Kudo
Member
REWARD
Players who clear a stage of the Alpha Demo will also be entitled to download "The Mark of the Conqueror", which will grant them special equipment in the final game. Don't miss out!
The Nioh Alpha Demo will be available for a limited time only. After this time, the demo will not be available to download or to play.
The Mark of the Conqueror will not be available to download after the Alpha Demo period is over, so please download it while you can.
FEEDBACK
We will also be conducting a survey to get your feedback on Nioh and make the final game even better. Everyone who finishes the survey will get an original Nioh wallpaper for their mobile device. Tell us what you think!
Survey Available: 4/26/2016 - 5/6/2016
For US
http://www.gamecity.ne.jp/form/nioh_us
For EU/UK
http://www.gamecity.ne.jp/form/nioh_uk
For Japan
http://www.gamecity.ne.jp/form/nioh_jp
Might be little redundant but making this thread to inform people about these surveys, Koei Tecmo has been great listening to feedback earlier so if you have any complaints, improvements or anything, let them hear it.
EDIT:
Thank you to all who played the Nioh Alpha Demo! In just 10 days, over 850,000 gamers around the world took up the challenge of Nioh!
We also appreciate the tons of valuable feedback many of you also gave through our online survey. The dev team has read through the feedback and is coming up with improvements to make the final game even better. We're working on those improvements right now, and will have more information on the game soon!
In addition, it is safe to delete the Nioh Alpha Demo game data and save data. Deleting these data will not affect the Mark of the Conqueror.
OVERALL
• Add tutorials regarding the game system.
• Adjust balance mainly in the opening sections to make battles fairer.
• Improve controls and camera system.
• Improve the understandability and usability of the UI.
• Improve graphic performance
DETAILS
■ Tutorials
• Implement a training stage for tutorials on basic controls and core game
 actions.
■ Action & Controls
• Improve player & camera behavior during lock-on.
• Change the conditions under which the player character becomes
 unresponsive when the Ki Gauge is empty.
• Expand item shortcut slots.
• Revise the objects which require holding a button and the response to
 the hold input.
• Improve detection for the half-circle analog stick input.
■ Enemies
• Adjust attack and defense parameters of enemies.
• Revise enemy pursuit of the player.
• Revise superarmor (stagger/no stagger) for each enemy and attack.
• Adjust Revenant AI.
■ Level Design/Stages
• Improve exploration elements such as shortcuts, etc.
• Add hints to guide players to boss areas.
• Revise the display of objects that block the view of the player character.
• Adjust fire area damage.
■ UI
• Improve layout and displayed information.
• Adjust text size.
• When making an offering at a shrine, allow the player to perform all actions
 at once.
■ Online
• Improve online synchronization.
• Allow the host to use the Shrine menu during co-op play with a Visitor.
• Adjust the rate at which enemy parameters increase during co-op play.
■ Other
• Remove durability stat for weapons and armor.
• Adjust the drop rate for equipment.
• Add a new control type.
• Implement a flow to allow players to exit a mission.
• Fix other bugs.