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Nintendo Wi-Fi Details from Craig-IGN

It doesn't require firmware upgrade -- every game that supports the WiFi Connection will have this software executable.

This is good news for those of us that have flashed custom firmware for homebrew development (no safety warning for me). I was wondering if I would have to get a second DS. Putting in a separate key for each game once is slightly annoying, but I'll probably just end up getting the dongle.
 
Is the software really not on the dongle? I thought for sure it was.
And can more than one DS play online with one dongle?

WE NEED DONGLE DETAILS!
 
olimario said:
Is the software really not on the dongle? I thought for sure it was.
And can more than one DS play online with one dongle?

WE NEED DONGLE DETAILS!
I also thought it sounded like the software was on the dongle. It was in a press release I believe that said you just stuck the dongle in, clicked ok to install it, and you were set to go.
 
olimario said:
Is the software really not on the dongle? I thought for sure it was.
And can more than one DS play online with one dongle?

WE NEED DONGLE DETAILS!

http://www.planetgamecube.com/specials.cfm?action=profile&id=576

PGC: What is the process of connecting to the Nintendo Wi-Fi network with a Nintendo DS and the USB Connector?

MS: First, you need to install the software that comes with the USB Connector in your computer. That will allow it to work as a software access point with your computer. Then, you need to access your wireless network connection feature in your Nintendo DS. On the Nintendo DS the AOSS button will appear. Press the AOSS button on the screen. That will automatically search for the AOSS enabled software AP. You then to go to the access point software and find the AOSS button and click your mouse. Once they see each other, it establishes the wireless connection automatically.

PGC: Will Buffalo support operating systems other than Windows XP?

MS: Yes, if you use Buffalo wireless routers/access points with AOSS feature to use with Nintendo DS. We support from Windows 98 to XP.

PGC: Does the USB connector automatically find drivers when plugged in? (Do you have to carry a CD if you take it to a friend's house?)

MS: In order to use the USB Connector, you have to have a PC. Therefore, if you install it on your laptop, you don't need to carry the CD, but you need to bring your laptop with you to your friend's house with the USB Connector. However, if your friend has a Buffalo AOSS enabled router/access point, you don't need to bring your USB Connector or laptop.
 
Spencerr said:
unfortunately... nope.

you'd have to go to your friends house with a the dongle, and a cd with software. It's a shame they didn't put the software on the dongle.

Thats kind of a bummer. Well a cd, dongle, and ds ain't too bad. :)

Too bad it isn't plug and play.
 
Unison said:
You can probably download the drivers from the internet, which you'd need to get online anyhow.

That's a good point. I know I carry around a 256mb flash drive on my keychain anyway, so it's not a concern for me.
 
maynerd said:
Thats kind of a bummer. Well a cd, dongle, and ds ain't too bad. :)

Too bad it isn't plug and play.


But that's the thing. If your friend already has an unsecured wireless network (like many I know) you can go to their house dongleless. Or, you can just go to one of the thousands of wi-fi hotspots Nintendo is setting up if you really wanted to. I'm loving me some future online playable from Nintendo :D
 
The CD thing ruins it. I was going to take Nintendo USB dongles to every establishment in town with free wireless internet access to help broaden the DS WI-FI NETWORK.
 
It would make sense for them to require the cd instead of having embeded drivers.. maybe that is one way they are keeping the cost down? Plus, the softAP program probably wouldn't fit internally on the key, so you'd need the cd anyway.

edit: The SoftAP is the program from buffalo that lets this "standard" wi-fi adapter act like an access point, and is probably too big to fit on internal memory in the key in the first place.
 
olimario said:
The CD thing ruins it. I was going to take Nintendo USB dongles to every establishment in town with free wireless internet access to help broaden the DS WI-FI NETWORK.

2-cover72.jpg


:lol
 
The DS has a MAC address.

You can find this MAC address out when you connect it to your wireless router.

You can then setup a filter in your router allowing that MAC address to connect without entering a key. This depends on your router though, and if you have a piece of turd wireless router you bought on the cheap because it had rebates (like me!) you proabbly don't have that option, or you have it and it won't work properly.



Does anyone know what sort of thingy it works with?
I'm running 802.11g, NOT mixed mode b/g.
I'm running WPA-PSK, NOT the traditional WEP crap.

(My passphrase is dogturds, which is a hell of a lot better than remembeirng some ungodly 64 or 32 character hex or ascii crap)

All I want is my Mario Kart!

