randomengine
Banned
I did play Super Mario 64 on a Japanese N64 before it was released in the states. This was years before I took Japanese in college. I didn't know jack of what I was doing, but I was able to dink around in the courtyard and stumble into a world and mess around.
I guess to play devil's advocate a bit, Nintendo is very aware of each region's experience with a given game and allowing region-free gaming could open up some unintended consequences.
1. Someone returns Japanese-version of game to local "gamestop" type store. Kid buys that version and it becomes a problem for the store now. Maybe that is a problem resolved today, but I could see region mixing being a problem.
2. Let's say Tomodachi Life was available here (or let's go in the way back machine and do Pokemon). The potential for a game from region A ruining the experience of that game for people of region B is a real thing. If the American public was exposed to Pokemon or Tomodachi Life prematurely, it could have harmed the experience if Nintendo wanted to bring it to America with differences.
Cultures are different between the regions and I see an argument for region-locking as not spoiling a game experience by accidental exposure. The truth is though that people who are able to cross the cultural boundaries can in fact do that - by buying a separate console. I think the risks of cultural contamination are too strong to allow it. There may also be other business-related and boring factors at play here, but that is just my thinking on the subject.
I guess to play devil's advocate a bit, Nintendo is very aware of each region's experience with a given game and allowing region-free gaming could open up some unintended consequences.
1. Someone returns Japanese-version of game to local "gamestop" type store. Kid buys that version and it becomes a problem for the store now. Maybe that is a problem resolved today, but I could see region mixing being a problem.
2. Let's say Tomodachi Life was available here (or let's go in the way back machine and do Pokemon). The potential for a game from region A ruining the experience of that game for people of region B is a real thing. If the American public was exposed to Pokemon or Tomodachi Life prematurely, it could have harmed the experience if Nintendo wanted to bring it to America with differences.
Cultures are different between the regions and I see an argument for region-locking as not spoiling a game experience by accidental exposure. The truth is though that people who are able to cross the cultural boundaries can in fact do that - by buying a separate console. I think the risks of cultural contamination are too strong to allow it. There may also be other business-related and boring factors at play here, but that is just my thinking on the subject.