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No Man's Sky gets released like, soon, I guess ¯\_()_/¯

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Seems too ambitious. Usually we find they cut some a very disappointing corners.

But man, if they actually pulled it off...it will be epic.
How exactly is it too ambitious? Besides the scale, the wildlife, and planets with life, other games have done many of these things already. Elite: Dangerous and other space sims have done the freeform structure and the realistic-scale procedurally-generated galaxy. Astroneer is doing dynamic weather, and procedural planets and solar systems. Evochron Legacy has seamless space-to-planet travel and procedural planets. Starbound has procedural wildlife and buildings. Out There has an alien language to learn.
 
There's some video around that shows that even you looked close the counter said it would take about 16 minutes to reach the surface. Sean also said different solar systems vary with distances in between planets.
That's good to know. It would be silly, to me at least, if every time you exited the atmosphere of one planet the next closest one takes up a relatively good chunk of the screen.

It'll be nice just to leave the atmosphere and see something a little bigger than a spec to burn towards and leave details to the imagination as you get closer.
 
It's been consistently on the top sales charts on Steam. It's remains to be the number 2 seller behind Rimworld at the timing of this post.

http://store.steampowered.com/search/?filter=topsellers

The Limited Edition of the game sold out entirely in a day on Amazon, this doesn't even factor how many orders of the standard edition were pre-ordered. It's ranked number 1 on the top sales charts for PS4 for Amazon.

https://www.amazon.com/Best-Sellers...ames/6427831011/ref=zg_bs_nav_vg_2_6427814011

Its been top of UK pre-orders according to GAME since pre-orders went live. Should imagine it will be banging on the door of 75K or so in the UK, given it was ahead of Doom until that released.

It's not going to bomb.
I didn't mean in terms of sales I meant quality wise. I really hope I'm wrong though
 
Over hype

So you think it is the amount of publicity or that they are promising features it cannot deliver? If the latter, are you sure that you are nit confusing fan expectations with what has been publicised? The claims made by Hello Games have been pretty concise and concrete.
 
I have the PS4 LE on pre order, expect to play 4-5 hours, be pretty disappointed, and come back into it later. Hoping I am wrong, but the length of time between reveal and release and the constant mentions at game shows have flattened all the hype, for me.
 
So you think it is the amount of publicity or that they are promising features it cannot deliver? If the latter, are you sure that you are nit confusing fan expectations with what has been publicised? The claims made by Hello Games have been pretty concise and concrete.
Honestly I am not sure the concept of the game is very promising but I'm afraid it is too ahead of its time to deliver a satisfying experience. Like I said before I hope I'm wrong I love the developer enthusiasm
 
Anyone else struggling to decide if they want this on PS4 or PC? I know first world problems. I've heard nothing about the PC version, I have heard that PS4 has a lot of pop in, but that was months ago.
So basically I'm debating trophies vs less texture pop-in.
I'll probably just have to wait a week after release and what the reviews and port comparisons say.
 
Anyone else struggling to decide if they want this on PS4 or PC? I know first world problems. I've heard nothing about the PC version, I have heard that PS4 has a lot of pop in, but that was months ago.
So basically I'm debating trophies vs less texture pop-in.
I'll probably just have to wait a week after release and what the reviews and port comparisons say.

You will get terrain generation regardless whatever version of the game you pick up.

This one problem of procedural generation that doesn't go away.

The world isn't loading prebaked assets from local storage / disc, but is generating them on the fly within a certain view distance.
 
Honestly I am not sure the concept of the game is very promising but I'm afraid it is too ahead of its time to deliver a satisfying experience. Like I said before I hope I'm wrong I love the developer enthusiasm
It's one thing to claim that a game cannot deliver what has been promoted and another to state that you aren't interested in the game they are promoting.
 
Anyone else struggling to decide if they want this on PS4 or PC? I know first world problems. I've heard nothing about the PC version, I have heard that PS4 has a lot of pop in, but that was months ago.
So basically I'm debating trophies vs less texture pop-in.
I'll probably just have to wait a week after release and what the reviews and port comparisons say.

You're in the same exact mindset as me. Maybe we should start a support group to get this figured out.
 
The glitches in the game make it sound exciting
http://www.ign.com/articles/2015/07/24/ask-sean-murray-anything-about-no-mans-sky

Bronybuscus: What is the funniest glitch/mishap that you have seen in your game?
Murray: Oh man, I probably shouldn’t say this, but of any game I’ve worked on we definitely have the very best bugs. I better not list too many of these or you’ll think the game is buggy.
One time, we had creatures that lived on the ceiling of caves only in the Northern Hemisphere. Another time all the buildings started walking around the planet. There was a space station that tried to dock in another space station, and a gun that was so powerful it blasted creatures into orbit. My favourite was probably the bug that would reincarnate you as a different creature each time you died. One minute you are in a dog-fight, the next you are a shark in the ocean.


