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Nintendolife: Project CARS for Wii U cancelled

I really feel bad for this guy.

fvh8.jpg


Made a custom rig for the game awhile ago.
And that's why you don't do stuff like that
 
Now, by the same token, can't PS3/360 owners be just as mad? Or does that not count because it still came to a PlayStation and Xbox console?



I invested like $12 or something for an early build years ago, but they later said I'd only get a discount on the final game or something, so I didn't bother.


What is with this demagoguery?

If you didn't ask for a refund that's your decision to make. That doesn't mean other investors can't change their mind. Your attempt to paint this as selfishness by Wii U owners is asinine.
 
I say that because I'm working on my own Wii U port and it should be pretty clear in the beginning of porting what the situation is going to look like. From all the years they've been stringing people along, they should have known long before now what was going on there and acted accordingly. Porting my game to the Wii U so far has been a bit challenging, but I know good and well the game will run and it's only been a couple of months into the porting process. For them, it's supposedly been years. They should have known. So I'm not gonna believe that they're just now finding that out...unless they were never working on that version to begin with.

they probably had a small ass D-team toying with it
all the others where busy trying to get a PC sim to run on PS4/X1

I would really like to know how much they tried truthfully
just fess up no one here would crap on SMS if they came out and just said we were wrong to hype a Wii U version the hardware is just not strong enough for the kind of sim they had in mind for it

telling fans you are going to ride the buzz of the NX with a port of this is not a good thing after stringing them along for years
 
Lies, lies and more lies.

I have a Wii U, PC and PS4 and I was sooo hyped to play that game on Wii U. Not going to buy any version of it or any game from them!
 
I know it's really hard for some people here on NeoGAF to believe that there are others who don't care that much about graphics and 60 fps. But I'm one of those others. I care more about gameplay features, like gamepad utilization. Performance and graphics are a pretty minor factor in games to me.
If you have ever played a sim racer before and you care about the genre to any degree, you'd know that 'gamepad utilization' will never be anywhere near as important as the prescence of analogue triggers or a dedicated steering wheel. Likewise, it's one of the few genres where even I get militant over frame-rate, and I'll play 30FPS PC games with no issues in other genres.

You can't pull that 'gameplay > graphics' smokescreen where this title is concerned. The Wii U version wouldn't have stood up to the XBone version in either department.
 
they probably had a small ass D-team toying with it
all the others where busy trying to get a PC sim to run on PS4/X1

I would really like to know how much they tried truthfully
just fess up no one here would crap on SMS if they came out and just said we were wrong to hype a Wii U version the hardware is just not strong enough for the kind of sim they had in mind for it
Nintendo has some restrictions on WIP content, but they did briefly show the game running on the platform before the change to the new physics model and platforms and there have been numerous Wii U-specific code changes during that period, and after. The game was running on Wii U and actively developed, but the changes in the physics model and target platforms relegated it's support to a lower priority and much harder to attain.
 
I'm not really a racing game fan. But the times I've come across this game and seen anything about it, I could have sworn it was supposed to come to the PC and Wii U.
 
I agree, man. I played the hell out of that game, but they announced DLC right before the Wii U version came out then told the Wii U guys they weren't getting that content. I wanted those cars and the airport area. I went ahead and bought the game anyway, but I know folks who got the other versions for that extra stuff. The whole point of car games is to collect and drive cars. The Wii U version was missing out (much like Mass Effect), so yeah they put a lot of care in that version, but it was still inferior to the others.

yup EA man :(

Nintendo has some restrictions on WIP content, but they did briefly show the game running on the platform before the change to the new physics model and platforms and there have been numerous Wii U-specific code changes during that period, and after. The game was running on Wii U and actively developed, but the changes in the physics model and target platforms relegated it's support to a lower priority and much harder to attain.

pretty much all they had to come out and say, you just posted it
I would accept this early on when the code changed just drop the Wii U when they saw that things were moving in a different direction

Wii U's poor sales was a perfect excuse too, just come out and be clear
 
pretty much all they had to come out and say, you just posted it
I would accept this early on when the code changed just drop the Wii U when they saw that things were moving in a different direction
The problem is that, you aren't exactly show these things neither be transparent about some aspects regarding the technicalities of Wii U development. The parts they showed had to be taken down due to being just and just around the rules.
 
