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Nintendolife: Project CARS for Wii U cancelled

Oh boy, another thread where we get to hear how WMD are great guys and how we were so deluded to take them at their word for the several years of talk about the Wii U build.

I'm just fine not giving these guys my money now, thanks.
 
It's just funny how you frame your preference as a gameplay > graphics type situation when a Wii U version of the game that's been released would excel at neither, relatively speaking, regardless of gamepad functionality... in 2015, a 20fps 720p sim racer with middling fidelity, missing features, and regressed physics models is something very, very few people would legitimately consider superior compared to its alternatives, on the sole grounds that they get to have a rear view mirror and speedometer on a second screen. If those are your priorities then personally I've honestly got no problems with considering your priorities misplaced.

I don't know how the Wii U version would be. It's not out. It'll never be out. I accept that. I accept that the developer has tried and I trust that they made the right decision because whatever they got wasn't up to par.

I think the advertising for this game has been scummy.

I participated in this thread just to explain why I would look forward to a Wii U version instead of a PS4/XBO version based on what has been said by the developer prior to cancellation.

And based on the stringing along of Wii U customers all this time, I would then feel justified in passing on buying the game on any other platform despite any interest there may have been on the title originally. If the Wii U version had simply been canned at the time of 360/PS3, this would not have been a problem for me.
 
It boggles the mind that SMS would do this to paying customers, even though I'm not surprised the game got cancelled. I wish that everyone could get reimbursement, but yeah...clearly not gonna happen. It's just an awful way to treat people, and that's what's so wrong about this. It's disgusting.
 
It's actually kinda impressive for how long you can keep missing the point.

Says the person who does not believe anything unless it is said in a press release. Surprised you believe that this game is cancelled. Could be that Nintendolife made it up, right? ;)


As a matter of fact, nobody was promised to get a Wii U copy or port with their investment into the game. People need to read terms and conditions more carefully before putting in their money.
 
I really feel bad for this guy.

fvh8.jpg


Made a custom rig for the game awhile ago.

lol what a fool.
 
Figures, I actually just wanted to see how it would work on the WiiU.

Guess I'm one of the dozen sales they lost with that cancellation.
 
I get lying devs and false advertising because of gflopsa<gflopsb?
Funny how that works.

I get that trying to shoe horn a next gen game into the low powered next gen WiiU given the likely return on investment was just not worth it for the devs.

It's actually kinda impressive for how long you can keep missing the point.

If you backed it and was looking forward to it then I can understand why you'd be hacked off. I'd be hacked off too.
 
Everything I have been hearing about Slightly Mad just indicates to me there is poor management or something going on internally that is just not up to snuff for their longevity. Would not surprise me if 5 years from now the studio is bought out or they close down. Initially talking about a Wii U game and ensuring the development is going smooth for awhile, the bugs and glitches on Xbox One and PS4 (correct me if I'm wrong) at launch, and the immediate talk of a sequel with a playable demo just screams poor decision making. Slightly Mad needs to be thinking strategically about how they are going to make Project Cars a reputable brand in the racing sim genre.

I'm not sure if this perception is right so feel free to correct me! It just seems that particular market is just not suited for a lot of mistakes if you want to gather continual support and trust.
 
I can't believe people are actually defending this scummy practice just because the console happens to be the "Weak" Wii U. I'd be willing to bet that this would cause a major stink if the console happened to be the PS4 or Xbone.
It's also quite bizarre how some are ridiculing others for wanting to play on a platform other than their own preferred one.
 
I find it hard to believe they could not get the game to run 20-30 fps with a resolution hit, makes you wonder if others start following the same routine to get out of making a wii u port. grr
 
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.

It is Nintendo's fault they decided to quit porting the game? Surely its not Simply Mad for even stating Wii U was a target platform from the beginning and not being transparent about development concerns until this year.
 
What I didn't understand is that the Madness engine that SMS developed for both Shift and Shift 2 was apparently modified and upgraded for ProjectCARS development.

Now going along those lines, Shift 2 was visually one of the best looking racers for the PS3 / 360 gen, and something that doesn't seem outside of the scope of what the Wii U is capable of.

I don't think it would have been outside of possibility for the Wii U port at the time to basically be slightly better then what Shift 2 was alongside the new physics engine that was introduced in ProjectCARS.

Expecting something on the level as the PS4 and XB1 game was never a realistic goal, but get something that was better then SMS's last game they did would have fair expectation.

It's too bad that not going to happen now.

