• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

No MP in The Order: 1886, confirmed

while we know whats up now the early trailers and art kinda implied it to me.

you keep flashing four characters in my face why wouldn't I as a consumer think that this will be a game like Gears or L4d ?

They should have said from the start there was no co-op, but its implemetation was always assumed due to the concept rather than directly teased as far as I can tell. Makes me think they intended to have it, but didn't want to say it had it as they weren't sure if they could make it work.

It's clear now that they don't think they can make it work, remains to be seen why. Hopefully (for me) it's because there isn't quite enough combat to bother with it, or the story has the player character seperated from his team on a regular basis
 
Made this The Order limited "dudebro" edition cover in homage to focused single player games. :)

lhdl.jpg

Can I have an avatar of this via PM ?
 
I would've liked to have seen a competitive multiplayer mode. Lots of you guys are saying it would be to the detriment of the game but I'm guessing that you never played the multiplayer in the Last of Us. Shit was way too freaking good and came out of nowhere.

ND had already made two games with multiplayer by then, and they've had a ton of experience developing large scale AAA games. This is RAD's first attempt at that. You didn't see ND trying multiplayer with the original Uncharted. It was important for them to lay the groundwork for the series as well as for their engine instead of throwing everything they could think of into the game on the first go.
 
Still not excited about this game since we have so little info. This news isn't doing anything to help that excitement.

I'm all for a great SP expierence, but I was hoping this would be like a Gears for Sony.
 
while we know whats up now the early trailers and art kinda implied it to me.

you keep flashing four characters in my face why wouldn't I as a consumer think that this will be a game like Gears or L4d ?
you as a consumer should wait for news instead of assuming things and getting salty about it. did you assume thed same things when you see blizzard trailers or any others where it was about story/setting?
 
Why is the lack of a completely optional mode that has the potential to increase replay value a good thing? Yes some games have poorly done MP modes that feel tacked on, but it doesn't have to be that way.
 
RAD just shot themselves in the foot.

I don't know how much the rest of you know about what gamers expect for their games these days (I'm an expert), but co-op and multiplayer are huge parts of it. It's not like it is in Europe where you can become successful by being creating some indie crappy game where you walk around for half an hour solving puzzles and shit. If you dont have a multiplayer component, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the gaming public, after hearing about this, is not going to want to purchase The Order for the PS4, nor will they purchase any of RAD's future games. This is HUGE. You can laugh all you want, but RAD has alienated an entire market with this move.

RAD, publicly apologize and cancel The Order for PS4 or you can kiss your business goodbye.

No they haven't. According to some articles (there was a thread about it on here a while ago) only about 50% of all COD buyers actually even play multiplayer and thats COD, the 'poster child' for MP games.
Skyrim is SP only and is one of the biggest selling games ever, in fact many of the biggest selling games ever are SP games.
Many people on here and other game forums are hardcore gamers who love MP but a lot of casual gamers just like to play campaigns and SP parts of games, a lot of people on here just like to play SP (i play both but much prefer SP).
 
Still not excited about this game since we have so little info. This news isn't doing anything to help that excitement.

I'm all for a great SP expierence, but I was hoping this would be like a Gears for Sony.

Yeah the no co-op and no MP is a bummer for me as well. I was letting myself imagine the Gears formula with a more agile skin applied to it and that appears to not be the case.
 
Eh... remind me to channel this the next time I need to offer a rock solid counter-argument to, well, anything. "It was designed that way."
You seem to be unable to comprehend the point. Let me add additional context. People really loved the control you had over the grenades in KZ2: charge indicator on the screen itself, its physics allowed for a skilled player to strategically bounce grenades off of objects, the light that follows the grenades is both aesthetically pleasing and a balancing element as a skilled player can see where a grenade has been thrown before it explodes. It's not a weird quirk, but deliberate. They are meant to be "slow" as opposed to grenades in MW1 or MW2 where you just look at the sky and throw the thing across the map for a kill (Zeus grenades). He can argue the merits of such design, but not outright dismiss it.
 
You seem to be unable to comprehend the point. Let me add additional context. People really loved the control you had over the grenades in KZ2: charge indicator on the screen itself, its physics allowed for a skilled player to strategically bounce grenades off of objects, the light that follows the grenades is both aesthetically pleasing and a balancing element as a skilled player can see where a grenade has been thrown before it explodes. It's not a weird quirk, but deliberate. They are meant to be "slow" as opposed to grenades in MW1 or MW2 were you just look at the sky and throw the thing across the map for a kill. He can argue the merits of such design, but not dismiss them.

I really don't see the skill involved in following trails to determine the location of something. Charge indicator on the screen as opposed to actually timing it in your head also seems like baby-cakes stuff. And this is supposed to be the "hardcore" choice?

I also get that it's deliberate, and that's the joke. If someone has a problem with something, saying "it's designed that way" is a pretty odd counter-argument.

And fyi, I threw a grenade across a map and got a kill from it yesterday, lol.
 
RAD haven't made a bad game yet and given that this is their FIRST orginal title on a new cosole with a new engine and a relatively small development team people should learn to adjust their expectations a bit more. I'm sure MP will come later either as DLC or (more likely) in the next game (assuming this one rocks and sells enough ....which it most definetly will ....possibly!)
 