I'd be willing to pick up the adapter just for the fuck of it, and to not have to fuck with any network shit EVER, be it on my router or my DS games. This router is a turd (D-Link DI-524 I believe, STAY AWAY FROM IT!!)
 
I'm still not sure that the dongle can't install w/o a disk. At least in xp. The other dongle that is similar to the Nintendo dongle didn't need a disk.
 
conker said:
The DS has a MAC address.

You can find this MAC address out when you connect it to your wireless router.

You can then setup a filter in your router allowing that MAC address to connect without entering a key. This depends on your router though, and if you have a piece of turd wireless router you bought on the cheap because it had rebates (like me!) you proabbly don't have that option, or you have it and it won't work properly.



Does anyone know what sort of thingy it works with?
I'm running 802.11g, NOT mixed mode b/g.
I'm running WPA-PSK, NOT the traditional WEP crap.

(My passphrase is dogturds, which is a hell of a lot better than remembeirng some ungodly 64 or 32 character hex or ascii crap)

All I want is my Mario Kart!

I'd be willing to pick up the adapter just for the fuck of it, and to not have to fuck with any network shit EVER, be it on my router or my DS games. This router is a turd (D-Link DI-524 I believe, STAY AWAY FROM IT!!)

you are an angry person.
 
That's why Appleseed was replaced with Dongleseed. But I am still holding out that that interview is some horrible translation. When the dongle was first announced, they said you just have to plug it in and it opens up a window on your computer.

CD installation, while not a big step, would kill the convenience aspect of it.
 
Ugh, if that crap is true about the dongle, forget it.

Windows-"Security Patch"-to-fuck-up-the-Nintendongle Get!
 
jedimike said:
I knew Nintendo couldn't get around this. They wanted an online network that anyone from 7yrs old to 70yrs old could figure out. It's just not possible.

One would think if you knew how to even set up WEP on your wireless router, you'd be able to enter the info for it on your DS. Most people don't know what WEP is and don't care, and just have their wireless wide open anyway. They'd never have to deal with it.
 
Mihail said:
That's why Appleseed was replaced with Dongleseed. But I am still holding out that that interview is some horrible translation. When the dongle was first announced, they said you just have to plug it in and it opens up a window on your computer.

CD installation, while not a big step, would kill the convenience aspect of it.


On windows XP it should detect it right away. I'm betting on win98 you'll need a cd.
 
on the subject of the DS and WEP/WPA, as others have said at least the touch screen will make entering your passphrase a bit more tolerable. I haven't even taken the PSP on my network with my 61 character passphrase. thank god for the unsecured networks surrounding my house.
 
conker said:
Ugh, if that crap is true about the dongle, forget it.

Windows-"Security Patch"-to-fuck-up-the-Nintendongle Get!

But microsoft is in cahoots with Nintendo in terms of the DS. Microsoft would of course want their Rare games online function to work.
 
borghe said:
on the subject of the DS and WEP/WPA, as others have said at least the touch screen will make entering your passphrase a bit more tolerable. I haven't even taken the PSP on my network with my 61 character passphrase. thank god for the unsecured networks surrounding my house.

I laugh at this complaining of passcodes. You know how many GameShark codes I put in for N64? Dayumn. Now that's a lot of characters :-p
 
Spencerr said:
I laugh at this complaining of passcodes. You know how many GameShark codes I put in for N64? Dayumn. Now that's a lot of characters :-p

Not to mention the number of characters people are typing right now bitching about it... :lol
 
Windows only? What about OSX? I don't want to buy a wireless router just for my ds, the dongle was supposed to be the perfect solution.

I need confirmation. Will the dongle work with Macs?
 
snatches said:
Windows only? What about OSX? I don't want to buy a wireless router just for my ds, the dongle was supposed to be the perfect solution.

I need confirmation. Will the dongle work with Macs?
if the buffalo dongle works (don't know) then this one will also.
 
borghe said:
if the buffalo dongle works (don't know) then this one will also.

Not necessarily. I'm pretty sure the cd is more than just drivers, and if the software doesn't work on macs, well, sucks to own a mac.
 
Spencerr said:
Not necessarily. I'm pretty sure the cd is more than just drivers, and if the software doesn't work on macs, well, sucks to own a mac.
doesn't osx have wireless builtin? the only thing besides drivers on the CD is likely wifi connectivity software for pre-XP Windows. If OSX already has wifi connectivity builtin all you need is the drivers. all of the AOSS stuff exists on the dongle I believe.
 
borghe said:
doesn't osx have wireless builtin? the only thing besides drivers on the CD is likely wifi connectivity software for pre-XP Windows. If OSX already has wifi connectivity builtin all you need is the drivers. all of the AOSS stuff exists on the dongle I believe.

