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No Man's Sky - PC version may release after PS4 due to workload/size of team

First of all this game looks amazing and it was never supposed to be an exclusive. Not exactly sure what type of deal Sony has in place for this game but if they only have 7 people working on this game then it makes sense to temper expectations for simultaneous releases. The is only so much that can be done by a 7 man team.

To touch on the piracy issue please believe me it is a very serious issue. Not just in gaming but in general. the music industry and movie industry numbers are down because of pirating I think the music industry is taking the biggest hit right now though.

Also just for shits and giggles

Game of thrones season finale just the torrent I looked up was downloaded 1,127,149 times.

How to train your Dragon 2 (which is still in theaters) was downloaded 521,644 times.

Coldplay Ghost stories has 306,421 downloads.

Wolfenstein the new order 406,721 downloads.

Keep in mind this is not the total from all of the torrents this is from a SINGLE TORRENT that I randomly picked to grab some numbers off of. There are generally hundreds of torrents for the same thing.

The only gaming that is pretty safe from pirating is constantly online gaming outside of that the industry is taking a huge hit. Developing on console might be more profitable than PC for devs that are not focusing on online as that could eliminate a lot of the problem.

Those numbers mean nothing. You might as well have flailed a fish around in the air and called it an argument. But I digress...

Want to make this game absolutely huge? Make it moddable. Ensure people can run their own servers. Release it on pc. Watch your sales figures completely destroy console numbers.
 
What's with people assuming Sony moneyhatted this game? Isn't it just as likely, if not more likely, that Sony gave early access to the PS4 to Hello Games like they had with other indie studios while MS was behind schedule with their own indie program, and since they are a small team they could only pick one platform for now?
 
PC gamers should pirate less and maybe buy a game that isn't discounted to $.99 once in a while. Until that starts to happen expect more highly anticipated software like No Man's Sky to debut on Sony's PlayStation 4.
 
They're a small team, they probably have very limited internal bandwidth, they have a history with Sony, I don't see the problem.

Sony will probably do some co-marketing. PC gaming doesn't have a first party to moneyhat people.
 
That's weird, why not release it on Pc and then on PS4 ? Wouldn't it be easier ?
Optimizations is easier and fast on a fixed platform than PC... the QA is easier and fast too.

It is like the devs have the game finished running in a GTX TITAN... after that they will optimize and test/validate the game on all the other PC hardware in the market... so it is easier and fast to do that only for PS4.
 
PC gamers should pirate less and maybe buy a game that isn't discounted to $.99 once in a while. Until that starts to happen expect more highly anticipated software like No Man's Sky to debut on Sony's PlayStation 4.

This is exactly why it's happening. They will make their money within the Console ecosystem and then release it on PC. Makes much more sense from the pub's/dev's point of view.
 
PC gamers should pirate less and maybe buy a game that isn't discounted to $.99 once in a while. Until that starts to happen expect more highly anticipated software like No Man's Sky to debut on Sony's PlayStation 4.

I can almost imagine the grim look of determination on your face as you typed that post.
 
What's with people assuming Sony moneyhatted this game? Isn't it just as likely, if not more likely, that Sony gave early access to the PS4 to Hello Games like they had with other indie studios while MS was behind schedule with their own indie program, and since they are a small team they could only pick one platform for now?

The issue in this thread isnt between Xbone and PS4, it is some PC users feeling jilted by this as it was obviously running on PC before. However, there aren't many publishers willing to fund an indie PC game, if any, so here we are with Sony offering support and this it is leading on PS4 now.
 
In any normal circumstance, I would be like: "I'll wait for the PC version"

Not this game. There's NO way I can wait even one more day after the PS4 version launches. Of course I'll buy both. I need this game so much.
 
The issue in this thread isnt between Xbone and PS4, it is some PC users feeling jilted by this as it was obviously running on PC before. However, there aren't many publishers willing to fund an indie PC game, if any, so here we are with Sony offering support and this it is leading on PS4 now.

I don't get that complaint. Destiny is an AAA game with a $500 million budget and even that isn't launching on PC for now. Don't get how people can be shocked about No Man's Sky.
 
probability: 99%

It is interesting that a company is willing to risk not appearing on x1, pissing off MS, and that MS didn't throw some money at them, you know cuz MS is rolling in cash.

Sony is supporting them with money, and it will probably get a nice push on the most popular console with the largest installed base.
Then they focus on a PC version. At that point does it matter if they "piss off" Microsoft? If Microsoft is mad then bring it to the Wii U next.
 
