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No Man Sky creator Sean Murray on Morpheus/Oculus support

This game is still 2015, yall. Isn't Morpheus 2016?

Also:
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Can't tell if you're just looking to be difficult or you can't read between the lines. Read that quote again in the OP and tell me what you think.
I just understand VR support isn't a matter of just flipping a few switches There are very serious performance implications that go along with it, and there are the on-foot controls that might seriously need to be considered before letting it out to the public.

There's no doubt that VR support is something they're working on. Whether they get it to a state they're happy with, or without an excessive amount of work for a team of their size, is *not* a given. Not even close.

It's entirely possible that they are running into problems that they just cant talk about. And that while they definitely want to do it, they cant make any promises whether it'll actually happen or not.
 
"I don't know what I'm allowed to say" seems to be like the round about way of saying yes without saying yes for legal reasons. If it weren't he would just say no as that wouldn't have legal repercussions
 
"I don't know what I'm allowed to say" seems to be like the round about way of saying yes without saying yes for legal reasons. If it weren't he would just say no as that wouldn't have legal repercussions
There's room between yes and no, actually.
 
Sean has been saying they are targeting 60fps for a long time now. That was the whole confusion over "console gameplay" quote after the reveal. Almost all the latest trailers and demos have been 60fps too, if i remember correctly.
There's only 'good speculation' about it. He hasn't actually said that PS4 version will be 60fps. Apparently the builds we've been seeing have been running on PC. So that might explain the 60fps trailers/demos.

It seems highly likely, but again, not guaranteed.
 
He said something like "we'd like to have VR support later on in the game's lifespan but it's not something that's a priority right now" or something at E3.

But GOD DAMN if this is a Morpheus launch title. Would be insane.
 
There's only 'good speculation' about it. He hasn't actually said that PS4 version will be 60fps. Apparently the builds we've been seeing have been running on PC. So that might explain the 60fps trailers/demos.

It seems highly likely, but again, not guaranteed.

The latest demos we've seen have been running on PC, but the PSX stuff was all said to be running on PS4 and Gamersyde has 60fps trailers of that content.
 
Maybe the on foot sections could be sickening literally after awhile the flying will be glorious though. In the cockpit your sitting down so your brain doesn't get that disconnect that give motion sickness. That's the issue part of the game could make you sick.

The walking speed seems pretty slow though so it might not be that bad.
 
Surely there are exceptions though? Like games created with VR in mind.

I hope so. I have yet to see one, I could be wrong though.

I'm just responding to the "it's a sure thing" comments, because it isn't. I hope it sees VR support, but I think it will be something that comes later in the games life. I think they just want to release the game and possibly work on VR support from there.

Just speculation, of course.

Edit: a question for those who know more than myself. Would a Metroid Prime style visor HUD alleviate some of the nauseating effects of on foot travel in VR?
 
The latest demos we've seen have been running on PC, but the PSX stuff was all said to be running on PS4 and Gamersyde has 60fps trailers of that content.
'Said to be'.

Surely there are exceptions though? Like games created with VR in mind?
Not that easy, unfortunately. For one, this game hasn't been created with VR in mind. It's possibly been something introduced as a possibility midway through, but probably not figured in from the get-go.

And even if it was, that still doesn't stop the nausea factor from rearing its ugly head for first person, on-foot movement. This is not anything that has been 'solved' yet and by most accounts, people that feel comfortable in these sorts of games are either lucky or experienced(with their VR legs), leaving another good portion of people not able to play comfortably.

So that could be a big issue on Sony's side. While they know this would be a system seller, the fact that it'd be a big system seller means a very large userbase where a significant portion could get motion sickness and be turned off the technology as a result.

There's also performance issues with VR that may be causing troubles. And not even just on the PS4 side.
 
It NEEDS to happen; don't care if at launch or 6 months down the line. Just make it happen if you can, Sean and crew. Thanks. :)
 
The good news is, this game will be fairly easy to run at the high-resolutions and framerates required for a good VR experience as this is targeting 60 FPS on PS4.
 
That's literally all we have to go on. The source of it running on PC with a DS4 controller for IGN demos was just someone "saying" it too. :)
The person had visual evidence of it, though. Easy enough to say 'PS4 footage' simply because a journalist sees PS4 prompts. Happened with the The Witcher 3, and it was only discovered later that it wasn't PS4, but actually PC footage.

Just sayin, nothing is official yet. Automatically assuming things like this is never safe.
 
Is the IGN First coverage done? I thought for sure we would get a NMS release date through that...

Nah, They just for some reason didn't follow the normal schedule this week. Probably Wed, Thur, Fri?

Which to me is awesome, because my NMS Youtube videos are KILLIN it right now because of it :P Or because the whole month has been a big splash for NMS in general
 
Holy fuck I didn't want to put my hopes up, but this statement makes it seem like a possibility.
I won't do anything else for a few months if it is true.
 