From the whole cd thing I got the impression that's there's going to be a stupid little progam with the Nintendo Wifi Connection icon all over the place that lets you turn it on or off.
 
I am going to buy a dongle just so I can say, "It's my dongle," when people ask me what it is. Then I will yell dongle four more times.





DONGLE DONGLE DONGLE DONGLE
 
The system sounds great. Good thing they're adopting the same system across every online game. I'll be picking up the dongle just for the ease of use and since I would be able to load the drivers onto a USB drive and play using my school's computers.
 
I'll be getting the dongle too as I only have a wired router. Will I be able to us this dongle as an access point for other equipment as well? For example a PSP?
 
vitaflo said:
One would think if you knew how to even set up WEP on your wireless router, you'd be able to enter the info for it on your DS. Most people don't know what WEP is and don't care, and just have their wireless wide open anyway. They'd never have to deal with it.


Well no shit. I have a networking certification. I'm not worried about myself. I'm just saying one of the justifications Nintendo used for abstaining from going online was that it was too difficult for consumers.

As far as I can see, their answer for online gaming is no less difficult than Sony or MS's approach. In fact, I beleive it is more complicated.
 
Kobun Heat said:
Yeah, I did the same thing Craig did (jump out of the game's menu and poke around the Wi-Fi setup). There were four access points in the hotel, but I couldn't get any of them to connect :(

In any case, I have the embargo sheet here and the game in question isn't listed... so...


so no metroid prime hunters?
 
jedimike said:
Well no shit. I have a networking certification. I'm not worried about myself. I'm just saying one of the justifications Nintendo used for abstaining from going online was that it was too difficult for consumers.

As far as I can see, their answer for online gaming is no less difficult than Sony or MS's approach. In fact, I beleive it is more complicated.

The dongle is the answer to the ease of use part of the whole thing. That being said it is not the DS that is making going online more difficult it is the security that is. The more security you have on your wireless network the more stuff you gotta do on the DS. No security is easy as cake to get on.

But having to enter the WEP info for each game is a bit tedious.
 
maynerd said:
The dongle is the answer to the ease of use part of the whole thing. That being said it is not the DS that is making going online more difficult it is the security that is. The more security you have on your wireless network the more stuff you gotta do on the DS. No security is easy as cake to get on.

Ok, so Free and Easy Online were both answered, just not together, you have to choose. Gotcha. Hey, they stole that from MS, the power of choices!
 
I'm with the others that this is a bit of a letdown (although hopefully the actual online experience is still cool.) For the life of me I can't figure out why the network settings are saved in the cartridge and not the DS. Nintendo knew from the start that they would have to save network settings _somewhere_ - whatever price savings they gained by not reserving space on the DS, they lose several times over for every cartridge now. It's even more head-scratching than removing the headphone jack from the GBASP.

The dongle marketing is interesting, but again - the PSP already has support for AOSS in firmware 2.00 and it saves network settings on the PSP. With the PSP you only have to set up to connect to a dongle once per computer and your settings are saved; in that way it's a better dongle client than the DS, since with the DS every time you buy a new game you and all your friends have to go through the 15-30 second AOSS negotiation each before you can go online (I don't know if Nintendo's vesion of the Buffalo dongle will block PSP traffic though.)

In any case, Buffalo's dongle and AOSS has its ups and downs - it can really screw up the computer you are using it on and actually disconnect it from the network, since it has to install networking drivers. For example http://www.tomsnetworking.com/Sections-article126-page6.php:

"But the biggest problem for both AOSS and SES is that they don't play well
if you attempt to use them in computers that already have Broadcom-based adapters
installed. In the case of Buffalo's AOSS client adpater, we tested the latest
drivers on three laptops, and discovered that they will wreak havoc with pre-exisiting
Broadcom drivers. On one laptop, the Buffalo driver disabled the built-in Ethernet
(!) driver and Broadcom WLAN adapter. These problems were resolved by going
into Device Manager and re-enabling the disabled drivers."
 
jedimike said:
Well no shit. I have a networking certification. I'm not worried about myself. I'm just saying one of the justifications Nintendo used for abstaining from going online was that it was too difficult for consumers.

As far as I can see, their answer for online gaming is no less difficult than Sony or MS's approach. In fact, I beleive it is more complicated.

