BobsRevenge said:
What exactly are you trying to understand?
What other people think about art, and through this, what art "really" is (as much as it's possible). I'm not interested in the technical consequences of an arbitrary definition.
charlequin said:
Pretty much the entire history of art in the 20th century was about breaking down these kinds of barriers and reflecting the reality that commercial design, folk art, culturally-recognized works, and everything in-between are all outsprings of the same fundamental human impulse to create. I don't really think it makes sense to go back to what's basically a pre-postmodernism way of looking at this sort of thing when talking about some new medium.
Errr, there is a fundamental human impulse to create, just like there's a fundamental human impulse to multiply, but we still don't call everything that's connected to it or results from it "sex". (It'd probably include a significant portion of art anyway.) This fundamental human impulse to create, whatever its roots are, can have a million results, and I don't know why we should call all of these "art". I mean, afaik, play is originally really a part of the learning process, but we still differentiate between playing and learning (and play and art are also pretty close afaics...it could be the root for this human creative impulse too, so would that make the word "art" synonymous with "play"?)
charlequin said:
The problem is that you're arguing about a strawman here. Very little (if anything) is "designed through focus groups" the way you are suggesting; many things are aversely affected by marketing pressures and funding issues, but the idea that products are being created entirely absent any form of human intention and individual design is just totally ungrounded in reality.
But then, why is everything that's coming from Hollywood or large gaming companies totally, completely, 100% predictable? I mean, theory is awesome, but looking at actual big time games, it's pretty difficult to find anything that's not predictable, engineered entertainment without anything to say. The effect of money is quite obvious, no matter which way I look at it.
You seem to be lacking a working knowledge of the history of artistic expression
Absolutely. Think of this as educating me hehe :-D I mean, I'd like to know if there's some "real" basis of art, other than "creative expression", and unless someone can demonstrate that there isn't and not just postulate it, I'll still be looking for that, if this makes sense? I don't really like the relativist approach at all, because it's not really a solution to a problem but avoiding the problem altogether.
and it leads you to unreasonable conclusions like suggesting that Shakespeare's work is somehow meaningfully distinct from that of a Hollywood screenwriter despite almost identical commercial concerns lying at the heart of both.
I think it's quite obviously different. The selection system for artists is different, the process someone's work is used in is different, the goals behind the entire production are different. The selection of allowed topics is different, and the whole economic system is different - at least his work was not transformed into "IP" and immediately owned by a large corporation. He was not a cog in a well-oiled money making machine, he did stuff and made money of it. Understanding why these differences are insignificant, especially when their consequences are predictable and observable in the current system, is pretty difficult for me. I'd find it pretty strange if all these economic structures, that had no trace at all in his time but dominate modern life had no influence whatsoever on how people create stuff, how people get the chance to create stuff or what kind of stuff they're allowed to say and so on. If you look at the difference between Hollywood and indie movies, the effect is not exactly difficult to see.
The point I tried to make was this: there are limits that modern economic structures place on individual creativity, these limits are stricter the higher the production costs are, and since video games are pretty expensive to produce, and generally quite risky, this is in reality pretty limiting for them. The strongest part of my statement is that I say that this structure absolutely does mean that a lot of video games have no chance of being art at this time (even though some of their parts can be). Of course not all video games fall into this category (although the class of games that Ebert etc are discussing are close). But Indie games can be quite different, and that's where the "art" thing can come in imo.