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Nintendo Land: A return to hardcore arcade Nintendo?

I really wish someone would upload the music from Takamaru's Ninja Castle. The main theme, the black ninja theme, the Murasame Mask theme...

internet pls
 
I really wish someone would upload the music from Takamaru's Ninja Castle. The main theme, the black ninja theme, the Murasame Mask theme...

internet pls

I like a lot of the music, but there is a theme in Twister Race where the other cars are disabled and sparking that is probably an f-zero tune but just makes me think about Mega Man, in the best way possible.

Love the game, and there is a lot to do. The time attacks in Zelda are my most played. I did all of them under 50 seconds, but getting under 40 on any of them is gonna be tough.
 
Found some time to pop this in tonight. After about two hours I think I'm sold on it. I had a lot of fun with DK's Crash Course especially, which was the one I thought looked the least interesting (outside of octopus dance). All of this was by myself too. I'm sure its even better with company.
 
Found some time to pop this in tonight. After about two hours I think I'm sold on it. I had a lot of fun with DK's Crash Course especially, which was the one I thought looked the least interesting (outside of octopus dance). All of this was by myself too. I'm sure its even better with company.

you are in for a treat =P
invite 3 friends over and you'll have a blast with the multiplayer attractions.


edit: what happened to Neiteio? O.o
 
Definitely the most arcade-like experience for a good while from Nintendo (or any publisher). I've only really played Crash Course (about ten hours and can get halfway through the fourth board without losing a life).

It has perfect progression. You play for exploration initially, then for exploration and speed, then exploration and speed and score. All while replaying each board constantly to increase each category, and discover minor and major shortcuts.

Like a true arcade game, strategy and scoring will be the end-game once it is all clear and you attempt replays. The constant replays of the entire set of boards give you the skill and confidence.

It really is perfectly balanced. And they throw some stamps in there for fun.

And good lord at the remixed music in boards 4 and 5.
 
I dismissed this game after watching some videos and reading or hearing impressions, but yesterday I finally got to play a demo unit ona BestBuy and holy crap, this can get very challenging! It was also nice to finally see A Nintendo game running in HD even if only 720p it looked great, and the display on the game pad looked much better than I figured it would. Now I really want a Wii U, will definitely go for the Deluxe set whenever I get one.
 
what happened to Neiteio? O.o
One-week ban for posting a possible plot detail, without spoiler tags, about the film "Pacific Rim." I didn't think it spoiler-ish (director confirmed it in an interview like the next day), but others did.

During my exile, I continued playing Nintendo Land, and I found myself really hooked on Captain Falcon's Twister Race -- to the point I'd play it 12 times in a row, trying to reach the end of Area 12 (and I know
another 12 areas
unlock after that).

I love it so much, rocketing along the track, grinding along the turns, threading in and out of obstacles with the most minute tilts of the GamePad. I never, ever would've thought this control style would work nearly as well as it does. The fact of the matter is, it works brilliantly, really drawing you into the game while retaining all of the control intricacies you'd want in a game like this. I think Twister Race has become one of my favorites, when before it was one of the least interesting.

Nintendo Land. <3
 
Had a very fun day with some friends over and Nintendo Land. We played Mario Chase and Luigi's ghost mangion exclusivel. Hilariously fun. I love playing the ghost. Its fun to press A and show yourself birefly, and catch people who fall for the bait :) I thought it would bore quickly, but both games really are endlessly playable with friends. They're simple to pick up yet pretty deep with all the level variaty ant tactics. We played for hours (And my friends have been impressed and will pick up a Wii U just because of this game). I can imagine that playing Metroid and Animal crossing will be even more fun once you get the hang of things.
 
My brother and I keep trying to beat Lv. 12 in Zelda: Battle Quest ("Death Mountain Path" or something to that effect). Starts in the Lost Woods, goes through some caves, and then up Death Mountain proper. This is like Demon's Souls, I dare say, carefully observing the environment and memorizng enemy layouts and patterns through sheer repetition.

