WoodysGamertag is a guy with a wife and two kids, one of them being autistic. Now, let me make this clear: personally, I don't like Woody's content, but you have to recognize what he's done. Woody said when he started YouTube, he had over $45,000 in medical bills for his son's condition. He's become a superstar on YouTube. With that, he paid off his son's entire medical debt and is able to get him better treatment now than he ever has. He also now has enough money for his daughter to complete college without having to take out one loan. He quit his programming job at Cisco because of what he brings in on YouTube. And he did this all on the basis of being a PERSONALITY, not just a dude who plays Call of Duty. He's never been anything more than average at Call of Duty. He's gotten to the point now because he was such an engaging personality, he could just stare at a webcam and get 100,000 views now. Call of Duty was just his jumping off point: what pulled it together was his ability to be an engaging personality and connect with his audience so well. He also did this by being a stellar businessman, negotiating the right partnership (and again with IGN after the Machinima cuts), affiliate marketing programs, and other very astute things.
So, yeah, people are making real, sustainable money doing this stuff. And guess what? He's not the only one at all.