Boss Doggie
all my loli wolf companions are so moe
More importantly, where is that first render of Link from? I thought it was Twilight Princess at first glance, but its not.
Smash 4
Is he a Tumblr meme or something?
no that's Sidon
More importantly, where is that first render of Link from? I thought it was Twilight Princess at first glance, but its not.
Is he a Tumblr meme or something?
It's not a backup, because your save becomes deleted from the first switch, it's just the ability to move a save over. So whether you have 1 switch or 1,000, you'll still only have 1 save.
I am just hopeful this is step one, with cloud saves being step two in 2018.
It's 720p. It's also very compressed (5 mbps bitrate)Uh, I didn't even bother uploading it yet tho? I'm saying it looked terrible playing natively on my Switch. No way it's 720p. 720p looks rough, but not that rough.
It's not a backup, because your save becomes deleted from the first switch, it's just the ability to move a save over. So whether you have 1 switch or 1,000, you'll still only have 1 save.
Bitrate. Low bitrate coupled with fast movement looks horrible. I have a few captures of Dolphin games on YouTube and while stuff like Goldeneye or Metroid Prime Look pristine and sharp on youtube, fzeroGX is full of blocky artifacts and looks absolutely horrible.Huh? I just tried recording a clip in Zelda, and it looked great? Night and day compared to Mario Kart. What gives???
Look at my last posts.Uh, I didn't even bother uploading it yet tho? I'm saying it looked terrible playing natively on my Switch. No way it's 720p. 720p looks rough, but not that rough.
What? That's horrible.
It's 720p. It's also very compressed (5 mbps bitrate)
I guess that makes sense. Still, pretty disappointing. That's a game that's that would be fun to take some clips of, but at that video quality? Yeah, no thanks.Bitrate. Low bitrate coupled with fast movement looks horrible. I have a few captures of Dolphin games on YouTube and while stuff like Goldeneye or Metroid Prime Look pristine and sharp on youtube, fzeroGX is full of blocky artifacts and looks absolutely horrible.
Ugh, I just noticed MK8D clips play with a lot of stutter for some reason. Both Zelda and MK8D get a 30 FPS recording, but while the Zelda one has proper frame pacing, the MK8D is a stuttery mess. Weird.
Check it out for yourself.
Yeah it looks like a normal 30fps for me.Ugh, I just noticed MK8D clips play with a lot of stutter for some reason. Both Zelda and MK8D get a 30 FPS recording, but while the Zelda one has proper frame pacing, the MK8D is a stuttery mess. Weird.
Check it out for yourself.
EDIT: Wait what the fuck, it's only stuttery if I play the video on the Switch. On PC/Youtube it looks fine. wat
Biggest things for me are pre-purchases/preloads, and being able to use my wireless headphones.
The recording feature is ok, but I do wish there were save backups of some sort.
Is he a Tumblr meme or something?
Wait, you can connect Bluetooth wireless headphones now? Does it work with the Apple airpods?
Wait, you can connect Bluetooth wireless headphones now? Does it work with the Apple airpods?
That would be a godsend if it works.
How is being able to record the moment that just happened rubbish? You'd prefer needing to plan 30 second in advance and hope you're about to capture something cool?
The "save transfer" is more like a profile transfer. It's only useful when you share a Switch with someone else and either you or them get their own later.
The limited video recording is likely due to it being stored in RAM and only saved to the SD later, instead of being constantly written to the SD in background. This is probably to avoid impacting the running game.
You don't... You press it to capture the previous 30 seconds..How are you supposed to play the game and hold the capture button at the same time?
Anyone tried the PS Gold headset? If it works it could bring a new life to my set!
EasyHow are you supposed to play the game and hold the capture button at the same time?
Yup, they work via USB in Docked Mode. It's awesome cuz now i have a wireless headset I can use for Docked Mode.
You don't... You press it to capture the previous 30 seconds..
I was curious about the claims that MK8 clips had less quality than other games, so I analyzed a clip from both games. They appear to be pretty much identical. (Left is Zelda, right is MK8)
Quality sucks tbh, but it is what it is. I guess they can optimise the RAM usage of the OS and maybe record at a sightly higher bitrate if it doesn't impact performance, or just use the extra RAM to store larger (longer) files. I sure hope so. This feature is currently in the "better than nothing" territory, it's kind of bad, but I'm still gonna use it a lot lol.
According to two sources speaking to Kotaku UK, the plan internally at Nintendo is for this feature to be expanded once a few conditions have been met. Nintendo wants to keep video capture limited to 30 seconds until all first-party software supports video capture, and third-party adoption of the system-level feature has been rolled out to a number of larger games making use of Nintendo properties. While any developer starting today could patch in support for video capture in their games, our sources say that Nintendo will be actively approaching developers who have made use of its characters (think Fire Emblem Warriors, Mario + Rabbids: Kingdom Battle) with a view to getting those games supported early. Adding support would be done via individual game patches, like the one seen today for Mario Kart 8 Deluxe.
Once those conditions have been met, and the feature has been shown to be functionally stable on consumer systems, the plan is to add options for larger recordings of one minute, three minutes, or five minutes. Selecting one of these larger recording slots would require you to allocate a larger amount of space for a rolling recording. This would be handled by a Switch firmware update, after which all games with 30 second video capture support would be able to make use of larger recording times without needing to repatch the individual game.
Seems about right for social media purposes.Analysed videos captured by the new record function in Splatoon 2. Here is what I could find out:
- H.264 codec for video
- AAC@128 kbps for audio
- 30 seconds of footage = 20 MB file
- video bitrate around 5 Mbps
- 720p resoultion
No need for additional RAM - are these things not implemented as rolling file chunks (maybe 1-2 seconds per file) that get properly assembled when you press save? The hardware itself can encode at better quality in real time perfectly fine (unless it's affected by the GPU clock), but it'll take it's toll on memory access bandwidth and battery life for the constantly rolling buffer.
Frankly it wouldn't cost them anything in realtime performance to do longer recordings either... it'd just take a long ass time to actually save it in the end (and need a large amount of cache space), and it's not exactly a speed demon as it is.
Why would anyone pick that bird thing? All he did was to play that same song over and over again.
It's almost certainly completely on the system level, with the only requirement from games being that they have a flag raised indicating they're record-able. Some publishers/developers prefer not to have shareable video clips (for whatever reason; it seems bizarre to me with the existence of capture cards). Nintendo, unlike Sony, has decided to make this an opt-in feature instead of an opt-out. The reason for this is unclear, especially given the news from Kotaku that Nintendo is trying to rush their partners to support the feature for their games; they're not really benefiting from this either. My only logical guess is that the framework for video capture wasn't really settled on until sometime recently, well after launch, and Nintendo wanted to avoid forcing already released games to support video capture. Had this been available before launch (or, more specifically, in the SDKs before games would've needed to go gold to make launch date), I think the story might be different.Weird that this isn't entirely on the system level.
Huh, sweet. I really didn't expect this. Nice to here 5 minutes, though; that's enough for entire Splatoon ranked matches. I've always been interested in analyzing my own play to improve in Splatoon, but I've never been able to justify buying a capture card. Perhaps I should invest in an SD card to avoid Twitter's awful compression.
Weird that this isn't entirely on the system level.