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No Man's Sky - Survive (New trailer)

I'm in the camp tha doesn't think there are any secret magical gameplay systems yet to be revealed. I think that what we've seen is what we're going to get, and you know what? That's alright with me, personally.

On one hand, I kind of agree with you that even if everything they've showed is everything there is, that's still great - but I also know something nobody had even hinted or guessed at mechanically potentially got revealed during the demo the other day and it's got me kind of intrigued. I feel like they are still keeping plenty of secrets. And that's fine by me.
 
I don't think I have ever had more bipolar feelings towards a game. One minute I'm super excited and the next I'm skeptical and thinking the game will be boring.

The explore trailer excited me, but both the fight and survive trailers kind of lessened my enthusiasm. I certainly hope that annoying robotic voice doesn't happen often.

Overall the trailers have been underwhelming and don't do a great job selling the game in my opinion.
 
Make America great again and use Celsius.
Also fix your dates :-p

Nah our dates give us the most relevant info first.

Other places:

Jessie "When's the party James?"

James "It's 2016 January!"

Jessie "Uhh okay but what day"

Murica:

Jessie "When's the party James!"

James "January 15th"

Jessie "Thanks for being relevant man"

James ":3"
 
This is the sort of stuff I'm worried will kill the game for me. I just want to relax and explore. Hopefully we can get off of some of these planets quickly.
 
Sean has said that you could play the game and never land on a planet. You can stay in space and be a trader or pirate. Asteroids can be mines for resources and then sold at a station gaining you units to gear up and what not. There's always that play style option.
 
regardless of whether or not the game will be good (I think it will be a polarizing game in general), it's going to be an interesting launch. There's going to be a ridiculous amount of people inflating what the game is to themselves that will ultimately be disappointed, but I suppose this happens on most games, just not at this scale.

two weeks left yeah? my hype meter is rising again, just keeping my expectations realistic. I guess I'm worried the actual systems at play will be half-baked, but it's honestly impossible to really tell based on videos alone without having actual hands-on with the game.
 
Nah our dates give us the most relevant info first.

Other places:

Jessie "When's the party James?"

James "It's 2016 January!"

Jessie "Uhh okay but what day"

Murica:

Jessie "When's the party James!"

James "January 15th"

Jessie "Thanks for being relevant man"

James ":3"

Us non-americans would say the 15th of January but anyways going way off-topic
 
I think it's one of those games where the key hook is the exploration and diversity of worlds. It's something where we can truly say: "No two playthroughs will be the same." There will be some overlap, certainly, but the variance in species, worlds and solar systems will provide a unique tale for each person. The survival mechanics, trading and fighting could be less successful, but I think they will still appeal to those who want them. And then there's the lore and all of the elements that we might not know.

I'm fairly excited for the game, but I'm also realistic. I fully expect that there will be some moments that are kind of boring, blasting random holes on a planet, but I figure there will be so much variety in the discovery that the game can't help but create some truly unique moments.
 
Explore was great - showed exploration. Pretty stuff. Good job.

Fight was...well, OK. Showed "pew pew" and some bang bang space shooting and chasing.

Trade was decent. Showed some crafting and upgrades. Mostly just non-tangible stuff to min/max stats vs. opposing stats.

Survive was... uh... basically: Green=Toxic, Yellow=Radiation, Red=Hot and Blue=Cold. That's about all I got out of that trailer. Some aggressive animals and plants too. Find shelter and upgrade/charge your suit to not die in one of the four color zones. We already knew this stuff though.


It's cool. Just give me the game or some professional site reviews of the game so I know if that's the whole game in a nutshell or if we're not being shown some awesome aspect of the game yet.
 
i believe you resurrect at the last checkpoint.

Cool, thanks for that so fairly standard then. Seen a few comments that said the creator then never found that planet again and assumed it may be difficult to go back to where you were exploring and that unique moment was essentially lost forever.

Hyped for the game but will await early GAF impressions as a trustworthy source.
 
Nah our dates give us the most relevant info first.

Other places:

Jessie "When's the party James?"

