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NT Analogue announces Super NT

El_TigroX

Member
Apr 9, 2007
5,573
1
1,075
Just hit my email - Feb. 2018 release

https://www.analogue.co/pages/super-nt/

4 colors, $189... and some fairly egregious shipping costs of $37.



Putting this quote up here:
Compatibility
- SNES cartridges, Super Famicom cartridges*
- Region Free
- Worldwide Compatibility [PSU: 100-240v, 50-60hz]
Video
- HDMI 1080p/720p/480p
- NTSC & PAL Support
- Lag free, zero signal degradation
Audio
- 48KHz 16 bit
- Digital audio via HDMI
Special Features
- Original-style SNES/SFC Controller Ports
- SD card firmware updating [via Super Nt SD card slot]
Other Features
- Scanline options
- Scaler options
- Horizontal position adjust
- Horizontal stretch
- Vertical position stretch
- & more
 

Fuzzy

I would bang a hot farmer!
Jan 11, 2005
31,107
1
1,635
From the thread I was about to submit.

A reimagining of perhaps the greatest video game system of all time. Engineered with an FPGA. No emulation. 1080p. Zero lag. Total accuracy. The Super Nt is not a plug n' play toy. It is the definitive way to explore Nintendo's 16-bit era. Compatible with the 2,200+ SNES and Super Famicom game cartridge library. Explore and re-live one of the greatest video game systems of all time with no compromises.

$189.99 US
Shipping February 2018

https://www.analogue.co/pages/super-nt/
 

robot

Member
Jun 8, 2004
5,517
0
1,450
Holy shit. Just got my email too. Seems insanely cheap though for a SNES FPGA considering their NES FPGA is $500..wonder why that is?
Plastic versus whatever space aged metal they were using for the NES probably helped.
 

BiggNife

Member
Aug 15, 2007
9,512
3
1,180
This is super cool but also it is kind of a bummer that they have no interest in making a cheaper version of the original NT
 

Justinh

Member
Nov 7, 2013
5,957
0
375
189 is a lot less than I would've expected for an FPGA SNES. I'll have to keep my eye on this.

An Everdrive would work with this, right?
I don't think there should be any problem with flash carts. They work fine with NES FPGA systems.
 

Astral/H3X

Member
Aug 17, 2012
10,178
0
0
SOMEWHERE. In Indiana
This sounds awesome, but sadly with the condition my carts are in, I'll keep my SFC Classic for ROM based storage... A yellowed ass cart in a beautiful console would look weird.

But this is more the thing that the Analog NT should have been!
 

GearFourth

Junior Member
Feb 20, 2016
7,031
0
0
"No emulation. Zero lag. Total accuracy."

Oh I'm interested. Glad I held out on not buying the SNES Classic, this will be mine
 

Fuzzy

I would bang a hot farmer!
Jan 11, 2005
31,107
1
1,635
An Everdrive would work with this, right?
One would hope kevtris would release fw where you wouldn't need one like on the Nt mini.


EDIT: Too bad this is HDMI only. It would've been nice if you could get RGB out like the Nt mini.
 

Aeana

Member
Jul 10, 2006
42,062
2
0
Sacrificing analog to keep the cost down is probably a good idea, even if it does limit the usage for certain types of enthusiasts.
 

SmiteOfHand

Member
May 28, 2014
2,038
0
360
Sacrificing analog to keep the cost down is probably a good idea, even if it does limit the usage for certain types of enthusiasts.
Agreed, the number one complaint you see everywhere with NT Mini is the cost. Would be nice if they put out a model that does it all down the line, but this is still way cool to see.
 

Kawika

Member
Jun 20, 2014
527
20
435
Compatibility
- SNES cartridges, Super Famicom cartridges*
- Region Free
- Worldwide Compatibility [PSU: 100-240v, 50-60hz]
Video
- HDMI 1080p/720p/480p
- NTSC & PAL Support
- Lag free, zero signal degradation
Audio
- 48KHz 16 bit
- Digital audio via HDMI
Special Features
- Original-style SNES/SFC Controller Ports
- SD card firmware updating [via Super Nt SD card slot]
Other Features
- Scanline options
- Scaler options
- Horizontal position adjust
- Horizontal stretch
- Vertical position stretch
- & more
 

Justinh

Member
Nov 7, 2013
5,957
0
375
Agreed, the number one complaint you see everywhere with NT Mini is the cost. Would be nice if they put out a model that does it all down the line, but this is still way cool to see.
I mean, is analog outputs really necessary for this though? I was under the impression that the SNES already outputs RGB, you just needed proper cables and analog output was a bigger deal for their NES FPGA system because the NES did not unless modded.
 

Dan-o

Member
Jun 24, 2016
1,039
0
235
TX
Will the iam8bit Street Fighter II cart set this on fire?
If not, it's not authentic enough.

/s

The NES Nt was more expensive because of the aluminum, right? This looks plastic, which is fine...
I can't decide which colour I want.
 

Nerdkiller

Membeur
Aug 9, 2013
7,329
0
0
Ireland
Sacrificing analog to keep the cost down is probably a good idea, even if it does limit the usage for certain types of enthusiasts.
Yup. I can already see that the "lag free" bullet point only extends to the console and not the display it'll play on. Because I really want the option to play it on a PVM.

