Yeah.
As amazing as the graphics were at the time, the game has very poor gameplay. Miyamoto was correct in his opinion of the game.
Why devs stick to their strengths? Why valve doesn't "take enough risks" and hire top-tier platformer designers? Why blizzard keeps making those same old RPG's and RTS games. Crazy shit.
Besides Nintendo already has more varied catalogue of genres than most.
The video game medium has evolved. People expect more.
That's exactly my point. You can flip your question around and ask why they always have to go the light-on-story route.
Why can't it be Nintendo's strength? How many times have they really, genuinely tried and hired some top-tier writers and voice actors? They aren't taking enough risks with their software and it's stagnating as a result.
Some people are legitimately more interested in genres outside of Nintendo's bread and butter (and no, I don't just mean Hardcorez: The Shootening 3).
That's exactly my point. You can flip your question around and ask why they always have to go the light-on-story route.
Why can't it be Nintendo's strength? How many times have they really, genuinely tried and hired some top-tier writers and voice actors? They aren't taking enough risks with their software and it's stagnating as a result.
Nintendo makes games in almost every genre out there. There are definitely a couple they do less often than others but they do have IPs that cover everything. That isn't to say that there can't be good games unless they are Nintendo, of course that is wrong. There has been a ton of great (both FPS and non FPS) output from many companies this generation. All I am saying though is you can't really say "some people are interested in genres outside of Nintendo" when Nintendo does in fact cover pretty much every genre. Nintendo is not just Mario and Zelda.
Exactly. The answer is....It depends.Some genres have been updated to current technology properly and are still really fun: Mario, Metroid.
Some genres have grown stale and really have never reproduced the quality they had with their first 3D effort and honestly are best suited for the 2D world: Zelda.
Some games haven't been touched since the 80's and have the potential to leap into the current world on fire, but yet to prove themselves: Icarus.
Nintendo still has plenty of brilliance left. It just might not be with the same exact iconic characters we expect.
Nintendo has never been a one size fits all homerun studio either. Some people hate Zelda 2, some people hate US Mario 2, some people hate Mario Sunshine. But some people really like those games too.
I'm 37. I still remember playing Super Mario in the arcades. The one where world 4-2's warp pipe only led to world 6-1. The one where if the flying turtle wasn't in the right spot, you didn't make the jump in 6-2. No turtles on stairs for 100 extra man tricks, etc. I still have fun with Mario Galaxy and 3DS games. But didn't have as much fun with Zeldas after OOT.
You're talking about why video game developers don't switch genres. Heavy is asking why don't they improve on things THEY ALREADY DO. They do try lots of storytelling, like in Skyward Sword and Other M, and it's terrible. It feels like something from the PS1-N64 era, where developers were still getting a hang of things.
If stories are keep being a big proponent of your game, why not...ya know...make them better? Or at least, why is he wrong for WANTING them to be better?
Precisely.
Nintendo has a tendency to focus on gameplay over story...which I don't mind at all because honestly no game out there can really compare to the best stories you can find in other entertainment mediums like film, television, and literature.
That being said, there are definitely games out there in which Nintendo has in fact put a focus on story to some degree. Mario RPGs, Golden Sun, Xenoblade, Fire Emblems, Advance Wars...to name a few.
Precisely.
I don't think you guys were very good at the game, lol.
If you mastered controlling Mario in Mario 64, he became a fucking ninja. Look no further than Siglemic's stream. After sinking as many hours into Mario 64 as I have, the controls feel GREAT.
I think it has the most satisfying walljump in Mario history. Too bad no one could execute it, so it was changed =(
I don't like first-person games, so the Prime series don't interest me at all.
TL;DR: I don't think Nintendo has necessarily "lost its magic;" I just don't believe they're expanding as much as the market is. And honestly, I don't think any one company can. That is why third party support is important.
I think the problem with Zelda may be due to trying to include cinematic narrative elements to please one camp, but also trying to keep them subdued enough to not alienate the other. This results in things being a little half-assed, and neither camp is served as well as they could be.
I haven't played most of the games TDLink just mentioned. Is he right? I don't remember hearing much praise for the stories of those games except for Xenoblade.
What are these games/series that you feel need better stories? Zelda and Metroid, is that it? Do you want more story in Mario, Donkey Kong, Pikmin, Animal Crossing, WarioWare, F-Zero and Star Fox? Are those games you really feel need more story? Would more story actually improve on these games?
As has been already said, Nintendo does have a handful of franchises with good story-telling I feel. The Mario RPGs, Fire Emblem, Advance Wars, Hotel Dusk, Another Code. Conveniently these are left out when people talk about story in Nintendo games.
It basically comes down to Zelda and Metroid. Metroid had it pretty good I feel with the Metroid Prime games. Other M story did suffer, though. It could indeed be improved upon, OR, reiterating my last post, they could take the Super Metroid route and focus on the gameplay instead of the story. They are much better at that, for sure.
About Zelda's story, are you basing this on which games? Skyward Sword? I don't get what's wrong with that game's story. It did what it needs to in a Zelda game: propel the game forward. I saw nothing wrong with the writing and dialogue. Please explain.
Do you want more story in Mario, Donkey Kong, Pikmin, Animal Crossing, WarioWare, F-Zero and Star Fox? Are those games you really feel need more story? Would more story actually improve on these games?
I haven't played most of the games TDLink just mentioned. Is he right? I don't remember hearing much praise for the stories of those games except for Xenoblade.
Zelda
Metroid
New IPs
And your first paragraph touches on a common misconception:
Just because those games are 'cartoony' or what have you, doesn't mean they can't have engaging stories with good writing and voice acting. You don't say it directly but that's the implication I got from those questions. There's no reason why Donkey Kong can't have a good story. Pixar films are loved by adults as well as children because they have good stories and characters.
