Weltall Zero
Member
It's not just that they're innovative, it's that even when they're doing "more of the same", that "same" is wildly different from other companies' AAA games.
If you find the notion of Nintendo being innovative to be "infuriating", take a step back and evaluate your life.
They're trying but recently without success.
I think calling a game liek Splatoon innovative is pretty laughable, by that standard every other game would be innovative. A few fresh game mechanics aren't innovation.
I think that's a bit reductive. They do make quite a few platformers, but a lot of the mechanics in their games are innovative. Anyway, in the last 10-15 years they've:
-pioneered second screen gaming
-pioneered motion control gaming
-pioneered touch/stylus gaming
-pioneered baked-in social communities in console gaming with Miiverse
I mean, we can talk about individual games. Pikmin, Pushmo, 3DW, Splatoon, Nintendo Land, Skyward Sword, Luigi's Mansion: Dark Moon...to name just a few. All of those innovate within the space of their respective genres. You cannot find other games with the same gameplay.
I think for innovation in gaming they did a lot of good and bad thing for sure.
Put the point i join you is how generic and copy paste most of main series game are... and they still sell like hotcake and get praise by most people at release... and people get exited for only minor upgrade. But i think it's more a fanboy thing then anything else (happen with sony and microsoft too so), i don't want to start a war about this.
Super Mario Maker, unique ?..... little big planet 7 years ago ? You're right for splatoon, it's quite unique...
They have to plaster some new power up all over the boxarts of these titles because there's so little else to differentiate them.
Yet somehow, they always get a pass, and that's kind of infuriating to me.
Tell me you didn't think New Super Mario Bros. U was a reskinned version of the Wii game when they first revealed it...
Well, I do think Nintendo offers a wider spectrum of games than most other AAA publishers. They make small, quirky titles like Pushmo/Pullblox, Steel Diver: Sub Wars, and Rusty's Real Deal Baseball; mid-tier titles like Kirby and the Rainbow Curse, Art Academy, Style Savvy/Style Boutique, Nintendogs, NES Remix, Pokemon Rumble; and even among their AAA-tier offerings, their diversity isn't bad: Nintendo Land, Pikmin 3, Nintendo Land, Super Smash Bros, Wii Fit U, all very diverse games.
You could say alot of this isn't innovative, but it certainly is diverse.
People criticize Sony for grinding with Uncharted, and Microsoft for doing that with Halo, Gears, Forza etc., but Nintendo does the exact same thing with Mario and Zelda. Yet somehow, they always get a pass, and that's kind of infuriating to me.
I always find it funny how people complain about AAA studios doing the same thing over and over while ignoring that, 1, Nintendo is technically a AAA developer and 2, they do the exact same thing! Tell me you didn't think New Super Mario Bros. U was a reskinned version of the Wii game when they first revealed it, and I'd say you were lying. People criticize Sony for grinding with Uncharted, and Microsoft for doing that with Halo, Gears, Forza etc., but Nintendo does the exact same thing with Mario and Zelda. Yet somehow, they always get a pass, and that's kind of infuriating to me.
A few fresh game mechanics aren't innovation.
Sometimes i feel a lot of people on gaf are "infuriated" just because Nintendo still exists
ONly if you're talking about huge game changing innovations that have broad industry aspects. But that's not the only type of innovation that exists. innovation csn be putting a new and exciting twist on an old concept, doing something that's been done before in a new way, etc. Being innovative and iterative aren't necessarily mutually exclusive, because by that logic, pretty much nothing is ever innovativeseems like most people here are using the word "innovation" wrong.
The last real innovation on the entire Games Market was Dual Screen Gaming and Motion Gaming, everything else is everything but not innovative.
To be honest there was no Gaming Innovation in the last 8 Years from all three.
Nintendo used to be innovative (till WiiU and 3DS happend)
Sony was never innovative (realy never)
MS Kinect was innovative.
But common i don´t remember any game that was innovative. Every thing in the last Years only add something small to the old formulars.
And look at the PS4, People realy don´t want innovation.
This is probably the best example of OP's qualm. Mario Maker is not "unique". Level builders have been done for a decade if not more. Sure it has its own spin on it, but the emphasis fans put on that being "the Nintendo innovation touch" is obnoxious and wildly overstated.