It is could be more complicated if they have a wireless router already that they've somehow figured out how to protect or had set up by their cable provider. If they don't have one, installing a USB device is about the simplest thing someone can do on a computer in terms of hardware. Using their dongle, it should go like this, based on what we know:

1) Pop in the cd
2) Plug the dongle in
3) Follow the instructions
4) Insert wi-fi compatible game card
5) Turn on DS
6) Start game
7) Go to Wireless Play
8) Press AOSS button
9) Wait
10) Play game
 
=W= said:
I am going to buy a dongle just so I can say, "It's my dongle," when people ask me what it is. Then I will yell dongle four more times.





DONGLE DONGLE DONGLE DONGLE

For some reason that statement goes with your avatar. :lol
 
Here we go folks:

UK 11 th January 2005 - Buffalo Technology, a global leader in the design, development and manufacturing of wired and wireless networking, storage and memory solutions today announced its patent-pending AirStation One-Touch Secure System (AOSS™) now includes SecureEasySetup™ software by Broadcom®. Both solutions are designed to offer customers a push-button approach to simplifying the installation of Wi-Fi equipment and effortless configuration of wireless security.

SecureEasySetup is implied in AOSS support too. Remember Nintendo's prior announcement with Broadcom before Buffalo? Well this explains it.

SecureEasySetup is, like AOSS, a network setup wizard that supporting devices can use to authenticate each other, even on networks with WEP/WPA enabled. This should be a catch all that will see absolutely NO configuration, not only for people who buy the dongle, but also those who buy other devices that use SecureEZ and/or AOSS if I'm right.

Those who don't have one of those products have to face this choice: do they wanna have an open network or not? If they want a secure network, then do they wanna delve into network settings for their many games? Or, do they wanna consider buying the dongle?

I've got an open network anyway. But if I didn't? I'd probably buy the dongle.

People can scan for open networks (simple - good for beginners), manually input network settings (more complicated), or buy the Nintendo USB adapter (super simple wifi. Excellent for beginners).
 
Instead of adding your router's WEP key to every DS game, just add your DS' MAC Address into your router. Problem solved.
 
You have to consider ... a year ago, Nintendo was staunchly anti-online and the best we could get from them was a "we might go online in 2-3 years" as per Mr. Miyamoto.

Now in less than a year, we've gone from that to being a few weeks away from enjoying Mario Kart online, Animal Crossing after that, and a pretty huge list of 3rd party support for Nintendo's online service to boot.

All things considered ... even if you have to type in a 13 key set of digits once for each game ... lets just say I'll take it.

The service itself beyond that sounds very nice.
 
jedimike said:
Well no shit. I have a networking certification. I'm not worried about myself. I'm just saying one of the justifications Nintendo used for abstaining from going online was that it was too difficult for consumers.

As far as I can see, their answer for online gaming is no less difficult than Sony or MS's approach. In fact, I beleive it is more complicated.

It's less difficult because they are offering one obvious solution for the technically inept majority.

With the PSP (for example) people have to think about what to buy. If you are technically inept then the choice of 100's of different routers and dongles is just a mass of confusion.
 
I'ts far from a deal breaker for me, but I have to say that a firmware update to include the online settings would be a much better idea. Setting up each game seperately is kind, er, dumb. Plus, it would be great opprotunity to make Pictochat online enabled, as it should of been from the get go. As it is, Pictochat is useless.

Here's hoping that the DS-2 and the Revolutions have online settings in firmware.
 
Here's a thought - maybe Nintendo didn't want to store network keys on the DS for security reasons.

If some dick slaps together an app to read the network settings off of the DS, and flashes it to a GBA cart, there's the potential for people to get your shit.

Games may be less susceptible to this because once you enter your information, each game can store it differently. One dick on the web won't be able to figure out each game's method of storing the information, AND, if problems do arise, encryption can be implemented on a per-game level.
Once you enter the info and settings, the game iwll probably just display it as "Home" "School" "Billy's House" and whatnot. Not letting you see the actual settings after they've been input. If you want to edit a location (changed your key?), delete it, and create it again. Again, this can all be changed on a per-game level.

Storing the info in a dedicated area of memory on the system makes it pretty vulverable, even if it is encrypted.

However, WHY would Nintendo give so much of a crap about security? Hell, the DS has RSA encryption. I don't know what, if anything, they're using it for. OMG microtransactions online? OMG subscription content? OMG possibilities?

It may have been a security-related thought. Adding a few extra KB of memory would add nothing to the size/cost/power used by the DS.

I just can't wait for people to start hacking around with it.
 
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