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Nintendo Wii's best looking games

Effect said:
I finally connected my Wii with component cables last night. There was a noticeable difference for me when I played GoldenEye. I didn't expect it and it hadn't even dawned on me that the cables would allow me to select the 480p setting on the Wii. I never went into that section because I didn't have an HDTV when I got my Wii. Between the resolution and putting the screen into widescreen made the difference. I really want to go back and play a lot of my games now to see if there is a noticeable improvement. I didn't think there would be and maybe my eyes are playing tricks on me but I think there is a change.
Oh, I can tell when the Wii is setup to display in 480i and 480p. Everything is clearer in 480p.
 
One of the main benefits from component cables I have found is that the cursor feels much less laggy, feels much more sharp and responsive.
 
JimboJones said:
One of the main benefits from component cables I have found is that the cursor feels much less laggy, feels much more sharp and responsive.
That has nothing to do with using component cables. It's either a placebo effect or your TV is just doing less processing on component inputs.
 
This game is very representative of the Wii market.

Made by HeadStrong Games of HOTD Overkill fame, 3 years in development, great 3d engine, good use of motion controls, one of the top class licences (LOTR).

Nobody even knows it is out.
 
so i just finished this game..
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minus_273 said:
so i just finished this game..
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sure it looks pretty but i couldnt sit through that game, plays like ASS. if it played like an actual final fantasy and not just some stupid ooh lets throw things about and shoot at stuff i would like it.

poor combat system let the game down
 
jediyoshi - Where did you get such beautiful shots? Those look fantastic. Dolphin?

MYE said:
No. The port looks better
It does not. It is lacking effects which made the game look particularly unique. It's OK to prefer the simplified look of the Wii version, but its loss of certain effects is not really a matter of debate.

Again, that's no fault of the Wii.
 
dark10x said:
It does not.

It does


dark10x said:
It is lacking effects which made the game look particularly unique. It's OK to prefer the simplified look of the Wii version, but its loss of certain effects is not really a matter of debate.

Its lacking the shitty milk filter and it looks better because of it.
Simplified? I can actually see the pretty assets now without that bloomy, blurry-textured crap all over the screen.
 
Neo Child said:
sure it looks pretty but i couldnt sit through that game, plays like ASS. if it played like an actual final fantasy and not just some stupid ooh lets throw things about and shoot at stuff i would like it.

poor combat system let the game down
Nonsense.

The game was tons of fun.
 
dark10x said:
It does not. It is lacking effects which made the game look particularly unique. It's OK to prefer the simplified look of the Wii version, but its loss of certain effects is not really a matter of debate.
Additional effects doesn't necessarily make a game look better - whether or not Okami profits from the effect or not is a matter of debate.
 
Its lacking the shitty milk filter and it looks better because of it.
Simplified? I can actually see the pretty assets now without that bloomy, blurry-textured crap all over the screen.
Not that. The black lines were much more active in the PS2 version. Brushing past them literally made them briefly spill out into the textured area. It made the painted edges appear very alive. There were large pools of black ink that interacted with the rest of the image on PS2, but these become solid, static areas on the Wii (almost as if they are simply a part of the texture). The picture is just much less dynamic.

Additional effects doesn't necessarily make a game look better - whether or not Okami profits from the effect or not is a matter of debate.
What made it look better to you on the Wii then? I'm seriously not understanding this point of view.
 
The PS2 version does look a bit better but honestly the difference is nothing to write home about. In fact sometimes the PS2 versions looks washed out, Okami abused bloom a bit too much for its own good.

Wii version also has shorter loading times which is a godsend.
 
Okami looked good yet different on both platforms, the matter is SUBJECTIVE

But let dark argue about it for the next few pages, it should be totally entertaining...
 
Rafaelcsa said:
The talk in this thread is like going to a music forum filled with audiophile people talking about the difference between FLACs, 320 or 280 kpbs MP3s...

Ths situation couldn't be anymore different.
 
VAIL said:
Okami looked good yet different on both platforms, the matter is SUBJECTIVE

But let dark argue about it for the next few pages, it should be totally entertaining...
It's definitely subjective. Not arguing otherwise. Simply noting that the Wii version is lacking effects as a result of Capcom's unwillingness to share with the studio tasked in porting the game to the Wii.
 
dark10x said:
It's definitely subjective. Not arguing otherwise. Simply noting that the Wii version is lacking effects as a result of Capcom's unwillingness to share with the studio tasked in porting the game to the Wii.
Which is the pinnacle of fail.
 
I'm very fond of Darkside Chronicles' look. The environments and character models are very well-made overall, and I'd argue superior to Resident Evil 4. Might be the best looking RE game aside from RE5, REmake and Zero.
 
I'm going with the original Super Mario Galaxy. To me that looks like a 60FPS MODEL 3 SEGA arcade game, on MEGA steroids. I love how it looks and runs technically, as well as artistically.

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I have my Wii connected via component on my old 32" Panasonic tube television. It looks 10x better than when I had it connected to my HDTV. The games are much more vibrant and crisp. You have to realize that the Wii was made for SD televisions and thus should be played on them for maximum effect. If you have an old tube with component inputs lying around give it a shot and I guarantee you won't go back. ;)
 
dark10x said:
What made it look better to you on the Wii then? I'm seriously not understanding this point of view.

Substantially stronger color palette, increased sharpness due to the lack of excessive use of bloom and paper filter, widescreen support?


