Jex
Member
tino said:1. Both SOTC and Heavy Rain are art
2. Fuck you Ebert. Fuck your robo voice too!
An argument worthy of a forum.
tino said:1. Both SOTC and Heavy Rain are art
2. Fuck you Ebert. Fuck your robo voice too!
wmat said:Following that logic, a nicely looking pencil is art because you can make really nice pictures with it.
Again, everyone has his own logic about this nonsense. I surely wouldn't find anything artsy about this interactive art installation, but I suppose we'll have to agree to disagree.
zoukka said:One could say that it took drawings countless years to evolve to the artform we know see it. Same with music and movies.
So is it that hard to consider that games aren't quite there yet?
Well, I can surely live with this outcome, I don't have to agree with it though, can even make an argument against it being the right thing. But if that's what art turns into, whatareyougonnado. I'll still marvel at Turner's crazy seascapes in the museum, and I'll feel like a hero doing it.Annoying Old Party Man said:What i meant to point out is that there are already videogames that are considered to be art by academia, that Ebert (and all the Ebert's of the world) ignore. I can accept Composition on the Table as art, you can't. But there is a new kind of art form that is emerging from a generation of artists that Ebert can't probably connect to that has really strong ties to videogames. That's my little point to this nonsense discussion: videogames can be considered art and you already have videogames being used as art.
Whether you choose to accept this is as irrelevant as critisizing a broken piece of toilet that you may find in an exhibition of modern art.
Ain't no party like an erudition party that has no erudition.tino said:1. Both SOTC and Heavy Rain are art
2. Fuck you Ebert. Fuck your robo voice too!
tino said:It did not. Even the prehistoric cave drawings are art. Quality has nothing to do with whether a piece of work is art. If you spend time to create a piece of work for recreation purpose, it is art.
Well, it's perceived as being a means to an end - categorize your prey and your hunters will make confident decisions out there. But I'm sure there were some women around admiring the craftsmanship in those caves, and the painter started putting more energy into making the pragmatic approximations (and himself) look pleasing, and then, it all sort of spiralled out of control, didn't it?zoukka said:I wasn't talking about quality. Did they cavemen express their inner thoughts with the paintings? Hard to say actually, but it's not that long ago when art was just used to record animals, humans and the world. Not to express anything outside of reality.
zoukka said:I wasn't talking about quality. Did they cavemen express their inner thoughts with the paintings? Hard to say actually, but it's not that long ago when art was just used to record animals, humans and the world. Not to express anything outside of reality.
fixed (you still missed his point though)astroturfing said:go listen to the music of Morrowind
tino said:Even if the cavemen used drawings to record animals, humans and world, as long as they were not for accounting purpose, they were art.
GillianSeed79 said:True, I don't know where I was going with that point. My main question though is can something interactive not be art simply because it's interactive? Again, I'm not agreeing or disagreeing with Ebert.
beelzebozo said:ebert liked AVATAR
opinion discounted
astroturfing said:if only he knew how incredibly HARD videogames are to make. if it isn't art, it sure as hell is a craft that demands some respect. if he knew how much effort people put into a game's visual style for example, i'm sure he wouldn't use the term "pathetic" to describe a game like Flower.. these aren't products that are cheaply designed like most toys and churned out every week, it takes YEARS to craft almost any game. people work their asses off on games, and very often with a clear artistic vision. and he just can't deny that many aspects of games are art.. go listen to the music of Oblivion or Silent Hill 2 and tell me those beautiful and haunting tunes don't have any artistic value...
Prentice said:Ebert forgets, or doesn't know, that most video games aren't meant to be "won", though - but to be experienced. People play for the experience and the journey - not the "You win!" screen at the end.And the "or at least no gamer today will be alive to see games as art" is utter trash. Ebert really has no idea what he's talking about in this context.No. Games are designed so that the player would actually complete them and not quit somewhere in between.
zoukka said:Did the pioneers of moving picture live to the day when movies were recognized as art?
Rez said:b-but I liked AVATAR
Rez said:b-but I liked AVATAR
beelzebozo said:you're confused, rez. confused.
zoukka said:Not if the cavemen didn't think of them as art. Am I doing it right?
Personally the more I practice arts, the less I care about the definitions. I used to aim really high and admire the sheer technical skill of it. Nowadays I admire my friend who draws stick figure style and only puts some effort in making dicks and vaginas recognizable.
omg rite said:Games are factually art... If movies and music is art
If a 2-year old use crayon to doodle something he enjoy, it is art IMO. Even if he doesn't comprehend the concept of art. Same applies to the cavemen.
zoukka said:Yeah not all music and movies are art =
Not all games are art =
The amount of games being art = subjective
Chris Murphy said:The definition of art is subjective, therefore anything can be art.
badcrumble said:Games are absolutely, 100% art in the sense that they are wholly open to interpretation, analysis, and criticism. They're just shitty art (qua art).