Still not excited about this game since we have so little info. This news isn't doing anything to help that excitement.

I'm all for a great SP expierence, but I was hoping this would be like a Gears for Sony.
no thank you. why do people keep on insisting this game to be another game? let rad do their own thing.
 
No they haven't. According to some articles (there was a thread about it on here a while ago) only about 50% of all COD buyers actually even play multiplayer and thats COD, the 'poster child' for MP games.
Skyrim is SP only and is one of the biggest selling games ever, in fact many of the biggest selling games ever are SP games.
Many people on here and other game forums are hardcore gamers who love MP but a lot of casual gamers just like to play campaigns and SP parts of games, a lot of people on here just like to play SP (i play both but much prefer SP).

Calm down :) This is just a meme here on Neogaf.
The "...just shot themselves in the foot" post is 5 years old, if I remember correctly.
Posted when Final Fantasy 13 got announced for the Xbox 360.
 
So happy about this news. Sony needs to design IPs specifically for SP or MP. Killzone should not have SP campaigns like The Order should not have MP.
 
ND had already made two games with multiplayer by then, and they've had a ton of experience developing large scale AAA games. This is RAD's first attempt at that. You didn't see ND trying multiplayer with the original Uncharted. It was important for them to lay the groundwork for the series as well as for their engine instead of throwing everything they could think of into the game on the first go.

Good point. I guess we'll see some form of MP in The Order: 1887
 
It takes resources away from single player development.

I normally disagree with this notion for things like UC2 and TLoU, but we really don't have a clue what RAD are capable of in terms of splitting development across SP and MP, as this is their first huge game on console (I think)

If they couldn't contract a smaller studio for MP (which would guarantee nothing), I'm more than happy to let them find their feet and decide for themselves whether they can manage it in their next game.

I know they get mentioned a lot, but ND did it with UC:DF to UC2, and they did it bloody well. Hope RAD can do the same, and glad they're getting the oppurtunity to try and do it, even if it ends with them deciding they can't handle SP+MP post-The Order.
 
you as a consumer should wait for news instead of assuming things and getting salty about it. did you assume thed same things when you see blizzard trailers or any others where it was about story/setting?

salty ? haha

anyway the point of an ad is to convey a message to sell a product. The message conveyed to me at the time of the first trailer was that this is a co-op tps with slick graphics and story.

Makes me think they intended to have it, but didn't want to say it had it as they weren't sure if they could make it work.
yeah I can see this being the case. probably was to due to time constraints or something like that.
 
salty ? haha

anyway the point of an ad is to convey a message to sell a product. The message conveyed to me at the time of the first trailer was that this is a co-op tps with slick graphics and story.
How was that the message because it had multiple people in it?

I dont get it.
 
salty ? haha

anyway the point of an ad is to convey a message to sell a product. The message conveyed to me at the time of the first trailer was that this is a co-op tps with slick graphics and story.

While you can assume that there might be co-op by watching the trailer, you can also assume that it will just be a story driven single player game with four characters and no co-op.

It depends on the viewer and his/hers expectations. In my case, co-op never crossed my mind. Not even a separate co-op mode ala Uncharted.
 
While you can assume that there might be co-op by watching the trailer, you can also assume that it will just be a story driven single player game with four characters and no co-op.

It depends on the viewer and his/hers expectations. In my case, co-op never crossed my mind. Not even a separate co-op mode ala Uncharted.

Yeah. Co-op never crossed my mind because I never really wanted it, but I can see why it would have for others, especially those who played GoW co-op
 
I really don't see the skill involved in following trails to determine the location of something.
Map awareness, which certain players lack. You see the trail and can locate enemies off screen behind trees, pillars, and whatever else.

Charge indicator on the screen as opposed to actually timing it in your head also seems like baby-cakes stuff. And this is supposed to be the "hardcore" choice?
I don't think we were talking about this. But as opposed to games that don't let you cook grenades (BC2), yes.

I also get that it's deliberate, and that's the joke. If someone has a problem with something, saying "it's designed that way" is a pretty odd counter-argument.
Yes and no. You could complain about spawn delays or long reload animations, but they are there for a reason and serve a purpose. In this case, they are characteristic and do not represent a divergence. That purpose can be recognized and attractive to a community that follows the game. As I said, you can argue the merits of such a design decision, but listing off a "slow" grenade alongside things worthy of criticism like server lag is disingenuous.

And fyi, I threw a grenade across a map and got a kill from it yesterday, lol.
I occasionally get a kill from doing that as well, but the blast radius is absurd in SF.


We are sorta off-topic, so I'll stop.
 
I'm pretty shocked that some people are not going to buy the game because it has no multiplayer.

I paid $60 for Tomb Raider and the multiplayer is abysmal but I still love the game and have had no interest in exchanging it. Same can be said for The Witcher 2 (for 360).

Publishers are forcing always-online games like Destiny, Titanfall and The Division because they think having multiplayer = CoD money/DLC money/microtransactions

I'm definitely in the minority but I liked the Gears of War series because of its single player and I avoided Gears of War: Judgement because of the strange approach to it's single player story.
 