What was half-assed about SS story?
Just because those games are 'cartoony' or what have you, doesn't mean they can't have engaging stories with good writing and voice acting. You don't say it directly but that's the implication I got from those questions. There's no reason why Donkey Kong can't have a good story. Pixar films are loved by adults as well as children because they have good stories and characters. There's no way a good story, plot, and characters added to these games would make them worse. Some may prefer quick gameplay but they would not be objectively worse.
Just because those games are 'cartoony' or what have you, doesn't mean they can't have engaging stories with good writing and voice acting. You don't say it directly but that's the implication I got from those questions. There's no reason why Donkey Kong can't have a good story. Pixar films are loved by adults as well as children because they have good stories and characters. There's no way a good story, plot, and characters added to these games would make them worse. Some may prefer quick gameplay but they would not be objectively worse.
I see that point being made for Twilight Princess. But Skyward Sword improved a lot on the story telling. I'd say it's the same level of Ocarina at least.
What was half-assed about SS story?
Well I'm mainly talking about their single-player experiences. The only game from Nintendo since the N64 era that's truly blown me away is Metroid Prime, which was mostly developed by Retro but Nintendo still had a heavy hand in it. Don't get me wrong, Nintendo still makes some damn good games but they aren't the "events" that they used to be and I hesitate to even say they're the best developers anymore. The Mario Galaxy games are good but just failed to grab me like previous Mario controls. I actually think NSWB Wii is the best game they've put out but the overly slippery controls got on my nerves after awhile.Hmmm. I wonder if that has to do with the fact that they were the ones innovating for so long, they had trouble adapting when other games hit the scene that started to do the same in ways unfamiliar to them. Nintendo has lagged terribly in the biggest leaps in gameplay in the last 10 years, namely online multiplayer and first person games.
Yeah.
As amazing as the graphics were at the time, the game has very poor gameplay. Miyamoto was correct in his opinion of the game.
It's hard to be really blown away on old hardware. I know this is a redundant argument, but how amazed did you expect to be with their games on the wii when they weren't really exploring online or HD, current tech?
It's hard to be really blown away on old hardware. I know this is a redundant argument, but how amazed did you expect to be with their games on the wii when they weren't really exploring online or HD, current tech?
Nimbus, VVVVVV, Super Meat Boy, Binding of Isaac and the Bit.Trip series are few of the top "my mind is blown" games that i played this gen and they could be made with basicaly the same gameplay at the super nes or saturn.
About as blown away as I was by certain GC or PS2 games? As in, quite a lot depending on the title in question?
I don't know about anyone else, but I don't arbitrarily change my standards based on what's in vogue at the time. I find that type of thinking highly superficial.
lmao who the fuck plays donkey kong for STORY? holy shit you people hahahaha
The awkward cutscenes that lack VO.I see that point being made for Twilight Princess. But Skyward Sword improved a lot on the story telling. I'd say it's the same level of Ocarina at least.
What was half-assed about SS story?
The awkward cutscenes that lack VO.
I guess I meant moreso on a technical level, and let's face it, it's a big factor in Western gaming whether it is superficial or not. I know a lot of people were blown away by the massive landscapes of Skyrim or the scope of Rogue Squadron 2 on Gamecube. Don't say that technical prowess does not matter for gameplay.
You have to spin jump constantly and shaking the wiimote is not only annoying, it's not precise or responsive at all which is a huge minus for a Nintendo game normally known for their precision and crisp responsiveness.What the hell does "hating motion controls" in the context of Galaxy even mean? Is it so difficult to shake the Wiimote for the spin jump? Is it too hard? Is your hand not flexible enough? Do you have just one arm?
Well, it's the presentation then. Not the story itself nor the lack of focus on story.
Poor storytelling then, if you wanna pick all the nits out of the argument.
...Yeah, that's what I meant by "presentation". Well, if the lack of VO is the issue with Skyward Sword, there's almost not one Nintendo game that will please people who share this opinion.
...Kid Icarus?
I usually wouldn't have a problem but they tried to make it cinematic. Which made things awkward....Yeah, that's what I meant by "presentation". Well, if the lack of VO is the issue with Skyward Sword, there's almost not one Nintendo game that will please people who share this opinion.
That's one. Include Other M and Star Fox Assault and you have three. Three. My last point still stands.
...Kid Icarus?
Sadly, it is not only Nintendo but gaming in general that is starting to bore me.
You have to spin jump constantly and shaking the wiimote is not only annoying, it's not precise or responsive at all which is a huge minus for a Nintendo game normally known for their precision and crisp responsiveness.
It adds absolutely nothing to the game while detracting a lot. It's a symptom of how tired Nintendo is becoming that they have to detract from their own best qualities for the sake of a gimmick to make things "new", instead of just relying on the gameplay.
Even the controls for moving Mario are dumb, it's basically Marioparty. Can't turn Mario around without moving him. Can't move him without turning him around. All mapped to one stick and not precise, yet the game demands precision constantly. Fighting monsters feels like a waggle fest + mario party pokey punchout minigame. Compare it to the absolute slickness of NSMB DS/Wii, even if they are giant rehash that I've been criticizing.
You really don't. I'm as critical as it gets when it comes to shitty motion controls (as I mentioned before, I had to use the classic controller hack for DKCR because it got so bad), but I never felt the waggle was annoying in the Galaxy games, and I've collected all 300+ stars in both games. Would I rather have it mapped to a button? Probably. But it was never a big deal for me.
Do you even have to use the waggle very often? From what I remember:
-Spin attack against bosses
-Use it to activate star thingy that shoots you to next planetoid
-cloud suit mario
-flip tiles via spin attack
There's probably a few more, but it's really not bad. Mapping waggle to DK's roll in DKCR? That was fucking bad.