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Nintendo's recent genre shift is pretty interesting.

I think Nintendo in general has become more in tune with its audience. BotW and Super Mario Odyssey were in many ways exactly what a lot of us wanted in terms of direction for the series. For some reason, Nintendo has taken a noted interest in the esports game community. Over the past few years they have published and pushed many titles to esports events. Perhaps they see them as a niche of consumers that can heavily support their platform. The new ips being developed are likely a direct response to complaints about their lack of new ips. Splatoon was a major success and it encouraged Nintendo to experiment further. Apparently, Nintendo wants their major studios to produce new ips. Arms seems to be the next phase. We will see how this title pans out, it looks surprisingly really good and there's a ton we haven't seen yet. As for the RPGs, FE and Xenoblade in recent years have given a much heavier push than previous RPGs from Nintendo(ignoring Pokemon). #FE along with some of the Japanese features of FE:Fates makes me think they are/were also trying to secure another kind of JRPG fanbase as well. Year 1 of Switch(March 2017-March 2018) could bring Zelda, Mario Kart, Splatoon, Arms, Smash Bros., Pokemon, 3D Mario, and Xenoblade. Year 2 of Switch could have Retro's new game, Fire Emblem, Animal Crossing, Pikmin, Mario Maker, and Metroid maybe developed by Retro.
 
And some people say Nintendo lacks variety and only pumps out Mario and Zelda.

Seriously though Nintendo has the most diversity and variety in terms of ips compared to the other first party developers imo.
 
A Nintendo character themed moba would be the thing to get me into mobas. I don't know what it looks like or what the specifics are, but I know I'd give it a shot.
 
I feel like people are getting ahead of themselves regarding ARMS and Smash. I'm sure Nintendo wouldn't hesitate to put an ARMS character in Smash should the series find success, but I think we actually need to get there first...
 
I feel like people are getting ahead of themselves regarding ARMS and Smash. I'm sure Nintendo wouldn't hesitate to put an ARMS character in Smash should the series find success, but I think we actually need to get there first...
Yeah. It's annoying as hell people yelling "Ribbon girl for Smash! Spring man for Smash right now!"

It's like let the game come out first and get some time in the scene before we worry about who should be in Smash.
 
Said it once, I'll say it again.
[...]
Now, if only we could get a successor/sequel to Timesplitters...

If they released a Timesplitters sequel on Switch I would buy the Switch day 1.

On topic, yeah I guess I never really thought about Nintendo's foray into Fighting games. ARMS really didn't pique my interest but it looks like it would be fun to play around with. Didn't really seem to have much depth, but I guess I only saw footage of two different fighters. Interested to see how it fares.
 
On topic, yeah I guess I never really thought about Nintendo's foray into Fighting games. ARMS really didn't pique my interest but it looks like it would be fun to play around with. Didn't really seem to have much depth, but I guess I only saw footage of two different fighters. Interested to see how it fares.

A common pattern in ARMS impressions from the demo events is that there was a lot more depth than they had expected.
 
Nintendo has a very arcade-y philosophy, so fighting games are a natural fit for them even if they never tried a "traditional" series beyond Killer Instinct back then. I love what Nintendo brings to the genre, Pokkén and ARMS are two new IPs (maybe not Pokkén, I guess) in a sea of sequels, when it comes to fighting games.
 
Nah, just add more Fire Emblem characters.

A mage/winged unit would be AMAZING.

More main characters you mean.

Robin is a mage.

Corrin is winged.

*wink*

Now that I think about it, I wonder if a new Smash game would include characters introduced on mobile games, hmm.
 
It really makes me wonder where does Nintendo go from here in terms of variety? They seem to want to create a competitive eco-system with titles like Splatoon, Smash, Pokken & quite possibly Arms. All they've never stopped being a large producer of 2D platformers but genres like racing and sports has suffered recently. I wonder in Nintendo is still interested in filling out their libraries with lacking genres or they leaning towards genre staples and to stick to that (similar to how Microsoft's biggest exclusives are Shooters and Racing Games)?

The interesting thing to me is that Nintendo has not yet announced any 2D platformer whatsoever for Switch, AFAIK? I wonder if people's creativity in Mario Maker will cause Nintendo to push the 2D platformer genre in some other direction?
 
But I'm still waiting for that Nintendo Stealth game. Sheik spinoff, come on!

Alex at NintendoLife had a video where he threw out possible ideas for the HD rumble. Perhaps not exactly stealth, but one idea was a game in total darkness, where you have to feel your way forward along walls and so on.
 
Alex at NintendoLife had a video where he threw out possible ideas for the HD rumble. Perhaps not exactly stealth, but one idea was a game in total darkness, where you have to feel your way forward along walls and so on.

That sounds pretty cool. I'm really eager to find out just how advanced the rumble system really is.
It would be rad if there was a Pokémon game in which it felt as if you truly throw a pokéball.
 
I too would like to see a Nintendo MOBA, but I'm not sure how accepted that would be on a console (and not PC). There's also often a lot of flaming and other toxic behavior in that type of game which isn't kid friendly at all.
 
Nintendo always was RPG heavy, but most of these games are handheld games so I can see people not recognizing it.
 
With Nintendo pushing teams to create new IPs I think there is a good chance we will see something completely new from Retro.
 
