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No Mans Sky releasing June 21, LEs revealed, maybe getting free post launch support

Isn't this what's known as a "rogue-like" style of game? It's a design decision meant to increase the stakes of your decision making and how careful you may be.

It may not be a design decision you like, but then it may not just be your type of game.

Your statement infers if you are careful or make certain decisions, you won't die. Not sure that's the case here. Overall, NMS is appealing to me and I certainly want to play, but I also want my time to be respected.
 
According to what we've been told so far, the save feature is only a respawn point kind of thing if you die on foot, there isn't an actual save/load screen.
If your ship is attacked and destroyed, losing everything (your cargo + every discovery you haven't uploaded to a beacon + the ship itself) is the only outcome.
It kind of makes sense.
There'll probably be a currency that you can save up by trading that you don't lose on death, but you'll likely have to spend a lot of it to re-equip.
 
When I said that respawning from a death (on foot) on one of those "save points" resets everything back to the moment you saved, I meant that you also lose any NPC contact/decision you made. So yeah, it's basically an "auto-load to last save" kind of thing.

I'm interested, if you don't mind, in knowing why you think that decision makes sense? At first thought, it seems to be a game design decision that screws the player big time. If someone is playing and they die, and we all know many times in games this is beyond our control or due to some straight up BS, the player is forced is to replay x amount of time to re-accomplish what they already did because fuck you that's why?

Well, because it's sort of realistic. If the ship blows up, everything that was on it is gone; of course you respawn, there's no permadeath, but you have to rebuild what you've lost.
I'm aware this could possibly be seen as harsh, unfair or even a waste of time, but I still feel I like this feature.

There'll probably be a currency that you can save up by trading that you don't lose on death, but you'll likely have to spend a lot of it to re-equip.

Yes indeed, your "bank account" is safe and sound even if you happen to die.
 
So what are the odds that this becomes a PS VR showcase game? I mean PS VR wont be ready by June, I can only assume. Which means this would be a VR re-release, right?
 
So what are the odds that this becomes a PS VR showcase game? I mean PS VR won't be ready by June, I can only assume. Which means this would be a VR re-release, right?

Sony is having a PSVR conference on March 15th, which is where they'll probably announce the price, date, and maybe launch titles. I think there's a chance it could come out in June.
 
Sony is having a PSVR conference on March 15th, which is where they'll probably announce the price, date, and maybe launch titles. I think there's a chance it could come out in June.

That would be.......incredible. I mean, I find it hard to believe they would release PS VR in the summer and not make it their big holiday item but who knows.
 
That would be.......incredible. I mean, I find it hard to believe they would release PS VR in the summer and not make it their big holiday item but who knows.

I think they will want to get a few months time out there before the holidays to build up some word of mouth marketing, and to gauge the overall demand by territory. June is the perfect time to launch.
 
When I said that respawning from a death (on foot) on one of those "save points" resets everything back to the moment you saved, I meant that you also lose any NPC contact/decision you made. So yeah, it's basically an "auto-load to last save" kind of thing.



Well, because it's sort of realistic. If the ship blows up, everything that was on it is gone; of course you respawn, there's no permadeath, but you have to rebuild what you've lost.
I'm aware this could possibly be seen as harsh, unfair or even a waste of time, but I still feel I like this feature.



Yes indeed, your "bank account" is safe and sound even if you happen to die.

So if you pre-order the base game or limited edition, you get the Alpha Vector attack ship, which comes stock with defensive lasers and a hyperdrive giving you the ability to warp to nearby solar systems. If you accidentally die while flying it, is the outcome really too bad so sad thanks for the preorder though?

I understand the philosophy of loss but giving incentives to purchase your product then permanently taking them away if you die is a dick move.
 
Your statement infers if you are careful or make certain decisions, you won't die. Not sure that's the case here. Overall, NMS is appealing to me and I certainly want to play, but I also want my time to be respected.


What about respect for the dev's vision? (Of how they wish the game to play.)


Hopefully the game won't be needlessly unfair/harsh, but paying an actual penalty because you died is hardly being disrespectful of your time.
 