Also announcing ProjectCARS 2, very shortly after the official release of the first game. I will be cautious on any announcement from SMS in the future.
 
I'm sorry that we are different people with different interests and priorities.

In the future I'll make sure to only enjoy games the way you enjoy them.

(P.S.: I play Gran Turismo with the face buttons. I'll make sure to stop playing it wrong next time since your way is the only way to enjoy video games)
If I told you I played platformers by smashing my face into a keyboard rather than using a controller, would you be happy to chalk that up to personal preference?

Regardless, if you cared about this game, owned an XBone, and still chose to wait for the Wii U version, I feel bad for you. You've missed out.
 
I don't know how the Wii U version would be. It's not out. It'll never be out. I accept that. I accept that the developer has tried and I trust that they made the right decision because whatever they got wasn't up to par.

I think the advertising for this game has been scummy.

I participated in this thread just to explain why I would look forward to a Wii U version instead of a PS4/XBO version based on what has been said by the developer prior to cancellation.

And based on the stringing along of Wii U customers all this time, I would then feel justified in passing on buying the game on any other platform despite any interest there may have been on the title originally. If the Wii U version had simply been canned at the time of 360/PS3, this would not have been a problem for me.
You're right, they should have done a lot more to communicate the realities of the Wii U situation with their backers. It should have been fairly clear to them when the 360/PS3 versions were cancelled in favor of next gen hardware what kind of direction the Wii U version would be headed in, with its relatively meager hardware. This is all on SMS, the backlash is for the most part well deserved, and I do feel for people who were drawn in by the original pitch and hoped to ultimately play a high-quality Wii U release.
 
Says the person who does not believe anything unless it is said in a press release. Surprised you believe that this game is cancelled. Could be that Nintendolife made it up, right? ;)


As a matter of fact, nobody was promised to get a Wii U copy or port with their investment into the game. People need to read terms and conditions more carefully before putting in their money.

Surprised you believe any of this. Its all the lizardpeople indoctrinating you. You should turn off your pc immediately.
 
Everything I have been hearing about Slightly Mad just indicates to me there is poor management or something going on internally that is just not up to snuff for their longevity. Would not surprise me if 5 years from now the studio is bought out or they close down. Initially talking about a Wii U game and ensuring the development is going smooth for awhile, the bugs and glitches on Xbox One and PS4 (correct me if I'm wrong) at launch, and the immediate talk of a sequel with a playable demo just screams poor decision making. Slightly Mad needs to be thinking strategically about how they are going to make Project Cars a reputable brand in the racing sim genre.

I'm not sure if this perception is right so feel free to correct me! It just seems that particular market is just not suited for a lot of mistakes if you want to gather continual support and trust.

People who are really invested on racing sim genres couldn't give less of a shit about a wii u being shelved.
The talks of the sequel make a lot of sense considering their business model. Most developers start doing a sequel immediately after they've seen their first game is sucessful. It's publicly announced because in their case the public is the one investing.
 
Expect the same thing to happen with Road Redemption, a game backed on Kickstarter by a lot of Wii U owners. The devs have done a terrible job communicating with their backers, leaving their own development forum a ghost town. Since the early access launch on Steam last year, they went completely silent, only showing up now and again in threads on the Steam forums. A lot of people had been messaging them on their own boards and their kickstarter page asking up a update on the Wii U version, which got absolutely no response. In May after months of silence, we got this update on Kickstarter:



PS4 & Xbox One, this was a Kickstarter for PC, Wii U and perhaps Xbox 360 if they received enough extra funds to reach the stretch goal after the Kickstarter ended. This obviously upset quite a few of us, who again messaged them on their boards and the Kickstarter page. Eventually we finally got a response on the status of the Wii U version from the devs on the Kickstarter comments section:



So yeah, i'm fully expecting to never receive what I backed for on Kickstarter

Oh lord. It's been so long that forgot all about this game. That bit of news doesn't sound too promising. I didn't back it, but I can feel your pain.
 
Well, they didn't quite know it as the actual porting work was slowed after the march on the PS4/XBO/PC release started, though they did acknowledge some of the possible problems. From a production standpoint looking back with 20/20 hindsight you can see some troubling signs, but it was always on the backburner and they did go back to see if all the changes in the game could be fitted, which they did not, partly due to the physics model which became more complex than originally planned.

