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No Man's Sky gets released like, soon, I guess ¯\_()_/¯

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This.

But my time, enjoyment, and lasting appeal for a game does. And there have been WAY cheaper games than AAA that have held my attention longer, and been light years more enjoyable.

Absolutely.

Downwell, a $5 game on PS4, is better than most everything else I've played this year.
 
The funny thing about pixel art (or high quality 2d art) is that really beautiful and detailed art of that type is more time consuming and expensive to make in many cases.

Obviously not like retro pixel art, but really complex 2d stuff. That's why games like the new Mario and DKC side scrollers are 3d.

Yeah but I'm just really not into pixel art. I only liked it when that was what they could do. I do not wax nostalgic for the games of when I was a kid honestly. Also not a huge fan of 2d games in general to tell the truth. I may have grown up with atari and then nintendo, but it was playstation that I really got into games (That weren't flight simulators or games like Full Throttle as that was what I had on my computer/mac). I just have to admit if they are 2d/pixel art it will make me a lot more hesitant to buy them in the first place and I just don't see me paying 60 bux for a game like that without a least a serious demo so I can get into the game/get over my shallowness about graphics before I'd pay that (and I'm still not sure I could get myself to fork over 60 for that. I mean I really enjoyed hotline miami and I did get into Minecraft a bit but I still don't know if I'd have paid 60 bux for either).
 
How about this? I think fallout is worth the price and I suspect no man's sky will be too. My metric? How entertained I am, how many hours of enjoyment I get out of it, and how replayable the game is. Also, I admit graphics and polish does also come into it (I am way less willing to pay more if it is pixel art or something that looks like dated graphics. Shallow I know but for me it's true).

Oh yea, no doubt I agree. I was never arguing that Fallout wasn't worth $60, but this guy was just going on and on how because it's not a AAA studio, and only a few people, and the amount of "bugs" the first leaker found, that No Man's Sky shouldn't be priced that high. I simply reminded him that studios with far bigger teams have released much smaller games (at least in scope) with far more bugs

But yes, I go by a similar metric. Honestly, when NMS's price was announced, I wasn't shocked at all. Given its size and scope, it seemed natural. I would have however been surprised had they said it was $30. Pleasantly, of course, but surprised none the less.
 
I have not played the game so I can only go off leaked footage. It'd be awesome if the game had the small ones we've calculated and also the huge Earth sized ones.

Did you save any pictures of that planet?

Can confirm planets come in all types of sizes. The planet I spent most of my day on today may well have been around Earth-sized.
I actually had to go back into orbit in order to get to some of the landmarks. It would have been like 30 minutes even in my starship if I had stayed in the atmosphere.
 
Can confirm planets come in all types of sizes. The planet I spent most of my day on today may well have been around Earth-sized.
I actually had to go back into orbit in order to get to some of the landmarks. It would have been like 30 minutes even in my starship if I had stayed in the atmosphere.

ohh maaann is it Tuesday yet? ahhhh
 
I see posts where people express disappointment that the player is clipping through creatures, can't crash your ship, day/night cycles appear fixed, very simple combat, promised features appear nonexistent, technical/graphical shortcomings, etc...

Maybe some of that will be addressed in patches, maybe it's just beyond the scope of what a small team can deliver and people expected too much given the spotlight the game has had on it (and yes, the premium price.)

I've seen clipping issues and all sorts of bugs in plenty of open world games. The no crashing is clearly a design choice, don't see how that makes it less AAA. You can't crash your car in some driving games - does that make them less AAA then games where you can?

As far as what the game 'doesnt do' you could make an equally long list about any game if you pick features out the air. I mean you 'can't even' get out of your ship in Elite, does that make it less AAA? No, it's a different game. In comparison to other games the list of things NMS does is way bigger than what it doesn't do. If there was any game to which you could reasonably compare it, which it came up deficient against, then OK, but there isn't. What are you comparing this to?

People don't reward innovation enough. $60 all the way. And I hope it's a success and encourages bolder game design from other studios.
 
So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.
 
Got my code from amazon and preloading now! im really hyped, gonna try to avoid as much as i can, i already saw a few streams and ive seen so much cool stuff...
 
So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.

 
No flowing water and no proper ice. I'm not sure if they could even add them in without resetting the universe. Maybe.

There is gravity though, it just doesn't affect everything. Resources can roll down hills for instance.


Glass half point of view. ..good to know now so that I won't go looking for fools gold. Now my search is for a black star.
 
So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.

Exploring is to this game what building is to Minecraft. Yes, there are other elements, but if you don't like building stuff you won't get a lot from Minecraft, if you don't like exploring you probably won't like this.
 
