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No Man's Sky gets released like, soon, I guess ¯\_()_/¯

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Same over here. For the past couple of days, I've been wanting to play Hitman and everytime I want to, I end up doing nothing and look at the No Man's Sky threads. Help.
Same for me. I have been neglecting my backlog entirely because they all leave me empty. I'm brimming with ridiculous excitement for nms. It's feeling like waiting for Christmas when I was a kid. Hopefully my ps4 digital preorder starts preloading tonight!
 
I feel you :( I've been doing the same and I know that it won't ship until Monday like all my pre-orders have done.

Amazon pre-order right?

It's bad enough when you are a Prime Member and you get an email saying your order was "upgraded" to release day shipping for free and this could be interpreted that they ship your game on it's release day. Not get it on the release day.
 
Same over here. For the past couple of days, I've been wanting to play Hitman and everytime I want to, I end up doing nothing and look at the No Man's Sky threads. Help.
What the hell is this game doing to us? I was so fussy about not wanting to play anything else earlier
 
Amazon pre-order right?

It's bad enough when you are a Prime Member and you get an email saying your order was "upgraded" to release day shipping for free and this could be interpreted that they ship your game on it's release day. Not get it on the release day.

Always got the game from them on release day, so thought that was the same for everyone unless shipping mishap.
 
Amazon pre-order right?

It's bad enough when you are a Prime Member and you get an email saying your order was "upgraded" to release day shipping for free and this could be interpreted that they ship your game on it's release day. Not get it on the release day.

Amazon Prime, yes. Never had any issues though. Sorry if you have :(
 
All these tweets about PC version are pretty OK with me. Sucks it's 3 days later but hearing that he's adding 21:9 support as we speak is pretty good news.
 
I am just so fascinated that I share a similar experience with a lot of people on here. In that, I have no real desire to play any of the games I have right now, and I have plenty of unopened backlog games.

I just want to play this, and no game is satisfying that feeling in the interim.

In the 30+ years of gaming, I do not recall feeling this way, like, ever.

What quantum magic are they emanating on us?

I'm the same way lol.
 
I don't know most of you quite well enough... Sooo, ok, which of you is this?
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I'm trying to play minecraft but it's not working out very well. I just end up checking the NMS threads. Soon. So soon.
 
Welp, Steam's said August 12th for me this whole time so I was expecting as much, but it's a shame when things like this happen.

As for the numb feeling of drought, it's something I've been experiencing from time to time for almost a couple of decades now, and it's very specific to the genre NMS belongs to and tries to expand and perfect. There's a few times a year when I just really, really want to play a space exploration and trading game, anything resembling the genre really, but always, always feeling painfully disappointed, something always lacking in the small number of games actually existing in the genre. There have always been elements that were sorely underdeveloped or lacking, or too complex (for dumb ol' me) in these games that just made me not be able to play them for longer stretches of time. It's either the combat is really bad, archaic or very non-immersive (top-down janky shooter encounters in a 4X game do nothing for me), or there's a whole tedious (some would say engaging and fun) grinding trading system requiring to memorize and basically "work", sucking out the joy, and since a lot of them were made a long time ago, and it's all basically a broader niche genre, there's a lot of archaic feeling systems in there, in the sense of dead ends, extremely tedious levels of trial and error (as in going through a large portion of the game, realizing you've made some terrible mistakes, and now the realtime clock has gone and that alien you needed greet with "Me like female ondoyante, laugh laugh" with cryptic broken symbols is no longer there, so better restart) and straight up broken mechanics.

To me, it's always felt like I've played Wolfenstein 3D and being amazed at this new thing, dreaming of the possibilities of the genre, and then waiting 20 years for someone to create Doom. It's not the best analogy, since space sims have a bit of a pedigree, there's been some wonderful stuff over the years, but the dream of the seamless universe has never quite been realized before.

NMS is a game in a genre with that kind of legacy in it, full of promise, cool ideas (and sometimes it does deliver) but always with a lot of jank and rough edges. So what Hello Games are doing is not just reinventing the genre, reshaping it in a contemporary way, they're finally expanding it to new technical heights, so it's no wonder there are (and possibly still will be) bugs, visual issues, pop-in and all sorts of problems.

I genuinely think that NMS, as a concept, is a really, painstakingly hard thing to make. In a way, it reminds me of stuff like Mount & Blade or EDF, games that look pretty bad, at least a generation behind, are full of issues but then they offer awesome things that no other game does, simply because they're smaller budget, "indie" things that are specifically built to make that one dream come true (fighting alongside an army of medieval swordsmen with a satisfying melee system, or killing hundreds of giant insects, massive city destroying spaceships and kaiju with just stupid fun weapons). It's one of those things you have conversations with your buddies about, how awesome it would be to do, yet nobody makes it. Until someone does.
 
From a buddies press release:

Sony Interactive Entertainment understands that some users may have obtained early copies of the game and the only reason we have not sent out review copies yet is due to a significant pre-release patch currently scheduled for Monday, August 8. No Man’s Sky is an ambitious game and the patch is a culmination of the studio’s day-1 aspirations.



