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Nintendo "Planning Wii Menu" NOW with PAYING FOR (some) ONLINE PLAY

Gigglepoo said:
If this service was created solely for MMORPGs, wouldn't Nintendo have said as much?

I believe it's created for any third party that wants to charge for gameplay.

Heck, for all we know, EA is behind this...
 
Evander said:
Because you'd rather pay MORE for the game, in the end?

depends how long you play the game for, release game at £20 play it online for say 3 months at £5 per month get bored trade it in, total cost to user £35 (before any money made from trading it in) new person buys it 2nd hand (probably for about a tenner) plays it online for a few months pays for the online, good deal for the publisher, sort of good deal for the consumer
 
Wait this isn't new, didn't they announce all Nintendo published games would be free online and third parties had the option to charge if they wanted too. It just seems there expanding on this.
 
Miniboss1232 said:
Like Phantasy Star Online!

On the GameCube!!!!!

This thread is INCREDIBLE!
I think what people are getting up in arms for is because of things like this:

Call of Duty with P2P. See what the problem is? If a publisher thinks that charging for online will get them some more money, then why not? I don't think people would be worried if it was a unified service.

But you could have EA charging you for Madden and COD at the same time.
 
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.
 
Amir0x said:
In the end, I think it's very likely this could be only for MMO's or something. Which is the only scenario where pay would be acceptable. The idea that this could be for anything else, well, this is where the debate/disgust is coming from. Nobody knows for sure what this will be used for, so both angles are plausible.
Agreed. Hope for the best, expect the worst.

If this means I have to pay for Mario Kart/Brawl/other 1st party titles that aren't MMOs - no dice, Nintendo.


Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.
At this point, I'm guessing that they'll wait until it becomes a problem for more people, outside the core.

Which is fucking stupid.
 
If there's one thing I've learned from this thread, it's that I was wrong about having a very large axe to grind with Nintendo; relative to others, that doesn't seem to be the case at all. Either that or I have just as much to hate about their policies as anyone else, but at least get less emotional about it.


poppabk said:
Way to overreact about the wrong thing. The issue here is that "compression" is Nintendo's storage solution, not that they are allowing people to charge fees for MMO's.
Yes. :( It's like they're trying to make both VC and WiiWare fail, which sucks since those are the best things about Wii.
 
Amir0x said:
Well the problem is that Nintendo has built one of the worst online systems ever conceived for any gaming platform, and the very idea that one would have to pay for ANY remote part of it is a bit disconcerting. The first response is, very intelligently, "the fuck!?"

That being said, everything else is all debate and discussion. I'm never going to give Nintendo the benefit of the doubt, and it has nothing to do with inherent Nintendo hate - it has to do with history. When all Nintendo fans were swearing up and down in 2005 that Nintendo's next system would compete with PS3/360 visually, spurred on by vague/encouraging Nintendo PR comments, I knew that based on their history there is no reason to give them that benefit of the doubt. When articles would come out saying the Wii would be a Gamecube+, Nintendo fans hotly debated with me. But I knew. Because when given the right road and the wrong road, they'll always choose the wrong one.

In the end, I think it's very likely this could be only for MMO's or something. Which is the only scenario where pay would be acceptable. The idea that this could be for anything else, well, this is where the debate/disgust is coming from. Nobody knows for sure what this will be used for, so both angles are plausible.

I think you need to sell your Wii. Why would you play something you hate so much?
 
DavidDayton said:
I believe it's created for any third party that wants to charge for gameplay.

I agree. Though I wouldn't be shocked if Nintendo charges for Animal Crossing or Pokemon, I think this is primarily for 3rd parties who aren't sure how to make money with the Wii's current online structure. Without standard voice chat, the idea of paying for online seems pretty ridiculous to me.
 
Haunted One said:
Agreed. Hope for the best, expect the worst.

If this means I have to pay for Mario Kart/Brawl/other 1st party titles that aren't MMOs - no dice, Nintendo.

I don't think any of their currently announced big games will use it.

Animal Crossing MMO, Pokemon MMO... maybe!

beef3438 said:
I think you need to sell your Wii. Why would you play something you hate so much?

I don't think expressly stating the reality of what happened the past few years is "Nintendo hate."
 
Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.

At this point considering how stubborn they're being, I think the only answer is that they want you to buy multiple Wiis. One Wii for N64 VC, another one for SNES VS, etc.
 
Gigglepoo said:
Do you really think they announced this at GDC just for one or two unannounced MMORPGs at some point in the distant future?

If by "unannounced MMORPGs" you mean Animal Crossing and "distant future" you mean this Christmas, then yes, I believe they announced it at GDC for that reason.
 
Haunted One said:
If this means I have to pay for Mario Kart/Brawl/other 1st party titles that aren't MMOs - no dice, Nintendo.

They never ever implied that, though...and for such a thing to be true would almost certainly come with an explicit announcement of the abandonment of the traditional NWC (which is the opposite of what they announced).

They said it themselves: it's a premium offering that will be available alongside the traditional NWC games, not replacing those titles.

There's no reason to expect the worst to be THAT severe.
 
Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.
At this point, I'm guessing that they'll wait until it becomes a problem for more people, outside the core.

Which is fucking stupid.

Amir0x said:
I don't think any of their currently announced big games will use it.

Animal Crossing MMO, Pokemon MMO... maybe!
Yeah, I actually couldn't think of future online titles (because they haven't announced them yet >_<) - charging for Pikmin 3 online play?
emot-psyduck.gif
 
Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.