I whole-heartedly agree, that the communication wasn't good and it's easily what they should have improved, massively. Though, it certainly wasn't limited to just the Wii U version and they have since hired people and looked back to improve it. I also agree that the "looking for next hw" isn't a very good statement, it raises expectations without holding any value or responsibility, even if it's absolutely true in terms of not knowing what the real situation with the platform is.


I don't feel like you or anyone should blame Nintendo really, they still delivered a platform and SMS publically announced the version. The game evolved and the platform couldn't realistically support it anymore, but that's not Nintendo's fault anymore.

as a Nintendo fan you got to blame them

I love Wii U games I love the platform, love the gamepad but this is not the only game missing the platform

SMS would not have to hide behind hype if the hardware was planned for this so always been extra salty about what I am missing as a Wii U owner

my PS4 is my first non-Nintendo platform had to get it but I still support Wii U ports where I can I just love that little box

like I said before I had no super love for sim-racers I love arcade racers a lot tho
a serious sim racer has been missing on Nintendo platforms so I thought pCars would have been perfect entry for me who really never go into those kinds of racers

for my PS4 I would need to invest in a decent wheel to jump in
I am loving DriveClub maybe I'll buy pCars when I get a wheel, investing in that would justify pCars on PS4 I don't have much money to throw around for this hobby IF Nintendo created hardware that could easily port Xbox/PS games I would not need two platforms I really can't afford it, but Wii U was killing me

so I have those reasons for why I never got into sim-racers because I can't really name a high end one that was huge on a Nintendo platform, that is why pCars was such a tease

SMS really sold a dream
 
If I told you I played platformers by smashing my face into a keyboard rather than using a controller, would you be happy to chalk that up to personal preference?

Regardless, if you cared about this game, owned an XBone, and still chose to wait for the Wii U version, I feel bad for you. You've missed out.

If that's how you like playing games and what you enjoy doing, then go ahead, do that. It doesn't affect my enjoyment in any way. What place do I have to tell you to not have fun with a video game the way you want? It's just a video game.

And yes, you are correct. I'll miss out. But I'm willing to accept that in place of giving them my money. I believe that is a fairly reasonable response to the situation.
 
People who are really invested on racing sim genres couldn't give less of a shit about a wii u being shelved.
The talks of the sequel make a lot of sense considering their business model. Most developers start doing a sequel immediately after they've seen their first game is sucessful. It's publicly announced because in their case the public is the one investing.

I know the Wii U version isn't really going to matter in the grand scheme of all things. It will most likely be forgotten a week from now as it was pretty much expected.

What do you think about Driveclub's approach as putting out content and updates over the course of the game's life rather than announcing Driveclub 2? Or maybe comparing it to something like iRacing since I'm thinking a lot of sim-racing fans are on PC?
 
Guys, there's nothing wrong with the Wii U hardware. Let's not start dredging up that stuff. This situation is 100% on the developers of the game. They knew what the Wii U hardware situation was and have for a long time, yet still went on with promoting the Wii U version That's on them entirely.

I honestly believe that they should release the game anyway. Polish it up a bit and release it. Sure, it may only be to save face, but it keeps that goodwill for the future.



Heh, my game... http://skullforge.omc-games.com.

that "Amazing Water" guy on miiverse is going to love this :)

keep us posted
 
I'm Shocked folks, SHOCKED

Maybe next time they won't promise things theycannot deliever and save us all the drama years later
 
as a Nintendo fan you got to blame them

I love Wii U games I love the platform, love the gamepad but this is not the only game missing the platform

SMS would not have to hide behind hype if the hardware was planned for this so always been extra salty about what I am missing as a Wii U owner

my PS4 is my first non-Nintendo platform had to get it but I still support Wii U ports where I can I just love that little box

like I said before I had no super love for sim-racers I love arcade racers a lot tho
a serious sim racer has been missing on Nintendo platforms so I thought pCars would have been perfect entry for me who really never go into those kinds of racers

for my PS4 I would need to invest in a decent wheel to jump in
I am loving Drivecars maybe I'll buy pCars when I get a wheel, investing in that would justify pCars on PS4 I don't have much money to throw around for this hobby IF Nintendo created hardware that could easily port Xbox/PS games I would not need two platforms I really can't afford it, but Wii U was killing me

so I have those reasons for why I never got into sim-racers because I can't really name a high end one that was huge on a Nintendo platform, that is why pCars was such a tease

SMS really sold a dream

S&C, this is ALL on the developer. They created this whole issue. If they had been upfront about what was going on from the beginning then we would not be having this conversation. They knew the realities of their porting situation and we didn't, yet they still told us the game was coming. Could Nintendo have released more powerful hardware? Sure. However, this is not the issue here. The developers knew the hardware situation a long time ago and still contended that the game ran well on the system and that it was powerful enough to do what they wanted.

