There's an entirely different argument about the use of the word "toy" and how overbroad it is. An action figure is both art on its own and a tool which creates more art through its use (miniature plays for an audience of one or two). Some things which are classified as toys, though, would probably just qualify as a tool, like a single Lego (unlike the overarching LEGO which is art).Vinci said:You do realize this sounds a lot like my earlier description of games (adjusted for the sake of this discussion) as 'toys with artistic elements,' right?![]()
Video games (as we currently classify them by where I get them in a store) are sometimes an evolution of a toy, sometimes an evolution of a board game, and sometimes an evolution of a movie or a book (through interactivity), and typically a combination of all three. Board games also have evolved within the category itself, where on one end you have something like Parcheesi which could basically be played by a computer with no loss in skill and on the other hand something extremely creative like D&D and stuff in the middle like Trouble or Arkham Horror.
You're incorrectly casting scorn against one type of game while praising another. All are art in their own way, and the standards by which we judge one as better as worse change depending on type.The issue that I have with this, is that if games are not judged upon their own standards but are instead coerced to behave in ways contrary to their original basis of creation (gameplay and toy elements) and instead imitate (often poorly) other forms of media in order to win some blue ribbon as ART, then the ribbon-givers can politely go fuck themselves.
He'll say everything except for surveillance camera footage would be art. And even some of that.Can I ask you a question, charlequin? What movies would you consider to be examples of art in filmmaking?
Games can be whatever they want. It's just a label (which carries a certain social weight) You're trying to pigeonhole games into a certain type of function as a way of elevating your preferred type of game. Dragon's Lair is little more than a giant DVD menu but it's still art and it's still a game.Games should be games. They can have narratives; they can have symbols and themes and all that stuff. But they should never cease and/or mitigate what makes them games in the first place.
I'm addressing this aside from the main argument, but it's getting pretty tiring seeing "funists" declare that narrative-driven games are worse than the worst movies Hollywood can offer. It's completely untrue and shows how poorly versed those people are in film. Narrative-driven games on the level of The Godfather may not exist, but there are plenty of games with better writing and virtual acting than say, Terminator.'Being more like art,' for games, based on how this thread reads... entails mitigating the elements of games that set them apart from every other medium and celebrating elements from other media instead, even though any attempt to do so will likely come off (and it does) as cheap imitation.
Argh, you're going backwards. Being art isn't special outside of the social weight of the label. Yes, the comic book example is a pretty good one, and the unfortunate stigmatizing of the label still haunts and damages the industry. The software you buy at Gamestop doesn't and shouldn't have to meet some bizarre standard that you're trying to define.Again, to that: It's worthless to have games be art. Games should be games. They can vary in subject, in genre, in all sorts of things - but what they should not be is a pretend version of another media at the expense of what they really are.