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No Man's Sky - Survive (New trailer)

Limitless.

It's a word which scares a guy like me who heard the likes of Molyneux claim similar things.

It is going to be sad (in a money spent way) to see this man (Sean) deliver with his small team, what that dude (Peter) only flubbed about with massive resources.

To explore ,mine, discover and trade on a bunch of different planets in a seamless universe. It's really not hard to see.

But you keep using your weak sarcasm to push a point that isn't there. I'm not on a first name basis with Sean, just comprehension.

Oh damn.
 
so they have both shown what the game is but there's also too much to show? you're in the NMS threads, you pore over every detail (like the guy who did the frame by frame analysis of a menu icon), you are deeper in this than most people. this isn't a niche game, or at least, it's not being promoted and sold like one- this is a game for general consumption, at a premium price, and they've done jack dick to explain why the average joe should be interested in this game. these trailers, as a near-release attempt to sell the game, are baffling and useless towards this goal. all they show is "hey, this game is pretty." and then 20 diehards on a forum will dissect it and claim it explains everything. it really doesn't.

guess it just doesn't pay to not be on a first name basis with Sean.

To explore ,mine, discover and trade on a bunch of different planets in a seamless universe. It's really not hard to see.

But you keep using your weak sarcasm to push a point that isn't there. I'm not on a first name basis with Sean, just comprehension.
 
so they have both shown what the game is but there's also too much to show? you're in the NMS threads, you pore over every detail (like the guy who did the frame by frame analysis of a menu icon), you are deeper in this than most people. this isn't a niche game, or at least, it's not being promoted and sold like one- this is a game for general consumption, at a premium price, and they've done jack dick to explain why the average joe should be interested in this game. these trailers, as a near-release attempt to sell the game, are baffling and useless towards this goal. all they show is "hey, this game is pretty." and then 20 diehards on a forum will dissect it and claim it explains everything. it really doesn't.

guess it just doesn't pay to not be on a first name basis with Sean.

I'm curious- as if today do you plan on buying this game?

I ask because you come across a little aggressive, in multiple posts, towards people being positive towards this game. Just something I've noticed.
 
I like the balance of hype and non-hype keeps me level headed about my expectations, I'm not sure why though my gut tells me to hold the hype down a bit on this one which is the safest thing to do rather than glorify the heck out of it, I can't wait to play though, hope its fun.
 
LOL.

The reason this game has built such a large and veracious community is because of the way the promotions have been handled. That's what drives me nuts. No matter what those people say who don't quite get this, the reality is it's worked perfectly.

That's good advertising.
Yeah Sean pulled a real good switch with this, they've trickled out info which shouldn't work but in doing so its built a frenzied community that's piecing together all of the info about this game to create the full image of a game that's just an immense sandbox on a scale we've never seen.

Every aspect of this game is mindblowing and Sean and his team are looking to be up there with some of the greatest game developers of all time.
 
I like the balance of hype and non-hype keeps me level headed about my expectations, I'm not sure why though my gut tells me to hold the hype down a bit on this one which is the safest thing to do rather than glorify the heck out of it, I can't wait to play though, hope its fun.

Don't be hyped, be excited or intrigued. The trailers are cut to give you both of those things.
 
Seriously???? It looks like different biomes of the same small planet....To be honest, you can find more diversity of environments in any modern day open world game

And which of these other modern open world games you are comparing to are comprised of prebaked assets and worlds created by hand as opposed to procedurally generated worlds?

I am sure you can understand why sort of comparison doesn't work?
 
It is going to be sad (in a money spent way) to see this man (Sean) deliver with his small team, what that dude (Peter) only flubbed about with massive resources.

I really hope they deliver. I won't be picking the game up at launch (tight budget rn got a wedding to save for etc) but I hope for the fans who have really followed the game and have been hyped - I hope they get what they wish for.
 
Watched the trailer w/o sound or GAF impressions first time around and thought it was great. The visual variety is fantastic.
 
I'm curious- as if today do you plan on buying this game?

I ask because you come across a little aggressive, in multiple posts, towards people being positive towards this game. Just something I've noticed.

yup. no idea if I'll end up liking it or not though. the art direction and my general love of space has my interest at least. like all "endless exploration"/survival games, a lot is going to boil down to how well the core gameplay loop plays out, which is impossible to know right now. is it balanced, does it hold up over time, does it impede your actual enjoyment of the game, all of these are important. fast cut clips with no real substance don't give me much reassurance.

I can't imagine what people who follow this even less than me think of it right now.
 
