I wasn't able to see any of the leaked gameplay. Is it available anywhere? YouTube takes it down, along with most sites.
There have been streams galore all day for some days now.
I wasn't able to see any of the leaked gameplay. Is it available anywhere? YouTube takes it down, along with most sites.
Update 1.03
When we went gold five or six week ago, we posted on twitter, and literally every reply was like hope you are going on a nice holiday!. Some of us have, but I didnt want to, not yet. I pictured myself somewhere staring out the window thinking about this game Ive been working on for five years.
Were under a pretty intense spotlight right now, and hopefully its easy to imagine how hard it would be to switch off from that, or how deeply we care about peoples first impression of the game.
In fact most of us were back here the day after we went gold, working on this update. Were already proud of what we put on a disk, but if we had time, why not continue to update it?
Hello Games will continually update No Mans Sky this way. This is the first of many.
It will be available on Monday for press for review once it exits submission, and on launch for public on PC and PS4. We expect future updates like these to continue to be free.
For 99.9% of people, all you have to do is install the update before you begin to play.
If you had an early copy somehow, your save game will technically work post update, but you will miss out on new content and experiences if you dont delete your save before updating (should be obvious why from notes below). We highly recommend deleting your save if you have played before updating your game (we wont do this in future, but its a day zero update).
Servers will be wiped on Sunday and again Monday in the lead up to launch.
Beware these notes contain some spoilers. Here are some things our little team has been up to over the last four or five weeks:
The Three Paths there are now new, unique paths you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
The Universe we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
Diversity Creatures are now more diverse in terms of ecology and densities on planets.
Planets weve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
Atmosphere space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
Planet rotation play testing has made it obvious people are struggling to adjust to this during play so its effects have been reduced further
Terrain generation caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
Ship diversity a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
Inventory ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. Were probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
Trading trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
Feeding creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
Survival recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
Graphical effects Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didnt make it in time, but its so close
Balancing several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
Combat Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they havent been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
Space Combat advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
Exploits infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and cant stop themselves ¯\_(シ_/¯
Stability foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
Space Stations interiors are now more varied, bars, trade rooms and hydroponic labs have been added
Networking Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
Ship scanning scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
Flying over terrain pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
Writing The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.
I grew up reading Carmacks .plan files for Quake, so its fun to be writing one of my own
Next up were adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.
This universe weve built is a pretty large canvas, weve got a lot of ideas. This is the type of game we want to be.
Love,
Sean
Idk, it seems to me that no man's sky is missing at least as much or more from an average first person game or space flight game than sf5 was missing from an average fighting game.
Does the game literally drop you on a planet with a ship and no direction or objective whatsoever at the start?
we've seen this bnefore in space games from years ago. nothing new
There have been streams galore all day for some days now.
I don't want you to get the impression that people aren't excited for these things, you're just like 10ish pages lateHere at the patch notes..also read the last few lines.
http://www.no-mans-sky.com/2016/08/update-1-03/
I wasn't able to see any of the leaked gameplay. Is it available anywhere? YouTube takes it down, along with most sites.
Like Minecraft, Like Dark Souls.... not everyone needs a marker about what to do and where to go, hence why those games are big too.
And there's still the objective of reaching the center (same as Souls getting to the end or Minecraft reaching that dragon arena or whatever the fuck that was).
Here at the patch notes..also read the last few lines.
http://www.no-mans-sky.com/2016/08/update-1-03/
Anyone in the Nj area know stores that have the game early ?
I don't want you to get the impression that people aren't excited for these things, you're just like 10ish pages late
not at all, just indicating as to why people might not be responding to your posts.excuuuusee me..a repost ins't bad either for who just came in here.
Souls has combat mechanics though that are best in class and multiplayer. Minecraft has very deep and complex building tools and multiplayer to socialize with friends, along with tons of mods.
Their direction less nature is balanced by some other hook.
This universe weve built is a pretty large canvas, weve got a lot of ideas. This is the type of game we want to be.
