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No Man's Sky - Survive (New trailer)

Hopefully these situations in the game are the exception rather than the norm. I get it... space is a dangerous, unforgiving place, but that doesn't mean it'll translate into a fun experience. Gonna patiently wait for reviews and impressions on this one. It's crazy that even at this point, I'm still not sold on this, and I tend to be an optimist.

I'm pretty sure the survival stuff is fairly core to the game. I wouldn't expect this to be an easy, light game that you play to relax.
 
I don't mind some harsh environments, as long as it is not overbearing like some of these other survival games. But if I keep getting "you are too hot, you are freezing, you are poisoned" messages every few minutes then I will get turned off... fast.

You can always move on in search of a better planet :P But what loot does this one u left had? Maybe some materials can only me mined/ harvested in these conditions, etc. Everytime i see the radioactive thing it seems near some robotic parts/ ship whrecks.

Part of the game mechanic is the need to keep ugrading your suit so u can last longer in these tipes of conditions.

I liked one interview Sean gave saing he was exploring a deep water zone, but his suit was not upgraded enought to dive all the way to the botom, but he managed to see something was at the botom, so he tried anyway but ended up dieing, to never find that place again. :P
 
Terrible trailers even though the concept itself is great. They should have been explain-o-ramas Rockstar style so the "what do you do" people can finally shut up.
 
Terrible trailers even though the concept itself is great. They should have been explain-o-ramas Rockstar style so the "what do you do" people can finally shut up.

They'll never shut up. We've known what you do and what the goal is for months n years.
 
I'm so worried about the gameplay in this game.

Pretty much why I haven't pre-ordered. As hyped as I am, I would be pretty bummed if the flight controls and on foot are just plain awful.
That said, Witcher 3 controls feel pretty bad and I got used to them. I still want to read some player feedback before diving in.
 
You can always move on in search of a better planet :P But what loot does this one u left had? Maybe some materials can only me mined/ harvested in these conditions, etc. Everytime i see the radioactive thing it seems near some robotic parts/ ship whrecks.

Part of the game mechanic is the need to keep ugrading your suit so u can last longer in these tipes of conditions.

I liked one interview Sean gave saing he was exploring a deep water zone, but his suit was not upgraded enought to dive all the way to the botom, but he managed to see something was at the botom, so he tried anyway but ended up dieing, to never find that place again. :P

Yeah, it seems like it should be within reason. And I do want this type of survival to a degree. There are just some games that go over board with it.
 
Do you have to eat/drink/breathe(toxic/ no atmosphere) in this game or is survival limited to just not getting killed. I will admit I havent kept up with all the details.
 
Terrible trailers even though the concept itself is great. They should have been explain-o-ramas Rockstar style so the "what do you do" people can finally shut up.

There are alot of long ass videos and interviews in the internet explaining all that in more detail. This short trailers just have bad editing cuz is all packed togeter and plays so fast that if u dont pause the video each frame its hard to take info out of it. But i liked this trailer it gave me new info i didnt knew about the game. And thats all i wanted.
 
Best vid yet.

Really contextualises the experience. Female suit-voice is a sci-fi staple too!

Also, this game is going to be difficult, Sean Murray said that from the start. There's another game called Proteus that is regularly promoted in NMS threads for people who don't like that.
 
This is driving me nuts. Can't some of you grasp why these trailers are broken up the way they are? Have you been following the No Man's Sky community? Do you know the sort of mindset that Sean is fostering with this game?

That the game is a broken and fractured experience?
 
This is driving me nuts. Can't some of you grasp why these trailers are broken up the way they are? Have you been following the No Man's Sky community? Do you know the sort of mindset that Sean is fostering with this game?

I think it's just a badly put together trailer, and nothing to do with fostering a mindset. As ThatsMytrunks says on the previous page, it may not have even been done by Hello. The contrast with what earlier trailers are like, that we know are by Hello themselves, may be an indication of this.

