It's just funny how you frame your preference as a gameplay > graphics type situation when a Wii U version of the game that's been released would excel at neither, relatively speaking, regardless of gamepad functionality... in 2015, a 20fps 720p sim racer with middling fidelity, missing features, and regressed physics models is something very, very few people would legitimately consider superior compared to its alternatives, on the sole grounds that they get to have a rear view mirror and speedometer on a second screen. If those are your priorities then personally I've honestly got no problems with considering your priorities misplaced.
It's actually kinda impressive for how long you can keep missing the point.
I really feel bad for this guy.
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Made a custom rig for the game awhile ago.
I get lying devs and false advertising because of gflopsa<gflopsb?
Funny how that works.
It's actually kinda impressive for how long you can keep missing the point.
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.
If I told you I played platformers by smashing my face into a keyboard rather than using a controller, would you be happy to chalk that up to personal preference?I'm sorry that we are different people with different interests and priorities.
In the future I'll make sure to only enjoy games the way you enjoy them.
(P.S.: I play Gran Turismo with the face buttons. I'll make sure to stop playing it wrong next time since your way is the only way to enjoy video games)
You're right, they should have done a lot more to communicate the realities of the Wii U situation with their backers. It should have been fairly clear to them when the 360/PS3 versions were cancelled in favor of next gen hardware what kind of direction the Wii U version would be headed in, with its relatively meager hardware. This is all on SMS, the backlash is for the most part well deserved, and I do feel for people who were drawn in by the original pitch and hoped to ultimately play a high-quality Wii U release.I don't know how the Wii U version would be. It's not out. It'll never be out. I accept that. I accept that the developer has tried and I trust that they made the right decision because whatever they got wasn't up to par.
I think the advertising for this game has been scummy.
I participated in this thread just to explain why I would look forward to a Wii U version instead of a PS4/XBO version based on what has been said by the developer prior to cancellation.
And based on the stringing along of Wii U customers all this time, I would then feel justified in passing on buying the game on any other platform despite any interest there may have been on the title originally. If the Wii U version had simply been canned at the time of 360/PS3, this would not have been a problem for me.
Says the person who does not believe anything unless it is said in a press release. Surprised you believe that this game is cancelled. Could be that Nintendolife made it up, right?
As a matter of fact, nobody was promised to get a Wii U copy or port with their investment into the game. People need to read terms and conditions more carefully before putting in their money.
Everything I have been hearing about Slightly Mad just indicates to me there is poor management or something going on internally that is just not up to snuff for their longevity. Would not surprise me if 5 years from now the studio is bought out or they close down. Initially talking about a Wii U game and ensuring the development is going smooth for awhile, the bugs and glitches on Xbox One and PS4 (correct me if I'm wrong) at launch, and the immediate talk of a sequel with a playable demo just screams poor decision making. Slightly Mad needs to be thinking strategically about how they are going to make Project Cars a reputable brand in the racing sim genre.
I'm not sure if this perception is right so feel free to correct me! It just seems that particular market is just not suited for a lot of mistakes if you want to gather continual support and trust.
Expect the same thing to happen with Road Redemption, a game backed on Kickstarter by a lot of Wii U owners. The devs have done a terrible job communicating with their backers, leaving their own development forum a ghost town. Since the early access launch on Steam last year, they went completely silent, only showing up now and again in threads on the Steam forums. A lot of people had been messaging them on their own boards and their kickstarter page asking up a update on the Wii U version, which got absolutely no response. In May after months of silence, we got this update on Kickstarter:
PS4 & Xbox One, this was a Kickstarter for PC, Wii U and perhaps Xbox 360 if they received enough extra funds to reach the stretch goal after the Kickstarter ended. This obviously upset quite a few of us, who again messaged them on their boards and the Kickstarter page. Eventually we finally got a response on the status of the Wii U version from the devs on the Kickstarter comments section:
So yeah, i'm fully expecting to never receive what I backed for on Kickstarter
Well, they didn't quite know it as the actual porting work was slowed after the march on the PS4/XBO/PC release started, though they did acknowledge some of the possible problems. From a production standpoint looking back with 20/20 hindsight you can see some troubling signs, but it was always on the backburner and they did go back to see if all the changes in the game could be fitted, which they did not, partly due to the physics model which became more complex than originally planned.
I whole-heartedly agree, that the communication wasn't good and it's easily what they should have improved, massively. Though, it certainly wasn't limited to just the Wii U version and they have since hired people and looked back to improve it. I also agree that the "looking for next hw" isn't a very good statement, it raises expectations without holding any value or responsibility, even if it's absolutely true in terms of not knowing what the real situation with the platform is.
