• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

No Man's Sky gets released like, soon, I guess ¯\_()_/¯

Status
Not open for further replies.
Stuff like this is almost why I am more excited for the possibilities that future sequels or spiritual successors could deliver.

I imagine a sequel where we get more complex life forms and ecosystems. More complex planetary habitats that perhaps have multiple types of ecosystems in each with more refined animal heiarchys. More refined gameplay mechanics that improve on what worked and change what inevitably doesnt. More complex interiors. Maybe entire alien cities. A more complex space structure with Oort clouds, destruction mechanics like asteroids impacting planets, gas giants and just more diverse types of planets and solar systems.

Not to mention, a more refined graphics engine and polish.

We'll see where Elite Dangerous and Star Citizen get in due time. The developers of both said they want surface gameplay on all their procedurally generated planets in future updates. That's probably years out though.
 
Kind of just hit me that when we see stuff like this in the game

gHoFTzhl.jpg


It's not just going some gorgeous skybox. We're actually going to be able to go to those places

This is exactly why I can't wait to own this game.

Any more than this and I will be beyond satisfied.
 
Love this quote from Sean:

Too many games tell me ways to play, or force me to play as characters I don’t even like. We want the player to be able to think for themselves and use their imagination.

http://uk.ign.com/articles/2015/07/24/ask-sean-murray-anything-about-no-mans-sky

And not every gamer can do that. And that's fine. But it is somewhat annoying when people come in with their one-liners to rain on our parade just for the sake of it.

Still; I know what the game is, I know what they've already shown and I'm already sold. Anything else is just icing on a universe-sized cake.
 
About Mass Effect and Elite being "pointless," I'm getting the feeling those games also aren't for everyone.

I explored the hell out of all the planets in ME1. It didn't bother me at all that the planets, bases, and random ships out there were pretty much copy & paste. For me, the game accomplished enough of the feeling of exploring space and exploring distant alien worlds that the execution became more than the sum of its parts. The Mako exploration had a very Mars rover feeling about it, and at the time it was just something I'd never seen or done in a game before, certainly not a mainstream one. That's what I think the tragedy of ME2 and 3 are: They may have done a better job executing what they set out to do, but mechanically I found both to be far less interesting games because they just did what all the other games were doing.

Elite Dangerous is indeed a bunch of pointless grinding when you look at it academically, but I still put 60-plus hours into exploration because it feels totally different from anything else at that level of production value. I think it sucks that basically nobody makes space flight games on consoles anymore. You've got some lesser-known PC games but that's it except for the flying in Star Wars Battlefront. Now we're getting actual space exploration games. That's the real reason people are so hyped over NMS -- I imagine a massive chunk of the people buying it on PS4 have never gotten the chance to play any space exploration game.

I personally have reached a point where I'm starting to prefer imperfect implementations of new (or just less common) ideas to smooth executions of the same gameplay everybody else is doing. It's why I'm still panning to buy Mirror's Edge Catalyst despite the 7/10 reviews or whatever, and why NMS doesn't have to be perfect to get a ton of attention from me.
 
About Mass Effect and Elite being "pointless," I'm getting the feeling those games also aren't for everyone.

Elite Dangerous is indeed a bunch of pointless grinding when you look at it academically, but I still put 60-plus hours into exploration because it feels totally different from anything else at that level of production value. I think it sucks that basically nobody makes space flight games on consoles anymore. You've got some lesser-known PC games but that's it except for the flying in Star Wars Battlefront. Now we're getting actual space exploration games. That's the real reason people are so hyped over NMS -- I imagine a massive chunk of the people buying it on PS4 have never gotten the chance to play any space exploration game.
Life is a grind too. It's work. And that's why Elite Dangerous is awesome. Because you're building your own mark and career, from nothing to excelling at whatever you want.
 
One thing I've never understood about some naysayers is them saying "it'll get boring."

Well, yeah, eventually. Most things do. Even the best game will eventually. Luckily with this one, if you have the explorer bug you'll enjoy picking it up every so often just to see what's past the next star over.

Personally I can't see myself getting bored with NMS for a long time. But then again, I was sold when I thought we may do no more than just fly from star to star.
 
One thing I've never understood about some naysayers is them saying "it'll get boring."

Well, yeah, eventually. Most things do. Even the best game will eventually. Luckily with this one, if you have the explorer bug you'll enjoy picking it up every so often just to see what's past the next star over.

Personally I can't see myself getting bored with NMS for a long time. But then again, I was sold when I thought we may do no more than just fly from star to star.

This and "It'll get repetitive."

It's like "Congratulations! You just described every game ever!"
 