I mean, is analog outputs really necessary for this though? I was under the impression that the SNES already outputs RGB, you just needed proper cables and analog output was a bigger deal for their NES FPGA system because the NES did not unless modded.
They would be if you ever intend to play it on a CRT or professional monitor without any lag.
 

Orayn

Member
Jul 4, 2010
34,289
4
820
Minnesota
I mean, is analog outputs really necessary for this though? I was under the impression that the SNES already outputs RGB, you just needed proper cables and analog output was a bigger deal for their NES FPGA system because the NES did not unless modded.
Most original models can output RGB through SCART, which means additional adapters depending on what you're connecting it to. Later "mini" models need to be modded for RGB.
 

Barrel Cannon

Member
Feb 17, 2010
3,861
3
670
Canada
Game changer for me. Being able to play on an HDTV with no lag and without an expensive scaler is insane.

We are one step closer to not having to deal with owning CRTs(for the SNES at least).
 

Fuzzy

I would bang a hot farmer!
Jan 11, 2005
31,107
1
1,635
The biggest difference is that it's not in an aluminum enclosure," Taber said in an interview with Polygon. ”The second biggest difference is that it doesn't have analog audio and video components. Both of those things add an enormous amount of cost to the system.
The FPGA that Analogue has chosen is the Altera Cyclone V, which will simulate the original Super Nintendo hardware, as opposed to emulating it in software, so your cartridges won't know they're not being run on original hardware, but you enjoy benefits like 1080p HDMI output with no lag and 100 percent library compatibility, thanks to the programming work of Analogue's Kevin Horton, aka Kevtris.
When asked if the Super NT would get the same jailbreak treatment, Taber demurred but finally said, ”We don't really discourage anyone to do anything with our products. You can do whatever you want with it. It's not up to us, that's not what we're in the business of doing.
Another way to hit that $190 price point: The Super NT does not come with controllers. Instead, Analogue has once again partnered with 8Bitdo to create matching SN30 wireless gamepads, bundled with SNES Retro Receivers, for $40 each. The receivers will also support a host of modern wireless gamepads, including the Nintendo Switch Joy-Cons. Of course, you can use original Super Nintendo (or third-party) wired controllers.
What's next?

What's next for Analogue, after shipping what Taber calls their ”magnum opus?"

For starters, it's not looking back. As far as plans to return to the NES with some of these new cost-savings, Taber says probably not. ”We've already done that system, we've got a lot of other things we're interested in doing.
https://www.polygon.com/2017/10/16/16481824/super-nt-super-nintendo-analogue
 

moltonasty

Member
Apr 11, 2013
4,970
1
495
Flushing, NY
Holy shit, if Kevtris can actually make a jailbroken firmware exclusive to this that has Genesis and TG16 my mind will be blown to bits. Since the NT Mini firmware wasn't able to go past 8 bit systems.
 

Justinh

Member
Nov 7, 2013
5,957
0
375
Most original models can output RGB through SCART, which means additional adapters depending on what you're connecting it to. Later "mini" models need to be modded.
Oh, that's right. I always forgot about the Mini/Jr/2 whatever models.

They would be if you ever intend to play it on a CRT or professional monitor without any lag.
I guess my point is if you want to play on a PVM, then why is this device necessary to you? NES RGB mods are still pretty expensive I think.
 

jett

D-Member
Jun 6, 2004
98,875
9
1,765
The colors definitely look weird in that Chrono Trigger video.

I'm surprised and impressed that it isn't emulation though.
 
Sep 15, 2013
17,006
2
715
I wonder how Super Game Boy looks with it?

I've been using a SNES over S-Video on my old 2009 720p LCD that is remarkably good with retro consoles (and directly supports S-Video).
 

Mr. Lemming

Member
Jun 8, 2004
2,486
0
0
I have the HD Retrovision component cables for my SNES, but my TV isn't entirely compatible... this might be a good way to avoid needing to take compatibility with those into account when I get a new tv.
 

Aeana

Member
Jul 10, 2006
42,062
2
0
The colors definitely look weird in that Chrono Trigger video.

I'm surprised and impressed that it isn't emulation though.
It's not doing any sort of gamma ramping, which I think is another thing we've come to appreciate in emulators like Higan/BSNES.
 

zephervack

Member
Apr 12, 2010
7,162
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Canada
www.neogaf.com
I have an SNES with Component cables and a CRT so I guess this is not useful to me but I want it anyway (wont get it tho), FPGAs are incredible, never thought they would get to 16 bit so fast.
 

sixteen-bit

Member
Aug 16, 2006
169,313
24
0
Holy shit, if Kevtris can actually make a jailbroken firmware exclusive to this that has Genesis and TG16 my mind will be blown to bits. Since the NT Mini firmware wasn't able to go past 8 bit systems.
I wonder if this will cover Mega CD and PC Engine CD as well. That would be amazing.
 

Orayn

Member
Jul 4, 2010
34,289
4
820
Minnesota
I have an SNES with Component cables and a CRT so I guess this is not useful to me but I want it anyway (wont get it tho), FPGAs are incredible, never thought they would get to 16 bit so fast.
Yeah, last thing I saw re: SNES on FGPA was a very rough experimental version from a year ago or more, developed by one guy. I guess Analogue has significant resources going into this.