Michael Armbrust
Member
Midnight EST on Monday.When does the review embargo end again?
Midnight EST on Monday.When does the review embargo end again?
The market doesn't calculate the value of something in this way.
This.
But my time, enjoyment, and lasting appeal for a game does. And there have been WAY cheaper games than AAA that have held my attention longer, and been light years more enjoyable.
Midnight EST on Monday.
The funny thing about pixel art (or high quality 2d art) is that really beautiful and detailed art of that type is more time consuming and expensive to make in many cases.
Obviously not like retro pixel art, but really complex 2d stuff. That's why games like the new Mario and DKC side scrollers are 3d.
How about this? I think fallout is worth the price and I suspect no man's sky will be too. My metric? How entertained I am, how many hours of enjoyment I get out of it, and how replayable the game is. Also, I admit graphics and polish does also come into it (I am way less willing to pay more if it is pixel art or something that looks like dated graphics. Shallow I know but for me it's true).
When does the review embargo end again?
This.
But my time, enjoyment, and lasting appeal for a game does. And there have been WAY cheaper games than AAA that have held my attention longer, and been light years more enjoyable.
Diameter doesn't mean much unless you're walking straight through the planet. The circumference is around 25,000 miles.
I have not played the game so I can only go off leaked footage. It'd be awesome if the game had the small ones we've calculated and also the huge Earth sized ones.
Did you save any pictures of that planet?
They're sent out Monday morning once the patch launches.Copies weren't sent out, right?
Can confirm planets come in all types of sizes. The planet I spent most of my day on today may well have been around Earth-sized.I actually had to go back into orbit in order to get to some of the landmarks. It would have been like 30 minutes even in my starship if I had stayed in the atmosphere.
I see posts where people express disappointment that the player is clipping through creatures, can't crash your ship, day/night cycles appear fixed, very simple combat, promised features appear nonexistent, technical/graphical shortcomings, etc...
Maybe some of that will be addressed in patches, maybe it's just beyond the scope of what a small team can deliver and people expected too much given the spotlight the game has had on it (and yes, the premium price.)
They're sent out Monday morning once the patch launches.
A lil bit of that future OT slipped in for a second
No flowing water and no proper ice. I'm not sure if they could even add them in without resetting the universe. Maybe.
There is gravity though, it just doesn't affect everything. Resources can roll down hills for instance.
Well holy shit, those images make a hell of a better impression than the videos I just watched. Time to watch these YT vids, thx!*snipped*
So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.
WeirdYou can't. You can't even crash into planets, the game doesn't let you collide with things. If you try flying straight at a mountain it just moves you out the way.
Oh I love exploring... I was just afraid that all you did was fly/walk around and observe stuff. I now see that's not the case.Exploring is to this game what building is to Minecraft. Yes, there are other elements, but if you don't like building stuff you won't get a lot from Minecraft, if you don't like exploring you probably won't like this.
Oh I love exploring... I was just afraid that all you did was fly/walk around and observe stuff. I now see that's not the case.
Oh good. Would have been annoying if NA PSN didn't get it.Not sure if it was mentioned in this thread, but it looks like the Alpha Vector Ship is available to digital US preorders as well. It's not listed on the store page (only the 10 avatars) but I just checked under My Add-Ons and it's listed under there as being installed. So I guess that's just a general pre-order item no matter where you get the game from I assume.
You can't. You can't even crash into planets, the game doesn't let you collide with things. If you try flying straight at a mountain it just moves you out the way.
To the Digital Pre-order crowd: Does the pre-load have begun for any of you. My ps4 says that it's scheduled for today. 8/6/16. however... so far not a hint of a download. Am I the only one?
Oh good. Would have been annoying if NA PSN didn't get it.
That being said, I think I'd rather do it the hard way the first time. Isn't gonna make me use the ship?
To the Digital Pre-order crowd: Does the pre-load have begun for any of you. My ps4 says that it's scheduled for today. 8/6/16. however... so far not a hint of a download. Am I the only one?
So what exactly do you do in the game? Is there progression, do you collect stuff, is there combat, etc.? Watched the videos on Steam and all it seem to be is just exploration type stuff. Heard about the game a while back but never looked into it until now.
I don't think that's a spoiler - you can hit an asteroid (you kinda bounce off). But you definitely can't crash on a planet. There's also no running water, if you shoot the bottom of rocks the tops just hover in mid air as there's no gravity physics, if you jump on animals you fall inside them as no collision, day/night cycles take minutes etc.
I'm not saying any of that is bad. It's a small team and great game. People should set expectations accordingly.
