Monocle said:
He's aware of most of the things that matter: no video game story has yet stood up to a masterpiece of film or literature, interactivity is usually either at odds with or independent of narrative due to the player's actions and objectives (kill the enemies, keep your combo going, collect items, use the right spells, heal your character, upgrade abilities, avoid damage etc.), games have to use other media as crutches to convey ideas, and so on.
What can video games do better than anything else? Live-action films can more effectively unite moving images and music; among many other things, the director has full control of the frame and pacing. Literature is still the best medium for telling sophisticated stories. In fact, games share one of film's big weaknesses in this area: placing the audience inside a character's head. No FPS has conveyed a character's thoughts better than, say, David Copperfield or Huckleberry Finn.
I don't want to delve into the level of name calling that some others have, but are you being intentionally stupid? Is this some sort of devils advocate thing? What you're asking is, paraphrased, 'Is there a game that's a better movie than a movie? Is there a game thats a better novel than a novel?' Those aren't intelligent questions.
In the first paragraph you, again, write off mechanics from adding anything to the equation. You also basically suggest that narrative is everything. I don't know why you think you can do this. Games as a medium isn't using other media as crutches any more than film is using still image as a crutch. It's a vapid suggestion, lacking any insight.
Let's use a very simple example.
1960: The making of the President is a board game where each player represents one of the two major candidates in the 1960 US Presidential election. On a player's turn they spend points to buy support in various states, issues and media coverage. The game is very highly abstracted and uses a card based system to attempt to include some historical touches to the game.
The gameplay, when added to the theme, makes an argument about political campaigning. It suggests that while being on top of the issues is important, the detail of the individual issues is arbitrary. It suggests that while the politics of a state is important, enough campaigning face time renders this irrelevant. It also makes arguments about debates and about advertising. It does these things through the interplay of theme and mechanics.
Another example,
Tokimeki Memorial. This is a Japanese Dating Sim, where the faceless hero attempts to woo one of several anime cliches in the hopes of hooking up forever on graduation. The mechanics involves a bomb system. If you don't hang out with any one girl often enough she will 'explode' spreading bad rumours about you to all the other girls whose opinion of you will drop, perhaps making another bomb. Also girls are seeking specific stats from the player and this is hidden information.
When you add the mechanics to the theme you get a disturbingly sad picture of teenage life. The girls are superficial creatures, easily won over through lying and flattery. They're also very petty, prone to spreading lies simply because they feel lonely. The main character's personality in this world is simply irrelevant, he must be the person his target wants him to be, with little wiggle room. The main character is essentially on a hunt, everything subjugated to the one goal of tricking a girl into liking him. It paints a very dark picture of life.
These arguments, or metaphors, are made when mechanics and themes interact. One is not a crutch for the other. These procedural arguments are the thing that no other medium can recreate as well. Are the games I listed as good a novel as a novel? Of course fucking not, that's not a meaningful question. Are they good games? 1960 is very good, but perhaps not really one of the very best. Tokimeki Memorial is not very good at all, personally speaking. But quality isn't the issue, the medium is clearly capable of expression, and it's inherent properties add significantly to that expression. Arguing otherwise comes across to me as idiocy, or at least willful blindness. Are 'games' as good as Huck Finn? That question makes no sense. Is the medium capable of expression? Of course it is, it even has unique properties that other forms would find hard to emulate. What else matters?
edit: I've been rude here and I apologise. I can't really remove everything insulting, but I have attempted to tone it down. I'm fully aware that you aren't stupid, but I find your argument lacking.