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Nintendo: Wii U's GamePad Is The Only Real Innovation This Console Cycle

Share button does nothing for me except waste a button. The game pad was just one of many errors that sunk the Wiiu right out of the gate. For me personally, my favorite additions this gen have been console streaming from the console, Sonys percentages on the trophies, and Spotify playing in the background on PS4 controllable from my phone. My least favorite other than Share buttons and the gamepad is snapping on XB1. Just an incredibly stupid thing made worse by the poor implementation of it.
 
I find the Gamepad really bulky and uncomfortable. It wasn't a good gimmick.

Don't really care about the Share button either.

The Kinect voice stuff is probably the must useful gimmick of the three consoles but that isn't very innovative.
 
Shareplay is the biggest thing for me right now. I want it to become a standard for video games. Steam adding it would be huge. The Wii U adding it would be incredible as well. It adds online multiplayer (for one friend, but that's better than nothing) for games that don't support it. It could work with Mario 3D World and DKC: Tropical Freeze and all these other games that don't support online co-op.

Rip it off, Nintendo.
 
and yet it's the only one where it's not a glorified afterthought
Remote play on VIta ( PS4 to vita ) destroy the Wii U in term of distance and lag.
EDIT : before someone quote this ( again ) , please read this
Post whatever shitty comic you like, nothing you will say or post will negate the fact that in order for it to have an adverse affect on gameplay while streaming you need other people to make that happen.

There are over 50 people streaming CS:GO right now on twitch with 4 viewers or less. I shouldn't even mention the more obscure games being streamed right now.

The fact that you need an audience doesn't change the way the feature work, or it's usefullness. Finding a stream with people in it is easy with the "live with playstation" app either on console or on your smartphone.
Don't like like it's not there because twitch has channels that aren't crowded.
Have you even tried to find a channel with it enabled ? it's freaking easy
 
But... offscreen play, second screen, asymmetrical multiplayer, all have been done before, even by Nintendo itself...

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The fact that you need an audience doesn't change the way the feature work, or it's usefullness. Finding a stream with people in it is easy with the "live with playstation" app either on console or on your smartphone.
Don't like like it's not there because twitch has channels that aren't crowded.
Have you even tried to find a channel with it enabled ? it's freaking easy

You're fundamentally misunderstanding my argument. I'm not arguing whether the feature works or not, I'm arguing about how much it changes gameplay. That claim (of it changing gameplay) is dependent on far too many variable factors to make a concrete case out of it.
 
Except remote play is better with a Vita than with the Wii U gamepad because you can actually be in a different fucking room and it'll still work.

The range is shit. I can remote play my Vita in a different state. I can't remote play my Wii U down the hall.

Yea there is that. Off TV play is nice n all...but I have remote played on my PS3 while at work. And it wasnt as good on PS3 as it is on PS4.

I gotta go with after-the-fact video saves (share button)...which the Wii U doesn't have, of course. Every time something funny happens, I hit that button and save the video. Now I have a hilarious archive of game bugs, funny physics and such.

I've been playing a Steam game the last few days, and it's crazy how much I miss that feature.

Gamepad is meh. The Wii U would be a better system without it.

I dont give the Share button enough credit. When something hilarious happens it is nice to be able to capture it. With social media being such a huge thing now....I dont see how Share features on XBO or PS4 are being dismissed.

Each console gen has innovation. I just dont agree with him in saying that the Gamepad is the only real innovation this gen.
 
It is. Nice attempt of reverse psychology, though; saying the GamePad is great in the title so people adopt a critical attitude while you actually just want to shit on it yourself.

AWat? Either he's completely delusional...or this generation has just really been lackluster on an originality basis and it's a meaninglessness statement. Super Mario Maker undoubtedly looks fantastic--and it really is a great use for the GamePad. But it's not a particulariy imaginative or daring use of it, and it came 3-years into the console's life. His other example is Star Fox Zero, which just made me sigh heavily.

But the GamePad works wonders for Mario Maker? I imagine using the stick for the drag and drop after 20 hours of using the touchscreen would be sickening.

Apparently the GamePad conrols are also vastly superior to stick controls in Splatoon's case, this should also go for Star Fox. People are just biased when it comes to aiming with the GamePad, that it really needs a competitive shooter to finally show people that it's not shit, is characteristic.

The GamePad makes Wind Waker a 30 % better game with simple things like item management and a map without having to pause the game, it would make Witcher 3 a 50 % better game.

Playing on the GamePad while you lay in bed or while your girlfriend is watching her shitty TV show is absolutely golden.