This is exactly why it's happening. They will make their money within the Console ecosystem and then release it on PC. Makes much more sense from the pub's/dev's point of view.

Shit, there must be a lot of indie developers who go home hungry considering how many indie games are only ever released on PC where they don't make any money :(
 
Whos gonna pay them for releasing on PC first?
It's astounding that the line of reasoning didn't end right here, but lo and behold some people in this very thread have actually tried to connect it to PC piracy or the notion that the fucking SPACE SIM audience lay more on the PS4 than it does on the PC.
 
Those numbers mean nothing. You might as well have flailed a fish around in the air and called it an argument. But I digress...

Want to make this game absolutely huge? Make it moddable. Ensure people can run their own servers. Release it on pc. Watch your sales figures completely destroy console numbers.

So companies missing out on millions of dollars in sales means nothing? I am all for this game coming out on every platform as I think only 1st party games should be exclusive.

With that being said your second point is just asking to be torn apart.

Skyrim


Sales by Platform

X360 59%

PS3 27%

PC 14%


This game has everything you asked for save for player servers and is one of the most heavily modded games ever yet it is also one of the most pirated games ever.

Just making a game moddable and allowing player based servers does not ensure that PC sales will eclipse console even when the original game is great.
 
Shit, there must be a lot of indie developers who go home hungry considering how many indie games are only ever released on PC where they don't make any money :(

Gee jim, what if I told you that was exactly the case
I know you love PC stuff and all, and the rise of indie devs on the platform is awesome, but chill out. You know there's plenty of indie devs out there that don't succeed.
 
Isn't Sony supporting their development? I don't see why this is a bad thing, it's not exclusive. The PC version will come out when it's done and be better for it.
 
Isn't Sony supporting their development? I don't see why this is a bad thing, it's not exclusive. The PC version will come out when it's done and be better for it.

I don't think that many people are that upset about the potential for this to be a timed exclusive. The thread has turned into this entirely Other thing about Game of Thrones piracy and Adam Boyes's Brazilian wax.
 
So companies missing out on millions of dollars in sales means nothing? I am all for this game coming out on every platform as I think only 1st party games should be exclusive.

With that being said your second point is just asking to be torn apart.

Skyrim


Sales by Platform

X360 59%

PS3 27%

PC 14%


This game has everything you asked for save for player servers and is one of the most heavily modded games ever yet it is also one of the most pirated games ever.

Just making a game moddable and allowing player based servers does not ensure that PC sales will eclipse console even when the original game is great.
Had no idea Skyrim sold 43 million copies, seeing that we know Skyrim has sold around 6+ million on PC. Then again those percentages are probably bs.
 
I can't believe that there are people on GAF that still quote those number. Unfuckingbelievable.

Whats unbelievable is the denial .... even if the numbers have changed its not enough to shift the paradigm. Fact is pirating hurts gaming I am starting to feel like some of you are arguing in favor of pirating.
 
What's with people assuming Sony moneyhatted this game? Isn't it just as likely, if not more likely, that Sony gave early access to the PS4 to Hello Games like they had with other indie studios while MS was behind schedule with their own indie program, and since they are a small team they could only pick one platform for now?

if instead of PS4, NMS would make its debut on XB1, this thread would be soooo different
 
Gee jim, what if I told you that was exactly the case
I know you love PC stuff and all, and the rise of indie devs on the platform is awesome, but chill out. You know there's plenty of indie devs out there that don't succeed.

And there are plenty who released games on XBLA last generation who didn't succeed too, the platform isn't the issue. If the game is good and gets some exposure, it will make money. Given the long tail and the snowball effect of word-of-mouth, a game like NMS will still be making money on PC a year or two after the console playerbase has lost interest.
 
They're a small team, they probably have very limited internal bandwidth, they have a history with Sony, I don't see the problem.

Sony will probably do some co-marketing. PC gaming doesn't have a first party to moneyhat people.

The fact that Sony put indie devs and their games on the biggest stage they'll ever get is just amazing to me.
 
So companies missing out on millions of dollars in sales means nothing? I am all for this game coming out on every platform as I think only 1st party games should be exclusive.

With that being said your second point is just asking to be torn apart.

Skyrim


Sales by Platform

X360 59%

PS3 27%

PC 14%


This game has everything you asked for save for player servers and is one of the most heavily modded games ever yet it is also one of the most pirated games ever.

