extralite said:
Do you need to collect everything to beat the game? I understand that there will be different layers of difficulty based on what you're trying to achieve but the minimum layer would be to just beat the game.
Also Amirox claimed he took hours to even get hit once.
I think it's a bit absurd that people are going back and forth with "It's too easy" "No it's not" "Yes it is". Lay it on the table, boys. How good are you at platformers? How far did you get in Kirby's Epic Yarn? Did you 100% complete it? Which levels were more or less difficult than others?
I'm "good" at platformers. 100%'d VVVVVV, 100%'d Super Meat Boy, can clear SMB3 in one life, can clear SMB1 pretty consistently in one life, 120'd Galaxy 1 and 2, beat Cave Story's Hell, can beat Super Castlevania IV generally without continuing, beat all the NES Mega Men, no problem 120ing M64, got all cakes in Splosion Man. I'm not sure what I'm missing here. I finished Barnyard Blast on DS, that's probably the hardest game I've ever finished.
In terms of getting through the game on a bare minimum level, there's not much that's very difficult. There are no lives. If you continue on, you will finish the game. It's an easy game. I got hit plenty, though, it would really surprise me if anyone was careful enough with movements not to be. There are also level design situations (for example in Sweets Park's second half) where you end up falling in pits just to figure out if there's any hidden items down there. You will be hit.
If you didn't play for the Gold Medals, I'm not sure what to tell you. You can coin-feed a shmup in the arcade and finish it and that's "difficult", but you haven't proven anything by doing it. In a shmup the appeal is a high score and a low number of deaths, not completion. In Kirby's Epic Yarn, the appeal is the gold patches and the collectibles, not completion.
I would say I needed to play about 25% of levels again to get higher bead scores to get Gold. Several of the bonus levels were somewhat difficult.
Boom Boatyard took me four tries to gold,
Frigid Fjords took me four or five mostly because of the branching paths. In addition, I'd say I had to replay about 33% of the levels to get one or more unlockable that I missed. Some of this is due to branching paths and I just went the wrong way, some of it is because they were hidden in a nifty way.
The challenge missions from the people who move into the apartments... I'd say I finished about 80% on my first try.
Beadrix 14 (you can see this Let's Play fail it about 5 times in a row!) is probably the one that stands out to me as being difficult. I stopped at 96% completion, missing most of Mara's challenges and some of Buster's. I'm happy to go take photos of my progress to prove I'm not fibbing here.
I found the game significantly harder in co-op, because like NSMB Wii it's pretty easy to screw each other up even if you don't intend to. In addition, it's harder to get gold in co-op because it's more likely your ally will miss a jump due to the rubber band co-op camera.
It's an easy game. I think the people saying it's so pathetically easy that they 100%'d it backwards with their eyes closed while frying an omelette and being tickled might be exaggerating a bit. It's an easy game. It's easier if you don't go for the gold or the hidden items. It's made for kids. But as someone who is certified not shitty at platformers, I didn't find it so easier that it wasn't worth playing. It's definitely harder than the original Kirby's Dream Land or the DS Starfy, to put some stuff in context.