Do they all have to be painted with the same brush?PhoenixDark said:What would you describe video games as, other than what they are: games? Interactive media?
But yeah, how about "interactive art" or "personal/portable artistic installations"?
Do they all have to be painted with the same brush?PhoenixDark said:What would you describe video games as, other than what they are: games? Interactive media?
BowieZ said:Do they all have to be painted with the same brush?
But yeah, how about "interactive art" or "personal/portable artistic installations"?
PhoenixDark said:Is chess art? Dungeons and Dragons? They are games, just as video games are. Flooding video games with big stories and musical scores doesn't change the point..
I am proud that "my" gamers, even though they mostly dismiss me and some hate me, are literate and write well. Except for 4.
Ebert said:"Over and over, the gamers tell me I am too old to appreciate video games. Not a one is too young to appreciate art."
Ebert said:So far, in 1,400+ comments, no gamer has has been so bold as to compare a video game with anything ancients like me consider art.
Big One said:Yes they are, if you actually understood what art meant. Anything that conveys an emotion of fun, competition, or ultimately is useless (as Oscar Wilde says what it takes to be art) can easily be defined as art just as much as film or literature. People experience fun while watching movies too but that doesn't stop the film medium to be art in total.
Ebert claims that video games doesn't have a "Citizen Kane" but this analogy is so flawed for many reasons. For one, it's implying that literature and music has a "Citizen Kane" that can be defined as the shining achievement of it's medium, and it's pretentiously implying that Citizen Kane IS the shining achievement of film. Ebert may watch a lot of movies, but he knows so little about his own specialty. If you read any of his reviews, or heard them, they are so basic and simplistic that for him to be defining the mediums and "art" is just completely ludicrous. He may've had a fun show with Sieskal, but he's a bad critic in his field. Ebert needs to figure out why film is art before he figures out why video games are art.
How about using interaction to convey emotion or feeling? Putting you in an immigrant's shoes to make you experience the ugliness of the so-called "American Dream". Placing you in a world that takes American popular culture and exaggerates it to a point where you laugh at how ridiculous it is, but think about how true it is at the same time.PhoenixDark said:I do understand what art means. A game boils down to a set of followed rules. Games don't communicate emotion or feeling on the basic level, they instead rely on various aspects of art to do so: story, drawing (graphics), music, etc. The art in videogames comes from these aspects, not from the actual game
Firestorm said:How about using interaction to convey emotion or feeling? Putting you in an immigrant's shoes to make you experience the ugliness of the so-called "American Dream". Placing you in a world that takes American popular culture and exaggerates it to a point where you laugh at how ridiculous it is, but think about how true it is at the same time.
Yes, I agree that GTAIV failed on that part (although held promise at the beginning), but succeeded quite well on my second point.HK-47 said:Except said immigrant was a psychopath before he ever came to America and he doesnt get dragged down by the system so much as walking the descent himself with halfhearted complaints that mean little since he never actually tries to get out nor is the player allowed too. Which means that narrative fails. It more about how sociopathy gets you lots of money and power in gaming worlds, and doesnt really say much about that fact unlike a NMH. And you can make anything look stupid (but not convincingly stupid) if all you do is build strawmen.
PhoenixDark said:I do understand what art means. A game boils down to a set of followed rules. Games don't communicate emotion or feeling on the basic level, they instead rely on various aspects of art to do so: story, drawing (graphics), music, etc. The art in videogames comes from these aspects, not from the actual game.
Firestorm said:Yes, I agree that GTAIV failed on that part (although held promise at the beginning), but succeeded quite well on my second point.
I got 10 hours in before the core game's repetitiveness killed it for me. I do hold what Rockstar did with the world to be pretty significant though.HK-47 said:Oh yeah it did seem like it was gonna do it in the very beginning but then the rest of the game happened.
PhoenixDark said:I do understand what art means. A game boils down to a set of followed rules. Games don't communicate emotion or feeling on the basic level, they instead rely on various aspects of art to do so: story, drawing (graphics), music, etc. The art in videogames comes from these aspects, not from the actual game
StudiodeKadent said:Why do gamers want games to be considered art?
Heres a reason: Art hold a hallowed place, not only in our culture, but in our legal system. Whether or not a work is obscene (and thus should be censored) or a provocative piece of art that demands we analyze our previously held convictions (and thus not to be censored) is a matter of judgments of artistic value.
