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No Man's Sky gets released like, soon, I guess ¯\_()_/¯

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Flop of the year, I can feel it.
The hype it's built gives me confidence the game will do well sales wise. If by flop you mean the game will disappoint, I kinda feel the same. Still very excited for the game will get it day 1. Hope I'm proven wrong about the feeling though. My biggest criticism about the game so far is no multiplayer option. I'd love to explore the galaxy and discover planets with a friend and I feel that would really help the game.
 
Flop of the year, I can feel it.

fRO3q0y.jpg


Besides I though Mighty Number 9 was flop of the year
 
Wait for reviews.

This.

It seems we have this exact same "okay, so how do you feel about No Man's Sky today?" thread at least once a week.

We can't have an informed discussion as none of us have played the final product. It's all just emotions and impatience right now, as it was in the last "how do you feel"/"is anyone else expecting this to suck" thread.
 
I'm super excited, although I admit I'm a tad skeptical.

My main concerns.

1 Performance on PS4. Hopefully it doesn't have major bugs and other issues at release.

2. With only 1% of the planet's having anything more than simple life(and 90% being dead worlds), some people could get stuck in dead solar systems even dozens of hours into the game. Sean says it even may take hours to get off the first planet. I may start getting bored if I spend 20-30 hours and I still haven't hit a 1%(or even a 10% planet with simple life)

3. Each planet only having one weather type is not a surprise, but still a bit of a bummer. An entire planet being a hurricane or having tornadoes will be cool at first but probably grow tiresome. Oh look, another hurricane planet, yeah. Granted, perhaps severe weather planets are rare. Not really sure.


Overall though, I'm going to pre-order and most likely enjoy it.
 
This game looks to be right up my alley but I'm finding it difficult to get hyped for it because other people are anti-hyping it.

Like, imagine playing a game and loving it but you are the only person playing it and enjoying it. Sounds terrible.

Hype is the only thing that makes a game for me. I mean look at games like Destiny, that game is hype as fuck so I think I'd rather play that despite the fact that I will most likely hate myself for playing it for hundreds of hours. Nevermind the fact that it's from the makers of Halo and not from some no name indie developers.
 
YUh, im so stoked. for Deus Ex as well. Hope No Mans Sky is good, Cant see how it lives up to the hype.

I still don't understand this. What hype? All I ever see related to NMS is people being cautiously hopeful in anticipation of the game's release and people who (intentionally?) misunderstand what the game is expressing knee-jerk skepticism.
 
NMS is definitely one of the bigger enigmas the industry has seen in recent memory. I half believe this argument they have always made that this game, with the way they have made it is hard to demo, but it can't be that difficult to sit a handful or dozon journalists down with a chunk of a demo to play themselves to try and convey what you're selling.

I was initially going to wait for reviews, then the IGN 18 minute demo hit first, then the price was confirmed to be 60 bucks. If this game is intended to be nothing but a Minecraft style sandbox on a galactic level (which going off said IGN demo it does seem to be, at least early on) then I can't see how Sony could call that a 60 dollar game. I do have a feeling there is plenty under the hood that needs to be experienced before things start clicking.

Basically what I'm saying is there has to be some substance in there to justify that price.
 
I hope there's enough variety in the procedural design that encourages the exploration it offers. That's probably the one thing I hope the most out of the game. Above whether or not guns "feel" nice or shoot or what it asks of players to do.
 
The thing is, even if they've come up with a cosmological model wherein the universe somehow does have a center, I still fail to see how an observer at an arbitrary point in space could make any meaningful inferences as to the direction or distance to the center.

I mean, even if we assume that the NMS universe is distinctly anisotropic and that the entire universe is observable from any point within the starting galaxy, given that your only frame of reference is from within that universe and that the universe is ostensibly unexplored, how would you even begin your journey?

In a game with an ancient robot army that guards the galaxy and wormhole portals, is the likelihood of finding the center of the universe really the sword you're going to die on? An ancient computer mainframe probably uploads coordinates to your ship or something...
 
The thing is, even if they've come up with a cosmological model wherein the universe somehow does have a center, I still fail to see how an observer at an arbitrary point in space could make any meaningful inferences as to the direction or distance to the center.

I mean, even if we assume that the NMS universe is distinctly anisotropic and that the entire universe is observable from any point within the starting galaxy, given that your only frame of reference is from within that universe and that the universe is ostensibly unexplored, how would you even begin your journey?
When you open the map there's a glow in the direction of the center.
 
I'm not very enthusiastic about this game. It always felt like a Scribblenauts to me.

Unlimited things to do, none of them interesting.

Or billions of possibilities, that are all slight variations of these 200 things.

If you are not being presented with new and unique and fun things to DO and not just see at hour 30 or 60 this game is a failure.
 