I think the best thing to keep in mind too is that they're still the only company consistently making great platformers too. Other than the occasional Rayman, Epic Mickey or Rachet and Clank there's not much happening in that space as far as bigger budgets go (Not sure about the quality of Sonic games either tho).

Crash Bandicoot on PS4 looks like a simplified version of what came before (cheaper/streamlined with lots of oversight) but I am really enjoying Nintendo reach out with the JRPGs.

With Fire Emblem finding success and Xenoblade becoming a staple it's really turning Nintendo's consoles into something SquareEnix + Atlus find really attractive these days which I think has much to do with the 3DS nurturing that fanbase.

Fanbases for racing games have dwindled lately overall i think. I don't have any racing games in my backlog unlike generations previous. I think oversaturation of the genre has come ahead but hope they still go ahead with something, even with the pending Mario Kart 8/FAST rmx + Redout.
 
Nintendo is always developing new IPs. The difference is during the Wii and DS generation, these new IPs were often not character-based and aimed at casual or blue ocean audiences often.

Splatoon and Arms just happen to be more traditional core new IPs. But they've developed tons of new IPs since the DS/Wii launch. What's interesting is the amount of million sellers that came out of it (Wii Sports, Wii Play, Wii Fit, Rhythm Tengoku, Brain Age, English Training, etc)
 
Nintendo is always developing new IPs. The difference is during the Wii and DS generation, these new IPs were often not character-based and aimed at casual or blue ocean audiences often.

Splatoon and Arms just happen to be more traditional core new IPs. But they've developed tons of new IPs since the DS/Wii launch. What's interesting is the amount of million sellers that came out of it (Wii Sports, Wii Play, Wii Fit, Rhythm Tengoku, Brain Age, English Training, etc)

Well, obviously. But remember this is a 'hardcore' gaming forum we're talking about here, obviously not many people here are gonna care about stuff like Brain Age and such in comparison to Pikmin, Splatoon and ARMS. Pikmin was the last character-based IP Nintendo EAD made before Splatoon released, and there was a roughly 14 year gap in-between them. Iwata himself admitted that. That's why people around these parts were getting a bit upset.
 
Said it once, I'll say it again.

640px-TimeSplittersLogoSeries.svg.png


Not owned by Nintendo but these games pretty much are the quintessential Goldeneye/Perfect Dark successors, being made by lot of the same team that worked on those games and generally sharing a bunch of gameplay mechanics and concepts. They even have the orange and blue HUD from Goldeneye.

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Now, if only we could get a successor/sequel to Timesplitters...
Dude... I forgot how badly I wanted this until I saw your post :'(

If Nintendo were to bring Timesplitters to Switch, I'd die of happiness. I played a TON of Timesplitters back in the day and I can only imagine how much time I'd sink into a new one...
 
Why has everyone forgotten Punch Out? Are boxing games not fighting games?

Punch Out is hardly a boxing game, and it's certainly not a fighting game. I guess the Wii version had a half-baked head-to-head mode but I think it was half baked due to people realizing its a bad idea. Punch-Out is a boss-rush game all about recognizing patterns and figuring out how to handle them. It's a game built on that mechanic, and it effectively uses boxing as a presentation method to showcase big personalities and give the game a lot of charm. The ARMS to Punch-Out comparison makes very little sense from a gameplay perspective.
 
Honestly, I think Geist could be made into a very cool and interesting competitive online FPS. If every match has dozens of other NPCs walking around for you to possess at will it could make a very, very unique dynamic.
 
You haven't paid attention at all. Arms is closer to Street Fighter 2 than any of their various 1v1 combat games. Even the input commands are different from Wii Boxing.

It didn't feel that way when we played it at the Switch event in London. Street Fighter 2 is really movement / footsies focused, Arms doesn't have that, it feels a lot simpler.

A lot of fighting games have rock paper scissors mechanics but Arms is built on that and it didn't seem like there was much depth to how that works. Throws beat blocking, side punches beat dodging, regular punches beat their attacks. If they guess correctly it becomes their turn, if you guess correctly it's yours again and you deal some damage. It seemed like a simple game.

The biggest difference between that and an actual fighting game is it lacks the neutral game due to the range of the punches, and compettiively that isn't very interesting. Your always in a persistent rock paper scissors state, in regular fighting games these exist but they are earned by winning the neutral game.
 
Going by the title I thought that the topic would be about games like: Pikmin 3DS, Federation Force, amiibo Party and Zip Lash for a moment.
 
Well, obviously. But remember this is a 'hardcore' gaming forum we're talking about here, obviously not many people here are gonna care about stuff like Brain Age and such in comparison to Pikmin, Splatoon and ARMS. Pikmin was the last character-based IP Nintendo EAD made before Splatoon released, and there was a roughly 14 year gap in-between them Iwata himself admitted that. That's why people around these parts were getting a bit upset.

So if we dismiss all new IPs that were not character-based or developed by Nintendo EAD, Nintendo didn't make any new IPs between 2001 and 2015. Gotcha.

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I feel like people are getting ahead of themselves regarding ARMS and Smash. I'm sure Nintendo wouldn't hesitate to put an ARMS character in Smash should the series find success, but I think we actually need to get there first...

This happens every time a new Nintendo game comes out.
 
Nintendo's shift towards RPGs is something that's basically been happening since the Millennium. It's not only 1st party games and the acquisition of Monolith, but also a variety of 3rd party deals and localisations.

It's quite a change from the Yamauchi days
 
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