What the fuuuuuuuuck
 
You will get terrain generation regardless whatever version of the game you pick up.

This one problem of procedural generation that doesn't go away.

The world isn't loading prebaked assets from local storage / disc, but is generating them on the fly within a certain view distance.

The issue there is we don't know if Hello Games has preset the terrain generation limits regardless of hardware, or if they have taken PC hardware into account so they can push the generation farther/faster than the PS4 is capable of. Or even if that is some sort of variable we might be able to tweak after the fact.

I would say for those deciding between the two, expect the PC to look better if your PC is powerful, but don't automatically expect the terrain and entity generation to be miles beyond the PS4 version. If it happens, it happens. Just don't rely on that to make your decision.
 
It's one thing to claim that a game cannot deliver what has been promoted and another to state that you aren't interested in the game they are promoting.

I'm pretty sure what he was saying was that the game looks really promising, but he's worried that it's coming out at a time where the tech can't fully realise the developers vision.
 
How exactly is it too ambitious? Besides the scale, the wildlife, and planets with life, other games have done many of these things already. Elite: Dangerous and other space sims have done the freeform structure and the realistic-scale procedurally-generated galaxy. Astroneer is doing dynamic weather, and procedural planets and solar systems. Evochron Legacy has seamless space-to-planet travel and procedural planets. Starbound has procedural wildlife and buildings. Out There has an alien language to learn.

I don't know, I think NMS is very ambitious and Sean would probably agree. You list a bunch of games that have tackled a few parts of what NMS does, but no one has done everything that Hello is trying to do with NMS and put it in one package. The proc gen systems for flora/fauna/planets in NMS alone are beyond the scale and complexity of similar games, and then you add NPC factions, a trading system with complex economy, a crafting system, simulated AI ecosystems, etc. etc. The breadth of systems in this game is not something we've seen before.
 
I don't know, I think NMS is very ambitious and Sean would probably agree. You list a bunch of games that have tackled a few parts of what NMS does, but no one has done everything that Hello is trying to do with NMS and put it in one package. The proc gen systems for flora/fauna/planets in NMS alone are beyond the scale and complexity of similar games, and then you add NPC factions, a trading system with complex economy, a crafting system, simulated AI ecosystems, etc. etc. The breadth of systems in this game is not something we've seen before.
Oh definitely, but some people act like it's some impossible vision, when other games have done many of these things before. No Man's Sky is just the first to bring it all together on this scale
 
Anyone else struggling to decide if they want this on PS4 or PC? I know first world problems. I've heard nothing about the PC version, I have heard that PS4 has a lot of pop in, but that was months ago.
So basically I'm debating trophies vs less texture pop-in.
I'll probably just have to wait a week after release and what the reviews and port comparisons say.
For some reason I totally forgot it's coming on on the PC too. I'm trying to decide what to get it on too. If reviews don't mention any major technical issues on PC, I might pick it up for PC.
 
Oh definitely, but some people act like it's some impossible vision, when other games have done many of these things before. No Man's Sky is just the first to bring it all together on this scale

I agree, but it's also reasonable for people to be skeptical. I think they look at the small team size and don't understand how they could manage to do so much in one game and pull it off. Especially given the evidence from some past games that tried to do too much. I have more faith in Hello than many in this thread, but I don't blame anyone for questioning the scope.

That being said, many people have gone far beyond 'healthy skepticism' and into shitposting territory.
 
Sit in aching impatience feeling like the games I play right now are wholly unfulfilling.

You and me both. I mean the Cunning Stunts GTA Online update has done wonders to help. And Rocket League isn't any less appealing.

But fucking No Man's Sky, man. I'm tired of waiting. I'll be playing that shit for years and years. I got in on Minecraft in 2009 and I still play weekly.
 
Sit in aching impatience feeling like the games I play right now are wholly unfulfilling.

Well KOF XIV demo comes out tomorrow and the Steam version of EDF 4.1 is supposed to be coming out today.

So I'll have some distractions to hold me over until August 9th.
 
Anyone else struggling to decide if they want this on PS4 or PC? I know first world problems. I've heard nothing about the PC version, I have heard that PS4 has a lot of pop in, but that was months ago.
So basically I'm debating trophies vs less texture pop-in.
I'll probably just have to wait a week after release and what the reviews and port comparisons say.

For some reason I totally forgot it's coming on on the PC too. I'm trying to decide what to get it on too. If reviews don't mention any major technical issues on PC, I might pick it up for PC.

I have a feeling the pop in is the PS4's CPU struggling to keep up with calculating the Worlds in No Man's Sky. Sony likely has a marketing deal that prevents the team from showing off the PC version very often, but that issue will likely be alleviated by any CPU released in the last 5+ years.

Hopefully the engine is fully parallelized and takes advantage of arbitrary cores.
 