Nintendo didn't have anything to do with that. The blame needs to be squarely on the developer where it belongs.
 
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.
Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.
 
And that's what you get when you release shitty low powered hardware as your next gen console. Well done Nintendo.

Not surprising coming from you, but Nintendo didn't put a gun to their heads and force them to make the game. Did you also blame Sony for the Skyrim 0 fps edition?
 
I know the Wii U version isn't really going to matter in the grand scheme of all things. It will most likely be forgotten a week from now as it was pretty much expected.

What do you think about Driveclub's approach as putting out content and updates over the course of the game's life rather than announcing Driveclub 2? Or maybe comparing it to something like iRacing since I'm thinking a lot of sim-racing fans are on PC?

I think the Driveclub's approach is great, and it has one of the better season passes ever made. But that's kinda besides the point, isn't it? Project Cars 1 is still being worked on. It will still get more patches and it will still get more content. If it wasn't for the issues Driveclub had at launch, it would probably have a sequel being worked on right now and it would still get new content. You just wouldn't know about Driveclub 2 until they think it made sense to announce it. Project Cars devs announced PC2 so early because the investors are the public, the crowd. It makes sense.

Iracing has a nice business model that allows them to have constant delivery of great ammounts of new content, but it has also a limit in userbase because it's based on a subscription you have to pay every month. Entering such a market isn't easy, and most people aren't going to subscribe to two driving sim games at the same time.
 
I think the Driveclub's approach is great, and it has one of the better season passes ever made. But that's kinda besides the point, isn't it? Project Cars 1 is still being worked on. It will still get more patches and it will still get more content. If it wasn't for the issues Driveclub had at launch, it would probably have a sequel being worked on right now and it would still get new content. You just wouldn't know about Driveclub 2 until they think it made sense to announce it. Project Cars devs announced PC2 so early because the investors are the public, the crowd. It makes sense.

Iracing has a nice business model that allows them to have constant delivery of great ammounts of new content, but it has also a limit in userbase because it's based on a subscription you have to pay every month. Entering such a market isn't easy, and most people aren't going to subscribe to two driving sim games at the same time.

I see, thank you for the insight :)
 
lol are you literally trying to separate the two? Are you saying SMS were forced to work on a Wii U version? Good lord. The fact that you're denying SMS used Wii U as an avenue to raise awareness of the project is hilarious.
I'm denying that they announced the U version as a marketing ploy.
Project Cars 2 delayed to NX.
delayed to NX2
Not if NX isn't competing with PS4.
I don't think if they matched Need For Speed Most Wanted U graphics people would get too upset

but to be honest I have to admit pCars would sell even worst than NFS:MWU if they went ahead

give the liars a break they were in a lose lose situation
See Solid Samus:
And it's worth considering that it's not a sim racer, it doesn't have loads of advanced physics going on in the background, its most intensive element is its visuals and it was a game designed to run primarily on Xbox 360 and PS3. Porting over a game like that to Wii U doesn't pose quite the same challenge as designing a modern sim racer for that platform, I'd assume.


They don't even know what the NX is. It might be a handheld inferior to Wii U in power.

I'm sure they don't really care, this version was probably taken care of by a handful of nerds in the studio who couldn't really pull it off by themselves.

Anyway, without the support for at least a pair of pedals the controls wouldn't be ideal on the Wii U. This version was still my only reason to be interested in the game because of the promised use of the second screen. Time to forget that anything named "Project Cars" ever existed.
Nintendo supposedly showed the NX off behind closed doors during E3, maybe SMS wagered on that and got to see it?
Maybe they really have been working on the WIi U version up until recently? Like I said, they might have been foolishly over ambitious but I don't get why people automatically assume something nefarious. If they were just going to string people along to raise funding and raise the games profile, why would they target Wii U hardcore sim racing fans? Hell the proposed existence of PS3 and Xbox 360 versions probably did a lot more for them from that angle, as those two platforms actually had a built in sim racing audience thanks to stuff like Forza and Gran Turismo.
That's what Bell says, let me fetch my quotes from earlier:
We knew it wouldn't be feasible just a few weeks ago when none of our optimisations were working as we hoped they would. It's our fault, no one elses. Nintendo's CPU is actually very good. We just went nuts with the detail in the tyre model when we switched to next gen systems.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=944946&viewfull=1#post944946
Our tyre model is saturating the WiiU's full compliment of CPU. There's not much left for anything else.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=945008&viewfull=1#post945008
Is it too late or too complicated to revert to the Brush Tire Model? I was already told by a WMD member at one point that the Wii U version might not share the STM with the other versions, that it might use the BTM instead. I applaud your commitment to equal physics across versions, but if cutting down the graphics isn't enough, a game with the BTM is better than no game at all, right? I still play and enjoy racing sims from yesteryear that lack the details of the STM, and I'm a stickler for physics.
Not too late and no final decision has been made, but at this point, we really are looking to new hardware.
http://forum.projectcarsgame.com/sh...ii-U-run-PCARS&p=945675&viewfull=1#post945675
What I didn't understand is that the Madness engine that SMS developed for both Shift and Shift 2 was apparently modified and upgraded for ProjectCARS development.