The good news is, one journalist who attended the press event stated that you can purchase large freighter ships to stash all your loot in. But you have to pay for their gas to have them travel with you. This hasn't been officially confirmed by Sean though.

untitledlmusj.png

You are setting yourself and others up for disappointment by extrapolating this from the interpretation of something said by a non-native english speaker. Nowhere does he say you can own a second ship which travels with you. I think he was just talking bout he trader style ship. Also remember the 'starter ship' is the lifepod which we have yet to see, it's likely much smaller than a standard fighter.

E: He is quite possibly talking about something this size (this is possibly, but unconfirmed, the starter ship). In that case the trader ship being 10 times the size isn't quite a huge as people are thinking.

iqtmPpq.jpg
 
You are setting yourself and others up for disappointment by extrapolating this from the interpretation of something said by a non-native english speaker. Nowhere does he say you can own a second ship which travels with you. I think he was just talking bout he trader style ship. Also remember the 'starter ship' is the lifepod which we have yet to see, it's likely much smaller than a standard fighter.

E: He is quite possibly talking about something this size (this is possibly, but unconfirmed, the starter ship). In that case the trader ship being 10 times the size isn't quite a huge as people are thinking.

iqtmPpq.jpg

I thought so as well, but here is Sean clearly saying the word "Freighter" in this demonstration from IGN.
https://www.youtube.com/watch?v=CLcjvIQJns0&feature=youtu.be#t=11m1s

And he's pretty clear on his words for this game, so I'm hopeful, but I'm leaning.

I'll ask him on Twitter to clear it up. I'm doing a Youtube video that will compile all the information we've learn this week, and I want to have it right :P

What is Sean's use of a word vs a German journalist's use of the same word supposed to prove? We know what Sean means when he says freighter, that doesn't mean the journalist means the same thing.

LOL again, I'm asking for clarification.
 
The trouble is, because of the nature of how the game is made, building structures on planets just isn't viable.

Yeah, it's a bummer. I personally would love to set up shop on certain planets while discovering, mining, doing tasks for Alien NPCs, etc. Especially on EXTREME planet with dangerous atmospheres.

What kind of building are you thinking of? I think it's viable if they have detailed presets of structure types that you can set down and add to your base as you build up the necessary resources, and then maybe having some procedural generation system implemented there too so that your base can be more unique, along with giving you access to some of those parameters so that you have more control on how it looks like. Building with blocks or something like that wouldn't work for this game, but I think that idea would.

It'd be awesome to be able to turn that into a shop of some sort and get the help of a faction alien person to run it while you're away and passively earn units from it.
 
I'm interested, if you don't mind, in knowing why you think that decision makes sense? At first thought, it seems to be a game design decision that screws the player big time. If someone is playing and they die, and we all know many times in games this is beyond our control or due to some straight up BS, the player is forced is to replay x amount of time to re-accomplish what they already did because fuck you that's why?

it's unlikely that you'll have the same ship for THAT long. You'll likely need to change ships in order to explore deeper into the center of the universe and etc. they've said you don't really "upgrade" ships per se, so I think it's mostly a matter of upgrading your tech and that kind of just follows you from ship to ship maybe?. There's blueprints for upgrades and such, but I think those stay with you when you upload them to the Atlas or a save point or whatever. You buy better ships than the one you have, and if the ships are anything like the guns/multitools they described, they have a base value and empty slots for upgrades to the tech you already have discovered. I'm not sure how it really works, but I'd assume that once you possess the blueprints for things like weapns/jump drives etc that those are things you can just add into the empty slots on your ships?

So if you fully upgrade a ship with a bigger laser, and a faster jump drive, you can probably do the same with whatever your next ship is also - It probably takes some resources or money, and maybe not all the ships you can buy are capable of having big lasers on it or something, but it's likely not going to be a situation where you lose all your forward progress because it's tied to the ship that was destroyed.

I don't know that for sure, but that's what it kind of sounds like from all the interviews and game play stuff that came out a few days ago.
 
The good news is, one journalist who attended the press event stated that you can purchase large freighter ships to stash all your loot in. But you have to pay for their gas to have them travel with you. This hasn't been officially confirmed by Sean though.

untitledlmusj.png

Im pretty sure it just means you can own a ship,one ship total, that can carry more cargo, but you will likely sacrifice speed and weapons, it wont be a huge ship, just bigger than the fighter style ships.
 