Both Australian and American legal systems and classification systems privelige works which are considered artistic.
Ebert should also note that this discussion is happenning in the political context of a moral panic about the evil of video games. People that enjoy gaming as a hobby will want to stop games from being a victim of censorship and as such demand games receive the priveliged title of art.
I do not claim to be able to provide a definition of art and nor do I claim that Eberts case is stupid. He does make an important point; there is a legitimate distinction between a game (of any medium) and art per se. Blackjack is a game, but I wouldnt consider it art. Chess is a game, but the game itself is not art.
In and of itself, the fact that neither Blackjack nor Chess are art is not an attack on either hobby. Both can be deeply enjoyable, truly engrossing and entertaining. However, no one argues that Chess should be banned and most people in the civilized world tolerate Blackjack.
But video games are currently not classified as art, and far too many people are calling for video games to be forced to drink hemlock for the crime of corrupting the youth.
So, in other words, gamers want games to be considered art at least partly because their hobby is NOT considered socially legitimate and because (as such) it is seen as censorable. Im certainly not suggesting this is the only motivation gamers have, but it is clearly a motive.
I think another point Ebert raises is whether a work that incorporates various genres of art can in and of itself be called art. Lets take BioShock; you have architecture and interior design and the overall art direction of the City of Rapture (visual art), you have music (the soundtrack), and you have a narrative which makes intelligent commentary on the issue of choice in video games. No one would argue that any of these individual elements are less than artistic. The music is exceptionally moody, the setting is highly stylized Rand-esque Art-Deco and the narrative critiques its own medium.
As for the art direction itself, Im a Randian. The aesthetics of Rapture utterly nailed the embodiment of Randian ideals; man in ascendance etc. The setting and backstory are also a commentary on Objectivism; I dont entirely agree with the commentary (it assumes man is too flawed to consistently practice any ideal) but thats not the point. Commenting on serious ideas and being self-critical of ones own medium have been considered hallmarks of true art by many philosophers of aesthetics, and BioShocks narrative does both.
So, we have three elements which even Ebert wouldnt consider non-artistic; a medium-critical and philosophically involved narrative, dramatic and atmospheric music, and art-deco-style art direction.
BioShock merely presents these three elements through a game. It doesnt subtract anything from the three previous elements; it merely adds a game system through which the other elements are experienced.
Ebert wishes to conclude that Video games are not art. BioShock is a video game which includes indisputably artistic elements (as shown before). If confronted with BioShock, Ebert could only be correct if BioShock were not art. In order to argue that BioShock is not art, Ebert would have to embrace the following premise;
1) The presentation of artistic things (art direction, music, narrative) through a non-artistic framing device (such as a game) instantly renders the product as a whole non-art.
I would argue that this premise is at the very least a questionable one. It requires the mode of presentation to nullify the artistic value of the content.
Finally, and most importantly, I wish to bring some historical evidence to bear; the printing press wasnt originally seen as a tool of art. The cinema wasnt either; originally it was used as a news delivery service. The television was seen as degenerate. Rock music was originally seen as satanic and savage. Comic books were once seen as seducing the innocent.
All of these media are now considered forms of art.
I am not arguing that it is impossible to define art and I am not accusing Ebert of having malicious intent here, but I think that the popular understanding of art is more often a result of politics than anything else. It is a result of fears of new media forms (from both anti-modernity politicians and old media desperate to guard their priveliged positions in existing social institutions), moral panics, cries for censorship, followed by everyone finally realizing a new form of experience-delivery isnt going to destroy society.
This pattern has repeated itself over and over throughout human history. I do not see how this time will be any different. It is only a matter of time before video games are regarded as another art form.
PhoenixDark said:It's not as much being painted with the same brush as being in the same category imo. Obviously chess is different than Dungeons and Dragons, but both are "games." Likewise videogames are obviously interactive media, but I'd also put them in the category of gaming.
You bring up a good point though.
mclem said:Bizarre tangent time: Is cookery art?
The matches played on a chess board may not be art (some would argue they are due to the "abstract expressions" displayed via each player's style of play, ie aggression versus deceit) but the game itself is art.PhoenixDark said:Is chess art? Dungeons and Dragons?
outlawedprod said:To prove Ebert wrong Squenix is going to release a special DLC for FF13 called 4'33." For four hours and 33 minutes you will traverse a tube with Vanille without contacting any enemy or hearing any audio.