That's not to say it's pointless. Those of us wanting the finer details will glean something from analysing it more closely.

Still think there best trailer was the reveal one

https://youtu.be/morpZVjXU_k

I think the E3 2014 trailer will always be my favourite. It's such a treat, both visually and aurally.
 
That doesn't make sense. If the person making the loves the game they're making and, as a consumer, you're just as excited about buying wouldn't you be tailoring to the same mindset?

You want to tailor trailers to people who know nothing about the game. Why make a trailer for people who already love the game? It's wasted resources.
 
oh my god this creature, look at his head

JXu8IKI.jpg
 
This is driving me nuts. Can't some of you grasp why these trailers are broken up the way they are? Have you been following the No Man's Sky community? Do you know the sort of mindset that Sean is fostering with this game?

do you realize how nuts this makes you sound? there is no reason why an official piece of media should be excused from scrutiny because people haven't done the internet version of this?

2682327061_6f474ebb26.jpg
 
If this game didn't have a billion procedural graphics, it would be dismissed as a boring looking indie space game. All the trailers besides explore were weak.
 
You want to tailor trailers to people who know nothing about the game. Why make a trailer for people who already love the game? It's wasted resources.

Besides editing, what are they doing to not convey what this game is?


@God of wine

But it does have those planets.
 
You'd have thought with a game with such (a) potentially diverse world(s) and almost limitless possibilities of flora, fauna and planets they'd be able to come up with something a bit more dynamic in terms of trailers, but hey ho.

Not long now till release.

True this. Very strange, along with all the quick cuts it feels like they're trying to hide something.
 
I bet that someone's going to make video within the first week post release, explaining the game systems in detail, and they'll again use comparisons to Minecraft, Don't Starve, The Long Dark, Starbound etc, but this time it'll be coupled with more spoilery video clips showing exactly how the menus work, the frequency of hazardous planets, combat encounters, rocks mined per second, crafting recepies, optimal ship and suit configurations, how the galactic map works with all its additional information, menus and zoom levels (if any), and it'll make a lot more sense to a lot more people.

The fact that Hello Games have not made a big effort at showing these things at length is a really weird and fascinating thing in this day and age, and it'll be interesting to see if it will have any impact on sales (if it's even possible to determine that).

I don't think it's even an issue of there not being enough content, the game being shallow etc. There are plenty of "relatively shallow" survival and rogue-lite early access games on Steam but they are all currently playable and filled with constant updates, video logs, the community is gathering info and figuring out things etc. No Man's Sky is kinda in the same ballpark of games, but it's designed around a very compelling premise, yet the developers want to keep most of the stuff under wraps while Sony and some of the gaming sites/magazines want to create a larger media presence with the little amount of info they can gather, so I can understand it can give off an unprofessional look and can have an effect of misinforming and creating a massive cloud of speculation.

Also, Kojima might be a good example of a developer that wants to keep a lot of things a secret but also often edits their own trailers, so in that way he's staying true to his vision and giving off as much info as he wants but still keeping everything shrouded in mystery. On the other hand, they've also often shown a lot of gameplay videos and presentations and had the benefit of working on a very longstanding franchise, so there's things you can expect from the upcoming title. NMS doesn't have that luxury, but it also doesn't have the benefit of a story-heavy narrative, so their trailers are mostly tech and gameplay based, yet still hiding a lot of that tech and gameplay as a surprise.
 
Besides editing, what are they doing to not convey what this game is?


@God of wine

But it does have those planets.

Yes, but the gameplay has shown nothing exciting, exploring may be deep if the procedural stuff holds up, but really how long can you just look at fake animals... Space combat looked as average as it could...the gameplay aspect has spooked me from commiting to this game, to many people are treating this like a Messiah...like its crazy...
 