I'm trying to help another gaffer out by offering him the steel LE case for a fair price (lol idk what is fair for it, a stick of gum?) but does anyone know if retailers will accept trade in for games not bought from there and without an official disc?

I wish we could get a tease of the PSN theme.
 
So if you pre-order the base game or limited edition, you get the Alpha Vector attack ship, which comes stock with defensive lasers and a hyperdrive giving you the ability to warp to nearby solar systems. If you accidentally die while flying it, is the outcome really too bad so sad thanks for the preorder though?

I understand the philosophy of loss but giving incentives to purchase your product then permanently taking them away if you die is a dick move.

Remember that preorder bonuses are generally not worth much. All the ship and weapon stuff that comes with the LE can probably be obtained pretty easily or surpassed within an hour of gameplay. That's pretty standard for preorder bonuses. I personally wouldn't worry too much about it.
 
When I said that respawning from a death (on foot) on one of those "save points" resets everything back to the moment you saved, I meant that you also lose any NPC contact/decision you made. So yeah, it's basically an "auto-load to last save" kind of thing.



Well, because it's sort of realistic. If the ship blows up, everything that was on it is gone; of course you respawn, there's no permadeath, but you have to rebuild what you've lost.
I'm aware this could possibly be seen as harsh, unfair or even a waste of time, but I still feel I like this feature.



Yes indeed, your "bank account" is safe and sound even if you happen to die.

Wait is that possible? If my ship explodes how could I respawn without it and expect to build it back up? At the start of the game are we given a ship or do we build it? Since isn't there a good chance I can spawn somewhere without materials for me to build a ship?
 
What about respect for the dev's vision? (Of how they wish the game to play.)


Hopefully the game won't be needlessly unfair/harsh, but paying an actual penalty because you died is hardly being disrespectful of your time.
I did say I want my time to be respected, but did not say any penalty upon death is disrespectful of my time. You shouldn't put words in other people's mouths in an attempt to belittle their opinion or attempt to make it irrelevant.

it's unlikely that you'll have the same ship for THAT long. You'll likely need to change ships in order to explore deeper into the center of the universe and etc. they've said you don't really "upgrade" ships per se, so I think it's mostly a matter of upgrading your tech and that kind of just follows you from ship to ship maybe?. There's blueprints for upgrades and such, but I think those stay with you when you upload them to the Atlas or a save point or whatever. You buy better ships than the one you have, and if the ships are anything like the guns/multitools they described, they have a base value and empty slots for upgrades to the tech you already have discovered. I'm not sure how it really works, but I'd assume that once you possess the blueprints for things like weapns/jump drives etc that those are things you can just add into the empty slots on your ships?

So if you fully upgrade a ship with a bigger laser, and a faster jump drive, you can probably do the same with whatever your next ship is also - It probably takes some resources or money, and maybe not all the ships you can buy are capable of having big lasers on it or something, but it's likely not going to be a situation where you lose all your forward progress because it's tied to the ship that was destroyed.

I don't know that for sure, but that's what it kind of sounds like from all the interviews and game play stuff that came out a few days ago.
I don't know how long you will have a ship either. Clearly the goal is to upgrade parts of your ship (hyperdrive, defense, etc) until you can acquire a better model, perhaps in another solar system or as you progress closer to the center of the universe. Maybe (and I hope) I am wrong, but it seems really harsh to lose a ship and potentially have to spend hours backtracking or hours of tasks to get back to where you were. Again, not saying that's how it is but it seems that way from what we've heard. I think details such as this and other mechanics don't spoil the aspect of discovery for the game and wish more info was disclosed. Maybe the solution is to upload resources frequently as possible to avoid losing those, but it sounds like ships are fair game to be permanently taken away.
 
Wait is that possible? If my ship explodes how could I respawn without it and expect to build it back up? At the start of the game are we given a ship or do we build it? Since isn't there a good chance I can spawn somewhere without materials for me to build a ship?

In the beginning (and if your ship gets blown up) you're given a basic ship. In this analogy, it's like a skateboard. It's mobile and can get you around slowly, but is very limited in range and cargo.