Safe Bet said:Bioshock's problem is its gameplay had nothing to do with the game's "message".
spazzfish said:Isn't art almost timeless? Where video games certainly are not.
If you put say something like flower forward as art in 5 years time from now you'll be laughed at so hard it would be ridiculous, however a classic painting will still be considered art for centuries.
Why do people want games to be classed as art anyway?
Games are to be played for a sense of achievement/competition/enjoyment. If you seriously want anything else from games then it could probably be much better served to you else where.
Without a doubt, it most certainly can be. The flavorfulness and aroma I sensed on my tongue and in my nose from the duck I made last week has rivaled the emotionality of some Chopin pieces.mclem said:Bizarre tangent time: Is cookery art?
spazzfish said:Isn't art almost timeless? Where video games certainly are not.
I agree that part is pretty deep, but I was referring to the more obvious themes, message, etc...jdogmoney said:Would you kindly?
thats not a game, thats machinima, which is artmentalfloss said:
jdogmoney said:Usually, if the thread is too long to read in its entirety, it's good to read at least the last two or three pages.
Could I get the sense of desperation I get in Majora's Mask anywhere else?
The sense of isolation of Portal?
The sense of WTF am I doing of Katamari Damacy?
The introspection of Shadow of the Colossus?
If you played SotC for the achievement of killing all the bosses, you're doing it wrong.
And as for your "five years" comment...
The sense of exploration in the original Legend of Zelda?
[Clearly, I need to play Flower so I can tell whether or not it's a good example of art...]
To go off of that Tetris thing, I think Osmos is the most artful pure gameplay game I've played. It has a beauty in the elegance of its design. The gameplay is genius, but simple, and the graphics and sound design are timeless.Mael said:Tetris sure aged badly and let's not even talk about all the star invaders wannabee...
Behold, I looked upon the demon and the demon was me...mentalfloss said:
It is performance art that appeals to the most unappealing sects of society.dygiT said:Does the WWE count as art since they added a story, characters and conflict to a game?
Maybe. If it is trying to convey something aesthetic (which I assume is a no) or an emotion (which is a possible yes) then I would consider it art. Horrible, horrible, and pointless, art.dygiT said:If the NBA or NFL made gimmicky characters and gave them all backstories would they be considered performance art as well then?
BobsRevenge said:It is performance art that appeals to the most unappealing sects of society.
(BIG BIOSHOCK SPOILERS AHEAD)Safe Bet said:Bioshock's problem is its gameplay had nothing to do with the game's "message".
Its basically a 3D movie that intermediately pauses until the audience passes a crisis test or solves a puzzle.
This has been highlighted by the "theme and gameplay should not be separate" discussions we've heard recently.
I think a good litmus test would be:
If a game can be made into a movie or book with very little lost, its not interactive art.
I know they can be annoying but c'mon.. kids aint that bad.BobsRevenge said:It is performance art that appeals to the most unappealing sects of society.
Monocle said:This arresting sequence makes a keen metaphor of the familiar passive act of watching a cutscene. Very few games venture insightful commentary on themselves as a medium, or the complacence we gamers develop as we grow familiar with common gameplay and plot devices. Bioshock did it better than any other title has.
That does depend, rather, on what you think the medium is meant to do.Mael said:Except that gaming is all about interactivity, the fact that the game make a point in showing how little your action affect the game kinda shows how much the medium fails at what it's meant to do and what it offers and separate it from the other media
Hey, dude lost his lower jaw to cancer. He has earned his right to be cranky. Don't hate.TheLegendary said:Not interested in getting into this whole discussion and I'm sure this has been addressed but I think Ebert is especially unqualified to discuss this considering he probably hasn't played a game in 20 years.
Would you be able to judge the artistic merit of a painting without "experiencing" it yourself? If someone describes the Mona Lisa by saying it's a chick smirking, you wouldn't get any of the emotional impact of the piece.
Art doesn't exist in a vacuum...an individual needs to experience it. For Ebert to sit on the sidelines and criticize a medium he has no experience with makes him sound like a cranky old man...which he probably is. I've been following him on twitter but more and more I find he complains about everything; politics, 3-D movies, and now video games again.
Edit: I'm not necessarily saying that video games are art. Just saying it's irrational to criticize a medium that you have no firsthand experience, especially when that's critical to a discussion of art.