About Mass Effect and Elite being "pointless," I'm getting the feeling those games also aren't for everyone.

It's not a matter of simply being "pointless", it's that the worlds in ME1 were objectively garbage, and the only thing worse is how it played. Playthroughs for me are only bearable because I bound a 10x fast-forward hotkey to middle-click. At least Elite Dangerous plays well and operates on a significantly larger scale and actually involves deeper gameplay mechanics. I'm excited for NMS because it looks like we'll at least get some level of visual variety, better gameplay, more to do with the planets and in space in general, etc whereas ME1 had... none of these things, it was better unreleased than when it actually came out =\
 
Mass Effect became a much less interesting franchise the second they jettisoned the idea of uncharted worlds. I completely understand why people disliked them, but I played through that game twice and did all of those side missions both times. When you're intrigue by the fantasy and atmosphere of space/planet exploration, sometimes a great skybox and alien/desolate visuals are enough.
 

And with the revived Kepler mission they announced today that they found 104 new planets, including 4 rocky planets in one solar system, of which two are in the habitable zone of their star:
The two prospects are among four planets orbiting K2-72, a red dwarf (or M dwarf) star that’s 181 light-years away in the constellation Aquarius.

All four of the planets are between 20 and 50 percent wider than Earth. They all come closer to K2-72 than Mercury comes to our own sun. But because the red dwarf is so much cooler than our sun, the worlds known as K2-72c and K2-72e lie in the star system’s habitable zone. That means it’s conceivable that liquid water could exist on those planets.

K2-72c makes a complete orbit of its sun every 15 Earth days and is thought to be about 10 percent warmer than Earth. K2-72e is farther out: It has a 24-day orbit and should be about 6 percent cooler than Earth.

Imagine landing on a planet whose sun takes up most of the sky, yet the planet's temperature is Earth-like.
 
And with the revived Kepler mission they announced today that they found 104 new planets, including 4 rocky planets in one solar system, of which two are in the habitable zone of their star:


Imagine landing on a planet whose sun takes up most of the sky, yet the planet's temperature is Earth-like.

Well I suppose that would depend entirely on the Star's luminosity.

I mean if it was Sun level bright, everyone would need to wear glasses all of the time to prevent going blind.

Also since that planet rotates around it's sun every 24 days, rather than 365. That's a very short cycle, meaning the planet would be in a constant state of the same weather patterns. Can you imagine the four seasons lasting 6 days each rather than 4 months. That isn't nearly enough time for set weather pattern to stick in for a prolongued period of time. In fact one could say that planet might be constantly temperamental.

Another thing to factor is how fast the gravitational axis for the planet. I mean if a slow rotation then days could seem much, much longer than they are on Earth.
 
Is there a way to put the 'over hyped' comment to bed? Surely there are sites that track how many articles/mentions a game has, so you could measure A/B how NMS compares to something else?

As far as I can tell, it's had a couple of (admittedly long) spots at Sony conferences, and an IGN first slot. But other than that it's the usual preview cycle that all games get. Has is actually had any more exposure or push from Sony than any other game?
 
I think in looking forward to that survivor trailer. Think that's going to be our first look at some dangerous weather and predators.
 
I know Hello Games is a small team.

Just wonder how they handle crash mechanics for the space ship.

I am not expecting individual crash animations due to the potential hundreds of procedurally generated space ships they have.

But Sean Murray was the former technical lead for Criterion who worked on the Burnout series. So I'm kind of hoping if you somehow botch a landing or accidentally slam into asteroid. Something more than the simple 2D explosion we've seen in trailers occurs.

Another thing would be interesting if say you crash your space ship on a planet and you respawn on a space station and get a new ship. Wouldn't be interesting to fly back to that planet you crashed on and go to where you crashed as see the wrecked remains of your old ship and possibly salvage from it using the mining tool.
 
I got my pre-order down today, anyone else curious about what happens when you fly towards a sun?

That is actually the very first thing I plan to do.

I don't really care for the pre-order ship that you get, so I'm going to fly it into the Sun and see if you get heat damage or whatnot.
 
Another thing would be interesting if say you crash your space ship on a planet and you respawn on a space station and get a new ship. Wouldn't be interesting to fly back to that planet you crashed on and go to where you crashed as see the wrecked remains of your old ship and possibly salvage from it using the mining tool.
I'm not 100% sure on this, but I read that nothing you do on a planet matters long term (for the planet). The planets reset when you leave.

edit: Apparently I've been lied to.
 
I'm not 100% sure on this, but I read that nothing you do on a planet matters long term (for the planet). The planets reset when you leave.

That's not true.

Everything you do is permanent. Big changes are saved on the server for everyone, small ones are locally stored for you.
 