Maybe not the best edited trailer, but the variety on it made me excited. Good to see different types of atmospheres on the planets.
 
I really hope they deliver. I won't be picking the game up at launch (tight budget rn got a wedding to save for etc) but I hope for the fans who have really followed the game and have been hyped - I hope they get what they wish for.

I still don't understand why people use Peter Molyneux as a example.

For one thing Sean Murray has never over promised aspects of the game he is helping to create without actual confirmation of their existence.

That is the largest gap between Molyneux and Sean Murray, one has over emphasised and exaggerated the things one is able to do in their games, the other has not.

Horrible series of trailers. I think there is a reason why they opted for this approach.

What reason is that?
 
This trailer is the equivalent of showing a minecraft trailer compromising of being attacked by spiders and mining stuff.

I still believe
 
These trailers have been fucking shit and de-hyped me a little on the game. You make a Survive trailer but never actually show player death?

Fast clips with barely any meaning for a watcher to grasp on to.

I really hope Hello Games have made an actual good game here rather than an impressive but boring experiment. I want to believe but then I see crap like shooting a metre away from a robot but it still hitting and bleghhh.
 
I still don't understand why people use Peter Molyneux as a example.

For one thing Sean Murray has never over promised aspects of the game he is helping to create without actual confirmation of their existence.

That is the largest gap between Molyneux and Sean Murray, one has over emphasised and exaggerated the things one is able to do in their games, the other has not.

Very good point.

Could there be a more humble man when interviewed or excited to talk about his game than Sean Murray?

His tempered and humble approach, passion oozing through expression is what has hooked me with intrigue and excitement from day one.
 
I still don't understand why people use Peter Molyneux as a example.

For one thing Sean Murray has never over promised aspects of the game he is helping to create without actual confirmation of their existence.

That is the largest gap between Molyneux and Sean Murray, one has over emphasised and exaggerated the things one is able to do in their games, the other has not.

Neither do I. Molyneux always framed things in a pseudo-deep way and constantly over promised. Sean only ever showed us what was actually there. I fail to see how people can on one hand complain we haven't got enough information and then on the other hand claim he's like Molyneux. They're polar opposites in terms of personality.
 
Very good point.

Could there be a more humble man when interviewed or excited to talk about his game than Sean Murray?

His tempered and humble approach, passion oozing through expression is what has hooked me with intrigue and excitement from day one.
Honestly, a lot of game developers could learn from Sean's approach to talking about this game.
 
These trailers have been fucking shit and de-hyped me a little on the game. You make a Survive trailer but never actually show player death?

Fast clips with barely any meaning for a watcher to grasp on to.

I really hope Hello Games have made an actual good game here rather than an impressive but boring experiment. I want to believe but then I see crap like shooting a metre away from a robot but it still hitting and bleghhh.

Yup. The previous, relatively blank slate when showing the game had allowed people to project what they want the game to be onto it. These four videos were their opportunity to show what it's really about but they're falling flat for me to the point where I might wait a week or two to allow for the initial hype to settle a little and the dust to clear
 
I was going to buy this game on day one, but now im gonna wait for reviews.

Im afraid this game will be super repetitive and super grindy.

What happens if you die? do you lose all your progress? what's the save point situation?
 
Honestly, a lot of game developers could learn from Sean's approach to talking about this game.

True, it's sometimes best to not say anything unless you can provide solid confirmation of what you are trying to do.

It's like a line of Depeche Mode song Policy of Truth

"Hide what you have to hide, and tell what what you have to tell"

A little honesty with some solid backing and evidence never hurt any developer. It's one thing to be intentionally vague for the sake of giving a mystery for the players to discover.

It's another thing entirely to claim "Yeah this is totally going to be in the game, it'll be great" and then you play it and...
IpDAgCi.gif
 
I was going to buy this game on day one, but now im gonna wait for reviews.

Im afraid this game will be super repetitive and super grindy.

What happens if you die? do you lose all your progress? what's the save point situation?

How can you know your first point but not know the answer to your questions?
 
What happens if you die? do you lose all your progress? what's the save point situation?

When you die you respawn back at your ship. Any discoveries you did not claim and logged at the Atlas prior to dying are lost and you will need to find them again.

If you die in space from your ship being destroyed, You lose your ship and all of it's cargo, you are sent to the closest space station with a crappy starter ship.

Source from here - https://www.youtube.com/watch?v=D-uMFHoF8VA
 
Annoying status ailments is supposed to sell me on the game? Huh?