I usually hate this thing (uncomfortable, dumb shoulder button positions, cheap screen, forced when it shouldn't be, terrible battery) but even I see that the concept behind it is simply amazing..
 
Get em, Scott Moffitt. Fuck vr, fuck hololens, fuck the share button, fuck kinect2. It's all about duct taping a tablet to a controller.

Woah there nelly. Lets not get ahead of ourselves. Taping a large resistive DS-type screen to a controller. A fully functioning independent tablet slotting into another control mechanism is space-age stuff surely!
 
Woah there nelly. Lets not get ahead of ourselves. Taping a large resistive DS-type screen to a controller. A fully functioning independent tablet slotting into another control mechanism is space-age stuff surely!

Surely because you can stuff pointless huds on it or even use it to manage inventory, so innovative!
 
Remote play on VIta ( PS4 to vita ) destroy the Wii U in term of distance and lag.

Am I missing something or did Sony patch remote play so that it only lags by a solid 2 frames (which is what the Gamepad delivers)? Last time I checked, Eurogamer reported inconsistent performance from ~ 8-14 frames.
 
The quote is superfluous PR speak, you can't blame them. You guys are really taking a run with this.

I don't think some people here have even held or used a gamepad tbh. At the very least the nine-axis gyro controls have made it so that aiming accurately with a controller does not make me feel like a twat fiddling with dual analog. Talking 'bout Splatoon mostly, obviously.

Also stop comparing PS' Remote Play to the Gamepad streaming. For one, you don't need to use a Wi-Fi network for the Gamepad and it won't use up your broadband, that's the thing that makes it unique.
 
Remote play on VIta ( PS4 to vita ) destroy the Wii U in term of distance and lag.

It is physically impossible for the Vita to have less lag than the WiiU Gamepad when interfacing with its console. Completely different (and in the latter case specialized) technology, and the Vita cannot do 1:1 synchronous gameplay, it simply serves as a streaming hub.

The Gamepad uses a discrete and direct 5GHz communication protocol with the console, allowing it to produce game-to-pad overlap lagged with at most 2 frames. The Vita does not and cannot because it does not have that chipset built into it, it has to use an external hub as the mediator of the communication and data transfer which will introduce unavoidable signal lag.
 
It is. Nice attempt of reverse psychology, though; saying the GamePad is great in the title so people adopt a critical attitude while you actually just want to shit on it yourself.

Huh? The title was a quote from Nintendo.

But the GamePad works wonders for Mario Maker? I imagine using the stick for the drag and drop after 20 hours of using the touchscreen would be sickening.

Which I stated.

Apparently the GamePad conrols are also vastly superior to stick controls in Splatoon's case, this should also go for Star Fox. People are just biased when it comes to aiming with the GamePad, that it really needs a competitive shooter to finally show people that it's not shit, is characteristic.

Having an opinion doesn't make you biased, anymore than you're biased FOR the GamePad. And I've actually championed Splatoon's motion controls, but the Gamepad isn't alone in being able to offer that since the PS4's controller could do the same thing too.

I usually hate this thing (uncomfortable, dumb shoulder button positions, cheap screen, forced when it shouldn't be, terrible battery) but even I see that the concept behind it is simply amazing.

The concept isn't a terrible one. It's just that Nintendo's made terrible use of it, tacking on unneeded features, or making only incremental improvements not worthy of an entire controller. There is so much more they could be doing with the GamePad that they haven't.

Star Fox Zero's nearly identical view is a prime example of unimaginative use for the GamePad.
 
I don't think some people here have even held or used a gamepad tbh. At the very least the nine-axis gyro controls have made it so that aiming accurately with a controller does not make me feel like a twat fiddling with dual analog. Talking 'bout Splatoon mostly, obviously.

I'm more than a little sick of the OTT Splatoon gyro narrative. Aiming with sticks is absolutely fine, and the preferred method of many e-Sports level FPS and TPS console players. Vanquish was absolutely great on dual analog. As are so many other fast paced shooter titles. Lets not pretend theres some BRAVE NEW AGE for weird handed outcasts now Splatoon has released.

I got up to at least B- on ranked just on sticks for Splatoon and felt fine throughout. Hated the gyro controls. Only time I've ever liked gyro aim was on Vita with things like Killzone and it was just for correcting something with a little nudge for a headshot and I was doing that before the WiiU came out.
 
