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Noita (roguelite indie game with massive physics)

GymWolf

Member
So this game is gonna come out on sept 24 in early access after 6 years of development, it was my most hyped indie game for 3 years and he is finally ready.

some info, gif and trailers, basically if you like roguelite and massive use of physics this is your game of forever. (They have like several hundreds of different materials in the game with their phiysical property etc.)

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.

  • Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before.
  • Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you.
  • Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper.
  • Action roguelite: Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure.

Noita is being developed by Nolla Games, a company set up by 3 indie developers, all of whom have worked on their own projects in the past.

The three gents in question are:

Petri Purho
Petri is best known as the creator of Crayon Physics Deluxe. In his youth he also made a lot tiny freeware games. He has also made a bunch of board games, but he hasn't told about it to anyone. So please keep it a secret.

Olli Harjola
Olli released his first commercial game The Swapper in 2013. Besides indie games, he also dabbles in music, live visuals and making programming languages.

Arvi Teikari
Arvi is also known as Hempuli. Over the years he has released a lot of tiny experimental games, so many in fact that he is unaware of all of them. One of the games he remembers making is Baba Is You.


SOME GIFS
radioactive-vat.png


cover-shooter2.png


InfamousFlawlessCicada-size_restricted.gif


ues4rfghze811.gif


noita-gif.gif


Some trailers and gameplay










What do you think gaf??
 
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ljubomir

Member
Reminds me of those old physics simulation 'apps' like phosphor and phun/algodoo.

With modern cpu power this could be really interesting. Hope it comes out on Switch, though ;). Baba is you did.
 

McCheese

Member
Somewhat skeptical of this one, pixel simulation sounds like it could be awesome in a handcrafted game with puzzles etc, but my gut tells me they did the pixel simulation stuff then bolted procedural stuff around it to turn it into a game quickly. Even in the gifs (which look great) they are all just showing the same gameplay loop, shoot something, watch the pixels kill everything on the screen, run away.

Would love to be proved wrong.
 
I play my games on console, waiting for this eventually.

I used to be a fan of manually crafted level designs, but games like NMS, Sundered and The Persistence showed me there is a very worthwhile replayability element in exploring virtually infinite maps.

I guess this is only heightened when you explore to find better powerups that in turn allow you to explore further. And the physics-based pixel-bending powerups here look fun AF.
 
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