blame space
Banned
BocoDragon said:What is the definition of art?
Are you sure you don't mean, games are not good art/high art?
i.e. art that matters beyond superficiality
BocoDragon said:What is the definition of art?
Are you sure you don't mean, games are not good art/high art?
Well, really, you're not qualified to say that games are not art. You're (maybe) qualified to say that games are not fine art, which is a perfectly legitimate thing to say.ArachosiA 78 said:I don't know what qualifies Ebert to make such a judgment. That said, I do agree with him 100%
I have a BFA and am a lifelong gamer, so I feel I am somewhat qualified in saying that games are not art. I can't imagine how they ever could be art, but I suppose it's possible someday.
What the fuck kind of point are you trying to make? That's pretty much exactly what you're saying. You're saying that the fact that's how you experience the art is restricting it from being art...I mean, what the fuck? Do you even understand what art is? That has nothing to do with what art is or not.blame space said:hmm..
Post of the fucking day. This man speaks the truth.Lunchbox said:games are toys you have fun with
if it was "art" i wouldnt touch it with a ten foot pole, like hipster music
Shard said:Somebody get Ebert a copy of Planescape: Torment.
Big One said:What the fuck kind of point are you trying to make? That's pretty much exactly what you're saying. You're saying that the fact that's how you experience the art is restricting it from being art...I mean, what the fuck? Do you even understand what art is? That has nothing to do with what art is or not.
I don't think he would disagree that games contain art.speculawyer said:Shut the fuck up, Ebert. Just because you are old and don't 'get it' or don't enjoy it doesn't mean they are not art.
Game developers hire scores of artists, designers, and composers. Are images not art? I music not art?
If I stop in Bioshock and admire the Art Deco poster, am I not admiring art? Did it become not art when it was put in a video game but if I put the poster on my wall it is art?
Just shut the fuck up already.
badcrumble said:His silly 'one-artist' definition seems like an attempt to get away from the fairly clear fact (from his earlier statements on the subject) that he doesn't believe that anything interactive can be art.
Ookami-kun said:He also believes comic books can't convey great narratives, as seen in his Dark Knight review. I love the man, but he's too "Golden Age" stuff.
At least he's not egoistic like that Ren and Stimpy guy.
Video games offer complete creative control to the creators, so this point is completely moot. How do you think programming works? Poof! It happens? No, not even close. Not to mention the visuals, music, and narrative (if there is one) that's put into it.blame space said:one requires rudimentary input from a "player", while the other two offer complete creative control to the artists.
So what does that have to do with what is art or not?blame space said:one has input, the other doesn't. how can i be more clear?
badcrumble said:Games are absolutely, 100% art in the sense that they are wholly open to interpretation, analysis, and criticism. They're just shitty art (qua art).
blame space said:anyone remember the crazy coder at Sony who claimed that Gran Turismo 4 proved the existence of God?
the day that guy's no longer a lunatic, that's the day that games truly become art.
That's like saying art is made by an artist, but viewed by a viewer, so it's not art. Video games are made. So are artwork, music, films, etc.blame space said:art is made by an artist. video games are played by players. is this seriously still contested?
you're manipulating an image in a predetermined scenario that a group of developers created. it's like people believing in god and saying: "my life is art!"
blame space said:art is made by an artist. video games are played by players. is this seriously still contested?
you're manipulating an image in a predetermined scenario that a group of developers created. it's like people believing in god and saying: "my life is art!"
And? I can choose to view a sculpture from whatever angle I please. That's why a true artist must compensate for that - the sculpture must work in every possible way it can be viewed to be true art. You can't put an x on the ground telling people where to stand to view your sculpture. They will choose how to view it.blame space said:one requires rudimentary input from a third-party participant, while the other two offer complete creative control to the artists.
one has input, the other doesn't. how can i be more clear?
it means for "video games" to be Art, an environment of true choice needs to exist. something a participant experiences needs to be created solely by the player, but also in the context of the game. basically, you have to create God.jdogmoney said:WTF does this even mean?
That is a distinction without meaning. If games have visual art, musical art, and literary (story) art . . . how can it not be art? Adding a game mechanic doesn't take away from the rest, it adds to it.BocoDragon said:I don't think he would disagree that games contain art.
But I believe the game itself is art. Design (be it game design... or building design, hardware design, etc) is an art... it's not all just function. There are aesthetic choices that have to be made. How and why those choices are made is the art.
On the contrary. If the game made him feel that, clearly games are art.blame space said:anyone remember the crazy coder at Sony who claimed that Gran Turismo 4 proved the existence of God?
the day that guy's no longer a lunatic, that's the day that games truly become art.