I'm not very enthusiastic about this game. It always felt like a Scribblenauts to me.

Unlimited things to do, none of them interesting.

Or billions of possibilities, that are all slight variations of these 200 things.

If you are not being presented with new and unique and fun things to DO and not just see at hour 30 or 60 this game is a failure.
I empathise with the first part of your post, it's going to have to weather a lot of criticism about shallowness, similar to Elite: Dangerous. Huge playing space, brilliant presentation, a ton of variety, but not a lot of direction or depth.

Deciding the parameters on which to judge the game a success or failure is not up to, though.
 
Unique gameplay mechanics in different areas, lore, quests?, hidden temples/dungeons out there to be stumbled upon, probably underground because then they would be fairly easy to implement in a procedural environment.
Stuff like that will likely be in the game. Sean mentioned in an interview how he wanted to generate buildings and interiors that would act "dungeons" of sorts to explore

You can see a massive building in the distance here, with a tower next to it. It's far bigger than any structure or building we've seen in any other footage

ZxjRawR.gif


Also the game has hacking, so that clip seems to hint that you'll be able to hack sentinels/robots to ally with you

Lore's in the game, plus a language to learn

Surviving a water world is going to take different tech than a toxic acid rain planet. Playing as a pirate and trader will require different tech, equipment, ships than being an explorer (i.e. stealth modules vs assault-ready ship)
 
Unique gameplay mechanics in different areas, lore, quests?, hidden temples/dungeons out there to be stumbled upon, probably underground because then they would be fairly easy to implement in a procedural environment.

You only have one quest which is to get to the center of the universe, the rest is up to you. You'll have to make up your own fetch quests to get what you need to level up and progress forward.

The rest exists though.
 
I'm excited but I'm waiting for the first reviews and specially player's opinions, I need to know if this is the kind of game that is awesome for 5 hours and after that becomes boring, fingers crossed is one of the best games of the year.
 
I'm excited but I'm waiting for the first reviews and specially player's opinions, I need to know if this is the kind of game that is awesome for 5 hours and after that becomes boring, fingers crossed is one of the best games of the year.
Honestly it's going to come down to you and not what other players think. Space sims and games like this tend to be about focusing on your own path and what drives you to play and explore. So even if other players find it awesome, if you don't like that freeform structure, you probably won't agree. It's less about if the mechanics are good, like how Doom is a great FPS that anyone can enjoy if they like shooters, and more about if you find it fun to make your own fun, like how Minecraft doesn't have a single appeal for everyone

I personally hate the crafting and building in Minecraft. But I love it for the exploration and braving the unknown of a cave system or seeing what's over the next hill. Just walking in one direction for an hour is awesome and fun.
 
I want it day one but need to wait to see decent PC vs PS4 coverage before I can choose - pity they haven't been clearer ahead of launch about PC version differences (say in the way MGSV was).

I get why but it means I'm going to have to hold of purchasing for a few days to get impressions.

I mean I figure it's 99% likely PC is way to go performance wise but I want to be sure.

I'm in the same boat, I had it preordered on ps4 thinking I'd avoid hacks etc but then the pop up thing came up so I'd almost rather go PC, but then again finding a new video card in stock might take months so maybe ps4 will win for me lol
 
I'm in the same boat, I had it preordered on ps4 thinking I'd avoid hacks etc but then the pop up thing came up so I'd almost rather go PC, but then again finding a new video card in stock might take months so maybe ps4 will win for me lol

Getting it on PC may not solve your pop in complaint, you know.
 
I have a feeling that this game is in many ways the polar opposite of Minecraft once you look past the "do whatever you want" core gameplay and the many similar elements that make up the games.

It's hugely hyped from a marketing and promise standpoint with almost no one having played any of it, as opposed to Minecraft which gained hype through word of mouth from an extremely limited initial alpha and no marketing at all.

The core pillar of the game is focused on unlimited discovery as opposed to Minecraft's unlimited creation.

Both have a social element but NMS is completely isolating and hands off while Minecraft thrives with social interaction and community.

I'm really looking forward to NMS, but I am fearful that this "hype from promise" scenario has almost always panned out poorly in the past.
 
Honestly it's going to come down to you and not what other players think. Space sims and games like this tend to be about focusing on your own path and what drives you to play and explore. So even if other players find it awesome, if you don't like that freeform structure, you probably won't agree. It's less about if the mechanics are good, like how Doom is a great FPS that anyone can enjoy if they like shooters, and more about if you find it fun to make your own fun, like how Minecraft doesn't have a single appeal for everyone

Yup, totally agree. I think NMS is the kind of game that requires a player to invest themselves in their imaginations a bit. To create their own story. It is an older concept that is often forgotten in today's lead-you-by-the-nose linear narratives. People are going to have to follow their own fictional thread and see where it takes them.
 
