I think a lot of people want Nintendo to change as a console manufacturer, but not as a developer. Basically what a lot of people want is an Xbox or PlayStation that runs Nintendo software. I have a feeling we're never gonna get that as long as Nintendo is first party.
Yep, I read that as the ultimate, yet subtle form of port begging.
They basically do NOT want Nintendo out of business entirely, they want them to go third party.
They might keep trying until they get lucky with something so utterly ground-breaking it forces the entire rest of the industry to steer in their direction. I don't know if that's possible.
Neither do I.
But they've been extremely successful with Wii and DS, mildly with 3DS despite giganormous market scenario changes. I think they can do it again.
There's plenty of Nintendo games like that though! In fact, Nintendo games are more problematic for that as they seeming have some sort of ideological exception to difficulty settings, and they're extremely conscious of making their games accessible to the most casual gamer. Even the Nintendo games that provide a decent challenge for hardcore gamers demand you slog through hours of easy content before you get to the good stuff.
I think the key difference here lies in designing the experience as a whole.
Generally speaking, I believe that Nintendo aims for gentle learning curve, maybe with additional help (SuperGuide), so that both newbies and core gamers can enjoy a reasonable amount of enjoyment, but with the latter possibly going for the extra difficulty layer (additional, more challenging levels and/or objectives).
The cinematic games I'm thinking about sport a different structure because they are designed to offer a different kind of experience. By focusing on a movie-like approach they - intentionally! - leave less space for failures, you get a constant stream of interactive and non-interactive action, and possibly a compelling story too. Which is perfectly fine for what they want to accomplish.
Is this a "legit" form of gaming? Of course it is, the way I see it the problem is that this kind of gamedesign is cannibalizing the market. And that's not good.
Because in my opinion
any market dominance ultimately damage consumers by giving them less choice.
In a broader sense, I feel like there's nothing stopping a philosopy that values image quality over gameplay/core mechanics.
And, personally speaking, I am quite consistent in negatively judging this trend (there's a reason I love Nintendo, lol).
Of course there will always be exceptions but generally speaking this is how I see the market.