You're fundamentally misunderstanding my argument. I'm not arguing whether the feature works or not, I'm arguing about how much it changes gameplay. That claim (of it changing gameplay) is dependent on far too many variable factors to make a concrete case out of it.

I'm claiming that it changes gameplay . The fact that it doesn't change much is irrelevant.
"how much" is irrelevant.

Because you don't need to reinvent the wheel every generation.

I believe i've made my case clear. ok ?
 
I'm claiming that it changes gameplay . The fact that it doesn't change much is irrelevant.
"how much" is irrelevant.

Because you don't need to reinvent the wheel every generation.

I believe i've made my case clear. ok ?

How much is entirely relevant and there are many circumstances where you can start streaming and literally no one will be watching or commenting meaning there is no change in gameplay at all. Your case is flawed.
 
Am I missing something or did Sony patch remote play so that it only lags by a solid 2 frames (which is what the Gamepad delivers)? Last time I checked, Eurogamer reported inconsistent performance from ~ 8-14 frames.

It is physically impossible for the Vita to have less lag than the WiiU Gamepad when interfacing with its console. Completely different (and in the latter case specialized) technology, and the Vita cannot do 1:1 synchronous gameplay, it simply serves as a streaming hub.

The Gamepad uses a discrete and direct 5GHz communication protocol with the console, allowing it to produce game-to-pad overlap lagged with at most 2 frames. The Vita does not and cannot because it does not have that chipset built into it, it has to use an external hub as the mediator of the communication and data transfer which will introduce unavoidable signal lag.

I've said distance AND lag.

Please read the entire statement next time.
 
At the very least the nine-axis gyro controls have made it so that aiming accurately with a controller does not make me feel like a twat fiddling with dual analog. Talking 'bout Splatoon mostly, obviously.

You don't feel like a twat fiddling around with an 11" plastic pad? Like those schmucks taking pictures with their iPads?

It's better for aiming though, I'll give it that. :)
 
I assume Scott Moffitt lives happy in the Mushroom Kingdom.
Wii U's tablet is certainly the cause of Wii U's commercial suicide.
That prevented Nintendo to improve their main system power.
 
I'm more than a little sick of the OTT Splatoon gyro narrative. Aiming with sticks is absolutely fine, and the preferred method of many e-Sports level FPS and TPS console players. Vanquish was absolutely great on dual analog. As are so many other fast paced shooter titles. Lets not pretend theres some BRAVE NEW AGE for weird handed outcasts now Splatoon has released.

I got up to at least B- on ranked just on sticks for Splatoon and felt fine throughout. Hated the gyro controls. Only time I've ever liked gyro aim was on Vita with things like Killzone and it was just for correcting something with a little nudge for a headshot and I was doing that before the WiiU came out.

I'm just saying that that's my experience, and it's shared with many. Note how I said it " does not make me feel like a twat," you feel me? Surely it's been done before on handheld. 3DS has been doing it as well, but for it to be the main control method in a AAA shooter (let's consider Splatoon AAA), it's something more than just a gimmick. It's a brave move that paid off for them, hence it gets the praise it deserves.

You don't feel like a twat fiddling around with an 11" plastic pad? Like those schmucks taking pictures with their iPads?

It's better for aiming though, I'll give it that. :)

If anything having your hands further apart helps with moving it in space, very minor movements can give you the precision you need. It's way different from a capacitive tablet that you can barely get a grip on.
 
How much is entirely relevant and there are many circumstances where you can start streaming and literally no one will be watching or commenting meaning there is no change in gameplay at all. Your case is flawed.

So it cannot happen at all ?

OMG there are no changes the very second i start streaming , let's call the customer service !

please stop being disingenious
 
I'm more than a little sick of the OTT Splatoon gyro narrative. Aiming with sticks is absolutely fine, and the preferred method of many e-Sports level FPS and TPS console players. Vanquish was absolutely great on dual analog. As are so many other fast paced shooter titles. Lets not pretend theres some BRAVE NEW AGE for weird handed outcasts now Splatoon has released.

I got up to at least B- on ranked just on sticks for Splatoon and felt fine throughout. Hated the gyro controls. Only time I've ever liked gyro aim was on Vita with things like Killzone and it was just for correcting something with a little nudge for a headshot and I was doing that before the WiiU came out.

Strictly speaking, more degrees of freedom is better for precise motions. The Gamepad is a 9-axis gyro, meaning it has precision above and beyond any other contemporary hardware in the console space. The introduction of gyro aiming on top of dual stick control is simply more degrees of freedom to the end user's movement abilities (though still not perfect in Splatoon's case).

