I know I was lazy and chose old shots of SMG but I'm not going to bother hunting down the best pics. One thing I wanted to say is that I absolutely LOVED the partly interactive, party passive intro from the original SMG with the town at night. The parts where the battleships are smashing the town and Mario is in the scene, have a pre-rendered CG-ish look to it, and I love it all. I really disliked the 2D-ish intro in SMG2 in comparison. Yeah it had its charm with the parallax scrolling and Bowser at the castle but it was shit compared to the original's intro. Anyway, I love SMG much more than SMG2 overall. I think it's the most fantastic product Nintendo has EVER created in terms of visuals, gameplay, music, joy, awe, and sheer delight.
Somewhat off-topic: Please understand that I was never a Nintendo fan or a Nintendo gamer in my life. I never owned a single Nintendo product until the SNES and Pilotwings in August 1991. I never owned a Nintendo handheld until I got the original fat DS in 2006. I have always, always been a SEGA fan, especially of their arcade games of the 1980s and 1990s. I'm not a fan of Sonic The Hedgehog though. I'm more a fan of their arcade games and the original 8/16-bit Phantasy Star RPG series (not PSO/PSU at all). I have always been most in love with SEGA's highend arcade games, from the Super-Scaler era (Hang-On, OutRun, AfterBurner, ThunderBlade, Galaxy Force) to the MODEL 2 era (Daytona USA, Virtua Fighter2, Sega Rally, Virtual On, Dead or Alive etc) to the MODEL 3 era (VF3, Scud Race, Sega Rally 2, Daytona USA 2, VOOT).
Super Mario Galaxy combines the high-end look of SEGA's arcade games with lots of geometry, perfect color and rock-solid 60fps framerate WITH Nintendo's deep imagination, artwork and gameplay. The graphics blow my mind even 3 years later, and even in the face of the HD consoles and massively powerful high-end PC cards.
Can you freaking,
freaking just imagine what EAD Tokyo could do with a Nintendo console that's say, 100x stronger than Wii, outputting in 1080p with 4xAA (or 720p with 8x AA for those sets that lack native 1080p), again 60fps, and possibly even 3D.
I forgot to mention that the original SMG also has, kind of, a Pixar-ish look to it. Even though technically, SMG and Wii are thousands & thousands of times weaker / below Pixar CG. Yet still, I clearly remember someone here on GAF saying that SMG has that look because of the solid 60fps framerate and more importantly, the LIGHTING.
So with a machine at least 100x the power of Wii (and don't think that's not possible for Nintendo in 2012, the AMD/ATI Radeon 4870 card (using a single RV770 GPU) from 2008 is just that, 100x more powerful than Hollywood in terms of floating point performance--Hollywood: 12 GFLOPs vs RV770: 1200 GFLOPS (1.2 TFLOPs)... Just think what EAD Tokyo could do.
/mini rant