MADGAME
Member
Isn't this what's known as a "rogue-like" style of game? It's a design decision meant to increase the stakes of your decision making and how careful you may be.
It may not be a design decision you like, but then it may not just be your type of game.
Your statement infers if you are careful or make certain decisions, you won't die. Not sure that's the case here. Overall, NMS is appealing to me and I certainly want to play, but I also want my time to be respected.