Wii U's corpse adds more flies by the day. Time to move on people.

Shame, though I didn't think they could achieve similar fidelity than the other versions, at least they could maintain a stable 30fps. I guess the profit gained by a Wii U version wasn't worth the cost of down-porting it.
 
If you have ever played a sim racer before and you care about the genre to any degree, you'd know that 'gamepad utilization' will never be anywhere near as important as the prescence of analogue triggers or a dedicated steering wheel. Likewise, it's one of the few genres where even I get militant over frame-rate, and I'll play 30FPS PC games with no issues in other genres.

You can't pull that 'gameplay > graphics' smokescreen where this title is concerned. The Wii U version wouldn't have stood up to the XBone version in either department.

I'm sorry that we are different people with different interests and priorities.

In the future I'll make sure to only enjoy games the way you enjoy them.

(P.S.: I play Gran Turismo with the face buttons. I'll make sure to stop playing it wrong next time since your way is the only way to enjoy video games)
 
I don't get the bit where a game you're eager to play releases on a console you own, and you deliberately wait for a version that was always going to be objectively inferior in every way.

Yea its confusing....an inferior version...but it has Gamepad features. Does that make up for what may have been taken out, downgraded? I guess thats a question for some to answer for themselves.

Said it before, but if SMS would have asked the question about continuing support for the WiiU (at the time the Q. came up for 360/PS30) yes or no, the WiiU version would have been dropped, because the backers did not want SMS to spend time on that version.


Having said that, it was so obvious that the longer the work on pCARS went on, the more time would be needed to get it to run on a WiiU (complete physics engine overhaul). Same time sales for system became more and more depressing, so return would be less. They must have seen that for a long time, just never had the balls to come out and tell the public (non backers) that. And as always the longer you keep delaying a tough decision, the bigger the backlash when you cannot run from it any more.

All this I agree with.

That's because the PS4 is a popular platform that doesn't have a prehistoric CPU, it makes far more sense.

I wouldnt have put it so bluntly...but yea...lol. I also read the devs saying how easy it was to go from PC to PS4/XBO. So adding them as targets wasnt all that complicated.

Maybe they really have been working on the WIi U version up until recently? Like I said, they might have been foolishly over ambitious but I don't get why people automatically assume something nefarious. If they were just going to string people along to raise funding and raise the games profile, why would they target Wii U hardcore sim racing fans? Hell the proposed existence of PS3 and Xbox 360 versions probably did a lot more for them from that angle, as those two platforms actually had a built in sim racing audience thanks to stuff like Forza and Gran Turismo.

I agree. Ppl need to look at this a lil more rationally.

NFS doesn't have anything more than minimal physics simulation. PCars is built around a relatively computationally expensive physics model. Even if the Wii U GPU could keep up (which I'll give it the benefit of the doubt and say it could at least manage at 720p), the CPU is woefully inadequate for the task. Chalking it up to 'lazy devs' is a lazy argument.

Perhaps Slightly Mad should have fessed up earlier once they realized that the Wii U was too underpowered to do justice to their game, but I really believe that they gave it a shot and threw in the towel to concentrate on platforms where the game would run (and sell) better. I'd hardly call the creators of such a well-crafted sim lazy, but I would call the hardware designers over at Nintendo uninspired and excessively conservative.

This is a post from Ian Bell at project Cars forum:

http://forum.projectcarsgame.com/sh...tendo-versions-of-pCARS-(some-wailing)/page14

The new tyre model uses two full cores of both PS4 and One. The WiiU has two full cores in total.

I want some to let this sink in for a minute.... But hey....they could still do a Wii U version....then hear complains about it being a gimped version. Or just lower standards for all other platforms....to fit Wii U in the mix.
 