So while dual-stick is standard (and mind you, I prefer it as well because of inertia and a lack of practice), it doesn't prevent it from being physically inferior to the alternative.

Most people are, however, inert and refuse to change from what they are comfortable with.
 
Strictly speaking, more degrees of freedom is better for precise motions. The Gamepad is a 9-axis gyro, meaning it has precision above and beyond any other contemporary hardware in the console space. The introduction of gyro aiming on top of dual stick control is simply more degrees of freedom to the end user's movement abilities (though still not perfect in Splatoon's case).

So while dual-stick is standard (and mind you, I prefer it as well because of inertia and a lack of practice), it doesn't prevent it from being physically inferior to the alternative.

Most people are, however, inert and refuse to change from what they are comfortable with.

The irony for me is that the GamePad's innovation came at the cost of completely ending the wiimote line's. IR aiming (and PS Move in Killzone and Resistance) did feel like a more intuitive upgrade whereas waving the gamepad block around to control one axis simply doesn't. Sure you can train yourself up on anything, but the further away from any real life example a motion control mechanism gets, the bigger a mistake it feels.
 
While technically it existed in a primitive form on the DS (Nintendogs, DQIX, etc) the 3DS's streetpass feature is my innovation of choice this gen.
 
The irony for me is that the GamePad's innovation came at the cost of completely ending the wiimote line's. IR aiming (and PS Move in Killzone and Resistance) did feel like a more intuitive upgrade whereas waving the gamepad block around to control one axis simply doesn't. Sure you can train yourself up on anything, but the further away from any real life example a motion control mechanism gets, the bigger a mistake it feels.

There is no real waving, the gyro is extremely sensitive (hence 9-axis). You need only slightly tip the GamePad.

That being said, I was simply replying to your statement about the "Splatoon gyro narrative". That narrative is, strictly speaking, correct as it is, on a physical level, more accurate and more free.
 
It doesn't do a thing that the 3DS can't though, aside from better graphics. There's a reason there's not many games that use the gamepad in innovative ways-they've all basically be done on the DS and 3DS before.
 
Nah, it just means that any more effort put into attempting to make you understand a very simple argument is futile.

Your only agurment is : at some point nobody is watching your stream, so you can't use the feature where as i can use the wii U gamepad from the start.

Completling avoid the fact that you just need to wait for the chat to fill , or to invite friends or to be part of a community already, or the countless way to share your experience either with the PS app or by the PS4 console itself. ...

but hey .." many circumstances" is your denial of my "futile argument" ..

So please continue to post gifs...

Too much effort ? i thought so
 
and yet it's the only one where it's not a glorified afterthought

Where's the proof there? Its a requirement for all PS4 titles with some, like Destiny, going above and beyond to ensure the control scheme works with the Vitas control limitations. Further, what is the distance between the Wii U and Gamepad that is supported? I have remote played my PS4 in NY from Puerto Rico with the only hiccups being the hotel internet (was able to do Destiny bounties just fine).

Alas though, Sony didn't feature it as a crucial feature to sell PS4s nor Vitas. However, its an amazing bullet point that they continue to support having removed the 30fps limit a few months back. Not to mention its even better with PSTV as that is a wired connection compared to WiFi only on the Vita.

Even this guy from Nintendo admitted to less than compelling cases to sell people on the Wii U Gamepad with Mario Maker being the new game to trot out to show audiences how wrong they were. Or were you talking off screen play where both Sony and Nintendo show the same level of support. A bit confused.

I realize I'm replying hours later but: Nah. I've never once used the Share Button but I use the GamePad all the time.

Makes sense as one is the control scheme for the applicable console. Or do you mean off screen play?
 
The quote is superfluous PR speak, you can't blame them. You guys are really taking a run with this.

I don't think some people here have even held or used a gamepad tbh. At the very least the nine-axis gyro controls have made it so that aiming accurately with a controller does not make me feel like a twat fiddling with dual analog. Talking 'bout Splatoon mostly, obviously.

Also stop comparing PS' Remote Play to the Gamepad streaming. For one, you don't need to use a Wi-Fi network for the Gamepad and it won't use up your broadband, that's the thing that makes it unique.

Remote play has direct connect also. Wifi can be used in the home but direct connect is supposed to be the better option when near the console. I read conflicting reports from users...seems like YMMV thing.

Wifi is a must for connecting out the home.....which the Gamepad cant do. If i use Wifi for remote play in a house and far away from my PS4, but cant with a Wii U...