The fact that Hello Games have not made a big effort at showing these things at length is a really weird and fascinating thing in this day and age, and it'll be interesting to see if it will have any impact on sales (if it's even possible to determine that).

the game's gone gold and is theoretically feature complete. the fact that there are that many people interested in the game but have no idea what it even is is somewhat confusing, if not inexcusable. They should be selling it hard right now, and not releasing more scraps of obtuse footage without explanation. this is a game priced high and aimed at a broad audience; sell it to them.
 
Yes, but the gameplay has shown nothing exciting, exploring may be deep if the procedural stuff holds up, but really how long can you just look at fake animals... Space combat looked as average as it could...the gameplay aspect has spooked me from commiting to this game, to many people are treating this like a Messiah...like its crazy...

Um...people play the same mp maps on games that all you do is shoot one another, memorize spawn points and load outs for hundreds of hours. Or a game like WOW where people put in years worth of effort.

Messiah? It's funny to see how people who aren't excited for something perceive those who are. I'm in the nms threads and there is no real hype. We're trading movies to watch. Dissecting past info and chatting about possibilities. People are stating how THEY think they're going to enjoy it. Because science and space.

What I find strange is this....why can't people accept that they aren't excited for something that others are excited for? It's fine if you don't find this game exciting. It is. It's also just as fine that in exited as hell for this game. Basic gameplay and all.

@stump sock

The only thing inexcusable is people who keep saying they haven't conveyed what you do. It's like they're looking for something that isn't there. So ah ha moment. The game is what you've seen in trailers and gameplay vids. There's far too much content out there to keep asking what you do.
 
While I'm quite excited for the game, these 4 trailers have been poorly edited and inelegant.

If the goal is to show people what you can do, this isn't a good way to go about that.

I don't care though, still day one.
 
Yes, but the gameplay has shown nothing exciting, exploring may be deep if the procedural stuff holds up, but really how long can you just look at fake animals... Space combat looked as average as it could...the gameplay aspect has spooked me from commiting to this game, to many people are treating this like a Messiah...like its crazy...

The trick is that it is exciting for some people.

Wrap your head around this. I couldn't complete the first level demo of Doom because it was boring, I played the beta of Tommorow Children for hours.
 
This is driving me nuts. Can't some of you grasp why these trailers are broken up the way they are? Have you been following the No Man's Sky community? Do you know the sort of mindset that Sean is fostering with this game?
They just don't get it man. No Man's Sky will blow their minds when they realise how astounding and revolutionary it is.

Sean will lead us to our space future.
 
This trailer and the combat one are really weak. This one keeps yelling danger yet barely shows anything threatening.

Is this the last trailer before the release trailer?
 
Don't forget though these planets have been hand picked. There are barren planets and planets without the sentinels and there you can blast away all you like.

Good.
A few no holds barred planets here and there will be nice.

There were too many cuts to try and make it seem like there was a lot of action...which just gave me the opposite impression for what the regular gameplay would be like...a lot of walking about slowly doing nothing much. Ground textures didn't help either...but here's hoping it was just not a well thought out trailer.

Seen it now.
I agree with you on the quick cuts, that's been my complaint with the previous trailers too.

However, I didn't get those feelings you had about lack of action, if anything it seems we have to constantly monitor environmental conditions (perhaps a little too much?)

Nah its not bad. It show some of the hazzards players may face. Extreme cold, storms, Toxic and radiaton zones. A plant that when you pick it up warms you up helping fighting the extreme cold, etc.

Is just this series of short trailers are all very compact and u need to pause it frame by frame to get information from it.

Game will be a blast, cant wait... 12 more days

The different toxic landscapes looked cool, plus we saw sandstorms finally!
Just waiting for Cobra TV's analysis vids to go in depth.
 
Man, I am really digging the atmosphere. Has an eerie personal feeling, and the procedural music just adds to the experience.

This may be the game to get me to jump on a wireless headset, to add to the 'personal immersion'.

They just don't get it man. No Man's Sky will blow their minds when they realise how astounding and revolutionary it is.

Sean will lead us to our space future.

Hahaha, nice.
 