Now going along those lines, Shift 2 was visually one of the best looking racers for the PS3 / 360 gen, and something that doesn't seem outside of the scope of what the Wii U is capable of.

I don't think it would have been outside of possibility for the Wii U port at the time to basically be slightly better then what Shift 2 was alongside the new physics engine that was introduced in ProjectCARS.

Expecting something on the level as the PS4 and XB1 game was never a realistic goal, but get something that was better then SMS's last game they did would have fair expectation.

It's too bad that not going to happen now.

Also announcing ProjectCARS 2, very shortly after the official release of the first game. I will be cautious on any announcement from SMS in the future.
Because they switched out parts of the simulation to more sophisticated models.
 
Surprised you believe any of this. Its all the lizardpeople indoctrinating you. You should turn off your pc immediately.

Umm, ok. Enjoy life in your Nintendo bubble.


Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.

They are a business. Obviously, they should have handled this better. But releasing a shitty port would not only have made them incur more losses, it would have also further tarnished their reputation - probably more than the cancellation right now.
 
Gotta love the gaming community, devs could slaughter all babies in a midsized town and gamers would still find a way to rationalize saying it was the mayor's fault or something.
Never disappoint gamers.

I'm denying that they announced the U version as a marketing ploy.

They most certainly communicated that way, they must have been blind and deaf if they didn't see the anticipation for the U version.
They strung them along for all they're worth and this is the result.

Not if NX isn't competing with PS4.
If the NX is a handheld, I'm going to laugh so much.
 
Nintendo isn't to blame for their lies. I know the Wii U doesn't have a very big install base, but a shitty downport would have been better than nothing, after having promised a Wii U SKU for three years.

LOL. It sounds more like they made a genuine effort to get it run on inferior hardware and gave up.

A shitty down port was not on the cards because the devs have standards.
 
Eh it was expected, but that a lol statement from the studio head that this version has always been a "maybe." Buuuuuuuullcraaaaaaaap, they had hype this up for a while.
 
S&C, this is ALL on the developer. They created this whole issue. If they had been upfront about what was going on from the beginning then we would not be having this conversation. They knew the realities of their porting situation and we didn't, yet they still told us the game was coming. Could Nintendo have released more powerful hardware? Sure. However, this is not the issue here. The developers knew the hardware situation a long time ago and still contended that the game ran well on the system and that it was powerful enough to do what they wanted.

Nintendo didn't have anything to do with that. The blame needs to be squarely on the developer where it belongs.

ED you got to admit it would be easier to nail developers like EA & Ubi when they pull shit like this on Nintendo fans if the hardware did not give them easy excuses

SMS really played me here, I see the lies but did it really have to be this way if Wii U had at least the power of X1

SMS should have dropped WiiU when they dropped PS3/360 they had on that PDF
so yeah they are to blame for the lies but in the end I am still a Nintendo fan and Nintendo does not do enough to protect us from shit promises like these from developers and publishers

they love to use the fans for clicks but hardly deliver, Nintendo has a lot to do with this
as fans we need to stop making threads for devs like these seriously Wii U fans did at least half the promotional hype for this title early on around here

damn shame
 
Surpriiiiiiiiise!

Been expecting this for ages.

I know it's a completely different game, but I really hope 90s Arcade Racer makes it. Any updates on this?
 
Between this and Star Citizen I wonder if crowdfunding big games is going to take a hit. Say what you will about kickstarter indies, at least they come out.
 
Read this thread title as Project Surprise for Surprise U Surprised.