I don't feel like you or anyone should blame Nintendo really, they still delivered a platform and SMS publically announced the version. The game evolved and the platform couldn't realistically support it anymore, but that's not Nintendo's fault anymore.
If I told you I played platformers by smashing my face into a keyboard rather than using a controller, would you be happy to chalk that up to personal preference?
Regardless, if you cared about this game, owned an XBone, and still chose to wait for the Wii U version, I feel bad for you. You've missed out.
People who are really invested on racing sim genres couldn't give less of a shit about a wii u being shelved.
The talks of the sequel make a lot of sense considering their business model. Most developers start doing a sequel immediately after they've seen their first game is sucessful. It's publicly announced because in their case the public is the one investing.
Guys, there's nothing wrong with the Wii U hardware. Let's not start dredging up that stuff. This situation is 100% on the developers of the game. They knew what the Wii U hardware situation was and have for a long time, yet still went on with promoting the Wii U version That's on them entirely.
I honestly believe that they should release the game anyway. Polish it up a bit and release it. Sure, it may only be to save face, but it keeps that goodwill for the future.
Heh, my game... http://skullforge.omc-games.com.
as a Nintendo fan you got to blame them
I love Wii U games I love the platform, love the gamepad but this is not the only game missing the platform
SMS would not have to hide behind hype if the hardware was planned for this so always been extra salty about what I am missing as a Wii U owner
my PS4 is my first non-Nintendo platform had to get it but I still support Wii U ports where I can I just love that little box
like I said before I had no super love for sim-racers I love arcade racers a lot tho
a serious sim racer has been missing on Nintendo platforms so I thought pCars would have been perfect entry for me who really never go into those kinds of racers
for my PS4 I would need to invest in a decent wheel to jump in
I am loving Drivecars maybe I'll buy pCars when I get a wheel, investing in that would justify pCars on PS4 I don't have much money to throw around for this hobby IF Nintendo created hardware that could easily port Xbox/PS games I would not need two platforms I really can't afford it, but Wii U was killing me
so I have those reasons for why I never got into sim-racers because I can't really name a high end one that was huge on a Nintendo platform, that is why pCars was such a tease
SMS really sold a dream
Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.
I know the Wii U version isn't really going to matter in the grand scheme of all things. It will most likely be forgotten a week from now as it was pretty much expected.
What do you think about Driveclub's approach as putting out content and updates over the course of the game's life rather than announcing Driveclub 2? Or maybe comparing it to something like iRacing since I'm thinking a lot of sim-racing fans are on PC?
I think the Driveclub's approach is great, and it has one of the better season passes ever made. But that's kinda besides the point, isn't it? Project Cars 1 is still being worked on. It will still get more patches and it will still get more content. If it wasn't for the issues Driveclub had at launch, it would probably have a sequel being worked on right now and it would still get new content. You just wouldn't know about Driveclub 2 until they think it made sense to announce it. Project Cars devs announced PC2 so early because the investors are the public, the crowd. It makes sense.
Iracing has a nice business model that allows them to have constant delivery of great ammounts of new content, but it has also a limit in userbase because it's based on a subscription you have to pay every month. Entering such a market isn't easy, and most people aren't going to subscribe to two driving sim games at the same time.
I'm denying that they announced the U version as a marketing ploy.lol are you literally trying to separate the two? Are you saying SMS were forced to work on a Wii U version? Good lord. The fact that you're denying SMS used Wii U as an avenue to raise awareness of the project is hilarious.
Not if NX isn't competing with PS4.Project Cars 2 delayed to NX.delayed to NX2
See Solid Samus:I don't think if they matched Need For Speed Most Wanted U graphics people would get too upset
but to be honest I have to admit pCars would sell even worst than NFS:MWU if they went ahead
give the liars a break they were in a lose lose situation
And it's worth considering that it's not a sim racer, it doesn't have loads of advanced physics going on in the background, its most intensive element is its visuals and it was a game designed to run primarily on Xbox 360 and PS3. Porting over a game like that to Wii U doesn't pose quite the same challenge as designing a modern sim racer for that platform, I'd assume.
Nintendo supposedly showed the NX off behind closed doors during E3, maybe SMS wagered on that and got to see it?They don't even know what the NX is. It might be a handheld inferior to Wii U in power.
I'm sure they don't really care, this version was probably taken care of by a handful of nerds in the studio who couldn't really pull it off by themselves.
Anyway, without the support for at least a pair of pedals the controls wouldn't be ideal on the Wii U. This version was still my only reason to be interested in the game because of the promised use of the second screen. Time to forget that anything named "Project Cars" ever existed.