The chills... my spine.

This is really great to hear, and I'm sure they would not have said anything if they weren't taking the implementation of VR seriously.

Great news all around.
 
They might be working on some sort of VR "mini-game" that doesn't involve FPS-walking on planets. Like a VR spacefighting mode.

Just a guess.
 
The person had visual evidence of it, though. Easy enough to say 'PS4 footage' simply because a journalist sees PS4 prompts. Happened with the The Witcher 3, and it was only discovered later that it wasn't PS4, but actually PC footage.

Just sayin, nothing is official yet. Automatically assuming things like this is never safe.

Again though, didn't the PSX stuff say specifically that it was running on PS4? I'm at work right now or I'd look up the videos.
I'm not trying to say that it's 100% confirmed, but that it's like 99% confirmed. :)

Also, the devs they hired last year (per the job listings on Hello) were supposed to believe that "The pursuit of 60fps gaming is mankind's greatest endeavor" or something like that. I know that's anecdotal evidence, but I'm pretty sure Sean is not going to want to release at 30fps game.
 
They might be working on some sort of VR "mini-game" that doesn't involve FPS-walking on planets. Like a VR spacefighting mode.

Just a guess.

It would be silly to have to put the headset on and off for different things.


That cover is amazing.
 
The other reason he could be so coy at this point is the fact that it seems like they are still targeting a 2015 release date. I would imagine they're hunkered down just trying to get the game done. Once it's out they can worry about VR compatibility.
 
I really hope they don't hold this game back just for Morpheus launch (assuming it get's Morpheus support at all).

I still don't see how they will get those on-foot controls to work comfortably in VR.

They might be working on some sort of VR "mini-game" that doesn't involve FPS-walking on planets. Like a VR spacefighting mode.

Just a guess.

That's one way to do it I guess.
 
Don't you need to double those specs for morpheus though?
No?

Morpheus is a single screen 1920x1080 at 120hz/fps which it can do natively or through frame interpolation/timewarp from 60fps.

Don't need to double the resolution, but you do need to consider the fact youre rendering the "game world" for each eye on that same screen. So its sort of like the hit split-screen gives to games.
 
Again though, didn't the PSX stuff say specifically that it was running on PS4? I'm at work right now or I'd look up the videos.

I'm not trying to say that it's 100% confirmed, but that it's like 99% confirmed. :)
No, 99% is not a safe guess at all. Unless they specifically pointed out they saw it hooked it up to a PS4 console specifically, it's something that we've seen get mistaken quite a bit over the past couple years.
 
No, 99% is not a safe guess at all. Unless they specifically pointed out they saw it hooked it up to a PS4 console specifically, it's something that we've seen get mistaken quite a bit over the past couple years.

Who's "They"? I'm talking about the videos themselves. If it says "running on PS4" I'm going to assume that's not a mistake. I'm pretty sure either Sean himself said that it was running on a PS4 as he was doing his live demo, or that the video itself had "PS4 footage" or whatever onscreen during it.

I mean, they could be lying - but I don't assume people are lying until proven otherwise. I could also be mis-remembering, but I'm pretty sure there's a reason people were surprised at confirmed PC footage. I think it's because everything we'd seen demoed before IGN first was PS4 footage.
 
Don't need to double the resolution, but you do need to consider the fact youre rendering the "game world" for each eye on that same screen. So its sort of like the hit split-screen gives to games.
You have to do that, but there's ways to minimize the hit on that, considering that there's overlap in what you see with stereoscopic vision. But doing stereoscopy will cost in the range of 30% or so even using these techniques. And this is CPU-heavy stuff. Meaning framerate-focused factors, which are super crucial in VR.

Then there's doing barrel distortion which can mean double the resolution if we're talking pixel count.

Then there's the fact that we are talking a *constant* 60fps minimum. No drops. That is not something we see a ton and it requires some performance overhead to achieve.

All in all, VR is *extremely* demanding. In worst case scenarios, you could easily be looking at a 'double the specs required' situation.

Who's "They"? I'm talking about the videos themselves. If it says "running on PS4" I'm going to assume that's not a mistake.
And I'm saying that's not a safe assumption, as we've seen before.
 
They might be working on some sort of VR "mini-game" that doesn't involve FPS-walking on planets. Like a VR spacefighting mode.

Just a guess.

Maybe or just leave a big warning to use at your own risk while on foot. Or give you some sort of robotic chair you cruse in on the ground so your mind thinks your sitting. I can see a character in a VR game being in a wheelchair like professor x.
 
Maybe or just leave a big warning to use at your own risk while on foot. Or give you some sort of robotic chair you cruse in on the ground so your mind thinks your sitting. I can see a character in a VR game being in a wheelchair like professor x.
What I'm thinking is that they might have to really emphasize the jetpack. It might not be 100% comfortable, but maybe more comfortable than regular on-foot movement.
 
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