The level starts and he uses the bow to detonate the Bomb Moblins. I advance forward and kill the Green Chus and first round of Shield Moblins. He advances past me and shoots the bomb stack by the next group of Shield Moblins, and then picks off the lone survivor. I go forward and cleave through more Shield Moblins -- left, right, left, right. He shoots the bird for the heart. I go in to fight the Skulltulas; he stays back to lay suppressive fire; if a Skulltula catches him, I switch priority to free him before the countdown reaches zero. We stop at the threshold to the next area: He shoots the bird nesting on the left and the Bomb Moblins, then I move in to clean up the stragglers. When we get to the caves and the Tektites come out, I hang back while he quickly picks them off, one at a time. On the mountain trail, I take the lead, shielding against four Quick Moblins and then hacking through the swarm. He picks off Kargoroks and then carefully destroys the two rolling boulders, leading his shots due to the wind. Eventually, we make it to a fight with Skulltulas and Tektites; he picks off the latter while I fight the former. The farthest we got was the lava-filled dungeon -- and I don't know how much farther it goes. It's an epic level.

Also, there was a level in Pikmin Adventure... "Backyard Escape" or some such... Incredibly difficult in single-player, but I did beat it eventually. You're on a time limit and you have to collect time bonuses VERY quickly. Every Pikmin toss counts; if you miss your target or get knocked off screen, you'll likely run out of time. Really intense stuff, and I'm not even at the Extra levels yet!
 
Trying to Master the Pikmin levels is a nightmare. You have a rediculously short time limit, and cant take any damage.

I've done maybe 6 of them so far, so not even half, and I'm really struggling. Mastering the advanced stages is going to be literally impossible.
 
Trying to Master the Pikmin levels is a nightmare. You have a rediculously short time limit, and cant take any damage.

I've done maybe 6 of them so far, so not even half, and I'm really struggling. Mastering the advanced stages is going to be literally impossible.
I know you're saying that as a figure of speech, but yeah, some of these challenges -do- seem impossible, although I imagine someone at Nintendo must've been able to complete them under those conditions. Getting master ranks on the advanced stages in Nintendo Land takes more skill than just about any other game I can think of. Mastering the challenges in Vanquish is easier than this.
 
Sorry, this question is out of the blue, but did Nintendo already have the idea for Nintendo Land before Ashley Burch from HAWP suggested it in one of their episodes (I don't know if it's a parody btw)?
 
Not sure if it's been mentioned in this thread, but holding ZL fast-forwards the auto-scrolling in Balloon Trip Breeze, and speeds up moving obstacles, enemies, etc. Your character continues to move at the same pace, however, so you'll have to be on your toes to outmaneuver the death-traps that now come flying your way. It's a great way to aggressively tackle a game that is already plenty challenging. (I've still yet to see Day 7!)

Also, Ridley (and
Ice Ridley
) in Metroid Blast is one of the BEST boss battles in any game EVER. I'm not even kidding. So incredibly fun, and the one in spoiler tags took me quite a few tries. Amazing how many tricks and tactics he has, and your free-aiming and dodging and even grappling (in the latter's case) is also put to extensive -- and relentless, breathless, non-stop -- use.
 
Not sure if it's been mentioned in this thread, but holding ZL fast-forwards the auto-scrolling in Balloon Trip Breeze, and speeds up moving obstacles, enemies, etc. Your character continues to move at the same pace, however, so you'll have to be on your toes to outmaneuver the death-traps that now come flying your way. It's a great way to aggressively tackle a game that is already plenty challenging. (I've still yet to see Day 7!)

Snap. I did not know that!

I have a ways to go in BTB as well, I think the farthest I've been is Day 5. Haven't played in a while though.
 
Snap. I did not know that!

I have a ways to go in BTB as well, I think the farthest I've been is Day 5. Haven't played in a while though.
You know those Balloon Birds that zip across the sky with pitchforks? I think at some point past Day 5, they get invisibility cloaks. That's right -- you can hardly see them save for a faint Predator-esque air shimmer. Absolutely terrifying.
 
My brother and I have attempted Lv. 12 in Zelda: Battle Quest ("Death Mountain Path") what seems like 100 times now. He's the archer, I'm the swordsman. Inevitably the Shield Moblins change positions at the last second, stunning me with recoil and getting a free hit in. Or alternatively, we make it through the woods and out of the caves, but when starting up the mountain, he gets mobbed by Moblins that inexplicably decide to run past me for him. It's brutal! So is the section with the two Skulltulas and Tektites -- all too often we both get grabbed by the Skulltulas, or one of us gets grabbed and the Tektites are in the way for the other. Straight-up "just one more try" mentality here...
 
Also, Ridley (and
Ice Ridley
) in Metroid Blast is one of the BEST boss battles in any game EVER. I'm not even kidding. So incredibly fun, and the one in spoiler tags took me quite a few tries. Amazing how many tricks and tactics he has, and your free-aiming and dodging and even grappling (in the latter's case) is also put to extensive -- and relentless, breathless, non-stop -- use.