Nintendo has some restrictions on WIP content, but they did briefly show the game running on the platform before the change to the new physics model and platforms and there have been numerous Wii U-specific code changes during that period, and after. The game was running on Wii U and actively developed, but the changes in the physics model and target platforms relegated it's support to a lower priority and much harder to attain.

I still hold that they knew this long time ago and when games kept getting pushed back they should have said so. On top of that, I don't ever remember there being any video of the Wii U version. There was supposedly one screenshot that people were passing around (maybe it was two), but it's been basically vaporware for a long time now. It would have been in their best interest to simply be upfront about what they were doing than to drag this out for this long. And even their "wait for next hardware announcement" statement is really BS. The whole thing is just kinda wrong.

To be clear, it's their game and they can do whatever they want, but the way this was handled didn't paint them in a good light. With all the competition going on these days, you'd think they'd be concerned about their reputation, but they seem to want to pass the buck and not take any responsibility for this.
 
They sold it to us as Wii U/PC project

Which then poofed into thin air as soon as they dropped PS360 and gained PS420. Come on, everyone should've expected the We 2's version to be dropped as soon as that "next-gen" announcement was made.
 
It's probably already asked in the previous 8 pages, but what if you backed the game and specifically the Wii U version at that? I suppose you get your money back, or..?
 
Can't say much about this since I had zero interest on this game (not a fan of realistic racing games tbh) But I feel bad for those that were looking forward to play this on Wii U damn it : /
 
Which then poofed into thin air as soon as they dropped PS360 and gained PS420. Come on, everyone should've expected the We 2's version to be dropped as soon as that "next-gen" announcement was made.

They should've just said then it was dropped. Waiting this long has only made things worse.
 
The problem is that, you aren't exactly show these things neither be transparent about some aspects regarding the technicalities of Wii U development. The parts they showed had to be taken down due to being just and just around the rules.

oh well the dream is over now at least

Sure, I still blame Nintendo for most of this shit anyway I doubt NX would not have trouble getting a decent port of this there will probably be a lot of shit NX can't do (I mean the home console not the handheld)

so at least this is over now, SMS please do not promise Nintendo fans games like this, we do suffer enough with our love for the Marios and Zeldas we buy shit hardware for
 
Just make a bad looking racer that plays well. At this point, we've all acknowledged that the graphics on the Wii U can't be on par with next gen due to it's weaker hardware, so it shouldn't be a stretch to make it look as good as a PS3 game (which is still not that bad).
 
I still hold that they knew this long time ago and when games kept getting pushed back they should have said so. On top of that, I don't ever remember there being any video of the Wii U version. There was supposedly one screenshot that people were passing around (maybe it was two), but it's been basically vaporware for a long time now. It would have been in their best interest to simply be upfront about what they were doing than to drag this out for this long. And even their "wait for next hardware announcement" statement is really BS. The whole thing is just kinda wrong.

To be clear, it's their game and they can do whatever they want, but the way this was handled didn't paint them in a good light. With all the competition going on these days, you'd think they'd be concerned about their reputation, but they seem to want to pass the buck and not take any responsibility for this.
Well, they didn't quite know it as the actual porting work was slowed after the march on the PS4/XBO/PC release started, though they did acknowledge some of the possible problems. From a production standpoint looking back with 20/20 hindsight you can see some troubling signs, but it was always on the backburner and they did go back to see if all the changes in the game could be fitted, which they did not, partly due to the physics model which became more complex than originally planned.

I whole-heartedly agree, that the communication wasn't good and it's easily what they should have improved, massively. Though, it certainly wasn't limited to just the Wii U version and they have since hired people and looked back to improve it. I also agree that the "looking for next hw" isn't a very good statement, it raises expectations without holding any value or responsibility, even if it's absolutely true in terms of not knowing what the real situation with the platform is.

oh well the dream is over now at least

Sure, I still blame Nintendo for most of this shit anyway I doubt NX would not have trouble getting a decent port of this there will probably be a lot of shit NX can't do (I mean the home console not the handheld)

so at least this is over now, SMS please do not promise Nintendo fans games like this, we do suffer enough with our love for the Marios and Zeldas we buy shit hardware for
I don't feel like you or anyone should blame Nintendo really, they still delivered a platform and SMS publically announced the version. The game evolved and the platform couldn't realistically support it anymore, but that's not Nintendo's fault anymore.
 