Yea I remember the outrage over uncharted 2 including mp, how did that work out?

Can you remember all the multiplayer in the first game when they were ironing out their design? That was some great multiplayer wasn't it? I do like how people are pointing out the two main exceptions to the rule, both ND games, like they prove multiplayer doesn't take away resources and time from single player. Like those games wouldn't have had an even better single player experience if that extra time went more into the single player part. Not to mention that we don't even know what kind of game this is going to be. Like what if it is being designed from the beginning to be more like Dishonored or Infamous or Bioshock, where it is more story and exploration driven. Where they want to let you do things with your character that wouldn't lead to multiplayer balance or if the focus of the game isn't just shooting guns. Nope, Naughty Dog has been able to put decent multiplayer modes in their single player games after years of success with other things, so every game should.
 
Yeah. Co-op never crossed my mind because I never really wanted it, but I can see why it would have for others, especially those who played GoW co-op

Exactly, but I can understand if somebody assumed it from the trailer. However, being convinced that it was going to feature co-op is a mistake.
 
So happy about this news. Sony needs to design IPs specifically for SP or MP. Killzone should not have SP campaigns like The Order should not have MP.

What a daft statement. Both Uncharted and TLoU show that you can have both and both be good. Killzone is just an example of a developer who is shit at making SP campaigns despite being told over and over again they need to lift their game narratively. Even then Killzone 3's MP was not great.

I'm not really big on The Order having MP either but Sony seems averse to making a 4 player co-op TPS game when obviously there is a big demand for it. This game would have been the perfect candidate. We already have Uncharted and Infamous for single player act/adv, how about something to satisfy that 4p co op craving?
 
After Gears, shooters with teammates but no coop feel incomplete.

This isn't a "Gears of War"-type game. They describe it as a hybrid between TLoU and Uncharted

They don't define the game as simply being a shooter, there are exploration elements among other things.
 
This is good news. Never liked MP in core single-player crafted games. Imagine how much stronger GoW: A would have been if they dropped MP altogether?
 
What a daft statement. Both Uncharted and TLoU show that you can have both and both be good. Killzone is just an example of a developer who is shit at making SP campaigns despite being told over and over again they need to lift their game narratively. Even then Killzone 3's MP was not great.

I'm not really big on The Order having MP either but Sony seems averse to making a 4 player co-op TPS game when obviously there is a big demand for it. This game would have been the perfect candidate. We already have Uncharted and Infamous for single player act/adv, how about something to satisfy that 4p co op craving?

Indeed. I'm actually surprised Sony let Insomniac go third party with Overstrike aka FUSE and later MS exclusive with Sunset Overdrive. FUSE isn't fantastic, but I found it a fun little 4player co-op.
 
Games need one or more of the following in order to be worth $50+

Multiplayer
Coop
Mods or significant Customization (Minecraft, PC Skyrim, etc)

Cinematic single player experiences are worth way less than $40 to me (or in the days of Blockbuster, a rental), but to each their own.
 
Great news. I remember when epic said 4 player Co-op wouldn't work in gears 2, because it would ruin the flow of gameplay/Story cinematic specifically for that title. It was a more personal experience with only two squad members, especially during Doms Big scene. there are 100's of coop campaign games to play on ps4, I'm glad Ill get a great SP experience out of the order. Now show us some gameplay.
 
Indeed. I'm actually surprised Sony let Insomniac go third party with Overstrike aka FUSE and later MS exclusive with Sunset Overdrive. FUSE isn't fantastic, but I found it a fun little 4player co-op.

Then again, Insomniac used to toot the "no co-op since we focus on SP" horn like mad back in the day. Maybe it IS a Sony thing?
 
What a daft statement. Both Uncharted and TLoU show that you can have both and both be good. Killzone is just an example of a developer who is shit at making SP campaigns despite being told over and over again they need to lift their game narratively. Even then Killzone 3's MP was not great.

I'm not really big on The Order having MP either but Sony seems averse to making a 4 player co-op TPS game when obviously there is a big demand for it. This game would have been the perfect candidate. We already have Uncharted and Infamous for single player act/adv, how about something to satisfy that 4p co op craving?

I have a feeling Uncharted may be the answer this time.
 
Games need one or more of the following in order to be worth $50+

Multiplayer
Coop
Mods or significant Customization (Minecraft, PC Skyrim, etc)

Cinematic single player experiences are worth way less than $40 to me (or in the days of Blockbuster, a rental), but to each their own.

So true. I predict I'll be doing a whole lot of waiting for PS+ releaes and Steam Sales. Now that BlockBusters is dead I can no longer rent games to try out. I won't pay £40-£50 for something I can complete over the weekend.
 
Best news of the century! I can't wait for my short ten hour cinematic experience with dubious replayability without a tacked on multiplayer that I would put more time into than the single player.

People don't ignore games because of "tacked on" multiplayer. They'll certainly ignore $60 ten hour romps through corridors.

RAD is going to have a hard time getting me to pay sticker for this.
 
Top Bottom