In the beginning you're given a free skateboard. You can skate all over your neighborhood, but to get a few neighborhoods over, you'll have to buy a bicycle. Once you get a few neighborhoods over, you'll hear about a cool party in the next town over. You will have to buy a honda civic. You get to that party and you meet a girl from a college on another continent. you fall madly in love and tell her you're going to come visit her. You buy a plane ticket.

plane is attacked by space pirates and blows up.

you respawn with the free skateboard. But you can skip right to buying the plane ticket. You don't have to re-buy the bike and the honda civic.

(I don't condone planes blowing up, it's just an analogy!)
 
I did say I want my time to be respected, but did not say any penalty upon death is disrespectful of my time. You shouldn't put words in other people's mouths in an attempt to belittle their opinion or attempt to make it irrelevant.


I don't know how long you will have a ship either. Clearly the goal is to upgrade parts of your ship (hyperdrive, defense, etc) until you can acquire a better model, perhaps in another solar system or as you progress closer to the center of the universe. Maybe (and I hope) I am wrong, but it seems really harsh to lose a ship and potentially have to spend hours backtracking or hours of tasks to get back to where you were. Again, not saying that's how it is but it seems that way from what we've heard. I think details such as this and other mechanics don't spoil the aspect of discovery for the game and wish more info was disclosed. Maybe the solution is to upload resources frequently as possible to avoid losing those, but it sounds like ships are fair game to be permanently taken away.

Consider that you don't have to spend hours doing tasks if you don't want. They've said you can steal ships with a hacking chip. People did that in the half hour hands on so it doesn't seem that difficult. That seems like kind of a shortcut, if you get impatient and dont mind running from the law for a bit.
 
Wait is that possible? If my ship explodes how could I respawn without it and expect to build it back up? At the start of the game are we given a ship or do we build it? Since isn't there a good chance I can spawn somewhere without materials for me to build a ship?

Sean has said no matter how close you are to the center, it's always possible to build yourself back up if you lose your ship.

You also don't build ships as far as we know. You buy them.
 
Just did up a check list and putting it in Youtube form as well in the next hour. Until then, am I forgetting anything? Let's keep it live:

Survival Aspect:

  • Atmospheric dangers like Toxic, Radiation, and extreme temperatures.
  • Suit shield made to temporarily protect against atmosphere.
  • Affects Health if depleted
  • Temperature indicator
  • Game is “quite challenging” for survival.
  • Suit shield is recharged using resources mined from planets.

NPC Races:

  • Various Races in galaxy.
  • All speak different languages.
  • Monoliths are primary way to decipher languages.
  • Build relationships or make enemies.
  • Trading and tasks for resources to earn loot.
  • Conversations are “decision tree” based”.
  • Races have relations or conflicts with each other.
  • Befriending certain Races give boosts to certain categories like discovery, or crafting.
  • Relationship benefits include cheaper pricing, and better loot/gear.
  • Alien outposts

Inventory/ Loot:


  • Blueprints/Mods can be scavenged from downed ships.
  • Used for upgrades to Multi-tool, ship, and suit.
  • Deep crafting system (Grenades, EMP, etc.)

Gameplay Mechanics:

  • Binoculars available with multiple zoom levels
  • Can be used to tag key objects.
  • Solar systems can feature many planets.
  • Some planets are very far away from the sun. Can take an extended amount of time to reach.
  • Planetary distance calculation and arrival time.
  • Can “hack” alien equipment for various uses.
  • Can disarm alarms to eliminate Wanted Level
  • Only one chances to disarm, or alarm is locked.
  • Dependant on language knowledge.
  • No mini map available. Only compass.
  • Fully destructible environment.
  • Can find cave networks to explore and hide.
  • Trial and error learning. No explanation of mechanics.
  • No Wanted Level for killing those who attack you first.
  • Sentinels investigate violent acts proactively.
  • Game gets progressively harder, getting closer to center of galaxy.
  • Trading economy encourages buying low, and selling high.
  • First few hours spent trying to get off of your first planet.
  • “Gameplay Loop” focuses on staying alive long enough to press on forward.
  • Hack doors, or blow them open for a Wanted Level.
  • No game pause for crafting.
  • Planet flora and fauna can become more aggressive at night time.
  • So can temperatures.
  • Progress is saved at beacons, space stations.
  • Insignificant events are not saved universally. Only for you.
  • Water is not static. Will flow into holes blown under the surface.
  • Cannot turn off HUD, as it is crucial for survival.
  • We know a very little amount of information about total game mechanics holistically.
  • Portals are not simply usable. Must unlock by way of solving a puzzle.
  • Can see your PSN friends’ location on the Galactic Map.
  • Jump Drive: Once you’ve discovered a planet, you can warp back to it.