Did those battles last night and I agree with you completely. Very exciting, difficult fights (actually got my heart racing). Metroid Blast, Zelda Battle Quest, and Pikmin Adventure all turned out to be tremendous experiences with great graphics and gameplay. Tons of content and challenge. I haven't played any of them in competitive multiplayer but they are tons of fun 2-player co-op.
 
Also, Ridley (and
Ice Ridley
) in Metroid Blast is one of the BEST boss battles in any game EVER. I'm not even kidding. So incredibly fun, and the one in spoiler tags took me quite a few tries. Amazing how many tricks and tactics he has, and your free-aiming and dodging and even grappling (in the latter's case) is also put to extensive -- and relentless, breathless, non-stop -- use.
I absolutely agree - Metroid Blast's variety of gameplay mechanics can give a shipload of 'full-length' 'AAA' titles a run for their money. The aerial combat and the ground combat in the game differ in mechanics, tactics, strategies - basically everything - beating those missions flying and on foot feels like two whole different games. And the bosses, man, those bosses!..
 
Did those battles last night and I agree with you completely. Very exciting, difficult fights (actually got my heart racing). Metroid Blast, Zelda Battle Quest, and Pikmin Adventure all turned out to be tremendous experiences with great graphics and gameplay. Tons of content and challenge. I haven't played any of them in competitive multiplayer but they are tons of fun 2-player co-op.

I absolutely agree - Metroid Blast's variety of gameplay mechanics can give a shipload of 'full-length' 'AAA' titles a run for their money. The aerial combat and the ground combat in the game differ in mechanics, tactics, strategies - basically everything - beating those missions flying and on foot feels like two whole different games. And the bosses, man, those bosses!..
Yeah, I'm really surprised by Ridley, in particular. I think he's more capable and relentless here than he ever was in the actual Metroid games!

Well, tonight my brother and I take another stab at Zelda: Battle Quest Lv. 12. Tonight, we dine in hell!

(Fitting, since after two hours of Hotline Miami I have something of a taste for blood...)
 
Played multiplayer for the first time today and had a blast (pun intended). Luigi's Ghost Mansion is honestly terrifying when playing against a smart ghost and Metroid Blast has incredibly satisfying mechanics - they could make a huge amazing game of it. Moving and shooting with the Wiimote feels GREAT.

Sadly had a bunch of disk read errors though. Reading forums indicated that changing the Miiverse settings to accept English messages only might fix the problem, and it did mostly, but I was left with the occasional error. Going to exchange the disk when I have time.
 
Having a blast playing this, currently trying to get stars for all attractions. Still need to get them for Mario, Luigi, Animal Crossing (those 3 I just have to play a lot though) and F-Zero. (stupid Area 11 keeps messing me up)

Really glad this was bundled with the premium Wii U or else I probably would have ignored it due to the bad reception at E3. Just incredibly surprised by the depth of these attractions, they start off simple at first but then build upon their mechanics so much later on. Heck I think some of the minigames (Balloon Trip, Donkey Kong, Pikmin, Metroid) could very well have been content rich enough to justify a standalone price of a downloadable game ($5-$15) which just goes to show how great a value this game is.
 
I can't imagine Nintendo not taking the opportunity to sell us more attractions to add to Nintendoland - would be great to get some classic reimaginings like Donkey Kong, DK Jr., Ice Climber, and possibly 3rd part stuff from Sega, Taito, etc.

Regardless, I'm having a blast with Balloontrip, Fzero and DKCC. They really do a great job of bringing back the old arcade experience we are missing in most games today.
 
I've only ever played this game with family and friends.

Yesterday we actually spent hours playing all the vs. ones- specifically Luigi's Mansion. We came up with ridiculous trash talk for the person being the ghost and it's a TON of fun with 5 people. Mario Chase and Animal Crossing were fun too.

We at one point started to play Zelda, but once we got to this boss my friend could not stop getting hurt. She's definitely a casual player, and she wound up taking all the damage until we lost. She made it through a lot by just swinging randomly I think, meaning this game could bring casual players to a higher level of play.

...maybe that's Nintendo's plan all along.
 
ROTFLMAO

After hours upon hours of playing MB I just noticed that Samus' ship has composite + component AV inputs on its sides. Game is full of so many easter eggs and tiny niceties it should be rated PEGI18!

I demand Metroid Blast: The Full Game NOW!!!
 
Got a gold star on Captain Falcon's Twister Race, just got the 3 competitive attractions left to get stars from.