I think it's supposed to incentivize risk/reward and moving on. The idea is not to spend hours and hours on one planet. You have to ask yourself, "Do I push a little further to gather/discover rare things at the risk of dying? Or should I jump in my ship and check out that moon?"

People keep saying "I don't want to have to keep mining for my shield" and the like, but I've always felt that the game, while allowing that play style, really pushes you to keep moving and discover new things.

IMO
 
This game sounds cool, but looks boring.

Even if the game delivers on all fronts, I'm not convinced it will be fun to play and will demand a lot of your time.
 
The fact thhat all trailers have been super quick segments of gameplay and planets without a long playthrough so to speak m3qms thie game will be super slow paced and uneventful
 
If this game didn't have a billion procedural graphics, it would be dismissed as a boring looking indie space game. All the trailers besides explore were weak.
"If you remove this defining part of the game, it would be dismissed as boring."

Yes. That is how these things work.
 
that was pretty weak. I guess there's a lot of hazard volumes that are similar but different elements. they really want us to know that.
 
The fact thhat all trailers have been super quick segments of gameplay and planets without a long playthrough so to speak m3qms thie game will be super slow paced and uneventful

It's up to you whether you want the game to be eventful. It's YOUR adventure. Play it how you want.
 
A game built to last forever could get boring after 2 weeks; maybe less?

Think about that.

I REALLY hope there's more to this game than everything we've seen.

WAAAAAY too much emphasis has been placed on the procedural formula and ambient variety while very little has been shown in the way of "things to do" in this massive galaxy.

I am both hopeful and skeptical at this point.

I need to see some unfiltered reviews of the final game now. No more Sean holding the controller or limiting us to a demo. Let's see what is in this game.
 
The fact thhat all trailers have been super quick segments of gameplay and planets without a long playthrough so to speak m3qms thie game will be super slow paced and uneventful

You must realize, of course, that there's been several videos of "long playthrough" already, right? There was the one dude that just went around shooting all the animals and being a space dick. Might have been one of the ign first videos?
 
A lot of people here are really bad at distilling information from trailers and apparently need to have everything spelled out.

Its a little strange to see. I'm all in on this game. Its my perfect cup of tea and I can't wait for it to release. I get that its not for everyone, I just don't understand the willful animosity that this game draws. I've never harped on a game that doesn't look interesting, I just pay it no mind.

This is a game I've been wanting forever. Every new snippet of info or footage drives me further into a frenzy.
 
Is the base movement faster than what they've shown? All the videos I've seen have the character walking around super slow.
 
These trailers are so quick it's hard to get much out of them without watching multiple times or pausing/screen grabbing. I'm not interested in doing that, so thanks to others who have made the effort.

Anyway, I get the feeling this Survive trailer was meant to show that this game won't be all laid-back, walking around admiring nice sunsets. They made surviving seem (and sound) hectic and difficult without preparation. Cool enough.
 
A lot of people here are really bad at distilling information from trailers and apparently need to have everything spelled out.

Armed with knowledge that comes from watching every other piece of NMS media, sure, they're a nice addition. But by themselves? These trailers haven't really been all that informative. Certainly not as good as some of the earlier, more "aspirational" trailers. Hopefully the launch trailer is better.
 
You must realize, of course, that there's been several videos of "long playthrough" already, right? There was the one dude that just went around shooting all the animals and being a space dick. Might have been one of the ign first videos?

I just linked to it my post above even. I wonder how long it will be before I link to it again.

There are videos that show off the game beyond the mere sampler trailers that were released. It is not my fault if those that want to see more footage on the game to see what it's about decide to not view them and continue being obtuse on trying to figure out the point of this game.
 
Its a little strange to see. I'm all in on this game. Its my perfect cup of tea and I can't wait for it to release. I get that its not for everyone, I just don't understand the willful animosity that this game draws. I've never harped on a game that doesn't look interesting, I just pay it no mind.

This is a game I've been wanting forever. Every new snippet of info or footage drives me further into a frenzy.

It's a $60 game with a lot of cool Sci-Fi visuals and elements and it sparks our wildest imaginations. And hype levels have risen to crazy heights.

There isn't as much animosity, for me, as there is fear of disappointment. Apprehension is probably the best word. That is why people keep questioning everything with NMS. For everything we see that blows our minds, there are 10 different questions wondering what purposes various things may have.

These are all legitimate concerns.
 
Oracle going the cool dude route I see.

Lol no man, I got my pre order and I'm looking forward. These are just my expectations with the purchase I'm marking based on what I have seen. I'm wondering when people will finally realize what we see is what we get. These trailers are not vague or being inconspicuous, this is the game.
 
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