Pretty rubbish to go on about this for so long and then finally cancel it. Still, I didn't even really like playing it on PC (didn't have a wheel) and bearing in mind there is no wheel for Wii U, I can't imagine it would've been that fun to play.
 
Umm, ok. Enjoy life in your Nintendo bubble.




They are a business. Obviously, they should have handled this better. But releasing a shitty port would not only have made them incur more losses, it would have also further tarnished their reputation - probably more than the cancellation right now.

PC bubble. Let´s stay on topic here.
 
ED you got to admit it would be easier to nail developers like EA & Ubi when they pull shit like this on Nintendo fans if the hardware did not give them easy excuses

SMS really played me here, I see the lies but did it really have to be this way if Wii U had at least the power of X1

SMS should have dropped WiiU when they dropped PS3/360 they had on that PDF
so yeah they are to blame for the lies but in the end I am still a Nintendo fan and Nintendo does not do enough to protect us from shit promises like these from developers and publishers

they love to use the fans for clicks but hardly deliver, Nintendo has a lot to do with this
as fans we need to stop making threads for devs like these seriously Wii U fans did at least half the promotional hype for this title early on around here

damn shame

I guess I never look at it that way. Developers are responsible for what they say and do. I'll never understand why people cut them so much slack. These guys don't need any of that. They screwed up and have to take the heat for it. The problem here is we let these guys get away with it by giving them the benefit of the doubt and they know this.

All I know is if my company does something like this, I want people to run our asses over the coals. We'll have no one else to blame but ourselves.
 
LOL. It sounds more like they made a genuine effort to get it run on inferior hardware and gave up.

A shitty down port was not on the cards because the devs have standards.

Wii U's power level has been known for awhile now. After all of these years, they should have an idea of on the systems limitations and thought of solutions to scales/rebalance.. or they simply could have just cancel it a long time ago. This could have been handled better. They also should have phrased, "awaiting announcement of new Nintendo hardware," a bit more carefully since the NX has been officially announced.
 
LOL. It sounds more like they made a genuine effort to get it run on inferior hardware and gave up.

A shitty down port was not on the cards because the devs have standards.

More like the devs said "fuck it" to their statements for releasing on Wii U during development. That isn't "standards"; it's bad practice. You're supposed to plan for the minimum and in this case, it was a self-imposed minimum. They didn't HAVE to write a physics engine that ate up 2 cores on the PS4/XBO.

No, the Wii U hardware doesn't stand up to the PS4/XBO. But they said fuck off to their own requirements to run on that platform. Bad developer.
 
Wii U's power level has been known for awhile now. After all of these years, they should have an idea of on the systems limitations and thought of solutions to scales/rebalance.. or they simply could have just cancel it a long time ago. This could have been handled better. They also should have phrased, "awaiting announcement of new Nintendo hardware," a bit more carefully since the NX has been officially announced.

Why the hell would anyone want their stuffs on NX anyway?
I mean if you want the game that badly it's already on Steam/Ps4/xb1 and they pretty much burned any goodwill they had with people who were waiting for a WiiU version.
Let's be clear this far from the NX release the only potential customers for NX are WiiU/3DS owners.
Announcing a NX version is downright insulting to WiiU owners, especially considering we know nothing about it.
 
They didn't HAVE to write a physics engine that ate up 2 cores on the PS4/XBO.

At that point the devs should have come clean and said it's just not doable on the WiiU anymore. I don't know why they didn't announce a lot sooner.

Clearly at the beginning they thought they could do it and at least they gave it a try.
 
Gotta love the gaming community, devs could slaughter all babies in a midsized town and gamers would still find a way to rationalize saying it was the mayor's fault or something.
Never disappoint gamers.

I suppose that's one side of the coin.

On the other you have those who are legitimately upset superimposing all these emotional explanations over what is very clearly a simple business decision. "SMS betrayed us! They're lazy and not trying hard enough!"

It's baffling seeing emotional sentiments that are written with the scorn of a jilted lover over a business story that is a simple cost-benefit-analysis that didn't swing in Wii U's favor. This happens all the time and in every business sector.

And no it's not easy to hear for those let down by the cancellation. And PR messaging from the developer was justifiably lacking. But I can guarantee you this. It wasn't personal. It never is.

Seeing people get all emotional over it as though they were personally betrayed is just strange. I'm not saying one shouldn't be upset. But man, at least grow up a little and realize that business is business. Nothing more. Nothing less.

Project Cars in its current form on Wii U simply makes no sense.
 
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