That's what Bell says, let me fetch my quotes from earlier:Maybe they really have been working on the WIi U version up until recently? Like I said, they might have been foolishly over ambitious but I don't get why people automatically assume something nefarious. If they were just going to string people along to raise funding and raise the games profile, why would they target Wii U hardcore sim racing fans? Hell the proposed existence of PS3 and Xbox 360 versions probably did a lot more for them from that angle, as those two platforms actually had a built in sim racing audience thanks to stuff like Forza and Gran Turismo.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=944946&viewfull=1#post944946We knew it wouldn't be feasible just a few weeks ago when none of our optimisations were working as we hoped they would. It's our fault, no one elses. Nintendo's CPU is actually very good. We just went nuts with the detail in the tyre model when we switched to next gen systems.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=945008&viewfull=1#post945008Our tyre model is saturating the WiiU's full compliment of CPU. There's not much left for anything else.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=945675&viewfull=1#post945675Not too late and no final decision has been made, but at this point, we really are looking to new hardware.Is it too late or too complicated to revert to the Brush Tire Model? I was already told by a WMD member at one point that the Wii U version might not share the STM with the other versions, that it might use the BTM instead. I applaud your commitment to equal physics across versions, but if cutting down the graphics isn't enough, a game with the BTM is better than no game at all, right? I still play and enjoy racing sims from yesteryear that lack the details of the STM, and I'm a stickler for physics.
Because they switched out parts of the simulation to more sophisticated models.What I didn't understand is that the Madness engine that SMS developed for both Shift and Shift 2 was apparently modified and upgraded for ProjectCARS development.
Now going along those lines, Shift 2 was visually one of the best looking racers for the PS3 / 360 gen, and something that doesn't seem outside of the scope of what the Wii U is capable of.
I don't think it would have been outside of possibility for the Wii U port at the time to basically be slightly better then what Shift 2 was alongside the new physics engine that was introduced in ProjectCARS.
Expecting something on the level as the PS4 and XB1 game was never a realistic goal, but get something that was better then SMS's last game they did would have fair expectation.
It's too bad that not going to happen now.
Also announcing ProjectCARS 2, very shortly after the official release of the first game. I will be cautious on any announcement from SMS in the future.
Surprised you believe any of this. Its all the lizardpeople indoctrinating you. You should turn off your pc immediately.
Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.
I'm denying that they announced the U version as a marketing ploy.
If the NX is a handheld, I'm going to laugh so much.Not if NX isn't competing with PS4.
Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.
S&C, this is ALL on the developer. They created this whole issue. If they had been upfront about what was going on from the beginning then we would not be having this conversation. They knew the realities of their porting situation and we didn't, yet they still told us the game was coming. Could Nintendo have released more powerful hardware? Sure. However, this is not the issue here. The developers knew the hardware situation a long time ago and still contended that the game ran well on the system and that it was powerful enough to do what they wanted.
Nintendo didn't have anything to do with that. The blame needs to be squarely on the developer where it belongs.
Sure did
Umm, ok. Enjoy life in your Nintendo bubble.
They are a business. Obviously, they should have handled this better. But releasing a shitty port would not only have made them incur more losses, it would have also further tarnished their reputation - probably more than the cancellation right now.
ED you got to admit it would be easier to nail developers like EA & Ubi when they pull shit like this on Nintendo fans if the hardware did not give them easy excuses
SMS really played me here, I see the lies but did it really have to be this way if Wii U had at least the power of X1
SMS should have dropped WiiU when they dropped PS3/360 they had on that PDF
so yeah they are to blame for the lies but in the end I am still a Nintendo fan and Nintendo does not do enough to protect us from shit promises like these from developers and publishers
they love to use the fans for clicks but hardly deliver, Nintendo has a lot to do with this
as fans we need to stop making threads for devs like these seriously Wii U fans did at least half the promotional hype for this title early on around here
damn shame
LOL. It sounds more like they made a genuine effort to get it run on inferior hardware and gave up.
A shitty down port was not on the cards because the devs have standards.
LOL. It sounds more like they made a genuine effort to get it run on inferior hardware and gave up.
A shitty down port was not on the cards because the devs have standards.
Surpriiiiiiiiise!
Been expecting this for ages.
I know it's a completely different game, but I really hope 90s Arcade Racer makes it. Any updates on this?
That's what Bell also said.We'll have no one else to blame but ourselves.
Wii U's power level has been known for awhile now. After all of these years, they should have an idea of on the systems limitations and thought of solutions to scales/rebalance.. or they simply could have just cancel it a long time ago. This could have been handled better. They also should have phrased, "awaiting announcement of new Nintendo hardware," a bit more carefully since the NX has been officially announced.
They didn't HAVE to write a physics engine that ate up 2 cores on the PS4/XBO.
Gotta love the gaming community, devs could slaughter all babies in a midsized town and gamers would still find a way to rationalize saying it was the mayor's fault or something.
Never disappoint gamers.