MadOdorMachine
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I often read that at some point in the 90's(people generally specify 1996-1998, with the arrival of the nintendo 64) Nintendo mysteriously stopped understanding players and caring about third party, but there is much more than just that.
A sort of divorce happened between Nintendo and players, who started caring more about Playstation and less about Nintendo.
As a teenager, i remmbered that the Gaming channel available on the satellite, Gameone, talked more about Playstation than Nintendo games. The N64 used cardridges and the limiations involved with this support, and Playstation could read music CDS which was a bonus. Playstation games also looked more mature and realist, and as a teenager i was fascinated by the games brought by Playstation, while Nintendo games looked like a bit behind.
Starting from that point, and until today in 2017, i have always been under the feeling that something was broken, and i cannot put an accurate word on it; Nintendo does produce consoles that can be successful and offer something different, but even so in many fields, there is that latent feeling that either they are behind either they fail to understand modern expectations.
Whether you agree or not with them, you often hear people complaining about Eshop's lack of competitivity, games bought that do not carry over and you have to buy again, lack of third party support.
Despite the success of their products, i have that impression that they cannot reach some sort of consensus or be as "mainstream" as other companies, and cannot help but associate this issue to the middle of the 90's.
As if, to be satisfied with them you need to be a fan, while to be satisfied with other console makers or on PC, you just need to be a customer.
But then, there are people who argue that there is a bias against Nintendo running in the industry and among medias, which makes us less forgiving with Nintendo than we are with their competitors.
Where is the truth in those perceptions and is there a schism that is still not fixed between Nintendo and players?Why do i often read that Nintendo's problem is that his fans do not support third parties? I think i never read that Sony's biggest problems are ps4 owners.
I think there's a misconception of Nintendo and their relationship with third parties during the N64. Nintendo clearly cared that they lost so much third party support during the N64 era or else they wouldn't have done what they did with GC. During the GC era, they tried really hard to meet the demands and expectations of third parties, but there was no stopping the PS2. It had too much momentum.
If you weren't around during the N64 era or were too young, this might be harder to understand, but Nintendo designed the system with gaming in mind. Everything about it from the chipset to the controller were all designed to appeal to the player. It was an amazing moment in gaming history that I don't think has been repeated since. Its really difficult to express the sense of awe people had seeing and controlling Mario in a 3D world for the first time. I don't even think VR reaches this level. In a lot of ways, the N64 was ahead of its time. There was nothing on PS1 or Saturn that came close to replicating the experience you had on N64.
Probably the biggest problem with the N64 were price of the cartridges, but it's important to note that cartridges (and solid state) has a lot of advantages over discs. Nintendo claims that LoZ - OoT wouldn't have been possible to make on N64 had they used CDs as the storage format. In addition, although CD's had more storage capacity and were cheaper to manufacture, the disc drives were expensive at the time and likely would have raised the cost of the system from around $250 to $400.
It's true that PS1 had more third party support than N64, but this didn't necessarily translate into better quality. It could also be argued that western third party support was better on N64 than PS1. Sony also had great marketing at the time that really painted Nintendo in a negative light and still affects them today. Although people no longer label Nintendo as "kiddy" there is still a stigma against them. Despite all of this, it could be argued that the first and third party games on N64 were more influential to the industry than what was on PS1 or Saturn.
So, I don't think it's accurate to point to the N64 era or GC era as the time when Nintendo stopped understanding gamers because when you look at these two systems and Nintendo's policies at the time, there is a lot of the evidence that shows they actually did care. In my mind, the era that Nintendo actually stopped understanding the market was with the Wii. As far as the controller goes, they had a great idea with the Wii remote and nun-chuck, but the completely abandoned the idea of competing with other technology, mainly graphics and online infrastructure. It's such a drastic change in direction, that I think it's pretty apparent if one looks at all the facts. They also either failed or didn't care about what the consequences would be with third parties due to these decisions. The fact that they have stuck with it this philosophy again with the Switch is truly mind boggling to me. At least with the Switch, they have left themselves with more room to maneuver and adapt though, so it's possible they could still turn things around. As it currently stands, I'm not convinced that the Switch will be a long term success, but time will tell and like I said, at least now they have options due to the architecture they chose to use.