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.
 
I still hold that they knew this long time ago and when games kept getting pushed back they should have said so. On top of that, I don't ever remember there being any video of the Wii U version. There was supposedly one screenshot that people were passing around (maybe it was two), but it's been basically vaporware for a long time now. It would have been in their best interest to simply be upfront about what they were doing than to drag this out for this long. And even their "wait for next hardware announcement" statement is really BS. The whole thing is just kinda wrong.

To be clear, it's their game and they can do whatever they want, but the way this was handled didn't paint them in a good light. With all the competition going on these days, you'd think they'd be concerned about their reputation, but they seem to want to pass the buck and not take any responsibility for this.

ED when you can please share with us what you are porting to Wii U
glad to hear something is still coming to Wii U and not waiting for NX lol

at least you are not waiting for a new hardware announcement
 
You could never do that.

Do what, ask your money back? I understand that, but a Wii U version has been announced a long time ago and I suppose some people have been backing the game specifically for that version. And now they've backed a game they can't play.

I can't even be bothered by racing games in general, but these kind of problems are interesting.
 
I'm sorry that we are different people with different interests and priorities.

In the future I'll make sure to only enjoy games the way you enjoy them.

(P.S.: I play Gran Turismo with the face buttons. I'll make sure to stop playing it wrong next time since your way is the only way to enjoy video games)

It's just funny how you frame your preference as a gameplay > graphics type situation when a Wii U version of the game that's been released would excel at neither, relatively speaking, regardless of gamepad functionality... in 2015, a 20fps 720p sim racer with middling fidelity, missing features, and regressed physics models is something very, very few people would legitimately consider superior compared to its alternatives, on the sole grounds that they get to have a rear view mirror and speedometer on a second screen. If those are your priorities then personally I've honestly got no problems with considering your priorities misplaced.
Guys, there's nothing wrong with the Wii U hardware. Let's not start dredging up that stuff. This situation is 100% on the developers of the game. They knew what the Wii U hardware situation was and have for a long time, yet still went on with promoting the Wii U version That's on them entirely.
I don't disagree with this. This situation is entirely on the devs, I imagine they honestly wanted to put out a solid product for Wii U until the scope of the project got bigger than the Wii U's hardware could feasibly allow for, but their communication with backers in this regard has been poor at best and they should have done more to clarify the issues they had with getting Project Cars up and running in an acceptable state since years ago.
I honestly believe that they should release the game anyway. Polish it up a bit and release it. Sure, it may only be to save face, but it keeps that goodwill for the future.
but I doubt that releasing a poor or gimped Wii U version would have kept them any goodwill either.
 
Guys, there's nothing wrong with the Wii U hardware. Let's not start dredging up that stuff. This situation is 100% on the developers of the game. They knew what the Wii U hardware situation was and have for a long time, yet still went on with promoting the Wii U version That's on them entirely.

I honestly believe that they should release the game anyway. Polish it up a bit and release it. Sure, it may only be to save face, but it keeps that goodwill for the future.

ED when you can please share with us what you are porting to Wii U
glad to hear something is still coming to Wii U and not waiting for NX lol

at least you are not waiting for a new hardware announcement

Heh, my game... http://skullforge.omc-games.com.
 
Do what, ask your money back? I understand that, but a Wii U version has been announced a long time ago and I suppose some people have been backing the game specifically for that version. And now they've backed a game they can't play.

I can't even be bothered by racing games in general, but these kind of problems are interesting.

You could never back a Wii U version. The game was sold to backers as a PC project that would eventually be ported over to Wii U/360/PS3. The investors were promised a ROI and a PC version for their money, not a download code for a console version. They got that.
 
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