I will say this, it's a game I am skeptical of and could see very well ending up disasterous.

But it is the only game that even if it did that I would lobby/kickstart hard for a sequel or spiritual successor because the bones of this idea are something I don't want to see go without being built upon.

I am cautiously luke warm on the game itself but insanely intrigued about the possibilities of a sequel that could optimize and build upon the lessons of this first experiment.
 
I look forward to smoking whatever it is you're smoking if you honestly think NMS will be on PS+ next year lol. We haven't even gotten launch PS4 games yet. :p

WHERE'S MAH KNACK @ SHU !?
We got NBA 2K16 last month.. Ok it's not a launch game but it's way better than knack though :P
 
The hype for this game is ridiculous. An indie game and new IP getting a CE?

Whoever was in charge of promoting this at Sony deserves a raise.

No way it's gonna meet the absurd amount of hype. The only question is if it's gonna be a relative dissapointment or an outright bad game.
 
One of the things that actually has me intrigued the most was the part in the IGN First video where Murray broke into that building and stole the thing inside, suggesting there are different ways you can get in there. I was just so surprised to see that the buildings we've seen in the trailers so far will actually have complex interiors to explore. Going all the way from space down to the surface of a planet and inside some buildings just adds to the sense of scale for me.

I don't remember them saying though that there will be buildings that will feel like "dungeons." All I've seen so far are singular buildings that are maybe two or three stories or small groups of two or three buildings together, each one being maybe a couple rooms at most. I know there aren't cities, but it would be really nice to discover that there are "castles" or larger buildings with more complex interiors that actually feel like "dungeons." Did they say whether the buildings are procedural like the ships are? What about the space stations?

The space stations in that gameplay video are another thing that impressed me. I kind of expected it to be like Elite where you just dock your ship and do all your business through a menu. But no, you can actually get out and explore the space station. I hope there's stuff to do and find in the space stations. It would be even better if there are other structures with interiors in space, but I'm not getting my hopes up.

The thing is, even if they've come up with a cosmological model wherein the universe somehow does have a center, I still fail to see how an observer at an arbitrary point in space could make any meaningful inferences as to the direction or distance to the center.

I mean, even if we assume that the NMS universe is distinctly anisotropic and that the entire universe is observable from any point within the starting galaxy, given that your only frame of reference is from within that universe and that the universe is ostensibly unexplored, how would you even begin your journey?

There is a highlighted path on the galaxy map leading from your location to the center. They confirmed this in a video.
 
The hype for this game is ridiculous. An indie game and new IP getting a CE?

Whoever was in charge of promoting this at Sony deserves a raise.

No way it's gonna meet the absurd amount of hype. The only question is if it's gonna be a relative dissapointment or an outright bad game.
Why does it matter that's an indie game? And new IPs get collectors editions all the time
 
One of the things that actually has me intrigued the most was the part in the IGN First video where Murray broke into that building and stole the thing inside, suggesting there are different ways you can get in there. I was just so surprised to see that the buildings we've seen in the trailers so far will actually have complex interiors to explore. Going all the way from space down to the surface of a planet and inside some buildings just adds to the sense of scale for me.

I don't remember them saying though that there will be buildings that will feel like "dungeons." All I've seen so far are singular buildings that are maybe two or three stories or small groups of two or three buildings together, each one being maybe a couple rooms at most. I know there aren't cities, but it would be really nice to discover that there are "castles" or larger buildings with more complex interiors that actually feel like "dungeons." Did they say whether the buildings are procedural like the ships are? What about the space stations?

The space stations in that gameplay video are another thing that impressed me. I kind of expected it to be like Elite where you just dock your ship and do all your business through a menu. But no, you can actually get out and explore the space station. I hope there's stuff to do and find in the space stations. It would be even better if there are other structures with interiors in space, but I'm not getting my hopes up.



There is a highlighted path on the galaxy map leading from your location to the center. They confirmed this in a video.
Stuff like this is almost why I am more excited for the possibilities that future sequels or spiritual successors could deliver.

I imagine a sequel where we get more complex life forms and ecosystems. More complex planetary habitats that perhaps have multiple types of ecosystems in each with more refined animal heiarchys. More refined gameplay mechanics that improve on what worked and change what inevitably doesnt. More complex interiors. Maybe entire alien cities. A more complex space structure with Oort clouds, destruction mechanics like asteroids impacting planets, gas giants and just more diverse types of planets and solar systems.

Not to mention, a more refined graphics engine and polish.
 
The hype for this game is ridiculous. An indie game and new IP getting a CE?

Whoever was in charge of promoting this at Sony deserves a raise.

