Definitely. I just hope it's not running CUDA..
Whats wrong with cuda?
Definitely. I just hope it's not running CUDA..
Tegra chip likely has a down clocked power saving mode for mobile since battery life needs to be considered.
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
Do we know the resolution of the screen? The Nintendo Switch site isn't loading for me because a bajillion people are probably trying to access it right now.
For it to be better than XB1, either
1) Nintendo has some VERY advanced technology to achieve an XB1 power on a tablet
2) It's priced ridiculously high
Both seem unlikely.
It's a vendor-locked alternative of a perfectly-capable open standard.Whats wrong with cuda?
For it to be better than XB1, either
1) Nintendo has some VERY advanced technology to achieve an XB1 power on a tablet
2) It's priced ridiculously high
Both seem unlikely.
Definitely. I just hope it's not running CUDA..
Yes. The wrong one.
Your posts don't make much sense to me.You know NV hw runs OpenCL as well, right? And that both APIs are largely interchangeable? But sure, 'the API designed specifically for NV GPUs' - this is what happens when you actively downplay OpenCL on your hw for generations on, just to have your proprietary API lock-in in a couple of industries. Now they have a CUDA trojan in the console industry as well. Just because they're determined to fight OpenCL to the end.
Are you all positive this is sub Xbox1 performance when zero specs have been released? We may be surprised to find this can be very comparable. I'm excited to know. Either way though, I'm pretty damn happy.
Apple, who have commissioned the most advanced mobile microarchitectures, has not surpassed the X1 in gaming performance... There is zero chance it'll top a X1.
No, I'm not saying that. NV desktop hw runs OCL. Switch will most likely not have that, erm, luxury.Your posts don't make much sense to me.
You are saying that it is a bad thing that NVIDIA is giving you the option to use the NVIDIA CUDA API on NVIDIA hardware? What?
Mind quoting me where I say I dislike NV?You can still use opencl if you dislike NVIDIA so much.
From what 'I've heard' (my dev screen in front of me) both APIs are doing the same. There's been times when OCL has been catching up and times when CUDA's been catching up. But NV are artificially keeping an old OCL version on their hw (1.2 when the rest of the world is at 2.0). Can you guess why?But personally, from what i have heard, CUDA is easier and nicer to use than OpenCL. (I had some experience with opencl but no cuda)
Apple, who have commissioned the most advanced mobile microarchitectures, has not surpassed the X1 in gaming performance... There is zero chance it'll top a X1.
So with these inferior specs, how are they going to convince third parties to invest time optimizing a port for this platform with wonky controllers and unproven online infrastructure when their money and time are better off spent developing PS4/XB1/PC versions with larger proven installbases and more flexible hardware?
Again, Nintendo is caught in the awkward position of being unattractive to the development of AAA third party games.
I get they announced a list of supporting third parties. They do that every gen to compensate their insecurities. But last time, it just ended up being mostly inferior ports until support died out.
Unless development costs on the platform are record low and accessible, I find it hard to imagine RDR2 or the next Battlefield coming to Switch.
Some 3rd told me they are moving PS4 titles to Switch. So that may suggest NVIDIA-powered Switch's spec.
I believe unconfirmed but Emily Rogers reported 720p
I'm pretty sure i've read the A9x is a better CPU than the mobile Jaguar used in the XBO and PS4
Zelda did look kinda rough framerate-wise when in portable mode.
They still have some time though.
I'm pretty sure i've read the A9x is a better CPU than the mobile Jaguar used in the XBO and PS4
That is interesting, but at a guess (given the author of the tweet) we're looking at Japanese developers targeting the Japanese market, and given Switch's likely domination of what's left of Japan's dedicated gaming industry, they may be willing to move games over even if it requires a significant downgrade in graphics.
You think they will ship an OpenGL driver but will dump OpenCL support? That sounds extremely unlikely.No, I'm not saying that. NV desktop hw runs OCL. Switch will most likely not have that, erm, luxury.
You keep saying the APIs are comparable but you obviously dont like the NVIDIA one...Mind quoting me where I say I dislike NV?
My personal experience with openCL was quite bad. I am not talking about performance, but ease of use.From what 'I've heard' (my dev screen in front of me) both APIs are doing the same. There's been times when OCL has been catching up and times when CUDA's been catching up. But NV are artificially keeping an old OCL version on their hw (1.2 when the rest of the world is at 2.0). Can you guess why?
PC = Beerus
Scorpio = SSJ God Goku
PS Pro = SSJ God Vegeta
PS4 = SSJ3 Goku
XBONE = SSJ2 Gohan
Switch = SSJ Goku
Wii U = Krillin
Yes.
keep in mind the portable side will probably be rendering at 720P and we know nothing of the docking unit yet.
For it to be better than XB1, either
1) Nintendo has some VERY advanced technology to achieve an XB1 power on a tablet
2) It's priced ridiculously high
Both seem unlikely.
He most certainly probably did, considering stuff like 'the video' showing people playing NBA2k17 with only one analogue and four buttons.
That is interesting, but at a guess (given the author of the tweet) we're looking at Japanese developers targeting the Japanese market, and given Switch's likely domination of what's left of Japan's dedicated gaming industry, they may be willing to move games over even if it requires a significant downgrade in graphics.
PUT THE RA RA IN
MOLLY AND CODEINE IN MY PHANTOM
I could offer you an avatar bet but that's be like taking candy from a baby. Also, where did you hear Switch runs OGL?You think they will ship an OpenGL driver but will dump OpenCL support? That sounds extremely unlikely.
I don't dislike it - I think it's redundant. An API whose sole purpose is to keep the developer locked in.You keep saying the APIs are comparable but you obviously dont like the NVIDIA one...
I've had bad experiences in more APIs than I'd care to remember. I (normally) don't attribute that to those APIs.My personal experience with openCL was quite bad. I am not talking about performance, but ease of use.
I just voiced an opinion, you asked questions, I responded. I'm done with this line anyway.To me it sounds like you are here to bash NVIDIA over their propriatry parctices (in some cases rightfully so) and not to discuss the Switch's HW... Maybe a separate thread would be a good idea.
SuperMetalDave64 and HappyNintendoFan.
Stay strong, you two. 'Cause it's gonna' be a rough week for you.
You think that the ports in the trailer are DX? Or a new nintendo exclusive api? Again, sounds very improbable to me. Too much work.I could offer you an avatar bet but that's be like taking candy from a baby. Also, where did you hear Switch runs OGL?
Nintendo Switch is powered by the performance of the custom Tegra processor. The high-efficiency scalable processor includes an NVIDIA GPU based on the same architecture as the worlds top-performing GeForce gaming graphics cards.
I don't think the controllers require any 'special' development, they seem fairly standard as far as inputs.
Local multiplayer has to be designed around accommodating multiple control options or choosing 1 or the other: tiny detachable 2-button controllers, or full dual analog input, or involving all 4 unit screens at once.
It's a lot more complex than what the PS4 and XB1 are doing.