Love,
Sean
And No Man's Sky has by far the most advanced environment generator that runs in real time, meaning it has something for people that just want to explore. No prior game has been able to come close to scratching that particular itch, Elite 2 and even Elite Frontier are missing huge chunks of the variety that NMS has.Souls has combat mechanics though that are best in class and multiplayer. Minecraft has very deep and complex building tools and multiplayer to socialize with friends, along with tons of mods.
Their direction less nature is balanced by some other hook.
Sure rub it in repeatedlyHoly shit, 30 min of work left then no work until Friday.
Idk, it seems to me that no man's sky is missing at least as much or more from an average first person game or space flight game than sf5 was missing from an average fighting game.
Does the game literally drop you on a planet with a ship and no direction or objective whatsoever at the start?
Isn't NMS an exploration game?
That would be like SF5 launching with 200 fighters and a 1000 stages.
Holy shit, 30 min of work left then no work until Friday.
Idk, it seems to me that no man's sky is missing at least as much or more from an average first person game or space flight game than sf5 was missing from an average fighting game.
Does the game literally drop you on a planet with a ship and no direction or objective whatsoever at the start?
Found a ps4 stream.
They say the pop in is better with the patch but I really hope the pc version let's you set that clipping plane.
It's really bad in this version this person is playing.
I'm at a loss here!?Maybe if 150 of those 200 were pallette swaps or mokujin type characters. And 985 stages at different times of day and seasons, lol.
Kinda like Scribblenauts.
Found a ps4 stream.
They say the pop in is better with the patch but I really hope the pc version let's you set that clipping plane.
It's really bad in this version this person is playing.
Holy shit, 30 min of work left then no work until Friday.
Thanks for this. Game looks great [and it will look even better soon].![]()
Found a ps4 stream.
They say the pop in is better with the patch but I really hope the pc version let's you set that clipping plane.
It's really bad in this version this person is playing.
convinced this dude is a troll.
No patch isn't live yet, well in Europe at least. Besides you have to start a new save for it to work that's going to cause all sorts of streaming shenanigans.Patch isn't even live yet, or?
Patch isn't even live yet, or?
I wouldnt expect to disappear completely. The way the engine works, the game generates the world around you and generates more detail as you get closer. That pop in is the world being created, much like MinecraftNo, this is pre patch stream. I know it was bad in the on disc version from what others have said.
It reminds me of halo 5 how small ground shrubs and detail would appear and disappear in view frequently. But they did say it was improved in the day one patch.
Idk, it seems to me that no man's sky is missing at least as much or more from an average first person game or space flight game than sf5 was missing from an average fighting game.
Does the game literally drop you on a planet with a ship and no direction or objective whatsoever at the start?
Maybe if 150 of those 200 were pallette swaps or mokujin type characters. And 985 stages at different times of day and seasons, lol.
Kinda like Scribblenauts.
they're a known troll don't worry about it. very recognizable avatarI'm still trying to understand why you continue to compare NMS to Scribblenauts or Spore for that matter. Just based on several posts you made in this single thread alone. Especially when NMS is absolutely nothing like those two games.
I am trying to be fair here and make sure you're honestly trying to understand what this game really is about instead of making snap judgements and deciding what you perceive the game to be based some false premise.
So after all, it's not 60fps...
Watching Sunshine again in preparation for this game. Man, I had forgotten how amazing the musical score is in this movie.Specially the part where Captain Kanata dies while repairing the sun shield.
FPS is completely irrelevant to me. In fact, I noticed that GAF exaggerates tech stuff like crazy.
FPS is completely irrelevant to me. In fact, I noticed that GAF exaggerates tech stuff like crazy.
Well it's an enthusiast forum. There are some on here that can't stand No Man's Sky or are still confused about what it is, and probably think our intense interest in it is baffling.
I just want to report that my brand-new DS4 that I needed arrived today, after ordering yesterday. No more crippled gameplay due to fucked triggers & analogue sticks!![]()
Oh sorry there's no pop in or lod issues whatsoever. It must just be the stream.
There is no reason to believe this game might be devisive for some people and everyone will love it. Thanks.