Square had a winner in its hands with FFXII. It seemed to be a perfect blend between east and west and would feed both markets well. It was actually a proper push forward for the JRPG genre as a whole.
The politics focused story wasn't great, at least not what I would want to see in a numbered offline FF, but that doesn't have to do with the rest. That could easily be changed for a next game. XIII propelled all of that back into time, its as if Square listened to that vocal minority who wanted separate battle screens, spiky hair and personal melodrama back. And judging from the obscene amount of hand holding, tutorials and Leona Lewis, S-E was obviously clueless.
I initially didn't like XII for its changes, as I expected another FFX kind of game at the time. But after playing XIII I really began to see things in a different perspective, which is that FFXII was a good choice and a step in the right direction. What do we get nowadays? Star Ocean 4, Eternal Sonata, Blue Dragon.. stale right there.