Was thinking about buying this digitally since the DL is so small. What time is the unlock?
You can't. You can't even crash into planets, the game doesn't let you collide with things. If you try flying straight at a mountain it just moves you out the way.
Weird
 
Exploring is to this game what building is to Minecraft. Yes, there are other elements, but if you don't like building stuff you won't get a lot from Minecraft, if you don't like exploring you probably won't like this.
Oh I love exploring... I was just afraid that all you did was fly/walk around and observe stuff. I now see that's not the case.
 
Noticed some backlash at the reddit user who obtained an early copy and managed to reach the "end game" goal in 30 hours. He stated his disappointment in the time it took and that he broke up his progression with some exploration once in a while to enjoy the scenery and escape the monotony of the process. A lot of the reaction was saying that the opinion is invalidated because the purpose of the game is the exploration and discovery and he can't have appreciated it for what it's worth in his 30 hour rush to clear the content.

What is your opinion on this? Is 30 hours enough to get a complete idea on a game like this and is he just not the target audience they created this game for?

I don't have much experience with sandbox games (if that's a fair comparison) to judge whether or not he had a thorough enough exposing to what the game offers on his way from starting point A to the supposed soft ending in point B. Considering the nature of the game is taking a limited number of assets and mixing them randomly to create infinitely new worlds, you won't have ever seen everything but in the time be spent you should have a thorough understanding of the technicalities of the game and therefore decent exprctstions.

With the multiplayer component not being a big factor I may choose to play the game in the same way. That is, get from point A to B while enioying the ride but stop shortly after that for the lack of interest in gathering additional resources and upgrades without any specified end goal or additional incentives other than those I would have set for myself.
 

I still don't know ¯\_(ツ)_/¯
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Not sure if it was mentioned in this thread, but it looks like the Alpha Vector Ship is available to digital US preorders as well. It's not listed on the store page (only the 10 avatars) but I just checked under My Add-Ons and it's listed under there as being installed. So I guess that's just a general pre-order item no matter where you get the game from I assume.
 
Oh I love exploring... I was just afraid that all you did was fly/walk around and observe stuff. I now see that's not the case.

Oh yeah, there's a lot of surprisingly cool lore too. Which kind of fits into the exploring as you uncover it around the planets as well. You can align with certain alien races too.

I would say there's a lot to this game, but that it's rather a slow burner. But I think that's difficult to confirm until the patch is released. There are quite a few small tweaks that could profoundly affect the way the game plays.
 
Not sure if it was mentioned in this thread, but it looks like the Alpha Vector Ship is available to digital US preorders as well. It's not listed on the store page (only the 10 avatars) but I just checked under My Add-Ons and it's listed under there as being installed. So I guess that's just a general pre-order item no matter where you get the game from I assume.
Oh good. Would have been annoying if NA PSN didn't get it.


That being said, I think I'd rather do it the hard way the first time. Isn't gonna make me use the ship?
 
You can't. You can't even crash into planets, the game doesn't let you collide with things. If you try flying straight at a mountain it just moves you out the way.

To be fair Elite Dangerous forces you out of Supercruise mode as soon as you hit the atmosphere of another planet and pretty much forces you to take an extremely long time going straight down to crash.
 
To the Digital Pre-order crowd: Does the pre-load have begun for any of you. My ps4 says that it's scheduled for today. 8/6/16. however... so far not a hint of a download. Am I the only one?

its always start about 12-2 est on sunday for most if not all preloads
 
Oh good. Would have been annoying if NA PSN didn't get it.


That being said, I think I'd rather do it the hard way the first time. Isn't gonna make me use the ship?

I'm not sure but from the looks of it, I don't think you keep your ship for very long. The game will incrementally keep offering you better ones anyway, so it might not affect it all that much.

To the Digital Pre-order crowd: Does the pre-load have begun for any of you. My ps4 says that it's scheduled for today. 8/6/16. however... so far not a hint of a download. Am I the only one?

Mine didn't auto-start on its own even though I had it set to do that. I went into my library, found No Man's Sky and the Download button was there.

So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.

Also, I know this was answered for you already but Amazon's bullet points pretty much hit the nail on the head. Doesn't over or under-sell it. Basically list out exactly what you'll be doing.

-Explore uncharted solar systems and catalogue unique new forms of life.
-Battle attack ships, fend off dangerous predators, and survive in hazardous environments.
-Collect precious resources on the surfaces of planets, trade them with alien races and build the equipment that will take you to your destiny in the stars.
 
I don't think that's a spoiler - you can hit an asteroid (you kinda bounce off). But you definitely can't crash on a planet. There's also no running water, if you shoot the bottom of rocks the tops just hover in mid air as there's no gravity physics, if you jump on animals you fall inside them as no collision, day/night cycles take minutes etc.

I'm not saying any of that is bad. It's a small team and great game. People should set expectations accordingly.


wow all of that sucks, but especially the day/night cycle thing I don't get. Why don't they make it a random timeframe based on how fast a planet is spinning?! Even if it's a practical gameplay issue, you can just fly to the dark part of the planet...


