I almost feel like I need a table to know which controllers work with which games on the Wii.
You mean, like, the table printed on the box?
I almost feel like I need a table to know which controllers work with which games on the Wii.
How long does the charge last, playing cod for example?The GamePad is perfect. I still don't see why anyone would need the Pro Controller. Man up, GAF, use the big ol' Pad!
You mean, like, the table printed on the box?
Clickable sticks are okay for simple actions like bringing up a map or something, it's when you have to hold it down to run where it gets shitty.
You think the parents and non-gaming partners of the world are looking at the back of the box and making heads or tails of which controller schemes that particular game works with?
And what about dkc and nsmb and punch out and nsmbu?
At least they try sometime different, even if it doesn't always work. I'd rather that than have the same controller for 3 gens.
Those aren't toys though, they're tools.
You mean Nintendo or the controllers?
Keyboard and mouse are tools.
Video game controllers are toys.
This. Sony's controller just is too old.
I disagree, I think their analog triggers are terrible as well as the dpad (note - it's more of the DS3 dpad - the DS2 dpad is pretty good). Also didn't they omit pressure-sensitive buttons? So yeah, it's not sunshine and rainbows as your post shows.
Also didn't they omit pressure-sensitive buttons? So yeah, it's not sunshine and rainbows as your post shows.
Also the Sixaxis was really inaccurate - I had a bad experience with RnC ToD and Lair (shudder) for that.
Yet unlike Nintendo's controllers, the Dual Shock isn't missing anything.At least they try sometime different, even if it doesn't always work. I'd rather that than have the same controller for 3 gens.
Only I never said the DualShock 3 couldn't be improved. In fact, I said the opposite- I look forward to more refinements and not a radical redesign. I simply think making improvements to the controller versus starting from scratch is a better design philosophy for the games I've been playing since 1994.
I personally find the d-pad to be fine, but the Vita's d-pad is certainly the best around for my tastes. The triggers are great for racing games but could use some tweaking, and I've never taken issue with the DS3 joysticks.
Eh, Dual Shock 1 is still the best Sony controller, no pressure sensitive buttons, and better shoulder buttons than DS3. They pretty much failed in all their attempts to add new functionality
Yet unlike Nintendo's controllers, the Dual Shock isn't missing anything.
I cant think of any game off the top of my head that does that, unless you are changing something in options. Or just doing it wrong and thinking you have to hold it down, when you actually dont.
Every game I own or played that has run on the sticks is a toggle run. The only game I can think of ever that let you hold down a clickable stick at all was maybe previous halos for crouch, but you could change it to toggle in the options. Maybe Killzone as well? cant remeber.
COD, BF3, ZombiU, Halo and all previous iterations that had running have been toggle run iirc.
Yet unlike Nintendo's controllers, the Dual Shock isn't missing anything.
It doesn't have an IR pointer, gyro or touch screen .
Who wants "standardization" if it means there are never any new form factor or features added ?
Then again I'm the only one who thinks the Vita Dpad is shitty and the machine itself could lend some ergonomic redesign.
And they still have pressure sensitivity huh? I thought they removed it.
Also people talk as though MS didn't drastically alter their controller (for good). Or do you want me to bring the SPACESHIP CONTROLLER?
To each their own, right? I love that d-pad.
Nope, it's their. It's why launch PS3s had absolutely no issue playing all PS2 & PSone games.
I thought 2 was the solid of the trio but that's because they finally learned how to use the analog sticks in their games.
I'm surprised they never put much in pressure sensitivity in games. Only time I found it used was in MGS3 and SO3.
tbqh I never really got pressure sensitivity/analog trigger for racing, since I never had that problem when playing racing games with a keyboard or even a regular controller.
It's more akin to driving a real car or go kart, really. More pressure=more gas, faster turns with lower torque, etc.
Can't that be achieved with transmission and brakes?
Then again that makes more sense than the "analog triggers for shooting". Now that one doesn't make sense especially when PCs don't have triggers and it's the premiere machine for FPS.
The original PS1 controllers didn't have rumble or even a single analogue stick. The PSP was missing a second analogue and secondary shoulder buttons (whatever that means, Vita has this "problem"as well). Move lacks a second analogue stick. Sixaxis doesn't have rumble. In fact I can argue that outside of the PS2 every controller Sony released in a beginning of a generation was missing features, that fact that they are comfortable and familiar doesn't change that fact.Yet unlike Nintendo's controllers, the Dual Shock isn't missing anything.
Yes it does: if it did have another analogue stick the 3DS would be as big as the XL but have the same battery as the standard unit. The slide pad unit is almost as thick as the 3DS bottom half itself.Choosing digital over analog triggers provides no benefit. Choosing one analog stick on the 3DS over two provides no benefit. No one (at least in this thread) is going to complain about Nintendo experimenting with the formula of their controls, just when they random handicap their controllers in ways that have obvious negative outcomes![]()
tbqh I never really got pressure sensitivity/analog trigger for racing, since I never had that problem when playing racing games with a keyboard or even a regular controller.
Wii U Pro Controller
4 face buttons, 3 menu buttons, 4 shoulder buttons (all digital)
2 analogue sticks (clickable), Dpad
Extras: Rumble?
MISSING: analogue shoulder buttons
Playing something like Forza or GT5 with digital triggers would be a shit show. It's passable for arcade racers but for sims, you need analogue control.
Racers are going to be amazing on the Wii U.Playing something like Forza or GT5 with digital triggers would be a shit show. It's passable for arcade racers but for sims, you need analogue control.
But then wouldn't racing sims buy wheel and pedals?
The original PS1 controllers didn't have rumble or even a single analogue stick.
I'm guessing they will also be plugged into the Wii Remote?![]()
I didn't "just" mention the PS1 controller though.Of course. The original PlayStation controller was the starting point. Those features were added to later revisions of the controller.
Racers are going to be amazing on the Wii U.
Steer with the game pad, the screen acts as a mirror.
Accelerate and brake using the balance board.
Shift gears using the Wiimote.
Nunchuck can be used as ... I have no clue. Switching the radio, how about that?
And the 3DS can act as a make up kit to appeal to the female crowd.
It is going to be amazing.
The Wii U will be a nightmare of all the different controllers required... and I can't believe Wii's classic controller doesn't work with Wii U games.
Yes! Nunchuk for the hand brake of course.Racers are going to be amazing on the Wii U.
Steer with the game pad, the screen acts as a mirror.
Accelerate and brake using the balance board.
Shift gears using the Wiimote.
Nunchuck can be used as ... I have no clue. Switching the radio, how about that?
And the 3DS can act as a make up kit to appeal to the female crowd.
It is going to be amazing.
Ah of course! How can I forget about that?! But what about the radio?Yes! Nunchuk for the hand brake of course.
Sony's evolution to the original PlayStation controller has the advantage of refusing to "throw the baby out with the bathwater" in their approach. The DualShock 3 is better than the DualShock 2, etc, due to a bunch of improvements rather than radical redesigns every generation. It might seem less ambitious, but they've developed a steady vocabulary with their controller. We've seen pressure-sensitive buttons, dual-joysticks, rumble feedback, standardized bluetooth syncing, built-in rechargable batteries, improved triggers, and more get added over the years. Microsoft has done similar things with their controllers and I can only expect better with the 720/PS4 controllers we'll get.
I like the refinement approach, and I can still get a Move, Kinect, tablet, Vita, etc, for all my motion gaming and second-screen needs too.