Can't wait to dig deeper into some of the harder levels of the attractions, really want to get through more of Donkey Kong's Crash Course, as I can only make it through the first few areas of course 2. (amazing how much work the developers put into the attractions given that most of the playerbase probably won't manage to ever see the courses beyond 2)
 
GAF, I finally figured out that stupid puzzle in DK Crash Course where you have to time your jumps on the platforms.

I felt so accomplished.
 
Played this with some family today, fun stuff. I haven't played much of it since launch, but it's great with a bunch of people.
 
Course 1 Area 9? How do you do it?

Tilt the Game Pad slightly in the direction that the platforms are tilted (some people say to tilt to the exact angle).

Then you literally need to tap the button to jump. I found it easiest to quickly "brush" my finger off the button as opposed to tapping.

Good luck!
 
How do people rate this game for single-player? I played it at a friends place and it was fun, but I'm not sure how well it would translate into a single player experience. Any good?
 
ROTFLMAO

After hours upon hours of playing MB I just noticed that Samus' ship has composite + component AV inputs on its sides. Game is full of so many easter eggs and tiny niceties it should be rated PEGI18!

I demand Metroid Blast: The Full Game NOW!!!

I can't wait to see what a full Metroid game is going to be like on the Wii U. I wouldn't even be mad if it was similar to Metroid Blast
 
How do people rate this game for single-player? I played it at a friends place and it was fun, but I'm not sure how well it would translate into a single player experience. Any good?

I have played single player probably 85% of my time with it and I have really enjoyed it. Pikmin, Zelda, and Metroid all are great fun even just by yourself. The 6 solo attractions are also enjoyable but a lot of that will be based on how much you want to best your score. I think the Plinko mini-game to earn prizes is a great carrot and gets me to play the solo attractions a lot, too.
 
I've played in both single-player and multiplayer, and both are great. People who play by themselves certainly won't be left wanting. Nine of the 12 attractions are fully playable in single-player, and they all have reams of content that will really push your raw skill and/or critical thinking ability. There's a LOT of game here. Sweet, succulent game!
 
Got the WII U for christmas with Nintendo Land. Mario Chase alone has warranted the price of this console.
With 5 people

Havent had much time with it but i imagine luigi's ghost mansion will be great once people know what they're doing. For us the gamepad player has a distinct advantage.

Still have to try the zelda and metroid games.

Overall very impressed.
 
Scratch me up as someone who really disregarded Nintendo Land prior to launch.

I've not had much time to sink my teeth into it properly yet, but the game has a lot more to it than appears at face value. Some of the attractions have a devilishly difficult side once they get going.

I don't have the game yet but I don't see why difficulty salvages this game when the attractions look so stupid, shallow, and un-fun to begin with. Getting high scores in any of those mini games looks like a bore /chore-fest.
 
Sorry, this question is out of the blue, but did Nintendo already have the idea for Nintendo Land before Ashley Burch from HAWP suggested it in one of their episodes (I don't know if it's a parody btw)?

Probably. I remember a that there were rumors circulating Japan that Nintendo was making some kind of theme park game and Iwata had to deny it at an investor meeting
 
How do people rate this game for single-player? I played it at a friends place and it was fun, but I'm not sure how well it would translate into a single player experience. Any good?
I love arcade games and NL is my top GOTY contender so far. Unless I play something new and utterly awesome tomorrow, I don't see that changing.
 
How do people rate this game for single-player? I played it at a friends place and it was fun, but I'm not sure how well it would translate into a single player experience. Any good?

It's a great game. When for most of the other single player games out there, you'll just finish them in a dozen hours and never look back, here you'll always come back looking for more if you have any interest in arcade style games.

It's not a game that I'd play for 10 hours straight in a single session, but one where I spend about an hour every day perfecting my scores, collecting stamps and improving my skills in the different attractions. Most people that never touched the single player games are dismissing them for being shallow. They are not. They are surprisingly deep, smartly designed and really addictive if you're the least bit competitive.
 
Tried some of the MP attractions on Nintendoland, turned out to be huge amounts of fun. I do agree that there's a huge amount of strategerie involved w/ each of the games -- Animal Crossing was easy for the pad player until we realized it's easier to knock down all the fruits from the tree first and then pick them up. Mario Chase is definitely a skills and deception game, and the no-handicap nature makes it all the tougher.

I'd have liked to tried out Metroid Blast, but I don't have that many Nunchuks (thanks to Flingsmash I got plenty of Wiimotes). Guess I'll have to ask someone to bring them over next time we have a video games night of some sort...
 
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