James "It's 2016 January!"

Jessie "Uhh okay but what day"

Murica:

Jessie "When's the party James!"

James "January 15th"

Jessie "Thanks for being relevant man"

James ":3"
that's not how people outside of America say the date lmao
 
Just to be sure, different profiles on the same playstation will be placed on different planets right? I don't want to be on my wife's planet when I play and everything's already named "SpazzyMcGee"
 
Wow...this trailer is not great. I don't know who made it – Sony marketing or Hello – but Hello needs to hire their own marketing team. It appears they even repurposed some footage from existing videos! This whole series of trailers have been a mess of quick cuts that tell us nothing new about each gameplay tentpole. It feels like there's been zero care put into these. I sure hope Sony at least plans to create some traditional advertising spots with a team that understands the game.

What Kojima did to reveal MGSV by showing a playthrough of a whole mission is a model of how open world games should be presented. You can't show off this type of game and expect most people to connect the dots by serving them 5-10 minute guided meanderings or trailers of 2-second wow footage. Especially this game, which really requires probably an hour-long slice of gameplay to convey all the tentpoles and how they interrelate.

Having said that, some thoughts on the trailer:

– "Survive" is shorthand for games like The Long Dark. Hostile environments, check. Deadly animals, che....wait a second. This trailer even has a title "Deadly Lifeforms", yet shows no creatures attacking the player. The only thing that does is a Sentinel. Perhaps they elected not to because all the animal attacks we've seen so far are – let's be real here – just a headbutt and a damage flash. Not exactly impressive stuff compared to say, the wolves jumping on you in MGSV. But who knows. Because they haven't shown us! They didn't even bother showing the cool carnivorous plant! Nor have we ever seen a creature attacking another creature. We've heard that the whole ecosystem is modeled with a food chain, but we've seen nothing!

– Yeah, the voice is annoying. But IMO it's the grating, bitcrushed timbre of this particular voice that makes it annoying. I find it also a bit hard to even understand what it's saying.

– Around 0:35 seconds in we see a crashed, smoking ship and a damaged Korvax Distress Beacon. We also see a radiation warning. It makes me wonder if this wreckage is what's actually causing the radiation (i.e. a radiation leak), instead of it being a planetary hazard. (p.s. in the background of that scene we also see a bipedal dinosaur thing)

– I think I have to just prepare myself that many ground textures in this game don't look very good. All of the other procedural textures – flora, fauna, rocks, minerals, etc. – look really nice, but for whatever reason most of the ground textures I've seen look like a PS2 or early PS3 game. They look stretched and low detail.

– I saw someone in one of the NMS threads worried that ship engines didn't spin anymore, but the ship shown at 0:20 should reassure that person.

– Also in that scene at 0:20 we see a "Arrive in 0:03 | Your Starship" pop-up. This seems to suggest that there are now waypoints in the game that can lead you to a POI rather than trying to follow a light in the distance.
 
I typed in "Europe date format" on google. I thought it was weird that the first thing that came up told me it showed the year first, but looking at it again, it seems to be talking about something else.

Dang it can america win
 
I think it ultimately boils down to the game being niche with a cool hook and people aren't willing to accept that. They want the cool hook but also have the game tailored to them.

The hook is definitely fantastic. I mean, who doesn't like outer space? It's a fascinating subject. I think a lot of people got carried away by the concept, but it's a niche game made by a tiny developer. I'm actually surprised at how much they've actually put into the game, not disappointed that a feature set that would rival a game made by 200 people aren't included.