Ok interesting.Peronthious said:Ebert may have a point in his clarification of the goal aspect. Referring to observable, static art, such at paintings, sculpture, and the like, when a viewer observes the art piece and contemplates its emotional message they are entering into a state of play. This state of play involved foregoing the boundaries and rules of reality to restrict your experience to the rules created by the artist in the creation of the work of art. By way of example, consider Picasso's Weeping Woman. When you observe this painting, you restrict your field of view to what Picasso wanted you to feel when he crafted the painting, that being the emotions and pain the woman is experiencing, conveyed via the scattered abstract shapes which in their chaos further reinforce the emotional distress. A state of play is defined as this acceptance of predetermined rules and entrance into what is known as the play space, whether it be in taking in an artist's painting, participating in a religious ceremony, or playing a game of chess. A game is simply a state of play, an experience bounded by rules, but with an observable goal or end state. Thus, while the painting is a pure state of play, games like chess, football, Call of Duty, or Fable are all games defined by their end states, whether predetermined or user defined. At very few points in these games is the player purely focused on interacting with the play space without some predetermined or user defined goal in mind. These few points may indeed be considered art, but when defining a game as a whole as art the entire game and the designer's purpose in that entire game needs to be taken into account.
Performance art was mentioned earlier in this thread as contrasting with some of Ebert's definition. I dispute this; performance art is still defined as a pure state of play as it does not have any inbuilt end states.
TheEastonator said:And? I can choose to view a sculpture from whatever angle I please. That's why a true artist must compensate for that - the sculpture must work in every possible way it can be viewed to be true art. You can't put an x on the ground telling people where to stand to view your sculpture. They will choose how to view it.
Same with games. The artist gives you some control into how you experience it. But you're still playing within the artist's rules, what he/she wants you to be able to see/control.
Ookami-kun said:Is he invoking the "art is for art's sake" schtick again?
BocoDragon said:What is the definition of art?
Are you sure you don't mean, games are not good art/high art?
blame space said:it means for "video games" to be Art, an environment of true choice needs to exist. something a participant experiences needs to be created solely by the player, but also in the context of the game. basically, you have to create God.
I quite agree... but he might say that a game is like a museum.. It contains art, but is not itself art.speculawyer said:That is a distinction without meaning. If games have visual art, musical art, and literary (story) art . . . how can it not be art? Adding a game mechanic doesn't take away from the rest, it adds to it.
Some art pieces are actually made to be interacted with though. Not common, but they're out there.blame space said:but you can't manipulate the sculpture. the sculpture is presented to you and is viewed (and only viewed) by you.
That's very interesting. With a movie or other story (novel, play, etc.) there's usually a goal for the characters in it, which to me is very similar to the goal a player or character has in a game, but it's something that the player themselves have to pursue and achieve, rather than it happening just by watching or reading further. I honestly, see no difference. I understand that not every game is art, just like not every movie is art. But to say that no game that currently exists is art I think is incorrect.Peronthious said:Ebert may have a point in his clarification of the goal aspect. Referring to observable, static art, such at paintings, sculpture, and the like, when a viewer observes the art piece and contemplates its emotional message they are entering into a state of play. This state of play involved foregoing the boundaries and rules of reality to restrict your experience to the rules created by the artist in the creation of the work of art. By way of example, consider Picasso's Weeping Woman. When you observe this painting, you restrict your field of view to what Picasso wanted you to feel when he crafted the painting, that being the emotions and pain the woman is experiencing, conveyed via the scattered abstract shapes which in their chaos further reinforce the emotional distress. A state of play is defined as this acceptance of predetermined rules and entrance into what is known as the play space, whether it be in taking in an artist's painting, participating in a religious ceremony, or playing a game of chess. A game is simply a state of play, an experience bounded by rules, but with an observable goal or end state. Thus, while the painting is a pure state of play, games like chess, football, Call of Duty, or Fable are all games defined by their end states, whether predetermined or user defined. At very few points in these games is the player purely focused on interacting with the play space without some predetermined or user defined goal in mind. These few points may indeed be considered art, but when defining a game as a whole as art the entire game and the designer's purpose in that entire game needs to be taken into account.
Performance art was mentioned earlier in this thread as contrasting with some of Ebert's definition. I dispute this; performance art is still defined as a pure state of play as it does not have any inbuilt end states.
Roger Ebert is arguably the most influential and well known movie critic of our times.Chris Murphy said:Being the uncultered swine that I am, I have no idea who this man is. I am certain however that he doesn't actually know the definition of the word 'art'. If he did... well then he would be a lot more open to new ideas if he believes himself to be an art lover.