How are any of them innovative? Splatoon is just a TPS. Mario Maker is the same old 2D Mario with levels people now can make themselves, level creation? Already done by LBP. Nintendoland is a collection of minigames.
Ocarina of Time had a huge emphasis on time travel
This is probably the best example of OP's qualm. Mario Maker is not "unique". Level builders have been done for a decade if not more. Sure it has its own spin on it, but the emphasis fans put on that being "the Nintendo innovation touch" is obnoxious and wildly overstated.
seems like most people here are using the word "innovation" wrong.
The last real innovation on the entire Games Market was Dual Screen Gaming and Motion Gaming, everything else is everything but not innovative.
To be honest there was no Gaming Innovation in the last 8 Years from all three.
Nintendo used to be innovative (till WiiU and 3DS happend)
Sony was never innovative (realy never)
MS Kinect was innovative.
But common i don´t remember any game that was innovative. Every thing in the last Years only add something small to the old formulars.
And look at the PS4, People realy don´t want innovation.
How are any of them innovative? Splatoon is just a TPS. Mario Maker is the same old 2D Mario with levels people now can make themselves, level creation? Already done by LBP. Nintendoland is a collection of minigames.
They're trying but recently without success.
I think calling a game liek Splatoon innovative is pretty laughable, by that standard every other game would be innovative. A few fresh game mechanics aren't innovation.
They're trying but recently without success.
I think calling a game liek Splatoon innovative is pretty laughable, by that standard every other game would be innovative. A few fresh game mechanics aren't innovation.
Oh dear. If this is what people genuinely think, it's just the Apple effect but Nintendo this time.
They did pioneer second screen gaming.
They did NOT pioneer motion control, touch/stylus gaming.. which have long existed in gaming as a whole, just not prevalently on consoles.
LOL Miiverse.
With the exception of the second screen thing you got it all wrong imo.
When I think of Nintendo innovation, I think of this.
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Innovation for the sake of innovation.
Mario Maker is so innovative, they are only 7 years late on LBP.
http://youtu.be/96WZJusSqR0also are people seriously trying to say Splatoon isn't innovative? because whaaaaa?
point me in the direction of the gryo-assisted TPS that has the same objective and movement mechanics as Splatoon. I'd love to see what I've been missing out on!
ONly if you're talking about huge game changing innovations that have broad industry aspects. But that's not the only type of innovation that exists. innovation csn be putting a new and exciting twist on an old concept, doing something that's been done before in a new way, etc. Being innovative and iterative aren't necessarily mutually exclusive, because by that logic, pretty much nothing is ever innovative
Let's do this, my friend!
Splatoon isn't *just* a TPS. It's innovative insofar as the main mode is about covering turf with paint rather than shooting other players. The mechanics of the gameplay are completely different.
Mario Maker offers level creation that is much simpler and more accessible than LBP did, with diverse and familiar mechanics across an already-established massive franchise.
Nintendo Land is a collection of minigames, yes, but that is reductive. Within these minigames you have some extensive innovation using the second screen. A few examples:
-Co-op Pikmin where one player controls Olimar and Pikmin using the touch screen and another watches the TV to control their Pikmin.
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-Competitive Luigi's Mansion attraction wherein one player controls a ghost on the GamePad to chase the characters moving around on the TV screen.
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-New spin on DK Arcade utilizing gyro.
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-Animal Crossing competition where one player uses dual sticks to chase the players moving around on the TV screen. Each stick on the GamePad controls a separate police officer. The players on the TV screen are trying to collect candy, but the more fruit they get, the more it weighs them down and makes them more move slowly when trying to traverse the landscape and outrun the police officers, so they need to periodically poop out candy in order to speed up, but decrease their score in doing so.
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And that's just the tip of the iceberg!
If you haven't played Nintendo Land, you're really missing out! Many of these attractions offer an immense amount of content.
I'd be curious to hear your explanation as to what bad they've done for gaming.I think for innovation in gaming they did a lot of good and bad thing for sure.
also are people seriously trying to say Splatoon isn't innovative? because whaaaaa?
point me in the direction of the gryo-assisted TPS that has the same objective and movement mechanics as Splatoon. I'd love to see what I've been missing out on!