That first reveal I wasn't sure what to expect. I actually wasn't familiar with Hello Games (I've still never played Joe Danger, even though I own them from PS+ I think). The reveal had me at hello, though (oh god, no pun intended, I swear!). Science Fiction? Space ships? Aliens? Being able to travel from planet to space and back again? Yes, please. I then ate up every little bit of No Man's Sky information I could find, and I went through my period of disappointment with the game once I learned that there wouldn't be a lot of features like quests, NPCs (prior to them actually revealing NPCs years later, which was a pleasant surprise), no co-op, etc, etc. I just tailored my expectations to the size of the team, and what they've shown so far. Surprisingly enough, it didn't diminish my excitement for the game. It's still exactly the game I dreamed of, and then some. The biggest roadblock NMS had for me was its procedural nature. I hadn't seen a game attempt this level of procedural generation before, so I was skeptical. After watching all of the various tech videos and interviews with Sean where he or Innes McKendrick demo the proc gen tech, I was sold, and that was the last of my worries. A lot of people think it's just going to be a dog reskinned yellow, or blue, or red, or purple, but still the same dog. I think people are going to be blown away by the procedural generation in this game. It's got me the most excited, honestly.

Even now, people are still speculating on features and content that more than likely aren't in the game, and to me, that's just a recipe for disappointment. There are a lot of ways a game can disappoint you. I just try not to let my excited expectations be one of them. I'm on board with the game from what I've seen and heard in interviews and trailers. Outside of some awful jank (like piss poor controls or something), I can't see myself being let down by this game.
 
I typed in "Europe date format" on google. I thought it was weird that the first thing that came up told me it showed the year first, but looking at it again, it seems to be talking about something else.

Dang it can america win

NEVER!!!!

But on topic these trailers never really properly show the topic they are covering, too flashy
 
So is Dirt Rally. So is Super Meat Boy.

To call one of the pillars Survival in today's landscape conjures images of games like dayz, minecraft, ark, etc.

And that's exactly what they intended to be conjured. Sean has said Minecraft, The Long Dark and similar survival games were big inspirations. I'm not sure if Sean or anyone from HG has said as much, but it's also pretty obvious that Out There is a big inspiration as well.
 
I think even if I get remotely bored I'll just look up, see the stars and remember I can actually go to any of them.

And it'll take a bloody long time for me to get bored of that.
 
A good trailer, I'm glad to see radiation storms in, don't think it's been shown properly before only mentioned.

This has intrigued me the most;
Sw39XOb.jpg

It's a save station. Can't do anything else in there but save.
 
The trailers, especially this latest one, cover up the boring and repetitive nature of the game. The game also covers up its claim of full procedural generation by putting in hard coded cosmetic fixes, ie. using small identical sprites for raindrops and employing generic texture LOD tricks. The hype in this thread and all others covers up the fact that the core gameplay elements are grindy and on the level of mobile free-to-play games (see the the preorder bonuses for reference).
 
The trailers, especially this latest one, cover up the boring and repetitive nature of the game. The game also covers up its claim of full procedural generation by putting in hard coded cosmetic fixes, ie. using small identical sprites for raindrops and employing generic texture LOD tricks. The hype in this thread and all others covers up the fact that the core gameplay elements are grindy and on the level of mobile free-to-play games (see the the preorder bonuses for reference).

I don't think using 'all raindrops might be the same' as an argument against their procedural process holds any weight whatsoever. for assets, the game seems to clearly use pre-built things that are bashed and mixed together to form a large variety of stuff for the player to experience. I think the way Sean and HG in general have pitched the game has been incredibly humble and most of the overhype comes from fans projecting what they really are hoping for vs what the game really is. Almost every preview video I've watched is mainly sean trying to manage expectations because he understands this. but to use raindrops being the same, let alone using words like 'cover up' is hyperbole.
 
I don't think the survival aspects alone: finding stuff, dealing with radiation, etc., are a good fit for a quick-cut trailer. Actually I think the quick cuts we saw in trailers like the original VGX trailer and the "Infinite Worlds" trailer are probably the best quick summations of the game. The main problem is that it's a genre most of the prospective audience on PS4 isn't familiar with. The same kind of trailer for a first person shooter or action RPG is fine because people can fill in the blanks with preconceived notions of what the gameplay loop is like.