I think its a valid comparison. Off TV play with Gamepad seems better. Out the house...well it cant do it at all. Some even say in another room it doesnt work. Off TV play worked for me in the bathroom and the Wii U was in the room right next to the bathroom. Seems like another YMMV thing.
 
Your only agurment is : at some point nobody is watching your stream, so you can't use the feature where as i can use the wii U gamepad from the start.

Completling avoid the fact that you just need to wait for the chat to fill , or to invite friends or to be part of a community already, or the countless way to share your experience either with the PS app or by the PS4 console itself. ...

but hey .." many circumstances" is your denial of my "futile argument" ..

So please continue to post gifs...

Too much effort ? i thought so

I'm honestly amazed at how incoherent and irrelevant this reply is to my argument.
 
It doesn't do a thing that the 3DS can't though, aside from better graphics. There's a reason there's not many games that use the gamepad in innovative ways-they've all basically be done on the DS and 3DS before.
I have to agree. Duel screens and touch input is useful and it's nice to finally have them in the console space, but I already knew that because the DS taught me that. Even things like Splatoon's praised gyro aiming was already done on the 3DS. Miiverse would have been a better example for Moffit to bring up.
 
I miss the GamePad whenever I do something on another system that requires text input. Also for displaying and navigating menus and maps.
 
The irony for me is that the GamePad's innovation came at the cost of completely ending the wiimote line's. IR aiming (and PS Move in Killzone and Resistance) did feel like a more intuitive upgrade whereas waving the gamepad block around to control one axis simply doesn't. Sure you can train yourself up on anything, but the further away from any real life example a motion control mechanism gets, the bigger a mistake it feels.

Exactly.

I mean, it's a tired argument, ultimately pretty subjective towards personal taste, and I don't want to get too deeply into it all over again. But what fascinates me about the Wii Remote is the philosophy behind controllers being a physical bridge to virtual worlds. They are both the strengths and weaknesses behind what we can and cannot do virtually, and the means in which we let go of reality and allow ourselves to inhabit a virtual environment. Controllers are the communication tools we use to bridge those gaps, and I've always been fascinated by the different types (if experimental and unorthodox) tools techies create and how that changes our virtual interaction.

I think the GamePad is a fine device by its own merits. It feels nice to hold, buttons/sticks are comfortable and satisfying, and the secondary screen even at its most useless and unambitious still adds a little extra something over a standard single screen. It's an inherent improvement in almost all scenarios, a second display to feed data away from the main display for clarity, or provide new data entirely. It's great, and unless you're opposed to the general size from a comfortability standpoint, or a missing feature (which is not the screen's fault put the pad's design as a whole), it's a fantastic controller.

But motion based gyro controls (thinking Wii Remote+ here), with an additional gyro in the controller's other half, alongside IR pointer controls was a proper difference from a standard control pad which, even considering the added screen, the GamePad ultimately is. For me there's something inherently intriguing and exciting about software built exclusively for the Wii Remote+'s motion control functions and/or IR pointing, because it's potentially an experience not easily if at all replicable on a control pad, or supplementing like a second screen does. It's an individual, unique method of control in the same way a mouse and keyboard are.

And given a huge part of my love for video games and virtual worlds as a whole comes from the scope of diversity in play, design, hardware, and tools, something like the WiirRemote+ really stood out and, at least for me, helped individualise the Wii as its own very unique ecosystem and platform regardless of its strengths and faults relative to everywhere else. That's a proper innovation. And with the Wii U, GamePad as great as it is, that's what I miss the most.
 
According to Scott Moffitt, The Executive VP of Sales at Nintendo of America:



Wat? Either he's completely delusional...or this generation has just really been lackluster on an originality basis and it's a meaninglessness statement. Super Mario Maker undoubtedly looks fantastic--and it really is a great use for the GamePad. But it's not a particulariy imaginative or daring use of it, and it came 3-years into the console's life. His other example is Star Fox Zero, which just made me sigh heavily.

Source: http://mynintendonews.com/2015/08/1...-the-only-real-innovation-this-console-cycle/

Maybe not the only one, but the Vita emulating the off-TV aspect for PS4 (and now Xbox One streaming) you could see that nobody had this idea pre Wii U
 
Maybe not the only one, but the Vita emulating the off-TV aspect for PS4 (and now Xbox One streaming) you could see that nobody had this idea pre Wii U

So can you prove that MS and Sony copied the idea from Nintendo? Considering Vita, PS4, and Xbox One were all in production before the Wii U even released.
 
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