Regarding planet sizes: I honestly do not care if it's Pluto or Earth sized, both are so huge that it would not matter for the gameplay/exploring. Are people walking across every inch of a minecraft map and load a new one every day?
 
Noticed some backlash at the reddit user who obtained an early copy and managed to reach the "end game" goal in 30 hours. He stated his disappointment in the time it took and that he broke up his progression with some exploration once in a while to enjoy the scenery and escape the monotony of the process. A lot of the reaction was saying that the opinion is invalidated because the purpose of the game is the exploration and discovery and he can't have appreciated it for what it's worth in his 30 hour rush to clear the content.

What is your opinion on this? Is 30 hours enough to get a complete idea on a game like this and is he just not the target audience they created this game for?

I don't have much experience with sandbox games (if that's a fair comparison) to judge whether or not he had a thorough enough exposing to what the game offers on his way from starting point A to the supposed soft ending in point B. Considering the nature of the game is taking a limited number of assets and mixing them randomly to create infinitely new worlds, you won't have ever seen everything but in the time be spent you should have a thorough understanding of the technicalities of the game and therefore decent exprctstions.

With the multiplayer component not being a big factor I may choose to play the game in the same way. That is, get from point A to B while enioying the ride but stop shortly after that for the lack of interest in gathering additional resources and upgrades without any specified end goal or additional incentives other than those I would have set for myself.

Firstly he missed a lot, and when he went back he found a load of stuff he didn't know about and posted about it.

Secondly, he was able to make a lot of money very easily by selling an item whose value may change greatly when the game is live and patched (unknown).

Thirdly what he reached wasn't the end of the game at all and there may be good reasons why you would want to get to where he did fairly quickly.

The game is open ended, so achieving one particular goal in x amount of time isn't really important.
 
also to the people all worried about amazon preorders, I don't rely on it too much.

Ordered a game once with the best shipping and the policy was if it wasnt shipped on time it would refund the shipping... Site didn't update, got the game on time and got my $15 back due to their automated systems
 
wow all of that sucks, but especially the day/night cycle thing I don't get. Why don't they make it a random timeframe based on how fast a planet is spinning?! Even if it's a practical gameplay issue, you can just fly to the dark part of the planet...


Regarding planet sizes: I honestly do not care if it's Pluto or Earth sized, both are so huge that it would not matter for the gameplay/exploring. Are people walking across every inch of a minecraft map and load a new one every day?

Regarding the day night cycle, I can't think of a practical reason this can't vary. Unlike, say, flowing water, it doesn't really affect the universe as a whole and the way planets are generated. The sun is a proper light source in this game, you can see the shadows elongate and move as the planet spins. It could well be something that was just a little buggy so didn't get on the disk in time, but that's speculation. Even so, if it's not in the day one patch, I can totally see that being added in a later update.

In any case, the patch lands in less then 24 hours, we'll find out how much it changes by then. If it requires a universe refresh, then it's doing something with the way it's generating things, although it may be minor it won't be insignificant. I'm certainly curious.
 
Firstly he missed a lot, and when he went back he found a load of stuff he didn't know about and posted about it.

Secondly, he was able to make a lot of money very easily by selling an item whose value may change greatly when the game is live and patched (unknown).

Thirdly what he reached wasn't the end of the game at all and there may be good reasons why you would want to get to where he did fairly quickly.

The game is open ended, so achieving one particular goal in x amount of time isn't really important.

I appreciate you clarified on this particular situation and shed some insight on the circumstsnces. I didn't want to read too much in order to avoid spoiling anything and I'm glad your response points me in the right direction without giving away spoilerish details.
 
How about this? I think fallout is worth the price and I suspect no man's sky will be too. My metric? How entertained I am, how many hours of enjoyment I get out of it, and how replayable the game is. Also, I admit graphics and polish does also come into it (I am way less willing to pay more if it is pixel art or something that looks like dated graphics. Shallow I know but for me it's true).

Different people give different value to different things, for example, I considered Bloodborne a steal for the amount of thing I love and I still enjoy from that game, however, I would not pay more than $20 for fallout 4, or I'm not willing to pay more than $30 for Overwatch.

However, that doesn't mean I should not respect the value of those games, I totally understand the pricetag of all games, and NMS doesn't seem AT ALL a game less than the other 3 I mentioned, in fact, I consider it even more of a feat that a team so small managed to get this huge thing done by themselves, I'm even more compelled to buy it at $60 when I know the work this people have put into it and the many sacrifices they have done to get it done.
 
Noticed some backlash at the reddit user who obtained an early copy and managed to reach the "end game" goal in 30 hours.

[...]