VALIS said:Yeah, if people must insist games are art (which is largely just a useless debate of semantics, anyway), then this idea fits the bill. Of course if most movies were like, say, Catwoman, and most novels like The Da Vinci Code, and most music like Vanilla Ice, I'd be saying the same about them. But they're not. All three forms have had amazingly rich histories that even the most devoted scholars can't fully comprehend. Video games are like a speck of dust in comparison.
omg rite said:Be honest with yourself: how often does a movie come out that you would feel comfortable calling art?
Oh, I know that's not what's actually going on, but that's just the feeling I get hearing him talk about them. That he's so used to finding art in the same place that he has difficulty turning his gaze elsewhere. He dismissed flower as a pretty visual experience, and Braid as a...fortune cookie? His attempted criticism of Braid's gameplay was completely nonsensical. I don't think he has the ability to understand gameplay as tangibly as he does audiovisual elements.timetokill said:I'm pretty sure Ebert knows what a game is:
He's not just judging the visuals and comparing to film, or he wouldn't acknowledge literature and the written word to be art.
But in a game, you would only be able to fap when the game designer allowed you to. And he would determine how you fap (underhand, overhand, sitting down, lube). And he would decide what your dick looks like (maybe it's purple and stretchy). And he could decide that when you fap, maybe your mom walks in and surprises you so you cum in your eye. The possibilities for creative expression are endless!wmat said:Imagine you bought a book. Everybody calls it art in the papers, it's really smart and touching and says important things and makes people dream about melting clocks, all that.
You read the book at home, and at page 126, the whole setting gets pretty steamy. The protagonist just met a hot girl and they're alone at his house.
The book describes the sex scene in full detail, and you find that highly arousing. So much so that you masturbate while turning pages until you come.
The book was quite involving, and your masturbation cleary made it very special to you. Clearly, masturbating while reading books is art.
See what I'm saying?
And the book is actually shitmugwhump said:But in a game, you would only be able to fap when the game designer allowed you to. And he would determine how you fap (underhand, overhand, sitting down, lube). And he would decide what your dick looks like (maybe it's purple and stretchy). And he could decide that when you fap, maybe your mom walks in and surprises you so you cum in your eye. The possibilities for creative expression are endless!
zoukka said:Dude... like once a week. I'm not kidding. And no, you probably won't see any adverts of these movies during the commercial section before Kick-Ass starts.
wmat said:His thing is that games, with the inherent win-lose-concept, are already doomed because of that. All you're seeing and experiencing are isolated pieces of art, but the game as a whole is anything but that in each and every case.
He is of course right. It's really not hard to agree with that if you think about it. Our games, as intricate as they may be, form a set of rules that determine a win-lose outcome under the circumstances of some actions. It's really just a simplistic machinery that expresses nothing through its rules and outcomes.
Prentice said:The early, early pioneers? Maybe not. Citizen Kane came out like fifty years after it started, though, right? I'm sure a good number of them got to that point. Games are already over 30 years old - and just look how far they've gone in the last ten.
omg rite said:You're purposely mentioning the worst possible things in each form. Catwoman? Vanilla Ice? You're implying that a good deal of games are at THAT quality. Most movies, music, and games are no where near that bad. You and I both know that, just like games, that a large amount of books, music, and novels are forgettable, disposable, and simply not very good.
But using those examples are the extreme "not good".
Be honest with yourself: how often does a movie come out that you would feel comfortable calling art? It's no different than video games.
Of course gaming is a very new form in comparison but it doesn't matter. A game like Shadow of the Colossus or Mario Galaxy takes brilliant ideas, artwork, and music that are worked on for months/years by a group of people and puts them into an interactive environment. How isn't that art? Being interactive isn't a reason.
exactly!wmat said:And the book is actually shit
Everyone's opinion on the matter should come down to whether or not they agree with the bolded.wmat said:Our games, as intricate as they may be, form a set of rules that determine a win-lose outcome under the circumstances of some actions. It's really just a simplistic machinery that expresses nothing through its rules and outcomes.
Vinci said:I like how the greatest method for proving games are art is by expanding the definition of 'art' so broadly as to remove any need of the word's existence. I personally side with Ebert in the whole 'Are games art?' discussion, but I think the above defense on the other side needs to be lost from a purely logical point of view. It ironically makes the term not only meaningless but illustrates why getting defensive about it is a waste of one's emotions and time. 'Art' has to mean something in particular, or all people defending games so aggressively wouldn't feel the need to do so.