Just making a game moddable and allowing player based servers does not ensure that PC sales will eclipse console even when the original game is great.

If you got those numbers off the wiki, you might want to read the part where it says those numbers are only for the first 2 days of sales. Then go on to read that by the end of 2011 10 million copies of it had been sold, and Steam reported 5 million unique copies of the game client at the beginning of 2012. Where do you think the game went from there: selling on the static platforms, or on the PC where the mods are?

Most sales figures don't include digital, meaning they're useless when the game is available on the beast that is Steam.

Also, Tod Howard quote:
“Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time."
 
Whats unbelievable is the denial .... even if the numbers have changed its not enough to shift the paradigm. Fact is pirating hurts gaming I am starting to feel like some of you are arguing in favor of pirating.

Those numbers haven't changed as they never were correct and it's frustrating to debunk them again and again. The site where they came from is outright banned on GAF for good reasons. Skyrim proves how you can sell millions on PC over a long period of time, it's a huge success story and still one of the most played games on Steam because of mods.

Wrong on all counts.


Says stats are valid as of 12,19,13 which is not right after release.

http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

Follow the trail to find out where the percentages came from.
 
This hitting first on PS4 and of course Bloodborne makes quite the tempting proposition. I have been set on Xbox One, but I would be lying if I said that my mind does not waver from time to time.
 
Those numbers haven't changed as they never were correct and it's frustrating to debunk them again and again. The site where they came from is outright banned on GAF for good reasons. Skyrim proves how you can sell millions on PC over a long period of time, it's a huge success story and still one of the most played games on Steam because of mods.



Follow the trail to find out where the percentages came from.

Will do and I agree with your first point as I still play skyrim regularly..... if its wrong then I apologize.
 
A small team making the most of their resources by leveraging the advantage of focusing development on a single platform while also enjoying the higher price point it can sell their game at-- not to mention the incredibly slowed depreciation of value after it's out-- given that it'll release on a closed ecosystem sounds like smart business to me and will hopefully bring them the kind resources they need to make the PC version the best it can be.
 
Sony: Supporting developers with money.

MS: moneyhatting

LoL

I love watching all the mental gymnastics it takes to come up with this stuff.

Console manufacturers invest money in developers to bring value to their platform. For the most part it's great for our hobby. Occasionally it ends up leading to some butt hurt due to some exclusive content. But the positives far outweigh the negatives.
 
The only gaming that is pretty safe from pirating is constantly online gaming outside of that the industry is taking a huge hit. Developing on console might be more profitable than PC for devs that are not focusing on online as that could eliminate a lot of the problem.

We're regressing into pre-2009 logic for this kind of thinking. It's gone through the gauntlet already and we've had so many failures and missed opportunities because of it. One example can be Assassin's Creed 2 on PC, there was no cracked pirated version online for 5 months after launch due to it's 'effective' online DRM. Meanwhile their sales for the PC platform dropped 90% during that period. If the problem was piracy it should have risen, but it did the opposite. The issue is solved via accessibility and convenience, Valve have been preaching that since 2007. Looking at where your audience is is also what's profitable, that explains why many indie games sell more on PC. It explains why strategy games sell more on PC. You don't go engaging those audiences with the kind of thinking that was outdated and damaging back in 2010.

So companies missing out on millions of dollars in sales means nothing? I am all for this game coming out on every platform as I think only 1st party games should be exclusive.

With that being said your second point is just asking to be torn apart.

Skyrim


Sales by Platform

X360 59%

PS3 27%

PC 14%


This game has everything you asked for save for player servers and is one of the most heavily modded games ever yet it is also one of the most pirated games ever.

Just making a game moddable and allowing player based servers does not ensure that PC sales will eclipse console even when the original game is great.

Those are VG Chartz numbers, they're banned here due to being unreliable as fuck and don't take into account digital sales. Skyrim sold ~6m copies on PC according to the Steam Gauge numbers, which accounts for around 30% of total sales.
 
A small team making the most of their resources by leveraging the advantage of focusing development on a single platform while also enjoying the higher price point it can sell their game at-- not to mention the incredibly slowed depreciation of value after it's out-- given that it'll release on a closed ecosystem sounds like smart business to me and will hopefully bring them the kind resources they need to make the PC version the best it can be.

lets not forget that Sony has given them a ton of PR and exposure. Seems fair to me to expect Sony to reap the benefits of that.
 
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