Personally I don't really mind not being able to dig too deep on planets .
You can still do it and 128 meter is not that bad .
I think that was stated here: http://www.giantbomb.com/podcasts/giant-bombcast-06-23-2015/1600-1260/
Edit: Yeah, Brad says 128 metres around 1:10:00. The NMS discussion starts around 53:20.
I hope it doesn't mean that oceans can only be 128m deep, but maybe oceans/ water are considered to be "on top" of the crust anyway.you can dig only for 128 meters
Yeah, 128 meters is still deep. It's just the fact that, in theory, with a whole procedurally generated planet, you could blow a hole right through it and fly out the other side. One of the boons of using procedural generation is that you can simulate really huge objects.
Sort of takes the wind out my sails knowing it's not really a huge planet, it's just a big flat spherical crust.
If I understand it correctly, in Minecraft, 1 block equals 1 meter. Each level of blocks is a layer, and the world is 128 layers, with sealevel at 64 and bedrock at 0. According to the wiki, ravine walls tend to be 30-60 blocks/meters highI hope it doesn't mean that oceans can only be 128m deep, but maybe o eans are considered to be "on top" of the crust anyway.
Imagine... near Abyssal depths, and a cavern -under it- if you dig.
Mmmh.
Not sure that would work, or how...
There's generally a pretty good reason why you should only drill so far into the core of a planet, right?Yeah, 128 meters is still deep. It's just the fact that, in theory, with a whole procedurally generated planet, you could blow a hole right through it and fly out the other side. One of the boons of using procedural generation is that you can simulate really huge objects.
Sort of takes the wind out my sails knowing it's not really a huge planet, it's just a big flat spherical crust.
There's generally a pretty good reason why you should only drill so far into the core of a planet, right?
Yeah, 128 meters is still deep. It's just the fact that, in theory, with a whole procedurally generated planet, you could blow a hole right through it and fly out the other side. One of the boons of using procedural generation is that you can simulate really huge objects.
Sort of takes the wind out my sails knowing it's not really a huge planet, it's just a big flat spherical crust.
I think I may have to refund my GOG order and get this on Steam via Hello Games. I have different computers I want to play this game on at different times. Hello Games has said many times that they will keep a record of discoveries on their servers, but have they ever gone into how that's accomplished?
Are the universes on PSN and PC different? This would seem unlikely as the scale is unprecedented. We will all be required to create a Hello Games account if we want to upload our discoveries? Will there be stored ship and character information on their servers or is that 100% local?
I basically am wondering if I create a ship on one computer, what do I need to do to continue that journey on another computer. Simple matter of copying a save file, or will some login suffice.
I'm guessing local save file due to being able to play 100% offline if necessary.
If I missed this being discussed elsewhere I apologize, but I find that unlikely as my hype train is nearing maximum velocity right now....
Yeah, 128 meters is still deep. It's just the fact that, in theory, with a whole procedurally generated planet, you could blow a hole right through it and fly out the other side. One of the boons of using procedural generation is that you can simulate really huge objects.
Sort of takes the wind out my sails knowing it's not really a huge planet, it's just a big flat spherical crust.
Also if this is a sticking point, brace yourself for the full game. NMS is going to have A LOT of nonsense creatures. The Procedural generation is looking for valid combinations of creature parts, but not necessarily ones that make evolutionary sense.
If you're logged in to steam on your account on any computer, the save file should upload to the "cloud" which can be accessed on any computer as long as you're signed in to steam. I'm assuming this is how it works.
You won't get it immediately. I pre-ordered it there a few months ago and I'm still waiting on a key.
I am really worried about the potential exploits and cheats in this game. I hope it doesn't happen...
If I purchased it from Steam and the game files were local. Is this confirmed? I know its likely the case, still not sure though.
Lets say on PS4 then. Is it linked to a PSN account? Do you have to PS+ to upload your discoveries?
I should note that I would much prefer to buy from GOG as I love their stance in the current market and try to support them as much as I can, hence why I pre-purchased from them months ago.
Serious blow to my hype if true
Sort of flies in the face of the point of having entire planets be procedurally generated.
Although now I think about it, this could be a key reason they could make so many planets. Not having the generation engine built planets right to their core, and instead focus on the 300 meters of their crust.
Hopefully it also means planets will get a lot more variety at top-level.
Yeah, 128 meters is still deep. It's just the fact that, in theory, with a whole procedurally generated planet, you could blow a hole right through it and fly out the other side. One of the boons of using procedural generation is that you can simulate really huge objects.
Sort of takes the wind out my sails knowing it's not really a huge planet, it's just a big flat spherical crust.
I've decided not to use the DLC ship at the beginning of No Man's Sky.
Because in a interview with Sean that was posted in here several pages ago, he said that it would be hard to leave the planet, and even harder to leave the star system.