Maybe they don't want to launch a peripheral for the console. Since most peripherals have failed until now (See: Sega Genesis).

Of course, this theory flies in the face of the Wii Balance Board, the Wii Zapper, the Mario Kart Wheel, etc. Of course these are all controllers, not peripherals, but still.

I don't know.
 
Haunted One said:
Yeah, I actually couldn't think of future online titles (because they haven't announced any lol) - charging for Pikmin 3 Online Play?

Bite your tongue! I louvre Pikmin 2 multiplayer :<
 
DeathMonkey said:
If by "unannounced MMORPGs" you mean Animal Crossing and "distant future" you mean this Christmas, then yes, I believe they announced it at GDC for that reason.

You think they created a Pay-and-Play service for one game?
 
ElFly said:
Maybe they don't want to launch a peripheral for the console. Since most peripherals have failed until now (See: Sega Genesis).

Of course, this theory flies in the face of the Wii Balance Board, the Wii Zapper, the Mario Kart Wheel, etc.

I don't know.
It's an accessory, dude.
 
Gigglepoo said:
If this service was created solely for MMORPGs, wouldn't Nintendo have said as much?

Why would they need to make any announcement stating any sort of limitation on what types of games this could be used for? They're simply letting other developers know that if the pay to play approach is something they would like to possibly do for a game on the Wii, whereas before that was not an option....it is now. It is actually pretty simple.

As a developer that would be all I would need to know.
 
I can't think of a single thing I'd pay for other than a Pokemon MMO online considering this is Nintendo's backwards online system.
 
fly high ~ayunite~ said:
At this point considering how stubborn they're being, I think the only answer is that they want you to buy multiple Wiis. One Wii for N64 VC, another one for SNES VS, etc.
Even though it's a joke, I could actually believe it to be true if only it wouldn't murder the tie ratio for retail games. >_>
 
Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.

I'm getting the impression it is for something like that, which would also explain the lack of SD support. If the programs are stored in internal memory in sort sort of decompressed/decrypted state, we all know that Nintendo won't store them that way in anything that's user accessible -- SD or hard drive.

What they could do, but they don't, is to store the encrypted stuff on SD or HD (like they already do when they export to SD cards) and transfer it to an internal flash buffer "on the fly"... although it might be that transfer speeds are too slow to mask that.

The only thing odd about it is Iwata's thing a few years back about the Wii supported USB hard drives... the only logical reason to do that would be for Wii data storage (as SD card support had been announced and would be more sensible for photo transfer), so it was on the cards at some point...
 
Well I can't see any Nintendo first party stuff charging, it just isn't what they are trying to encourage.

I can see this being a grudging concession to someone like EA though, for MMO's and downloadable content.

I agree it needs some clarification, and I hope it doesn't open the floodgates.
 
If Nintendo charges for online Mario Kart, they can kiss my ass.
 
First titles to include Pay And Play-feature is Smash Bros Brawl (US/PAL), thus the delay.



Ok, hopefully not but it still sounds stupid. Boo!
 
They really should have stated which games might charge for online, to get a better handle on their intentions. They didnt handle this announcement very well at all. Someone should get them to clarify what kinds of games they have in mind. Since games with lots of online features like Brawl and Kart remain free, its not all that alarming.
 
on one hand i'd really like a new Phantasy Star Online :D

on the other hand it better have some damn good single-player so I can choose to enjoy it without paying extra if I don't feel like paying extra from time-to-time.
 
I think you need to sell your Wii. Why play something you hate so much?

wtf? How is anything he said untrue? They charge $250 for, essentially, a product that is often sold for $50 today, except now it's rebranded, and shipped with a motion sensing remote, built-in wifi, 512 mb of flash memory, a few extra ports, and a game disc/coaster, which incidentally was packaged in a cardboard sleeve that's almost as effective in scratching discs as it is in protecting them (a DVD case was too expensive?). Don't you think that Nintendo could have afforded to significantly upgrade the hardware if they wanted to? Wouldn't that have been better for the consumer?
 
Amir0x said:
Is there any reason that Nintendo doesn't want a HDD? Is it just the potential for piracy?

Because they REALLY need a solution to that if they're going to keep upping the ante with how games use storage size.

I think it must be.

They swerve the very notion of booting from SDs or hard drives at every opportunity, whenever they're questioned -- and hey -- to the 1up/IGN/other-sites editors that are no doubt getting lulz out of this thread -- start giving Nintendo a hard time in interviews about it please.

Iwata talked about USB storage as Wii was coming out. He said Wii would work with any USB storage... well what the hell happened there?
 
just had a thought ok wiiware and vc games may need to be on the wii internal memory but theres nothing stopping DLC saving to an sd card, is there?
 
Amir0x said:
I don't think expressly stating the reality of what happened the past few years is "Nintendo hate."

Well your reality and my reality are two entirely different things, apparently. But that's besides the point.

I don't want go OT, but just about every major direction Nintendo has chose to go in you've been opposed to. So why then is it worth it for you to own thier product?
 
radioheadrule83 said:
My guess is that you're out of luck, I don't think you'll be able to do that. They'll probably only offer a significantly improved service in exchange for money.
When Nintendo's solution for the lack of space on the Wii is compression (which also would seem to limit MMOs) it becomes pretty easy to assume that Nintendo's idea of "improved" is going to be pretty paltry.

And Rock Band DLC for one month would consume at least 25% of the existing storage.
 
"They'll compress the games and then expand them when you start playing them. "This step should help alleviate the problem with size limitations."

Man what crack do they smoke? If they think this tatic will solve storage problems it must be good!
 
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