Sending out early copies of the game prior to the patch would not be a fair depiction of the game as it’s intended for consumers. For those users who have obtained early copies of No Man’s Sky, their save progress will not carry over to the final game after the universe has been regenerated for launch.
 
The embargo to me makes no sense if reviewers wont have enough time to play the game to meet it.

Publications will be rushing their experience to land clicks. And as a small Youtuber, I feel like I have to try and push to get close to them.
 
well I forgot that I'd preordered on amazon so that just shipped

I have that coming, the ps4 limited edition preordered, and the steam release preordered

woops
 
The embargo to me makes no sense if reviewers wont have enough time to play the game to meet it.

Publications will be rushing their experience to land clicks. And as a small Youtuber, I feel like I have to try and push to get close to them.

I don't think the embargo is so sites can post reviews because let's face it you can't have an embargo once the game is already out. It's more of saying, hey, what you're playing now doesn't have all the balances and fixes, so you'll be reporting on a false version otherwise.
 
I am just so fascinated that I share a similar experience with a lot of people on here. In that, I have no real desire to play any of the games I have right now, and I have plenty of unopened backlog games.

I just want to play this, and no game is satisfying that feeling in the interim.

In the 30+ years of gaming, I do not recall feeling this way, like, ever.

What quantum magic are they emanating on us?

I'm the same at the moment. I bought ABZU the other day, and I can't even get through that.

Starbound is about the only game I really want to play right now.
 
Welp, Steam's said August 12th for me this whole time so I was expecting as much, but it's a shame when things like this happen.

As for the numb feeling of drought, it's something I've been experiencing from time to time for almost a couple of decades now, and it's very specific to the genre NMS belongs to and tries to expand and perfect. There's a few times a year when I just really, really want to play a space exploration and trading game, anything resembling the genre really, but always, always feeling painfully disappointed, something always lacking in the small number of games actually existing in the genre. There have always been elements that were sorely underdeveloped or lacking, or too complex (for dumb ol' me) in these games that just made me not be able to play them for longer stretches of time. It's either the combat is really bad, archaic or very non-immersive (top-down janky shooter encounters in a 4X game do nothing for me), or there's a whole tedious (some would say engaging and fun) grinding trading system requiring to memorize and basically "work", sucking out the joy, and since a lot of them were made a long time ago, and it's all basically a broader niche genre, there's a lot of archaic feeling systems in there, in the sense of dead ends, extremely tedious levels of trial and error (as in going through a large portion of the game, realizing you've made some terrible mistakes, and now the realtime clock has gone and that alien you needed greet with "Me like female ondoyante, laugh laugh" with cryptic broken symbols is no longer there, so better restart) and straight up broken mechanics.

To me, it's always felt like I've played Wolfenstein 3D and being amazed at this new thing, dreaming of the possibilities of the genre, and then waiting 20 years for someone to create Doom. It's not the best analogy, since space sims have a bit of a pedigree, there's been some wonderful stuff over the years, but the dream of the seamless universe has never quite been realized before.

NMS is a game in a genre with that kind of legacy in it, full of promise, cool ideas (and sometimes it does deliver) but always with a lot of jank and rough edges. So what Hello Games are doing is not just reinventing the genre, reshaping it in a contemporary way, they're finally expanding it to new technical heights, so it's no wonder there are (and possibly still will be) bugs, visual issues, pop-in and all sorts of problems.

I genuinely think that NMS, as a concept, is a really, painstakingly hard thing to make. In a way, it reminds me of stuff like Mount & Blade or EDF, games that look pretty bad, at least a generation behind, are full of issues but then they offer awesome things that no other game does, simply because they're smaller budget, "indie" things that are specifically built to make that one dream come true (fighting alongside an army of medieval swordsmen with a satisfying melee system, or killing hundreds of giant insects, massive city destroying spaceships and kaiju with just stupid fun weapons). It's one of those things you have conversations with your buddies about, how awesome it would be to do, yet nobody makes it. Until someone does.

Fantastic post. I feel exactly the same exact way.
 
I've seen things you people wouldn't believe.

Trader ships on fire off the shoulder of Dickbutt69.

I watched laser-beams glitter in the dark near Planet Harambe.

All those discoveries will be lost in time, like... tears in... rain.



Time to reset.
 
Still no LEs at major retailers showing online. I am going to keep checking until the 9th and see if something pops.

Scalper prices on Ebay are increasing.

Hopefully, the center of the galaxy is not like in SPORE. I am expecting mind blowing stuff.

I am expecting 2001: A Space Odyssey or Event Horizon.
 
Amazon still says expecting to ship 8/5.

Just once I want them to ship one of my pre-orders on time. Fucking hell Amazon.
I've pretty much switched to all digital at this point. I'm too impatient to wait for a delivery to show up.

Only time I go physical now is if a game is on sale.
 
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