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TAS said:
I have my Wii connected via component on my old 32" Panasonic tube television. It looks 10x better than when I had it connected to my HDTV. The games are more vibrant and crisp. You have to realize that the Wii was made for SD televisions and thus should be played on them for maximum effect. If you have an old tube with component inputs lying around give it a shot and I guarantee you won't go back. ;)


My thoughts exactly. I used an old 32" Sony Trinitron 480p / 1080i tube television with component cables. It looked so much better than on my 26" 720p LCD HDTV.
 
dark10x said:
What made it look better to you on the Wii then? I'm seriously not understanding this point of view.
The colors looked way more blown-out on the Wii version without the paper filter. It comes down to whether you prefer that look or not.
 
camineet said:
i just noticed....that photo is not from the actual finished game!
The upper right part of the image requires the ice flower powerup and it's not in Gusty garden :lol
 
Mael said:
i just noticed....that photo is not from the actual finished game!
The upper right part of the image requires the ice flower powerup and it's not in Gusty garden :lol

Yeah that shot is old as balls.
 
I know I was lazy and chose old shots of SMG but I'm not going to bother hunting down the best pics. One thing I wanted to say is that I absolutely LOVED the partly interactive, party passive intro from the original SMG with the town at night. The parts where the battleships are smashing the town and Mario is in the scene, have a pre-rendered CG-ish look to it, and I love it all. I really disliked the 2D-ish intro in SMG2 in comparison. Yeah it had its charm with the parallax scrolling and Bowser at the castle but it was shit compared to the original's intro. Anyway, I love SMG much more than SMG2 overall. I think it's the most fantastic product Nintendo has EVER created in terms of visuals, gameplay, music, joy, awe, and sheer delight.

Somewhat off-topic: Please understand that I was never a Nintendo fan or a Nintendo gamer in my life. I never owned a single Nintendo product until the SNES and Pilotwings in August 1991. I never owned a Nintendo handheld until I got the original fat DS in 2006. I have always, always been a SEGA fan, especially of their arcade games of the 1980s and 1990s. I'm not a fan of Sonic The Hedgehog though. I'm more a fan of their arcade games and the original 8/16-bit Phantasy Star RPG series (not PSO/PSU at all). I have always been most in love with SEGA's highend arcade games, from the Super-Scaler era (Hang-On, OutRun, AfterBurner, ThunderBlade, Galaxy Force) to the MODEL 2 era (Daytona USA, Virtua Fighter2, Sega Rally, Virtual On, Dead or Alive etc) to the MODEL 3 era (VF3, Scud Race, Sega Rally 2, Daytona USA 2, VOOT).

Super Mario Galaxy combines the high-end look of SEGA's arcade games with lots of geometry, perfect color and rock-solid 60fps framerate WITH Nintendo's deep imagination, artwork and gameplay. The graphics blow my mind even 3 years later, and even in the face of the HD consoles and massively powerful high-end PC cards.

Can you freaking, freaking just imagine what EAD Tokyo could do with a Nintendo console that's say, 100x stronger than Wii, outputting in 1080p with 4xAA (or 720p with 8x AA for those sets that lack native 1080p), again 60fps, and possibly even 3D.

I forgot to mention that the original SMG also has, kind of, a Pixar-ish look to it. Even though technically, SMG and Wii are thousands & thousands of times weaker / below Pixar CG. Yet still, I clearly remember someone here on GAF saying that SMG has that look because of the solid 60fps framerate and more importantly, the LIGHTING.

So with a machine at least 100x the power of Wii (and don't think that's not possible for Nintendo in 2012, the AMD/ATI Radeon 4870 card (using a single RV770 GPU) from 2008 is just that, 100x more powerful than Hollywood in terms of floating point performance--Hollywood: 12 GFLOPs vs RV770: 1200 GFLOPS (1.2 TFLOPs)... Just think what EAD Tokyo could do.

/mini rant

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EAD's really good at squeezing power out of any hardware they have to deal with. I think the only other devs at a similar level are Naughty Dog, Criterion and Polyphony.
 
It really does suck that this game didn't play as good as it looked. It would have been a great game. The camera feature was the main reason why I powered through it. :lol

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Snuggler said:
whats going on in this pic

I hope those cats aren't attacking hiM!
They were just jumping towards him wherever he moved. I thought it was pretty hilarious so I took a screenshot.
 
Yay for Crystal Bearer pics. I had a blast with the camera feature myself...

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All shots captured during gameplay. I have so many of these stored on my wii.
 
ivysaur12 said:
Crystal Bearers... so much wasted potential :-\
I would have played this game but i could not kill the first dragon. The top part i was not able to hit it for two 3 hour session of play. I just could not play any more.
 
I enjoyed Crystal Bearer but it's in game camera was a real pain at times. Then the difficulty ramps up for that final battle out of nowhere it seemed. Still beat it in the end and I have gone back a few times to mess around. I think next year I might go back and replay it for the story as I did enjoy it. It did look pretty but I still think Square Enix was really stupid about how they released it. A few days after Christmas instead of during November and December so those buying presents would actually buy it as a gift. Overall I agree it could have been so much more even with keeping with the direction they decided to go in.

Final Fantasy Crystal Chronicles: My Life as King is a really nice looking game as well. That it's a WiiWare games makes it even better I think.
 
Mr_Brit said:
That has nothing to do with using component cables. It's either a placebo effect or your TV is just doing less processing on component inputs.
Progressive scan usually results in less processing than on interlaced? I'm guessing that whats going on?
 
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