And i don't want to rob myself of that experience.
The only problem with that is. I pre-ordered it on GOG, so i'm a bit worried about that.Yeah I'm the same. Hopefully you have to redeem it via a code and it's not just given to you without your consent.![]()
give the player a feeling that he is very small compared to the world. I'm not seeing this on no man's sky.
Really? You've seen the galactic map right? And the size of the planets?
If I understand it correctly, in Minecraft, 1 block equals 1 meter. Each level of blocks is a layer, and the world is 128 layers, with sealevel at 64 and bedrock at 0. According to the wiki, ravine walls tend to be 30-60 blocks/meters high
So a depth of 128 meters is no joke. Imagine how massive a ravine or deep a cave can be in NMS
You have to know that it's not possible to simulate that currently, right? You didn't actually think they were actively simulating the entire structure of 18 QUINTILLION PLANETS, did you?
I did. Why not? How about 9 quintillion planets with proper rendering throughout? Equally impossible? It's honestly not a leap when you're dealing with numbers like 18 quintillion.
That was part of the entire appeal. The "these are entire planets" narrative.
You're right - the size of a two-story house alone is usually like 6-7 meters, so 128 is actually a lot more than it sound.
In honesty it probably wont be noticable. I just miss the idea of pointing my ship straight at the ground and blowing a huge hole into/through the planet.
I did. Why not? How about 9 quintillion planets with proper rendering throughout? Equally impossible? It's honestly not a leap when you're dealing with numbers like 18 quintillion.
That was part of the entire appeal. The "these are entire planets" narrative.
AFAIK that was never on the table in the first place. Blowing a huge hole through a planet with the approximate mass of any celestial planetary body is... insane.You're right - the size of a two-story house alone is usually like 6-7 meters, so 128 is actually a lot more than it sounds.
In honesty it probably wont be noticable. I just miss the idea of pointing my ship straight at the ground and blowing a huge hole into/through the planet.
Probably for performance reasons, also this seems to be 2x as deep as Minecraft so that's quite deep (although meassurements between the two games might be different of course)
Besides, on PC I'm sure somebody will mess with the code to allow for much deeper if itsn't hardcoded.
AFAIK that was never on the table in the first place. Blowing a huge hole through a planet with the approximate mass of any celestial planetary body is... insane.
I've never been potholing but I'm still impressed with Earth![]()
Put it this way. From the lowest level of
Minecraft all the way to highest altitude is how deep you can dig down in No Man's Sky. That's damn deep
If you can dig down 128 meters, that's the sense I'm getting. Of course Minecraft could be on a different scale, but it works as a rough metric estimateYeah so minecraft is 64 deep and NMS is 128?
The worrysome part about not being able to dig very deep is the fact that this means that oceans will probably be very shallow. In the trailers we onlt seen small oceans with islands everywhere. I know there are planets that are only made of water but I doubt we will find something like earth, where we have these gigantic masses of land surrounded by huge and deep oceans. Other thing that concerns me is the sense of scale in the game. I mean, I haven't played xenoblade but those huge draw distances and very tall structures give the player a feeling that he is very small compared to the world. I'm not seeing this on no man's sky. I already bought the game but I would like to see very tall mountains and vast, deep oceans
Also, do you guys think we will be able to get close to the suns?
You're right - the size of a two-story house alone is usually like 6-7 meters, so 128 is actually a lot more than it sounds.
In honesty it probably wont be noticable. I just miss the idea of pointing my ship straight at the ground and blowing a huge hole into/through the planet.
The number of planets don't really have anything to do with it.You have to know that it's not possible to simulate that currently, right? You didn't actually think they were actively simulating the entire structure of 18 QUINTILLION PLANETS, did you?
The dig limitation is only relevant when you're digging. Has nothing to do with terrain generation. For instance, Sean said he found an ocean with a discovery marker in it, but its location was so deep that he couldn't reach it.
Oh, and your second question... there was one shot in the 65 Days of Static concert footage that looked like a planet very close to its star.
If you had a ship that could make a hole through the core of a planet, you probably wouldn't have a problem one-shotting any enemy ship or station in the universe.
I don't really know the technical reason for a digging limit, but it might have to do with your local save file, as every change you make to every planet is saved. But I don't know, maybe it was just a creative decision.
Nothing you change in a planet is "saved". The moment you leave the planet and come back, the game regenerates it again.
Nothing you change in a planet is "saved". The moment you leave the planet and come back, the game regenerates it again.
Nothing you change in a planet is "saved". The moment you leave the planet and come back, the game regenerates it again.
-PCGAMERChanges the player makes are saved locally, Murray explained. So if you start destructing the terrain, thats saved on your own machine. And if you try and make -- what we would consider -- really significant [changes], some of those [changes] are stored on the server, along with the discoveries that you make.