Freighter:??????
  • Can own your own freighter.
  • Very large (10x larger than your own ship)
  • Can hold a ton more cargo.
  • Will come at the cost of paying for fuel for it to travel with you.

Editions / Platforms:

  • Basic Standard Edition
  • PS4 Limited Edition
  • PC Limited Edition
 
Sean has said no matter how close you are to the center, it's always possible to build yourself back up if you lose your ship.

You also don't build ships as far as we know. You buy them.

In the beginning (and if your ship gets blown up) you're given a basic ship. In this analogy, it's like a skateboard. It's mobile and can get you around slowly, but is very limited in range and cargo.

In the beginning you're given a free skateboard. You can skate all over your neighborhood, but to get a few neighborhoods over, you'll have to buy a bicycle. Once you get a few neighborhoods over, you'll hear about a cool party in the next town over. You will have to buy a honda civic. You get to that party and you meet a girl from a college on another continent. you fall madly in love and tell her you're going to come visit her. You buy a plane ticket.

plane is attacked by space pirates and blows up.

you respawn with the free skateboard. But you can skip right to buying the plane ticket. You don't have to re-buy the bike and the honda civic.

(I don't condone planes blowing up, it's just an analogy!)
Thanks for breaking this down for me--and the inclusion of your support for blowing up planes is concerning ;).


Hmm my only concern is that I end up really liking one type of ship and if I die I have to try to find/buy that ship again.
 
I did say I want my time to be respected, but did not say any penalty upon death is disrespectful of my time. You shouldn't put words in other people's mouths in an attempt to belittle their opinion or attempt to make it irrelevant.

Not my intention at all. I mistook your post to read that rogue-likes didn't respect your time. But if you're unhappy to play a rogue-like because it actually is overly unfair, then I think that's a acceptable complaint.
 
Wait is that possible? If my ship explodes how could I respawn without it and expect to build it back up? At the start of the game are we given a ship or do we build it? Since isn't there a good chance I can spawn somewhere without materials for me to build a ship?

You buy ships, materials are needed for upgrades.

You can only have one ship at a time
Choose a ship that suits what you want to do, whether trading (large cargo capacity), fighting (good speed and weapons) or exploring (a long jump drive distance). Want to do something new? You can always get a new one.

Space stations sell a rolling stock of ships. If you see one you want, you’ll need to grab it before new stock comes in.

If you die and have no money, a basic ship is always available for free. It won’t have a hyperdrive, but you’ll be able to fly to planets again to rebuild.

Or you could even build a hack tool to steal ships from a station, but that'll grant you a Wanted Level.
 
I'm betting the ships schematics are what you buy, not really the ship it self. In other words you learn how to make a ship when you buy it, actually getting the resources isn't probably that hard.
 
It's not on psvr.

Gamespot Interview said:
Finally, I think this game is a perfect fit for virtual reality.

Sean Murray: I think it's perfect fit for virtual reality.

I think it could be the flag bearer for PlayStation VR. This is the game that can sell that technology.

Sean Murray: I think that No Man's Sky, which is this infinite computer generated universe, and PlayStation VR, which is a headset that you put on and enter a VR space is like, it's like you've asked me when I was five what the future would look like. But that's as far as I can comment.

http://www.gamespot.com/articles/no-mans-sky-interview-people-want-crazy-innovative/1100-6435312/


You sure?
 
Haven't had the chance to read through the previous pages but is the Limited Edition (no ship) available only on console or PC as well? :(
I'm in love with the cover and would buy it instantly.
 
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