No way it's gonna meet the absurd amount of hype. The only question is if it's gonna be a relative dissapointment or an outright bad game.
Yeah I'm not so sure about that. If you look at just about any video where the game is being played by someone, they genuinely look like they are having a good time. The previews have been generally positive. There are enough extended hands on gameplay videos that show what the basic moment to moment gameplay will be like. I think most people interested in the game, or at least enough to have pre ordered it have seen these videos and know what they are getting into. I think this game will have a good community. Enough so that given the teams size and budget, it will be a successful new IP and will see a lot of support going forward.

My prediction is that the reviews for this game will be very divisive much like the pre hype/negativity. It will probably be shit on by the naysayers that use negative reviews to back up their claims and it will be praised by the fans who use the positive reviews to do the same. And every thread about the game outside of the OT will be people bickering back and forth. Much like it is now.
 
Why does it matter that's an indie game? And new IPs get collectors editions all the time

It seems people have a negative connotation with the word "Indie" in general and always think low budget rather than an independent studio that has no parent publishing company that controls their development decisions.

Even if this wasn't the case.

There is still a decent talent pull of developers working at Hello Games. Case in point with Sean Murray being a former technical lead for Criterion who worked on the Burnout series and Black, Simon Carter who was formerly with Lionhead as the lead programmer for Fable, as well his time at Bullfrog working on Magic Carpet and Dungeon Keeper, as well a Grant Duncan who is former Sumo Digital who worked on stuff like Outrun 2 / 2006 and Virtua Tennis.

Some of these guys used to work on AAA projects, they didn't suddenly lose their years of experience upon joining Hello Games, despite the fact Hello Games is in a Indie studio.
 
I will say this, it's a game I am skeptical of and could see very well ending up disasterous.

But it is the only game that even if it did that I would lobby/kickstart hard for a sequel or spiritual successor because the bones of this idea are something I don't want to see go without being built upon.

I am cautiously luke warm on the game itself but insanely intrigued about the possibilities of a sequel that could optimize and build upon the lessons of this first experiment.

So having the opportunity to explore an entire universe isn't enough? And you're already talking about waiting on a sequel to a game that nobody has played for any decent amount of time?
 
Unless early reviews suggest the game is a total dud - which I'm not expecting - I'm there on day one as early as possible and plan on not leaving the sofa for the whole day. I am very much looking forward to it.

My expectations are in check, I imagine the game will be wondrous and addictive to begin with and then wear thin as soon as the different systems at play become more and more apparent. Like Skyrim, for example. It just depends on how long that sense of wonder can be upheld.

I'm not expecting this to be a massive 100 hour game, or even a 20 hour game, but I am hopeful to have a good time with it for a while at least.
 
I'm so close to switching my pre-order over to something like Final Fantasy XV and picking this up when it's on sale in the new year. Unless early reviews suggest it's a sprawling masterpiece, the lack of news and impressions this close to release makes me feel uneasy.
 
I'm all in.
My expectations are in check and I'm a total sucker for a massive procedural space sim finally coming to console.

This game is something an 11 year old me was dying to play.

Good thing NMS comes out on Election Day in my country, no work and I can dive into it all day :)
 
I'm so close to switching my pre-order over to something like Final Fantasy XV and picking this up when it's on sale in the new year. Unless early reviews suggest it's a sprawling masterpiece, the lack of news and impressions this close to release makes me feel uneasy.

There was a bunch of hands on impressions back in May prior to the original June release before the game got delayed (probably as a result of that Sky News copyright thing)

Here's a couple of them

https://www.youtube.com/watch?v=hGXDCV9HiZ4 - PS Acess
https://www.youtube.com/watch?v=KTRb1E9s6pg - Eurogamer
https://www.youtube.com/watch?v=pVRN9Q8hkoA Gamesradar
 
I'm going to get it at launch as it looks like an interesting game and something I have been looking forward too for a while.

Hopefully the controls feel pretty tight so flight/combat feels somewhat worthwhile. I'm sure it will make a great experience but not a lose 300 hours exploring/crafting experience.

I can't wait to browse the OT when everyone will be posting screenshots of all the crazy planets/creatures/ships/star systems they have found :D
 
You could play it offline. I think the only things that the servers have to handle is the names of things people discover and if a player destroys an entire feet or something. Most things are just saved locally. And the odd chance someone bumps into another player it will have to handle some matchmaking. I dont think its going to be an insanely massive server load.

I wonder how they're going to handle that. I'm assuming when you finally go online all the discovers you've made and logged are automatically uploaded, or perhaps the beacons are disabled. You get payment for your discoveries immediately so it wouldn't affect that.
 
I have the LE PS4 version from Game ready..

but I'm seriously contemplating getting the PC version too... because lets be honest.. evrything I see and do in either version will be limited to me.. (comes from having a personal pool of about 345 billion planets to chose from)... :)

The screenshot thread could seriously keep going until our sun burns out, or valve release half life 3.. :)
 
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