I'm not 100% sure on this, but I read that nothing you do on a planet matters long term (for the planet). The planets reset when you leave.
I think sean said smaller things are saved locally like if you kill a bird or something it stays dead for you. Only larger things like destroying an entire fleet or something gets shared with other players.

Where did you read that? I was wondering about that. From what I heard, I thought that things you did on a planet were saved if you were to return to it.
 
Kind of just hit me that when we see stuff like this in the game

gHoFTzhl.jpg


It's not just going some gorgeous skybox. We're actually going to be able to go to those places

I remember ruminating on this about a year ago.

I think No Man's Sky is approaching a realisation of the "games are the ultimate art" argument - not because it will be good. But because No Man's Sky will feature more context than any fictional/creative experience in history. Look up at the stars on the planet and all those stars ARE real places and you CAN go to them.

The sense of place is going to be stggering and unprecedented.

Well, hopefully.

I'm not 100% sure on this, but I read that nothing you do on a planet matters long term (for the planet). The planets reset when you leave.

No.

Everything you do on a planet is saved locally, confirmed. PC gamer asked the question an he said "small things are sved locally for you, some bigger actions are saved to the cloud or everyone."

People think this because Sean didnt describe the rendering technology very well. Everything behind you is "destroyed" in the computer's memory as you leave, because it doesnt need to remember it. But all if your discoveries and alterations to the planet - the actual content - are saved.
 
That's not true.

Everything you do is permanent. Big changes are saved on the server for everyone, small ones are locally stored for you.

I think sean said smaller things are saved locally like if you kill a bird or something it stays dead for you. Only larger things like destroying an entire fleet or something gets shared with other players.

Where did you read that? I was wondering about that. From what I heard, I thought that things you did on a planet were saved if you were to return to it.

Sean Murray said:
Changes the player makes are saved locally,” Murray explained. “So if you start destructing the terrain, that’s saved on your own machine. And if you try and make -- what we would consider -- really significant [changes], some of those [changes] are stored on the server, along with the discoveries that you make. But in general, a lot of what you’re doing is considered insignificant. If you kill a creature, we scratch that, we save that that’s happened, but we don’t feel the need to like, kill that creature for everybody

http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

http://www.gamezone.com/originals/l...mo-answers-one-question-creates-ten-more-jwmx
 
I'm not 100% sure on this, but I read that nothing you do on a planet matters long term (for the planet). The planets reset when you leave.

There has been commentary on this from Sean Murray, on goes on to state that changes a player makes, those changes will be saved locally.

So upon returning to a planet the local changes are loaded.

This is a very recent article in which this is confirmed - http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

Scroll down to "Can I leave my mark on planets I visit?"
 
Speaking of Mass Effect, NMS feels like the fulfillment of the ME1 promise for exploration.

I LOVED planet hopping and exploring in the Mako. It never got old. The cut and paste bases didn't even bother me, I just loved viewing the skyboxes and exploring with my team.

This. This is the exact thing why I'm excited for NMS. I didn't even bother playing through the whole of ME1 or any of the sequels, but I sure as hell explored every inch of every planet. So my bar for NMS succeeding is it matching ME1 exploration with maybe a bit more variety to the planets and a Terraria-like progression system. That's all I'm expecting, everything else is gravy.

fake-edit:I really really really wish there is a Mako equivalent in the game, even on just one planet.
 
fake-edit:I really really really wish there is a Mako equivalent in the game, even on just one planet.

My main hope with updates post launch is that they add in a couple vehicles for both land and ocean traversal.

A couple buggies or water subs would be awesome to have in addition to our space ships.
 
I've sent this game to the back of my mind. I'm trying to prepare myself for more disappointment if it's delayed yet again. I've waited for 2 years i can wait a bit longer, just don't like being teased. But hopefully it gets launched in August, already booked my time off work and have my setup all done.
 
That's not true.

Everything you do is permanent. Big changes are saved on the server for everyone, small ones are locally stored for you.

I think sean said smaller things are saved locally like if you kill a bird or something it stays dead for you. Only larger things like destroying an entire fleet or something gets shared with other players.

Where did you read that? I was wondering about that. From what I heard, I thought that things you did on a planet were saved if you were to return to it.
Ok, so it was just some (half) bs that was brought up a couple of times on the other NMS thread. Sorry for the false information.
 
I've sent this game to the back of my mind. I'm trying to prepare myself for more disappointment if it's delayed yet again. I've waited for 2 years i can wait a bit longer, just don't like being teased. But hopefully it gets launched in August, already booked my time off work and have my setup all done.

Game is gold (done) since last week. It's gonna launch on August.
 
