Those two creatures are generated from the same base skeleton
![]()
From a talk on animations in NMS streaming this second
http://events.nucl.ai/stream/
Where's this from? what video?
Those two creatures are generated from the same base skeleton
![]()
From a talk on animations in NMS streaming this second
http://events.nucl.ai/stream/
Where's this from? what video?
Haha wtf.
Is that the planet Monty Python?
Will that animation livestream be archived?
This is so fucking amazing. Earlier trailers didnt have alien animals connecting to the ground like that. Amazing.
they said that it's not possible to add new variables to procedural because would break the entire game
They also mention that Ammo is a finite resource in that video as well.
Seems there is a lot of resource management going on. You need Ammo for your gun, your weapon has a heat / cooldown gauge, your ship requires fuel, you need to refill the protection layers for your suit.
They may have procedurally generated their interiors, like the interiors of the buildings. Might make the chances of derelicts having interiors more likely?
Will that animation livestream be archived?
dat force shield
![]()
Whoa, totally missed that. Also, why is no one talking about that giant hangar facility with ships flying out of it? I wanna blow it up!
Let's do a headcount of the talent that works for Hello Games so far.
Sean Murray who is former Criterion who worked on the Burnout series and Black as a Technical Lead.
Grant Duncan who is an Artist that worked for Climax and Sumo Digital, notable projects were Virtua Tennis and Outrun 2 / 2006
Simon Carter formerly of Lionhead and Bullfrog who did work on the Fable series as a Lead Programmer and both Magic Carpet and Dungeon Keeper with both Level Design and Programming.
Harry Denholm who also former Lionhead and worked for a company called NaturalMotion and did work on an engine called Eurphoria which was used by Rockstar for GTA and RDR.
Gareth Bourn another former Lionhead who did QA work for Fable II and QA work for MediaMolecule on LittleBigPlanet.
Charles Tangora is former Naughty Dog who is physics programmer.
I'm sure there are others but these are the only ones I know that worked on rather major projects over the years.
Ffs another lawsuit incoming
http://www.gamezone.com/news/no-man...-patented-superformula-to-create-game-3441600
This is despite the fact that the Dutch based company has not seen the games code, they have simply heard about the game.
Well most reviewers want to complete a game for review which doing so in this is getting to the center of the universe. I imagine that is not something Hello Games wants to be completed pre-release.
Then there is the online aspects of the game and the community that will form outside of the game. So that may make it so it isn't played at all pre-release. Kinda like Destiny and Division did.
I just wonder if this is a game we don't get a review for until a week after release.
Ffs another lawsuit incoming
http://www.gamezone.com/news/no-man...-patented-superformula-to-create-game-3441600
They did indeed use the/a "superformula". Didn't know that math formulas were patentable.
So I have been very cold on No Man's Sky from the beginning because I just didn't understand the point, it seemed kind of aimless and lonely (stop typing your fire at me for one moment).
I love the art style, the music (from what we have heard so far) and then I realised what is missing for me; co-op!
I feel taking that lonely aspect out of it and allowing people to join up and explore together would really push me into the same hype zone as other people.
In an interview with Business Insider (via NeoGaf) last year, Murray discussed using a formula from a Belgium-based plant geneticist named Johan Gielis. According to Geilis, his "superformula" was "a modified version of the equation for a circle" that allowed a computer to generate a generous amount of natural shapes (like animals, shells, snowflakes and more).
Unfortunately, Geilis is a part of the Dutch company - he's the CRO and he has patented the application of the "superformula." Geilis could only patent the application, considering patenting mathematical formulas isn't allowed.
In 2004, Geilis patented the concept of using his fomula to "create 2-D images, 3-D images and/or animations."
And I'm sure NPC's will make it feel slightly less lonely.
If it wasn't about trying to cash in on the potential success of the game. Bad enough that article doesn't even mention that Genicap is developing their own game.
Don't need to go out on a limb here. It's about as obvious as it can be.
"We just want a seat at the table" "We're making a game too!" "We would love to trade technology"
So I have been very cold on No Man's Sky from the beginning because I just didn't understand the point, it seemed kind of aimless and lonely (stop typing your fire at me for one moment).
I love the art style, the music (from what we have heard so far) and then I realised what is missing for me; co-op!
I feel taking that lonely aspect out of it and allowing people to join up and explore together would really push me into the same hype zone as other people.
I hope so but unless there is a strong narrative, I can't see it really coming together.
Imagine a universe filled with Skyrim/Oblivion shopkeepers. I also remember something about having to learn the language of the NPCs, so you can decipher the two lines of dialog.
I don't mean to be a negative nancy but it is super strange they haven't revealed the important stuff. We have seen exploring and fighting, sure. But not much else.
Your friends show up on your galactic map.I'm not usually a big co-op / multiplayer guy but I do wish there was some way to share coordinates in the game. Even if the act of sharing coordinates consumed some sort of in game resource, it would be nice to share the location of an interesting planet with a friend or plan some kind of secret meeting in the depths of a hidden asteroid belt.
I'm not usually a big co-op / multiplayer guy but I do wish there was some way to share coordinates in the game. Even if the act of sharing coordinates consumed some sort of in game resource, it would be nice to share the location of an interesting planet with a friend or plan some kind of secret meeting in the depths of a hidden asteroid belt.
Your friends show up on your galactic map.
I hope so but unless there is a strong narrative, I can't see it really coming together.
Imagine a universe filled with Skyrim/Oblivion shopkeepers. I also remember something about having to learn the language of the NPCs, so you can decipher the two lines of dialog.
I don't mean to be a negative nancy but it is super strange they haven't revealed the important stuff. We have seen exploring and fighting, sure. But not much else.
Not that I am aware of.Totally awesome, did not know that. Is there cross platform play?
I feel that "No Man's Sky" will be a perfect end to a long day.
I can picture myself coming home from a long day of work and waiting till my wife and children are asleep to fire up my PS4 with a glass of Shiraz in my hand and Spotify pumping in my ear...goodbye world.
Replace shiraz with a special plant and that sounds like my plan. May call off work to get a clean 30 hours to play straight.