I have a feeling we're not gonna get an explanation "complete" enough for people confused about NMS until they can watch streamers and YouTubers play it for six hours straight. It's probably gonna involve trying to find resources on one planet, using them to help their ship get off the planet, maybe do some trading at a space station, warp to another system, pass by and maybe mine a few barren lifeless planets, find one with good resources, use said resources to upgrade something, rinse & repeat. That sounds boring when I type it out, but you could probably describe getting upgrades in Call of Duty or catching Pokemon in a similarly boring way. It's really about either selling good action mechanics or selling an attractive world.
 
Too many quick cuts, just made it look bad. The trailers as a series has been nice though.

Pretty much my thought. You don't get to really see or process anything before its onto the next shot.

I don't think the survival aspects alone: finding stuff, dealing with radiation, etc., are a good fit for a quick-cut trailer. Actually I think the quick cuts we saw in trailers like the original VGX trailer and the "Infinite Worlds" trailer are probably the best quick summations of the game. The main problem is that it's a genre most of the prospective audience on PS4 isn't familiar with. The same kind of trailer for a first person shooter or action RPG is fine because people can fill in the blanks with preconceived notions of what the gameplay loop is like.

I have a feeling we're not gonna get an explanation "complete" enough for people confused about NMS until they can watch streamers and YouTubers play it for six hours straight. It's probably gonna involve trying to find resources on one planet, using them to help their ship get off the planet, maybe do some trading at a space station, warp to another system, pass by and maybe mine a few barren lifeless planets, find one with good resources, use said resources to upgrade something, rinse & repeat. That sounds boring when I type it out, but you could probably describe getting upgrades in Call of Duty or catching Pokemon in a similarly boring way. It's really about either selling good action mechanics or selling an attractive world.

It doesn't sound boring to me, but I loved exploring in vanilla Skyrim so....
 
Yeah. The example shown a while back of Sean showing off crafting(One of the IGN videos), there's alot more slots than are selectable. So might be related~

I'd imagine (if we're right) that you'll get more of those 'pods' on the harsher planets. On one planet we saw extreme cold, toxicity, radioactivity and a heavy storm warning. We're going to need all the help we can get.
 
Pretty much my thought. You don't get to really see or process anything before its onto the next shot.



It doesn't sound boring to me, but I loved exploring in vanilla Skyrim so....

That's a good example.

If there was a 1 minute Skyrim trailer that was compromised of collecting plants, crafting weapons, crafting armor, crafting magic, and it was just a bunch of different cuts among that, it would be a bad trailer as well.

I'd imagine (if we're right) that you'll get more of those 'pods' on the harsher planets. On one planet we saw extreme cold, toxicity, radioactivity and a heavy storm warning. We're going to need all the help we can get.

Yup! They might even be very rare. Like, not guaranteed on every planet, and even on livable planets they might be dime a dozen.
 
The trailers, especially this latest one, cover up the boring and repetitive nature of the game. The game also covers up its claim of full procedural generation by putting in hard coded cosmetic fixes, ie. using small identical sprites for raindrops and employing generic texture LOD tricks. The hype in this thread and all others covers up the fact that the core gameplay elements are grindy and on the level of mobile free-to-play games (see the the preorder bonuses for reference).

https://www.youtube.com/watch?v=YYrwTVsckmI
 
It's a save station. Can't do anything else in there but save.

So why is there a hologram of a suit in there? I'm absolutely certain it's not just a save station, if a save station at all.

Yeah, I don't think it'd be a save station. Might be where you can go upgrade your suit maybe?

Either that or you can completely replenish your suits upgrades in there.

I just re-watched the Anthony Carboni hands-on video, there is a save station in that demo that Sean uses. They do look almost identical, save for the hologram, which may have been added later.

Sean also mentioned in that video that the player can craft "small shelters" to protect themselves from hazardous environments, and that structure seems to have a force field, so this may be what he was referring to.
 
I just re-watched the Anthony Carboni hands-on video, there is a save station in that demo that Sean uses. They do look almost identical, save for the hologram, which may have been added later.

Sean also mentioned in that video that the player can craft "small shelters" to protect themselves from hazardous environments, and that structure seems to have a force field, so this may be what he was referring to.

Where does he say you can craft small shelters? Could you time link me to that section?
 
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