There has been commentary on this from Sean Murray, on goes on to state that changes a player makes, those changes will be saved locally.

So upon returning to a planet the local changes are loaded.

This is a very recent article in which this is confirmed - http://www.pcgamer.com/no-mans-sky-10-burning-questions-answered/

Scroll down to "Can I leave my mark on planets I visit?"

So how does this work if another player ends up at the same planet as you?
 
OléGunner;210528525 said:
My main hope with updates post launch is that they add in a couple vehicles for both land and ocean traversal.

A couple buggies or water subs would be awesome to have in addition to our space ships.

While I would love a speeder bike or Mako-like rover, i doubt we'll be getting anything like that. When you're on the ground you're at the highest LOD, which is tuned for generating terrain/animals/buidlings at the players running speed. Any land vehicle people are going to want will be going at least somewhat faster than running speed. Problem is, this would quickly lead to "pop-in" problems because you'd be traveling within the highest LOD the whole time you're on the ground.

Thr spaceship gets away with its speed by lowering the LOD while you're flying aorund. You're not going to see every branch, every rock, every animal while you're zipping along at a 100m/s. That's not nearly as possible with a fast ground vehicle where you would have a high chance of running into something before it is even rendered. They may figure out some clever way to get around this limitiation in the tech, and I hope I'm wrong about that.

Now a submersible wouldn't suffer from this problem because they already tend to be slow. Hopefully we'll get something like that after release if i isn't in the game already.
 
I've sent this game to the back of my mind. I'm trying to prepare myself for more disappointment if it's delayed yet again. I've waited for 2 years i can wait a bit longer, just don't like being teased. But hopefully it gets launched in August, already booked my time off work and have my setup all done.

The games gone gold, it's coming in August.

Personally i lost a little hype because of the delay. Will still buy the game when it comes out..
 
Here's something I'm wondering. Those of you who look forward to No Man's Sky, did you play and enjoy Proteus? If you don't know what Proteus is, here you go:

https://www.youtube.com/watch?v=aFBR3B3xjnk

My guess is that No Man's Sky will feel an awful lot like Proteus, with a bit more interaction, but the actual gameplay will most likely feel exactly like that. My thinking is that if you don't like Proteus at all, there's a very good chance you also won't like No Man's Sky, since the core of it is basically the same. Yes, you can fly around to various planets and there's a bit of resource management you have to do, but once you're on a planet, it's all about 'exploration' and that's where the two games will absolutely share a hell of a lot of similarities.

Proteus was already a game that was very divisive: Some people love it, some people hate it and say that there's nothing to do. I'm still in the 'I don't really care about NMS since the gameplay probably won't be very good' camp, but I'm just wondering if people who played a similar experience before actually enjoyed that or if it's just the hype taking over. I'm still seeing a lot of people describing No Man's Sky as a 'Space Minecraft', which is just absolutely not what this game is.
 
Your wish might happen....maybe.

https://youtu.be/pawfEcCi2WY?t=629 - check this out.

Ahhh interesting little tid bit, cheers!

While I would love a speeder bike or Mako-like rover, i doubt we'll be getting anything like that. When you're on the ground you're at the highest LOD, which is tuned for generating terrain/animals/buidlings at the players running speed. Any land vehicle people are going to want will be going at least somewhat faster than running speed. Problem is, this would quickly lead to "pop-in" problems because you'd be traveling within the highest LOD the whole time you're on the ground.

Thr spaceship gets away with its speed by lowering the LOD while you're flying aorund. You're not going to see every branch, every rock, every animal while you're zipping along at a 100m/s. That's not nearly as possible with a fast ground vehicle where you would have a high chance of running into something before it is even rendered. They may figure out some clever way to get around this limitiation in the tech, and I hope I'm wrong about that.

Now a submersible wouldn't suffer from this problem because they already tend to be slow. Hopefully we'll get something like that after release if i isn't in the game already.

Ahh that's an excellent point to make I didn't consider.
Definitely possible that land vehicles speed could outdo the algorithm world generation.

Hope the smart guys and gals at HG could figure something out eventally although I wouldn't be mad if it never happened.

I wonder how deep oceans can get and whether a sub vehicle could prove essential?
Maybe it's just the 128m digging limit I saw mentioned earlier in the thread.
 
Is there any advantage to doing physical or digital? I know with physical you can get the collector's edition but with digital will there be less loading or pop in or stuff like that? I'm trying to decide which version to get, I feel like this'll probably be a game I want to play all the time so I'm leaning towards digital but that CE is pretty sweet... wish they'd made the Super CE for the PS4 version ):< I want that ship!!
 
Status
Not open for further replies.
Top Bottom