Noticed some backlash at the reddit user who obtained an early copy and managed to reach the "end game" goal in 30 hours. He stated his disappointment in the time it took and that he broke up his progression with some exploration once in a while to enjoy the scenery and escape the monotony of the process. A lot of the reaction was saying that the opinion is invalidated because the purpose of the game is the exploration and discovery and he can't have appreciated it for what it's worth in his 30 hour rush to clear the content.
What is your opinion on this? Is 30 hours enough to get a complete idea on a game like this and is he just not the target audience they created this game for?
I don't have much experience with sandbox games (if that's a fair comparison) to judge whether or not he had a thorough enough exposing to what the game offers on his way from starting point A to the supposed soft ending in point B. Considering the nature of the game is taking a limited number of assets and mixing them randomly to create infinitely new worlds, you won't have ever seen everything but in the time be spent you should have a thorough understanding of the technicalities of the game and therefore decent exprctstions.
With the multiplayer component not being a big factor I may choose to play the game in the same way. That is, get from point A to B while enioying the ride but stop shortly after that for the lack of interest in gathering additional resources and upgrades without any specified end goal or additional incentives other than those I would have set for myself.
To be fair Elite Dangerous forces you out of Supercruise mode as soon as you hit the atmosphere of another planet and pretty much forces you to take an extremely long time going straight down to crash.
wow all of that sucks, but especially the day/night cycle thing I don't get. Why don't they make it a random timeframe based on how fast a planet is spinning?! Even if it's a practical gameplay issue, you can just fly to the dark part of the planet...
Regarding planet sizes: I honestly do not care if it's Pluto or Earth sized, both are so huge that it would not matter for the gameplay/exploring. Are people walking across every inch of a minecraft map and load a new one every day?
Firstly he missed a lot, and when he went back he found a load of stuff he didn't know about and posted about it.
Secondly, he was able to make a lot of money very easily by selling an item whose value may change greatly when the game is live and patched (unknown).
Thirdly what he reached wasn't the end of the game at all and there may be good reasons why you would want to get to where he did fairly quickly.
The game is open ended, so achieving one particular goal in x amount of time isn't really important.
How about this? I think fallout is worth the price and I suspect no man's sky will be too. My metric? How entertained I am, how many hours of enjoyment I get out of it, and how replayable the game is. Also, I admit graphics and polish does also come into it (I am way less willing to pay more if it is pixel art or something that looks like dated graphics. Shallow I know but for me it's true).
Noticed some backlash at the reddit user who obtained an early copy and managed to reach the "end game" goal in 30 hours.
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I appreciate you clarified on this particular situation and shed some insight on the circumstsnces. I didn't want to read too much in order to avoid spoiling anything and I'm glad your response points me in the right direction without giving away spoilerish details.
I haven't read anything about that as I'm avoiding spoilers, but if end game here means reaching the center then 30 hours sounds a bit too short. Not from a traditional gameplay length view but I feel like this is something that should not be achieved very quickly (if he can do in 30h, someone will post guides for how to do it in 10 or whatever).
Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.
I haven't read anything about that as I'm avoiding spoilers, but if end game here means reaching the center then 30 hours sounds a bit too short. Not from a traditional gameplay length view but I feel like this is something that should not be achieved very quickly (if he can do in 30h, someone will post guides for how to do it in 10 or whatever,, worm whole maps etc.).
Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.
Certainly the value of items looks like it's supposed to be much more dynamic. I'm not sure if the online component of the game is designed to reflect this. It would be interesting if it was.
[...]
Unless it's a the-real-game-starts-there situation which would be also disappointing imo as I think the journey should be the main attraction and you should not feel like missing out because you don't rush there as fast as possible like everyone else.
That would indeed be interesting and give the online component a stronger impact/emphasis. It is still worrying for my play style to not have a road to victory set by the devlopers so to speak since I'm usually geared towards strong plot and story development in games, save for multiplayer centric titles ala Overwatch. Some strike a good hybrid like Diablo where the story is nice the first go around but the purpose of the game shifts to accumulating bigger numbers on gear for the rest of its playtime.
Would you rather make a speerun or exploring this game normaly? Because he did the former.
You can finish Zelda A Link To The Past in less than 5 minutes, that doesn't mean you nearly saw everything, it is just a speedrun and I consider what he did as that.
Now, I'm not sure what he did because I'm avoiding spoilers, but he mentioned he missed a ton of stuff.
Not sure if it was mentioned in this thread, but it looks like the Alpha Vector Ship is available to digital US preorders as well. It's not listed on the store page (only the 10 avatars) but I just checked under My Add-Ons and it's listed under there as being installed. So I guess that's just a general pre-order item no matter where you get the game from I assume.