That's good to know. It would be silly, to me at least, if every time you exited the atmosphere of one planet the next closest one takes up a relatively good chunk of the screen.

It'll be nice just to leave the atmosphere and see something a little bigger than a spec to burn towards and leave details to the imagination as you get closer.

I'm sure you'll be able to pull that off if you, say, travel from the closest planet to the sun to the furthest. That should easily be an hours worth of flying.

I did look at a vid today and Sean stated he wanted the planets to be further apart. The artist on the team told him that Sci fi usually have these grandiose skyboxes and if they were to spread the planets out more nms wouldn't get them. So that's one reason they're closer.
 
I'm sure you'll be able to pull that off if you, say, travel from the closest planet to the sun to the furthest. That should easily be an hours worth of flying.

I did look at a vid today and Sean stated he wanted the planets to be further apart. The artist on the team told him that Sci fi usually have these grandiose skyboxes and if they were to spread the planets out more nms wouldn't get them. So that's one reason they're closer.
Kind of just hit me that when we see stuff like this in the game

gHoFTzhl.jpg


It's not just going some gorgeous skybox. We're actually going to be able to go to those places
 
I just hope this weeks trailer on Fighting will show the game in action and shut up all the naysayers.

They are really annoying in every NMS thread.
 
The thing is, even if they've come up with a cosmological model wherein the universe somehow does have a center, I still fail to see how an observer at an arbitrary point in space could make any meaningful inferences as to the direction or distance to the center.

I mean, even if we assume that the NMS universe is distinctly anisotropic and that the entire universe is observable from any point within the starting galaxy, given that your only frame of reference is from within that universe and that the universe is ostensibly unexplored, how would you even begin your journey?

The galactic map draws you a path you can follow should you choose.
 
Kind of just hit me that we see stuff like this in the game

gHoFTzhl.jpg


It's not just going some gorgeous skybox. We're actually going to be able to go to those places
Speaking of Mass Effect, NMS feels like the fulfillment of the ME1 promise for exploration.

I LOVED planet hopping and exploring in the Mako. It never got old. The cut and paste bases didn't even bother me, I just loved viewing the skyboxes and exploring with my team.
 
I'm actually not excited for the "fight" trailer. Don't see myself doing much of that. Ready to be surprised, though.
 
Speaking of Mass Effect, NMS feels like the fulfillment of the ME1 promise for exploration.

I LOVED planet hopping and exploring in the Mako. It never got old. The cut and paste bases didn't even bother me, I just loved viewing the skyboxes and exploring with my team.

It got old on the first planet, don't you bullshit me. Some of the worst "adventuring" of all time.
 
I have a feeling that it's not going to be the game for me, but I'll be more than happy to be proven wrong. If it is solely an explore/gather game then I will have no real drive to play, I've exhausted my sense of adventure and exploration in Minecraft and Terraria over the years.
 
I skipped the shards, actually

Journeying to new planets, however, felt like an adventure. Which is why I'm excited for NMS

That's what I'm getting at. It was some of the worst "worlds" and "adventuring" in a big-budget game, there were seriously no redeeming features of it- like collection shards.

I forgot what you even get, just resistances right?

IIRC you get some pretty robust stat buffs, magic, strength, and resistances.
 
Oh definitely, but some people act like it's some impossible vision, when other games have done many of these things before. No Man's Sky is just the first to bring it all together on this scale

Some would argue that nobody has managed to pull off a procedurally-generated open world game to date. Elite is the closest analogue to NMS and it is a beautiful but ultimately empty game full of mindless grinding. It's perfectly easy to understand why some would be pessimistic when NMS is attempting something that plenty of others have failed at before, and with a much smaller team to boot.
 
That's what I'm getting at. It was some of the worst "worlds" and "adventuring" in a big-budget game, there were seriously no redeeming features of it- like collection shards.



IIRC you get some pretty robust stat buffs, magic, strength, and resistances.
I rather liked it so /RASPBERRIES
 
Some would argue that nobody has managed to pull off a procedurally-generated open world game to date. Elite is the closest analogue to NMS and it is a beautiful but ultimately empty game full of mindless grinding. It's perfectly easy to understand why some would be pessimistic when NMS is attempting something that plenty of others have failed at before, and with a much smaller team to boot.

There's the rub. A lot of the people who have been posting about how stoked they are about this game are fully aware what procedurally-generated open worlds are. Many of them have commented about loving Elite: Dangerous. Personally, I love Terraria, which is a procedurally generated open world with content gated based on equipment. I liked exploring it.

It's like there's a crowd of people waiting outside of a French/Tibetan/whatever restaurant that is having a highly publicized grand opening and people keep on coming up to those in line and saying that "I'm not waiting in that line" or "I don't even know what that food is all supposed to be" or "it's not going to be tasty" but it just so turns out that all those critics don't like French/Tibetan/whatever cuisine.
 
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