I haven't read anything about that as I'm avoiding spoilers, but if end game here means reaching the center then 30 hours sounds a bit too short. Not from a traditional gameplay length view but I feel like this is something that should not be possible to achieve very quickly (if he can do in 30h, someone will post guides for how to do it in 10 or whatever,, wormhole maps etc.).

Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.
 
I appreciate you clarified on this particular situation and shed some insight on the circumstsnces. I didn't want to read too much in order to avoid spoiling anything and I'm glad your response points me in the right direction without giving away spoilerish details.

Certainly the value of items looks like it's supposed to be much more dynamic. I'm not sure if the online component of the game is designed to reflect this. It would be interesting if it was.
 
I haven't read anything about that as I'm avoiding spoilers, but if end game here means reaching the center then 30 hours sounds a bit too short. Not from a traditional gameplay length view but I feel like this is something that should not be achieved very quickly (if he can do in 30h, someone will post guides for how to do it in 10 or whatever).

Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.

Well another user just pointed out some explanation for the thought process in that there were certain elements he missed and later attested to that after finding them. Also this may be a Catch 22 in your case because the method he used may not be viable for the final release and it could take much longer, while also pointing out that while that is one goal it is not the end goal and the game has many ways of approaching progress.
 
I haven't read anything about that as I'm avoiding spoilers, but if end game here means reaching the center then 30 hours sounds a bit too short. Not from a traditional gameplay length view but I feel like this is something that should not be achieved very quickly (if he can do in 30h, someone will post guides for how to do it in 10 or whatever,, worm whole maps etc.).

Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.

Would you rather make a speerun or exploring this game normaly? Because he did the former.

You can finish Zelda A Link To The Past in less than 5 minutes, that doesn't mean you nearly saw everything, it is just a speedrun and I consider what he did as that.

Now, I'm not sure what he did because I'm avoiding spoilers, but he mentioned he missed a ton of stuff.
 
Certainly the value of items looks like it's supposed to be much more dynamic. I'm not sure if the online component of the game is designed to reflect this. It would be interesting if it was.

That would indeed be interesting and give the online component a stronger impact/emphasis. It is still worrying for my play style to not have a road to victory set by the devlopers so to speak since I'm usually geared towards strong plot and story development in games, save for multiplayer centric titles ala Overwatch. Some strike a good hybrid like Diablo where the story is nice the first go around but the purpose of the game shifts to accumulating bigger numbers on gear for the rest of its playtime.
 
[...]

Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.

It's not really a start or end. More of a milestone. But most of the 'stuff' is out there on the planets, so at some point, before or after, you need to spend time exploring.

I think what Sean said was you 'could' consider that an end point if you wanted. From what I know about what's at the centre, the 30-40 hour mark seems about right. For me anyway.


That would indeed be interesting and give the online component a stronger impact/emphasis. It is still worrying for my play style to not have a road to victory set by the devlopers so to speak since I'm usually geared towards strong plot and story development in games, save for multiplayer centric titles ala Overwatch. Some strike a good hybrid like Diablo where the story is nice the first go around but the purpose of the game shifts to accumulating bigger numbers on gear for the rest of its playtime.

Yeah, from what I can tell it's somewhat like that. There's some sort of big reveal, but I don't know what it is.

Plot and story are a funny aspect of this game. It's more kind of ambient, there's not a linear narrative. But there are questions about the universe that you're essentially looking for answers for. Including who the hell you are, lol.
 
Would you rather make a speerun or exploring this game normaly? Because he did the former.

You can finish Zelda A Link To The Past in less than 5 minutes, that doesn't mean you nearly saw everything, it is just a speedrun and I consider what he did as that.

Now, I'm not sure what he did because I'm avoiding spoilers, but he mentioned he missed a ton of stuff.

Yeah that is true in a sense but my concern was the difference in what is missed speed running a game like Zelda just for example, and a game like No Man's Sky where the type of content being missed may or may not be significant to your enjoyment depending on your own personal justifications for playing and also the design of its content where it's a limited set of assets randomized infinitely. In a game like Zelda you are being corralled through the game by set pieces whereas I'm not sure how NMS approaches its progression. It's because I'm avoiding spoilers but the answers might certainly be available.
 
Not sure if it was mentioned in this thread, but it looks like the Alpha Vector Ship is available to digital US preorders as well. It's not listed on the store page (only the 10 avatars) but I just checked under My Add-Ons and it's listed under there as being installed. So I guess that's just a general pre-order item no matter where you get the game from I assume.


Hmm.
I ordered a digital copy thru Amazon because I didn't see the ship listed on PSN and it was shown on the Amazon digital order page.
Just checked my add-ons and the ship isn't showing up. I get it will probably be obsolete shortly after starting the game, But it's kinda why I preordered in the first place.
Maybe I'll get a code later? Or not.

Just checked the "Restrictions Apply" now instead of when I ordered the game like a complete idiot. 3rd line: Offer does not apply to digital content.
 
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