They just don't get it man. No Man's Sky will blow their minds when they realise how astounding and revolutionary it is.

Sean will lead us to our space future.

LOL.

The reason this game has built such a large and veracious community is because of the way the promotions have been handled. That's what drives me nuts. No matter what those people say who don't quite get this, the reality is it's worked perfectly.

That's good advertising.
 
@stump sock

The only thing inexcusable is people who keep saying they haven't conveyed what you do. It's like they're looking for something that isn't there. So ah ha moment. The game is what you've seen in trailers and gameplay vids. There's far too much content out there to keep asking what you do.

so they have both shown what the game is but there's also too much to show? you're in the NMS threads, you pore over every detail (like the guy who did the frame by frame analysis of a menu icon), you are deeper in this than most people. this isn't a niche game, or at least, it's not being promoted and sold like one- this is a game for general consumption, at a premium price, and they've done jack dick to explain why the average joe should be interested in this game. these trailers, as a near-release attempt to sell the game, are baffling and useless towards this goal. all they show is "hey, this game is pretty." and then 20 diehards on a forum will dissect it and claim it explains everything. it really doesn't.

guess it just doesn't pay to not be on a first name basis with Sean.
 
maybe I'm a minority here but non of the trailers have really impressed me, this last one was probably the worse, the radiation/toxic thing/freezing ... feels like i've seen it in varies other survival games situated in different seasons but i guess we shall see.

hopefully creatures are interesting
 
OléGunner;211585593 said:
Good.
A few no holds barred planets here and there will be nice.

Not here and there, the majority. It's part of the gameplay loop. They want the player to 'feel' excitement when they finally fall upon that ONE planet they'll call their own.
 
maybe I'm a minority here but non of the trailers have really impressed me, this last one was probably the worse, the radiation/toxic thing/freezing ... feels like i've seen it in varies other survival games situated in different seasons but i guess we shall see.

hopefully creatures are interesting
You don't get it, you should see it like I do, when I see the trailer I see Sean's mindset completely open and vast


As open and vast as space is ;)


Not here and there, the majority. It's part of the gameplay loop. They want the player to 'feel' excitement when they finally fall upon that ONE planet they'll call their own.
Yes brother you, you understand
 
the game's gone gold and is theoretically feature complete. the fact that there are that many people interested in the game but have no idea what it even is is somewhat confusing, if not inexcusable. They should be selling it hard right now, and not releasing more scraps of obtuse footage without explanation. this is a game priced high and aimed at a broad audience; sell it to them.

This is probably the crucial thing in all of this, because even though I love what they're doing and I applaud the courage to keep things under wraps, there are certain realities which are hard to ignore and might even be considered commercially unsound. It would be reasonable, especially for a small company as Hello Games, to make a big effort into attracting a larger crowd, or at least be very, very concise on what they're selling, especially since the consumers are used to and expect such marketing practices. I mean, I'm saying that I love what they're doing, but if the game turns out to be an unsalvageable mess, then my "blind faith" will get a different kind of meaning altogether, so there's always a chance of that.

I guess it's the amount of attention this game's received that's made a bigger problem. I might be wrong on this since I didn't keep a close eye to it over the years, but taking The Witness as an example, there's a game that took a lot longer to make (so it was revealed very early, although the first gameplay trailer was in 2013 I think) and even though I knew there was a big island, lots of line puzzles and exploration in there, I didn't really know the extent to which those puzzles were present or what else to expect, and I don't believe they really showed off a lot of the game until release (maybe I'm wrong), yet I'm glad that was the case. The Witness turned out to be a fantastic experience and surprised me in more ways than one, and it also turned out to be a pretty successful game sales wise, even with a $40 price point, but then again I'm not sure just how successful it really was, or if they finally broke even.

I'm saying that, in the end, NMS might not need to show off everything and make a more aggressive marketing campaign, since it might well end up being a good game and one that sells well, but it is an uncommon thing to see for sure.
 
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